What is your biggest issue with fallout 3 if any?, general t

Post » Wed Aug 04, 2010 10:26 pm

No joining factions and faction specific quests like oblivion.

I agree with all of your points except this one. What was the point of joining factions in Oblivion? So the faction can give you a bunch of quests ranging from annoying to passable, allowing you to work your way up in the faction's ranks until finally...nothing happens. No change to the game world, no benefits vis-?-vis said faction, very little difference in the way your character is treated by the faction, etc.

To be honest, if all the factions are going to be are simple quest pumps is there any reason to join them? :shrug:
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Ridhwan Hemsome
 
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Post » Thu Aug 05, 2010 4:49 am

I agree with all of your points except this one. What was the point of joining factions in Oblivion? So the faction can give you a bunch of quests ranging from annoying to passable, allowing you to work your way up in the faction's ranks until finally...nothing happens. No change to the game world, no benefits vis-?-vis said faction, very little difference in the way your character is treated by the faction, etc.

To be honest, if all the factions are going to be are simple quest pumps is there any reason to join them? :shrug:


Most people want to join factions for role playing purposes.
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Aaron Clark
 
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Post » Thu Aug 05, 2010 10:50 am

To be honest, the switch to real-time kind of WAS a bit of a gripe for me, with Fallout 3. I didn't start playing Fallout 1 so much because I loved the setting so much (though that helped,) but because at the time I was really in the mood for a nice turn-based RPG; and Fallout fit the bill. I'm not going to say the series HAS to be that way for everyone, but that's quite simply the main reason that I started playing Fallout 1 and 2. I don't think that makes Fallout 3 a bad game, but for me it could just as well have been a point-and-click adventure game, or a squad-based shooter; set in the same setting, for all that it has really any of the main aspects that drew me to the series in the first place.

When Fallout 1 came out, I would have bought that game if it was a fantasy game with Orcs and Elves, or set in space fighting aliens - what I was into was the ruleset and how the game played, just as much as it was for the "immersion" and setting.
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Rhi Edwards
 
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Post » Thu Aug 05, 2010 1:18 am

Can anyone explain why the guns deteriorate so quickly? When I go target shooting and fire a couple of hundred rounds of .45 ACP I don't need to bring 2 .45's (one to shoot, one to cannibalize parts to repair the other). Modern weapons are built to be fired thousands of times with no loss of effectiveness. And PLEASE don't reply that the background radiation is at fault. That kind of radiation would kill anything living in seconds.
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JESSE
 
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Post » Thu Aug 05, 2010 2:50 am

Can anyone explain why the guns deteriorate so quickly? When I go target shooting and fire a couple of hundred rounds of .45 ACP I don't need to bring 2 .45's (one to shoot, one to cannibalize parts to repair the other). Modern weapons are built to be fired thousands of times with no loss of effectiveness. And PLEASE don't reply that the background radiation is at fault. That kind of radiation would kill anything living in seconds.


So you have to worry about the gun your using? I like the idea that my gun may become useless untill I can repair it. Makes up for the fact that your character is a god the second it steps out of the vault.
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kristy dunn
 
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Post » Thu Aug 05, 2010 12:17 am

Except that quite clearly they were a large pre-war organization that had a large influence before the war and certainly had the time and technology after it to expand.
It would seem they were expanding... but the officer you get on the switchboard was genuinely surprised at finding you on the mainland ~had they established mainland bases (and not just the rig and the coast), would he have been so surprised? He says [while still thinking of you as Enclave], "this can't be right".

What if the survived by not being a target (out on the rig), and eventually extended their reach to that first [unfinished] base at Navarro, and began patrolling the surrounding area while they strove to complete it, with plans for more ~as yet unrealized.
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Kristian Perez
 
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Post » Thu Aug 05, 2010 3:29 am

Indeed the primary Enclave network, that of Pasodion Oil or whatever didn't even have listed any thing in the D.C. area. So how might I ask Eden was even in contact with the LEadership of the whole Enclave?
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Nancy RIP
 
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Post » Thu Aug 05, 2010 2:07 pm

Most people want to join factions for role playing purposes.

Sure, but if joining the faction does nothing (or next to nothing), doesn't that mean that the role-playing involved is mostly imagined? Imagination is fine, but couldn't I just imagine that I was a member of the faction as well? It just seems like a useless thing for the game to even bother keeping track of. :shrug:
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Scott Clemmons
 
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Post » Thu Aug 05, 2010 8:41 am

Since this is generally a comparison topic between Fallout 3 and the first two games, I have moved this.
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Matthew Aaron Evans
 
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Post » Thu Aug 05, 2010 5:26 am

-That there aren't many ways to solve a quest. Taking on the Master, for example,
Spoiler
there are 3 ways which you can deal with him. Either by rigging the nuclear bomb on the 4th level, or by engaging him in combat, or by pointing out a flaw in his plan due to the sterility of his mutants [although I found the conversation way too short to be convincing]
.

