What is your biggest issue with fallout 3 if any?, general t

Post » Thu Aug 05, 2010 1:00 am

The http://www.gamesas.com/bgsforums/index.php?showtopic=1035538&st=0 topped 200, so here is the next in the set.

*Some highlights from the last thread.
-Music drives me off the wall
-voice acting , few of it is good
-3rd person shooting is a pain in the but
-sneak is useless , unless your roleplaying or getting away from deathclaws
-too many bottlecaps
- enemies were boring
- not much armor or weapons
-crashes and glitches
-50's feel , Bethesda you own the rights pull a Tactics !
-Burns out after 2-3 months
-too many stimps

My biggest issue is that there wasnt enough missions and choices to make.
Not enough towns and settlements with a population above 2 lol.
Not enough side missions to do....Oblivion had TONS to do which kept me going.
More weapon models.....ya there were the special unique weapons but they looked exactly like their crappy versions.
oh and one more thing the Robotic butler in ur home needs to tell more jokes, ive heard the same ones for ever i would of liked more lol.

no Pancho in the game , i'd love to wandering the wasteland wearing a Pancho.
Super Mutants...
In the first to fallout games they were elite, powerful, and dangerous (from what I have heard). Now they are as common and as weak as your standard Enclave Soldier. A Feral Ghoul Reaver is as strong as a Super Mutant Overlord... Doesn't that just make you wanna cry?
Feral Ghouls are just irradiated humans.
Super Mutants are mutated super humans.

maybe showing your character eating food would have been nice

It (f3) is supposed to be a sequel, is it not? If yes, is it not only fair to expect/want some more resemblance to the originals?


I couldn't care less about bugs or glitches. Every game I ever played has them and no game is gonna be perfect. Bethesda's execution of their game idea isn't something I have any trouble with, but then again, I happily suffered through Daggerfall and all its bugs.
The biggest overall, high level problem I have with Fallout 3 is that I don't find the world believable no matter how hard I try. Yeah, I can fanwank answers for the particulars, but nobody acts in a way I think anyone would in the Fallout universe. Instead of a living, believable world, the game's not much more than a beautifully drawn shooting gallery.
The level cap increase did not help you can easily get at least 5 skills to 100

...That and I wish you could work for the talon company.
EDIT: Apart from that, I think the game is amazing, and the landscape is properly done.

Mine are all minor gripes, but I'd have liked:
1) the ammo to have weight - no more walking around with 3000 missiles, 20000 rounds of 10mm etc, forcing more tactical choices on the player.
2) different flavours of ammo - amour piercing, jhp, fleshette etc.
3) randomised placement of the bobbleheads each time you start a new game. [Even if it were only which one went where].
4) ranges for weapons - with a dart gun (spread 0) you can hit a target on the horizon!
5) more songs on GNR.
6) bigger brothers of radscorps & bloatflies (and the introduction of Gekkos too!)
7) the "kerching!" sound *not* to disappear when you get to the max level.

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Brιonα Renae
 
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Post » Thu Aug 05, 2010 4:03 am

Well mine would be that you are unable to kill some characters, I mean like I love hating Dr.Li so now i want to kill her
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Katie Samuel
 
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Post » Thu Aug 05, 2010 3:35 am

Well, the enemies are either entirely too easy or impossibly hard. I wish they would find a happy medium so I could have a challenge but not be overwhelmed.
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Kelvin Diaz
 
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Post » Thu Aug 05, 2010 1:07 am

I noticed that when I played FO1, I avoid Super mutants when I can; but when I play FO3 I gravitate towards them, finding them easy prey. I went through the school with a shot gun, (running up to each and firing for the face point blank). It shouldn't be like that.
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Chris Jones
 
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Post » Thu Aug 05, 2010 6:33 am

My biggest gripe is the level cap - I wish there was a way to lift it great than 20 or 30. Perhaps even into the hundreds, I'm sure that would make game-play more worthwhile after level caps have been maxed, because to be fair, it feels as though something's missing when you've reached the maximum level cap.

Jordan
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roxxii lenaghan
 
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Post » Thu Aug 05, 2010 4:50 am

My biggest gripe is the level cap - I wish there was a way to lift it great than 20 or 30. Perhaps even into the hundreds, I'm sure that would make game-play more worthwhile after level caps have been maxed, because to be fair, it feels as though something's missing when you've reached the maximum level cap.

