Not a complex result at all ... simple mathematics. Do the maths, move and/or shoot, win every time. That is not very exciting for those adept at it, satisfying yes, but a role-playing game is better off without it, it was ok for the days of slow graphics, and those into chess-board type games, but not for those wanting a more immersive RPG that has actual natural movement and interaction (glory be).
:lol: So I am enamored at the "amazing complexity" due to not being adept.
And yet your comments about slow graphics, and disdain for "chess-board type games" are equally telling. Immersion exists at many levels, and there is a reason why some can play chess all of their life and never tire of it.
The games you seem to prefer are the ones that are totally literal and direct ~feeding you every single detail like a flight simulator.
For me, the more abstract the game is [to a point], the more freedom I have to interpret the event presented. When I look at a game like say... Curse of the Azure Bonds, its sufficient that the wizard casts a spell, or the thief backstabs the paladin... When I look at Oblivion, I see in excessive detail, that the the highwayman swings his daedric warhammer at my PC the exact same way for the last five hits, and he gets stuck running in place against the boulder my PC is standing on for five minutes.... That is more what I'd consider an immersion breaker than a 16 color turn based combat RPG from 20 years ago.
, I have no problem at all with it, because the AI need not be concerned with 6" curbs on the ground, and do conga lines around the edge of a cracked sidewalk marching some 90' out of it's way to return and claw my PC like the Deathclaws do in FO3.
I actually bought http://www.mobygames.com/game/dos/ravenloft-stone-prophet AFTER Oblivion, having never heard of it before, and I like it better (that's just me, but hey...). I have no problems with good art, but never art for arts sake and forget the gameplay (I had my fill of that with http://www.mobygames.com/game/windows/ring-ii-twilight-of-the-gods).
***Anytime someone mentions slow graphics as a hindrance, I am reminded of that guy Trixter's 8088 corruption demo, where he managed the following on a 1982 IMB PC
(using a custom Codec, this video plays fullscreen with sound, in color ~using 4 color CGA card...)
http://www.youtube.com/watch?v=BrwGxwLuo5I
:rofl: the video plays so fast that there's compression artifacts from Youtube's JPG trans-coding.
35? There is no way a military base (even if it was that small) would have only 35 or less people in there, considering that it has a functional helicopter field and scientific quarters. Fallout 2's engine just caused that they had to limit the number of occupants.
(And where does it say Navarro was destroyed along with Enclave's remaining leaders?)
Also, there must have been hundreds of soldiers patrolling the Wasteland, considering the huge amount of random encounters you get around Navarro. And since around 500 people is needed for a population to surive without inbreeding (if all families produce as much offspring as possible) the Enclave could easily have somehow established a considerable military force by 2277.
I never said "in there" I said a few squads patrolling the outlands near the base. Time in FO2's map was in hours & days. The base would have shifts.
As for inbreeding... weren't they especially sensitive about that? (I'd not be surprised if Enclave romance was purely invitro)
Aside from a small unfinished outpost under a petrol station, they seemingly had zero additional presence on the mainland except forays in with virtibirds and a few patrols on the ground. Enclave society if it existed was on the oil rig
Spoiler and that was obliterated by nuclear detonation.
By the way, the power armor Enclave is using in East Coast is lighter, smaller and also lesser in quality. They also can't afford to maintain them (you never find their power armor in good condition), which gives the thing some sense. They also have to rely on mostly scavenged weaponry (Laser rifles, pistols) and lesser-in-quality plasma rifles which are based on pre-war prototypes.
The first armor is very cool, and the new armors and salvaged weapons are pretty good as well, but the Enclave itself is a recycled enemy. IMO there should have been only scattered remnants of that forgotten army ~scant few too.