-Secondly, the way people in FO3 are either good or evil. So unrealistic, so mediocre. Taking the Master again as another example,
Spoiler
once I got to read his holotape and how he came to be, and what his plan was, it no longer looked black and white evil. It did make sense, although I never agreed with forcing it down everyone's throats. Super Mutants where an advanced human, better in nearly every way, it was a great plan (less the fact that they weren't sterile) to want everyone to become one. Though he wanted everyone to be dipped without question, and that wasn't right. But my point is, there is no character like that in FO3, everyone is simple and predictable
.

-And the fact that FO3 and especially some of the DLCs look and feel nothing at all like a Fallout game. I'm not saying this is a 'FO3 in always wrong!' way, I've long passed that stage, but yes, it shares nothing with the previous Fallouts except the setting, and now I can attest to that for sure. You really have to be naive to believe they're the same. Different in every similar way, and I haven't read any other argument convincing me otherwise, though usually written by people who didn't really like the Fallouts, so it's redundant, they don't know what the Fallout feel feels like.

-The SPECIAL system really is 'special'.

That's it really, apart from the third point which will always stay, they could improve upon the first two. I doubt it since they don't really need to focus on them when you've got an army of people who will buy your game regardless.
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barbara belmonte
 
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Post » Thu Aug 05, 2010 2:15 pm

Hm, if has to be one, it had to be the way everything felt like a MMOG the way everything felt so disconnected, like the quest hubs were in a vacuum. Some of the treatment of the canon was bothersome as well.
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Jessica Thomson
 
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Post » Thu Aug 05, 2010 3:21 am

-Characters are uninteresting (think cardboard cut out design quality. Hell, my alcoholic father had more character than James.)
-Story is full of plot holes and a good amount is rehashed from Fallout 1 & 2 (save Vault 101 get thrown out, find the G.E.C.K., stop the enclave.)
-Brotherhood of Steel are good samaritans and the Enclave is the main antagonist again.

-Dialogue svcks (I fight the good fight with my voice, [INTELLIGENCE]So you fight the good fight with your voice?)
-Lack of real C&C (there are no 'shades of grey' Todd.)
-VATS is underwhelming (SO MUCH more could have been done i.e. moving at the cost of AP, crippling an enemy's leg while running causes them to fall over, head shots are easily performed.)
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Angus Poole
 
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Post » Wed Aug 04, 2010 11:20 pm

So I am enamored at the "amazing complexity" due to not being adept.

If you say so. [Gizmo:- Turn based play.. complex results] Some players find the mathematical play of turn-base to be easy and so are adept at it, others find it hard and feel it to be complex.

And yet your comments about slow graphics, and disdain for "chess-board type games" are equally telling.

Nothing I said could be interpreted as disdain .....

Immersion exists at many levels

NO, not when you are talking about involvement in an activity or thought. ONLY a deep level of involvement of action or thought (dictionary) is immersive.
Anyway, you are not interested in immersion in Fallout, as you said.
(Gizmo @ Sep 5 2009, 03:54 PM) Personal immersion in the Fallout world was never my interest


The games you seem to prefer are the ones that are totally literal and direct ~feeding you every single detail like a flight simulator.

Rubbish, and you don't know what games I prefer.

For me, the more abstract the game is [to a point], the more freedom I have to interpret the event presented.

You have the Freedom to play Fallout any way you wish [to a point]. If you perhaps immersed yourself in the game you might realise this, but as you have said, you are not interested in doing so, so why half-play a RPG and then gripe about it.
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Sarah Evason
 
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Post » Thu Aug 05, 2010 3:44 am

To be honest, the switch to real-time kind of WAS a bit of a gripe for me, with Fallout 3. I didn't start playing Fallout 1 so much because I loved the setting so much (though that helped,) but because at the time I was really in the mood for a nice turn-based RPG; and Fallout fit the bill. I'm not going to say the series HAS to be that way for everyone, but that's quite simply the main reason that I started playing Fallout 1 and 2. I don't think that makes Fallout 3 a bad game, but for me it could just as well have been a point-and-click adventure game, or a squad-based shooter; set in the same setting, for all that it has really any of the main aspects that drew me to the series in the first place.

When Fallout 1 came out, I would have bought that game if it was a fantasy game with Orcs and Elves, or set in space fighting aliens - what I was into was the ruleset and how the game played, just as much as it was for the "immersion" and setting.

