My most recent character is currently level 3 and just coming up on the 30 hour mark. She's got two MG recommendations left (Bravil and Leyawiin) and has done a few side quests along the way (Unfriendly Competition, Paranoia, Sirens of Deception, Two Sides of the Coin, Order of the Virtuous Blood....) I play with straight vanilla leveling with a 1.5x skill mod. That is - it requires 1.5 times as much experience to get a skill increase. I play a very carefully arranged combination of lesser-used and unused skills as majors, specifically so that I can then just play the game and not pay the least bit of attention to skill increases and levels, and that all just takes care of itself. And I like to level as slowly as possible, so I can take the time to appreciate things along the way. I hate the breathless rush of leveling under the straight vanilla system.
I rarely play a character past something in the low to mid-20s. I just don't see much point - pretty much everything that's going to ever appear in the world already has, and all that happens from there on out is that a few creatures get more HP. And most characters are uber enough by then that it's dull anyway.
You, me, and maybe Acadian need to start a club. I mean I leveled slowly before by doing the same thing with my majors, which is what lead to this thread, but
now. Now I have all the skills taking about twice as long to level via mods, and 15 instead of 10 increases to majors to level up. (Which, incidentally, creates a level cap in the low 30s.) I recommend it, btw. You can be sloppier about choosing majors, and even get by on one of the pre-made classes.
When I look at leveled lists, 20 is about where it all stops. That's part of why I'm so surprised that people don't think of levels 11-20 as the last, most easily neglected half of the game. Also why I asked if overhauls are the cause.
I started my first character last week I think. He is level 29 at the moment with about 40 hours playtime (nerdy?..yes)
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I have cheated on hand to hand combat which has given me about 6 levels so far. The thing I have done there is to spar with the npc in MY castle =) . Boring one might think.. but I have actually find it fun and it is a part of the RP now for my character =)
Everyone plays that much when they first get Oblivion.
Though that's nearly a level an hour! And I've never thought of it as cheating when I leveled conjuration by summoning a skeleton, then blunt by hitting it three times, then block by standing there waiting for the summon spell to end, then restoration to get ready for the next skeleton. If I moved it from the streets of Bruma in broad daylight into a private/guild training room, I could call it RP!
Though if I spam a skill when I'm at 80% of a level, it's not normally a major in order to level up soon. It's normally a minor in order to try and secure a stat bonus I'm worried I haven't earned yet. I think you guys are wrong about restoration, btw. You're just using it wrong.
Real restoration users constantly spam a heal spell, in order to get full bars in the laziest and cheapest possible way. That includes each time you run down a steep hill and lose 3 HP to gravity, and when your health bar is nearly empty after a fight and you need a good four repetitions to fill it back up. That's a lot more casting than a destruction user casting their strongest spell once per enemy and never in the city, or an alteration user finding a locked chest every couple minutes. If you're using it that way, restoration levels just fine.
It's a sign of a good game that you can play it enjoyably at both extremes. I have run characters that got into the 50's and maxed out a lot of skills, and also played ones who did everything before hitting 20.
I think you have summed up the topic best of all.