Jordan


They cap the levels so you can't max all of the skills or get all of the perks. It forces you to choose.
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Penny Courture
 
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Post » Thu Aug 05, 2010 5:47 am

They cap the levels so you can't max all of the skills or get all of the perks. It forces you to choose.

Which i think is a very good idea
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Allison C
 
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Post » Thu Aug 05, 2010 10:59 am

if the cap is more than 30, then you can be some sort of master, it is just made so that you can choose your perks wisely and utilize those skill point depending on the characters' choice of content....
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REVLUTIN
 
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Post » Wed Aug 04, 2010 9:02 pm

Really when you look at it, the only difference between FO3 and a standard first person shooter is the side quests. Wolfenstein 3 has a walk to levels and huge maps, but it's FPS. They really need more side quests, and better rewards for the side quests. Also, the enemies need to get harder and we need more weapons. You can collect all of the useful weapons in the first hour of the game, then you just use those same guns the entire game.
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Budgie
 
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Post » Wed Aug 04, 2010 10:48 pm

My biggest gripe is the level cap - I wish there was a way to lift it great than 20 or 30. Perhaps even into the hundreds, I'm sure that would make game-play more worthwhile after level caps have been maxed, because to be fair, it feels as though something's missing when you've reached the maximum level cap.

Jordan

Not really. What is missing is a challenging leveling system. You breeze through your levels and at a certain point see that your enemies have stayed way behind.

Personally, the RPG elements should be more pronounced:
SPECIAL should have more influence on skills, stats and choices.
You're reputation should be noticeable in everyone's reaction.
Choices should have more pronounced effects and different routes should lead to different rewards.
The numerous towns that are laughably small should be upped a bit to make more sense.

Also the wasteland is too desolate. Add a bit more vegetation, so it makes sense for animals and people to survive there. Less old food and more radiated fruit and meat.

EDIT: Everything is available in bulk. So much stimpacks and ammo, it's insane.
It would be nice that as you do certain quests certain things become available to you (and the wasteland). Like say you open up an armory for some traders/scavengers or you help start up a manufacturing place in one of the towns.

In general they just accented the scavenging and wastelandish feel too much and forget about how those were supposed to make sense.
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Alisia Lisha
 
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Post » Thu Aug 05, 2010 9:32 am

if the cap is more than 30, then you can be some sort of master, it is just made so that you can choose your perks wisely and utilize those skill point depending on the characters' choice of content....


Though you can already be jack of all trades at level 30.

I have a 10 Intel character, with the perk that gives you 3 additional skill points who is level 21 right now. His mastered skills are Explosives, Repair, Medecine, Small Guns, Science, Lockpick and getting close to Speech at 100 as well. Which, personally, is pretty ridiculous since I started him as a "Medic" type character with Medecine, Small Guns and Science. At first he had some difficulty fighting, now he's a killing machine. I really don't like being forced to spend points in skills I don't want.

That's why Interplay's SPECIAL system is much better. Your character are actually different from one another.

From my post on the first thread:

Beth's destruction of the SPECIAL system.
Maxing out more than 4 skills by level 20 (Which is almost 1/3 of the set) is always something I hate. Being forced to spend points on skills I never wanted my character to use is one of my issues. I want my intelligent medic to be the best at healing himself, using his science skill to learn new things (If only it was not restricted to Hacking) and use small guns for defense. I don't want him to also repair miniguns, be a professional grenade thrower, convince a super mutant he's a rabbit and sell a fridge to eskimos.
My character started as a combat medic and has now advanced as an ass kicker of the wastes.

With the botched SPECIAL system comes the selection of a perk every level, the stats which are almost meaningless and the great reduction of skills, and the usefelness of those left.

I still like the game, but not as a Fallout title. Just a good post-apocalyptic RPG designed by Beth.


I will also add the fact that any character may use any weapon/armor whatever their stats.

How should a character with 1 point in Strength be able to lift and swing a Super Sledge or even be able to shoot a mini-gun?
Or why should that same character be able to move perfectly in Power Armor?

This is another thing that contributes of not having distinct characters.
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Eliza Potter
 
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Post » Wed Aug 04, 2010 9:23 pm

snip


Well put.

The skill and leveling systems alone done right would've lessened the impact of the other issues a great deal. Not forgiven them though.
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TASTY TRACY
 
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Post » Thu Aug 05, 2010 5:40 am

It (f3) is supposed to be a sequel, is it not? If yes, is it not only fair to expect/want some more resemblance to the originals?