... and how the game played, Fallout 3, feels very much to me as did the early Fallouts. It doesn't need a replication of the old turn-base play to make it so. There is a variation of TB that can be used to achieve a turn-base style of play, if one must have it.
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hannaH
 
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Post » Thu Aug 05, 2010 9:48 am

Horrible animations, making it impossible to play a male character seriously. They run/walk ? la Morrowind, like they downloaded in their pants.
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Natalie J Webster
 
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Post » Thu Aug 05, 2010 2:26 am

This reminds me of the difference between our early "lizard brain" that is more instinctive and our later, evolved contemplative mind. It's possible to have "immersion" when either is active, so no one's right
Immersion is deep involvement of action or thought (dictionary). Instinctive action or thought is not deep. A contemplative mind can be deep, so only one is right.
Anyway:-
(Gizmo @ Sep 5 2009, 03:54 PM) Personal immersion in the Fallout world was never my interest
Seems to make it (immersion) irrelevant.

Like I have said before, I don't really have anything to gripe about. Fallout 3.
I'll sign off for some time.
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Ludivine Dupuy
 
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Post » Thu Aug 05, 2010 8:09 am

-Vats being overpowered. Luckily this was somewhat fixed with point lookout but it's still way too overpowered.
-Linear main storyline.
-No real shades of gray or other options for evil. Just "i don't care" for neutral and "MUST KILL EVERYTHING" for evil.
-Only two towns in game worth the time to visit.
-enemies who eat bullets.
-crappy level scaling. It's an improvement over oblivion but still pretty bad.
-Bugs, bugs, and more bugs.
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Pixie
 
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Post » Thu Aug 05, 2010 11:55 am

Nothing I said could be interpreted as disdain .....



it was ok for the days of slow graphics, and those into chess-board type games, but not for those wanting a more immersive RPG that has actual natural movement and interaction (glory be)


Right. Heh. Also one can know something to be complex, but not find it hard. Complexity and difficulty aren't synonymous.
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MARLON JOHNSON
 
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Post » Thu Aug 05, 2010 6:55 am

If you say so. [Gizmo:- Turn based play.. complex results] Some players find the mathematical play of turn-base to be easy and so are adept at it, others find it hard and feel it to be complex.
:lol: that wasn't a statement... It was incredulous questioning.

NO, not when you are talking about involvement in an activity or thought. ONLY a deep level of involvement of action or thought (dictionary) is immersive.
Anyway, you are not interested in immersion in Fallout, as you said.
Is there a dictionary with the word "Immersive" in it?

I stand by my statement that Immersion exists at many levels; and I will further it with an example.
Several years ago I happened to recognize a man on the bus that I'd gone to grade school with. We talked for a while, and I decided not to remind him that he owed me lunch money :rofl: ~but that's beside... What was interesting is that I'd just come from seeing a movie adaptation of a popular book, and we talked about that. He asked me if it was good, and I said it was incredible ~but not as good as the book, his jaw dropped, and he had a vacant stare for a ? second. He then said, "How can a book be better than a movie? Books just sit there; Movies move, and have sound!"; I wasn't sure if he was serious ~but he was. What followed is too long to relate verbatim, but essentially, he was sharp, and certainly knew how to read, but what he knew as the experience of reading, is what most us here know as the experience of reading an accounts ledger. He could not "immerse" himself in a book unless it danced and sang before his very eyes; Which never happens, so he thought reading svcked.

Immersion of the mind does indeed exist on many levels, even if you cannot see it differently. For me, I can play a game with very crude representational graphics, and envision a scene better [and more personally meaningful] than any game could depict it on the screen; The locations and essential events are all I really need, So I can be EQUALLY content playing http://www.mobygames.com/game/dos/pool-of-radiance/screenshots game or http://www.mobygames.com/game/windows/pool-of-radiance-ruins-of-myth-drannor/screenshots (the second game is based on the first).

Rubbish, and you don't know what games I prefer.

I didn't say that I did.

You have the Freedom to play Fallout any way you wish [to a point]. If you perhaps immersed yourself in the game you might realise this, but as you have said, you are not interested in doing so, so why half-play a RPG and then gripe about it.
Not really... They made it impossible to play in TPP and still fight effectively with anything but a flamer. :(
I will concede though, that I can play the game as you likely do, and it works well (its what they expect ~though why they expected it... is a mystery).
I cannot however play the game as I would in any other Fallout game in existance ~and that is the problem.

Complexity and difficulty aren't synonymous.
Minute to learn, lifetime to master. :foodndrink:
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Killer McCracken
 
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Post » Thu Aug 05, 2010 11:23 am

It would seem they were expanding... but the officer you get on the switchboard was genuinely surprised at finding you on the mainland ~had they established mainland bases (and not just the rig and the coast), would he have been so surprised? He says [while still thinking of you as Enclave], "this can't be right".

