[quote name='summer' post='15073192' date='Sep 16 2009, 12:11 PM']Well, you see...I played Fallout long before I played anything TES and I wished for FPP and RT when I played them.[/quote]
[quote]I know it's a sore spot with you...I just don't get why.[/quote]
Well, first off... The Fallout series (what I've read of it), began as Tim Cain's attempt to design a GURPS implementation for the PC. As you know, the original name was Fallout: A GURPS role playing game. (Or GURPS post nuclear adventure).
The game was designed to depict the world as a "live action" diorama with miniatures, much as some might play the game GURPS (or other games of the day). They lost the license, but kept the gameplay with their redesigned SPECIAL system. With Fallout 3 Bethesda has abandoned all concern for the series intents (regardless of GURPS specific rules), and redesigned SPECIAL to be TES compatible (by that I mean, decoupled it from the combat system ~ and chucked that part, then patched the holes). Special now emulates the stats in Oblivion. Defense & Weapon use has changed form the intricate system from before. Where once there was random damage (depicting variations in aim & circumstance), now there is constant damage per second. Where there was choice of ammo (higher damage vs better penetration), now there is none. where there was Armorclass that could negate less than perfect shots, now there is what looks like a percentage based damage reduction to all shots. Fallout thrived on the varied applications of its complex system, FO3 strives to remove complexity.
On the visual side of things... Fallout 3 does an unmatched job of depicting the wasteland (as it would have been 40-50 years after the war
), but because of the change in format the plausible distances and the sparse barren areas of the wastes clash with the first person nature of the new game. Walking in the barren waste is boring ~its supposed to be... its wasted land. Fallout did not have this problem, but was able to include and impart the barren wastes in between settlements in a believable manner that really set the scale of the destruction. When you walked the overland map you saw city wide impact craters.
Fallout 3 plays like its all inside a national park.
Vantage-wise (ISO vs. FPP), I've already posted about today in another thread...
[quote]If both games were a micro world simulator, Fallout would simulate say.. an ant farm from the outside looking through the glass, where FO3 did so from inside one of the tunnels. Personally that's just not as interesting to me [in this game series].
The First person view masks the overall beauty of the design of the hive and prevents seeing the inhabitants go about their lives. ~Might be more realistic if I were pretending to be one of them, [but I never played Fallout as though the Vault dweller was me ~nor Baldur's gate as the Bhall Spawn] That's not a change I would appreciate in a branded sequel[/quote]
**I completely agree with Talonfire's post above. (Though... I would not object to a limited first person view as seen in Prince of Persia:Sands of Time, or Kotor2, or [Terminal Reality's] Norcturne... They all had it for the same reason, and IMO that reason could equally apply to a Fallout sequel).