What's your favorite classcharacter?

Post » Thu May 03, 2012 4:58 am

I must say that all that really gives Buffy a personality and defines the beautiful creature that she is :happy:
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DeeD
 
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Post » Thu May 03, 2012 2:06 pm

I′m so not on the same page here :wink: The more skills you have the bigger the chance to survival. If you know how to use a vast array of weapons then you have a much bigger chance finding a weapon that suits you. If you are a specialist on guns but only find spears, sticks, swords, rocks or only have your fists, then tough luck.

But that's not what happens! Etta had a sword five minutes into her story (actually more than one), and didn't give it up until she had a better one.

Kara Whey burned down everything in the tutorial with her Flare spell, and learned better spells as soon as she could. She has never picked up a weapon other than her staff (and she rarely needs that.) She would be foolish to use a melee weapon, when her combination Shock/Absorb Health spell will drop an opponent to the ground in one or two blasts, and bleed their health into her.
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Svenja Hedrich
 
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Post » Thu May 03, 2012 4:03 am

All I′m saying, it′s good to have backup skills ;)
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Jesus Sanchez
 
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Post » Thu May 03, 2012 8:06 am

Mage. Always been my favorite class.
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Chloe Botham
 
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Post » Thu May 03, 2012 5:22 am

Any kind of archer or mage, really, acrobatic archers are probably my favorite.
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Nicole Elocin
 
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Post » Thu May 03, 2012 10:52 am

All I′m saying, it′s good to have backup skills :wink:

Backup skills are for wimps. ;)
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Brian LeHury
 
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Post » Thu May 03, 2012 6:25 am

Backup skills are for wimps. :wink:
Rather a living wimp than a dead courageous hero :wink_smile:
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butterfly
 
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Post » Thu May 03, 2012 5:09 am

Rather a living wimp than a dead courageous hero :wink_smile:

Spoken like a guy who ignored the Emperor's dying wishes! ;)
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[ becca ]
 
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Post » Thu May 03, 2012 11:43 am

Spoken like a guy who ignored the Emperor's dying wishes! :wink:
:D
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David John Hunter
 
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Post » Thu May 03, 2012 2:43 pm

I didn't mean for this to turn into a discussion about roleplaying lol, but merely wanted to get some ideas on what type of character story I wanted to play next :) But nonetheless, thank you for your opinions, I find it interesting learning how others enjoy their game :D

And Pseron, I found your explanation of roleplaying quite interesting, I might have to try doing that for one of my characters :thumbsup:
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Kim Bradley
 
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Post » Thu May 03, 2012 10:23 am

*snip*

I'm a lot like this. I play all sorts of different types and get plenty of enjoyment out of them. Here's a sample:

Elberond: a Recon Sniper from Valenwood who uses (not surprisingly) stealth archery as his primary form of combat. It is extremely rare that he engages in melee, as his poisoned arrows fell most foes in one shot. Those few who survive an initial strike rarely get close enough to do anything to him. The very, very few who do are usually so weak by the time they reach him, one strike from an iron dagger is enough to kill them. :dead:

Raxle "Rax" Harmevus: a Shadowgaud (a special agent of the Empire) who softens up enemies with ranged attacks, then tears them apart in melee. He greatly enjoys the thrill of a sword fight (which he calls "the Dance of Blades"). :starwars:

Vrael: a Sylvan Ranger from Valenwood (and a friend of Elberond) who's nickname is "The Wind". As a Sylvan Ranger, he is well versed in ranged and melee combat, and has a small talent for Alchemy. It's said the he's so stealthy, his own shadow can't find him half the time. :blink:

Solina Atrius: a War Mage who uses spells, staves, and enchanted maces in combat and whose "armor" consists of robes with elemental shield enchantments. In magical combat, she has yet to meet an equal. Being an OOO character, she took on Fayth Noor (Necro boss - very powerful) and five Spectral Warriors (very difficult foes resistant to most magic) as well as Lord Vlindril (KotN) all at once. She vanquished them all without once using a healing spell or potion. Needless to say, she is a magical BA. :cool:

Arya: an Adventurer who greatly enjoys exploring anything she comes across, especially the "Halls of the Ancestors" (Ayleid Ruins). She is also a very skilled vampire hunter who has slain 317 vampires so far. :flamethrower:

Veric: a Knight Crusader who is very skilled with the Sword and Board combo. He also has a talent for restoration, but mostly uses it on others. :angel:

Sir Cumphrense: a Knight Skirmisher who really gets around. He has a strong sense of honor, but is a bit of an idiot (think Robin from Robin Hood: Men in Tights). He is very skilled with blades, blunts, and magic. Very handy for a Noble Idiot. :tongue:

Rayvin Dreth: an Assassin of rare skill known only as the Black Death, Rayvin has managed to elude everyone who has sought her (including the Dark Brotherhood). She gets a thrill from each stealthy kill and has a particular hatred for "Nobles" and Imperial Legionnaires. To date, she's killed three Nobles and 112 Legionnaires. Yet, she can walk into a town without her black armor and nobody pays her any special attention. :ninja:

What "class" I enjoy depends entirely on my mood when I want to play. Fortunately, I have plenty of characters to choose from. :thumbsup:
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Damien Mulvenna
 
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Post » Thu May 03, 2012 3:48 am

If my character can shoot a fireball at a zombie from fifty feet away and kill it, she is not going to bother with that club.