There is plenty of resemblance. From Enclave to Hunting Rifle. I'd list them all but that would take too long.

Of course, if you expeted Fallout 3 to be a direct copy of Fallout 1/2, then you are correct.
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GPMG
 
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Post » Thu Aug 05, 2010 2:35 am

They cap the levels so you can't max all of the skills or get all of the perks. It forces you to choose.


You know what, I hadn't thought of it like that - that's actually quite a good idea. I take back what I said in my previous comment, in that case! Though I do stand by what I said about the feeling of something "missing". Even if the EXP points increased but gave you no level-up, it would feel satisfactory as you could see your experience progress on that bar. Granted, it wouldn't do very much, but it's much more aesthetically pleasing to understand and see how much you've done and gone through throughout your gameplay, than see nothing for it.

Jordan
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Invasion's
 
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Post » Wed Aug 04, 2010 10:03 pm

My biggest gripe is the level cap - I wish there was a way to lift it great than 20 or 30. Perhaps even into the hundreds, I'm sure that would make game-play more worthwhile after level caps have been maxed, because to be fair, it feels as though something's missing when you've reached the maximum level cap.

Jordan



I like the level cap it allows me to better define my character and focus on certain skills to be the best just like in real life instead of just picking anything because i will become godlike due to an extremely high level cap over time. Adds to the replay value aswell. I think a level cap of 30 is perfect and still keeps things tight in the character development area.

The only thing that really snaps at me like a bratty barking little poodle is when my character gets stuck in the terrain in cramped areas. Its pretty rare but annoying. When am in the wasteland its no problem since i just fast travel to a nearby spot but inside a building i have to revert to an old save :confused:
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CRuzIta LUVz grlz
 
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Post » Thu Aug 05, 2010 10:16 am

There is plenty of resemblance. From Enclave to Hunting Rifle. I'd list them all but that would take too long.

Of course, if you expeted Fallout 3 to be a direct copy of Fallout 1/2, then you are correct.


Yes, we have a theme and some random stuff and a mascot and a former foe and a former foe before the former foe, all nodding to the originals. All well and good.

But...

Gameplaymechanics wise was my meaning, for the most part. Not necesserely iso/tb, no, but less FPSy and less the feeling of Oblivion that the gameplay reeks of.

And no, I didn't expect nor want a carbon copy.
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Minako
 
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Post » Wed Aug 04, 2010 11:08 pm

Another thing that bugs (is this my third or fourth? I've lost count) is money.

I can't remember ever not having what I wanted. Okay, at the start, I was mostly a melee character to save on ammo, but I never needed caps because there's nothing to buy. It's too easy to go out, load my char up with everything from some place, and walk back to town with a ton of things to sell. Then, no merchant has enough caps to buy it all, so I end up storing it.

So here I am now with more money than the rest of the population combined and with nothing to spend it on. I guess I could buy a new theme every time I went back to Megaton, but I don't like any of them. At a very early point in my char's travels, there's no reward for exploring because all he ends up doing is finding the same crap in a different setting, has nowhere to sell it, and no reason to.
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gary lee
 
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Post » Wed Aug 04, 2010 11:35 pm

There is plenty of resemblance. From Enclave to Hunting Rifle. I'd list them all but that would take too long.

Of course, if you expeted Fallout 3 to be a direct copy of Fallout 1/2, then you are correct.
I assumed that was a joke, the first time I read it. but am I wrong?
(neither remotely resembles the former version form the series)
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Dustin Brown
 
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Post » Thu Aug 05, 2010 4:48 am

Another thing that bugs (is this my third or fourth? I've lost count) is money.

I can't remember ever not having what I wanted. Okay, at the start, I was mostly a melee character to save on ammo, but I never needed caps because there's nothing to buy. It's too easy to go out, load my char up with everything from some place, and walk back to town with a ton of things to sell. Then, no merchant has enough caps to buy it all, so I end up storing it.

So here I am now with more money than the rest of the population combined and with nothing to spend it on. I guess I could buy a new theme every time I went back to Megaton, but I don't like any of them. At a very early point in my char's travels, there's no reward for exploring because all he ends up doing is finding the same crap in a different setting, has nowhere to sell it, and no reason to.