What if the survived by not being a target (out on the rig), and eventually extended their reach to that first [unfinished] base at Navarro, and began patrolling the surrounding area while they strove to complete it, with plans for more ~as yet unrealized.

On the other hand, the Captain of the Vagrants had never been on the Oil Rig. If the Navarro base was unfinished where did he come from.

I'm not saying it hasn't got it's plot holes, but I can see the basic idea of it working. Besides there are few stories without at least some plot holes, especially in gaming.
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Roisan Sweeney
 
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Post » Thu Aug 05, 2010 1:53 am

Has this turned into a turn-based is better than real time thread again? I thought we all agreed it was up to preference. Or did we?
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lucile davignon
 
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Post » Thu Aug 05, 2010 1:20 pm

On the other hand, the Captain of the Vagrants had never been on the Oil Rig. If the Navarro base was unfinished where did he come from.

I'm not saying it hasn't got it's plot holes, but I can see the basic idea of it working. Besides there are few stories without at least some plot holes, especially in gaming.
Anything SCI-FI can be made plausible (even Dr. Who), but why would anyone want it so? In FO... only those that remember the Enclave would care, and many would prefer something new in their new purchase ~Those that never encountered the Enclave before would have thought them just as awesome had they been called something else, and instead of the remnants of government, been the remnants of Walmart in well stocked bunkers and having a fleet of armed fusion powered cargo helicopters to salvage the wastes and decimate the BOS when they found them steeling their prize.

Has this turned into a turn-based is better than real time thread again? I thought we all agreed it was up to preference. Or did we?

It has always been player preference... The question of "which is better", should be, "which is better appropriate for a consistently TB series" :lol:

As I see it, players usually exercise preference by buying in the game series that suits them ~only this time the series was bought and [regrettably] changed to suit. :(
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Richard
 
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Post » Thu Aug 05, 2010 5:36 am

Anything SCI-FI can be made plausible (even Dr. Who), but why would anyone want it so? In FO... only those that remember the Enclave would care, and many would prefer something new in their new purchase ~Those that never encountered the Enclave before would have thought them just as awesome had they been called something else, and instead of the remnants of government, been the remnants of Walmart in well stocked bunkers and having a fleet of armed fusion powered cargo helicopters to salvage the wastes and decimate the BOS when they found them steeling their prize.

I'm not talking about made plausible.
I found the fact that some had survived and with the aid of a computer, that was built to ensure the enclave's continuation, had reforged themselves to be quite possible. In the context of the games it worked reasonably well. No fancy science fiction mumbo jumbo-ing needed. Just a few things that are somewhat inconsistent.

As for their use of the Enclave and BoS over something new. Well they probably had a misguided sense of "we should put elements of the first two games in there".
Sure it is not original and it is not what many would have wanted, but it is what it is and to my eyes within reason in regards to the Fallout universe.
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Spencey!
 
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Post » Thu Aug 05, 2010 1:35 pm

I'm not talking about made plausible.
I found the fact that some had survived and with the aid of a computer, that was built to ensure the enclave's continuation, had reforged themselves to be quite possible. In the context of the games it worked reasonably well. No fancy science fiction mumbo jumbo-ing needed. Just a few things that are somewhat inconsistent.
But my point was not plausibility, it was that regardless of any extrapolated situation, the Enclave should never have had the lead in the third game ~no matter what. Remnants yes ~Allies possibly; Exploiters of the PC, more likely.. but the main threat should have been entirely unexpected (I know that's not the best way to put it... because in this case it was just that :P). The new menace should have been fresh and unique; A new enemy in the new setting.

As for their use of the Enclave and BoS over something new. Well they probably had a misguided sense of "we should put elements of the first two games in there".
Sure it is not original and it is not what many would have wanted, but it is what it is and to my eyes within reason in regards to the Fallout universe.
Painfully true and equally seen in the use of Bottle caps and VATS.
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Floor Punch
 
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Post » Thu Aug 05, 2010 1:52 pm

But my point was not plausibility, it was that regardless of any extrapolated situation, the Enclave should never have had the lead in the third game ~no matter what. Remnants yes ~Allies possibly; Exploiters of the PC, more likely.. but the main threat should have been entirely unexpected (I know that's not the best way to put it... because in this case it was just that :P). The new menace should have been fresh and unique; A new enemy in the new setting.

Oh well, than, I guess we can see eye to eye on that. Not saying I absolutely disliked it, but they could have done better on them, whether as main bad or not.
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louise tagg
 
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