But what happens when your mage runs out of mana? That's what I'm talking about. If there were such a thing as Elder Scrolls-type magic in the real world a real-life mage wouldn't refuse to use that club just because it didn't fit his or her class definition. No, if a real-life mage ran out of mana he or she would grab anything they could to defend themselves.





A specialist will always get better at a skill, faster, than somebody who divides their training among several skills. It's true in life, and it's true in TES.
Specialists are also dependant on other people to perform tasks they can't do. That too is true in life, and it's true in TES.

Let's take a look at an example: Armorer. If my character refuses to learn how to repair equipement because the skill isn't in his particular class's skill list as defined by some guy who made up a bunch of rules in the comfort of his living room while scarfing down Doritos he is going to be dependant on finding smiths to repair his equipment. If he is deep in a dungeon and his equipment breaks he may be in serious trouble.

In a game where we are lone adventurers, having one's equipment break and not being able to repair it can mean having to trek all the way back to civilization to find a smith. It might even mean death. Now, I don't know about anybody else, but if I found myself in that position in real life I would make it my business to learn how to repair my equipmnet, whether the skill was part of my "class" or not. And that goes for just about any other skill that may keep a character alive, or make life easier for a character.

That how it is in real life for me, and that's how it is for me in TES.
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Robyn Howlett
 
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Post » Thu May 03, 2012 1:49 am

But what happens when your mage runs out of mana? That's what I'm talking about. If there were such a thing as Elder Scrolls-type magic in the real world a real-life mage wouldn't refuse to use that club just because it didn't fit his or her class definition. No, if a real-life mage ran out of mana he or she would grab anything they could to defend themselves.

I've never had it happen with a prepared mage. I've never had a mage run out of Restore potions. I've had mages killed because they were simply overpowered by the enemy, or because their magic got reflected back, and so on, but nothing that could have been helped by picking up a club. (And I've played a number of Atronach-birthsign mages, for whom maintaining magicka reserves is crucial.)

I'm not suggesting that a mage wouldn't resort to a club, fists, or teeth, if it came to that, but time spent training a skill that one is incompetent at is time that could be spent learning something more about one's real skills.

Let's take a look at an example: Armorer. If my character refuses to learn how to repair equipement because the skill isn't in his particular class's skill list as defined by some guy who made up a bunch of rules in the comfort of his living room while scarfing down Doritos he is going to be dependant on finding smiths to repair his equipment. If he is deep in a dungeon and his equipment breaks he may be in serious trouble.

I'd say that if you were a warrior who didn't have an Armorer skill, you would be taking a big risk. I'd say that if you were a mage who used no armor or weapons, you don't need to carry those silly hammers around in the first place, because you have nothing to repair. :smile:

Armor is actually pointless in Oblivion anyway, except for role play. You can enchant a few pieces of clothing with elemental shielding, and get the same armor rating, plus magic resistance. And weapon damage is nerfed. The game is really skewed in favor of Mages. This is the actual "reality" of TES.

Now, I don't know about anybody else, but if I found myself in that position in real life I would make it my business to learn how to repair my equipmnet, whether the skill was part of my "class" or not. And that goes for just about any other skill that may keep a character alive, or make life easier for a character.

And I'm going to continue to have characters who train the skills that are consistent with who they are, and who, as a result, are different from one another. And now you know about me. :smile:
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FoReVeR_Me_N
 
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Post » Thu May 03, 2012 5:32 am

Definitely Crusader knights of the nine style
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Guy Pearce
 
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Post » Thu May 03, 2012 3:25 pm

I forget the class name but I like to play a spell caster who can take out multiple enemies without even moving from his position.
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Dan Stevens
 
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Post » Thu May 03, 2012 9:31 am

But what happens when your mage runs out of mana? That's what I'm talking about. If there were such a thing as Elder Scrolls-type magic in the real world a real-life mage wouldn't refuse to use that club just because it didn't fit his or her class definition. No, if a real-life mage ran out of mana he or she would grab anything they could to defend themselves.

My magic-using characters usually just run if they don't have some sort of backup weapon (or scroll) on their person. Once they're running, they'll either keep running, or eventually try to figure out some other sort of strategy and eventually attempt to get back into combat.


What "class" I enjoy depends entirely on my mood when I want to play. Fortunately, I have plenty of characters to choose from. :thumbsup:

I've actually rolled one of my ancient DnD dice to figure out which character I'm going to spend time with that evening! I get pretty indecisive sometimes, and I've often had 2 or 3 extant games going at once.
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Nicholas
 
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