Agreed.
The item abundance and the weak bartering make the entire thing a breeze.
I have to say even with mods installed, to remedy both, I find that I hardly need all the money I can make. Heck, I have developed an obsession in keeping my money nice and rounded in the hundreds, just to make more of bartering.
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Joey Avelar
 
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Post » Wed Aug 04, 2010 11:42 pm

I would have to say my biggest issue is the lack of failsafe commands for us console players. If I were to get stuck behind some barrels I would only be able to reload or (if I was outside) fast travel. I remember mercenaries had a "medvac" option in which you would be automatically transported to your home base. I wish there was something like that, just to avoid serious and game-ending bugs.
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Brian Newman
 
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Post » Thu Aug 05, 2010 10:50 am

I assumed that was a joke, the first time I read it. but am I wrong?
(neither remotely resembles the former version form the series)


Of course it isnt what do you want a 2d system with turn based fighting?
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JLG
 
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Post » Thu Aug 05, 2010 6:27 am

Of course it isnt what do you want a 2d system with turn based fighting?

:)

Welcome to the forum :foodndrink:

(But surely its obvious that in this instance, I was speaking of general appearances... of the rifle, and the Enclave).
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-__^
 
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Post » Thu Aug 05, 2010 1:06 pm

Agreed.
The item abundance and the weak bartering make the entire thing a breeze.
I have to say even with mods installed, to remedy both, I find that I hardly need all the money I can make. Heck, I have developed an obsession in keeping my money nice and rounded in the hundreds, just to make more of bartering.


I'm thinking of testing the boundaries of the Havok physics system by seeing how many bottlecaps I cap put in a bathtub or how long a trail I can make with them.

I mean, seriously, there's NOTHING to buy in this game! The vendors have nothing I don't have in my inventory from very early on, so maybe the rounded money game is the better one to play.
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Jeff Tingler
 
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Post » Wed Aug 04, 2010 11:02 pm

There is plenty of resemblance. From Enclave to Hunting Rifle. I'd list them all but that would take too long.

Of course, if you expeted Fallout 3 to be a direct copy of Fallout 1/2, then you are correct.

Funny in your two examples they are both completely off. Both the Enclave and hunting rifle where both visually different and game machanics different.

By lvl 14 I have hundreds of thousands of Caps and I stopped picking up anything but ammo and guns that I use from enemies and the only reason I stopped at towns is to buy up all there ammo every few days. My time in FO3 now is doing a big curcuit hitting all the respawns areas (Thanks to MMM I can get all Zone respawns) hitting all the towns to get ammo for more killing while hunting for mod weapons/houses/whatever. Mostly I do it to take a screenshot or two then quit shortly after.
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jennie xhx
 
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Post » Thu Aug 05, 2010 7:26 am

Though you can already be jack of all trades at level 30.

I have a 10 Intel character, with the perk that gives you 3 additional skill points who is level 21 right now. His mastered skills are Explosives, Repair, Medecine, Small Guns, Science, Lockpick and getting close to Speech at 100 as well. Which, personally, is pretty ridiculous since I started him as a "Medic" type character with Medecine, Small Guns and Science. At first he had some difficulty fighting, now he's a killing machine.

Good.

Discussed in the previous thread a small way to alleviate this problem, but it might go a long way:
More separation of skills into varying weapons types. Small guns should NOT allow the player to use a handgun and a sniper rifle and an assault rifle and a shotgun with equal ability. Either separate them into distinct skills or have some sort of sub-skill system.

Your medic character has small guns, medicine, and science. All well and good, but small guns should mean handguns in this case. That would be a great character. As it is, your character is killing things from 100 yards with an assault rifle no problem. As is everybody in the game, more or less, because all three major ranged weapons categories have a very powerful weapon within them. So no matter what, your character will grow into a potent combat machine.

And that's the issue. A combat specialist should not get that good with science AND medicine AND all forms of combat. A medic character should not be incredibly formidable with long, short, and mid-range weapons along with being a medical and scientific expert. A jack of all trades should be able to do pretty well with 3-5 categories, but not be great at any of them. By level 20 I can pick most locks, handle nearly any weapon, fix myself up real nice, and repair all of my junk while also hack into complex computers from a more modern age. There needs to be a lot of advancement (because that's one of the things we all love about these games) but with more choice on single or double specialization and less ability to master multiple skills, some of which (individual skills) are lumping multiple skills together already!
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quinnnn
 
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