What's your favorite Magic Skill?

Post » Fri Sep 16, 2011 5:02 pm

What is you're favorite skill in Magicka? Describe why.

It differs for me, but right now, I really like Illusion. I love the idea of being a wizard who has control of the minds of his enemies. He can turn invisible, make them rage, strike the deepest fear in their hearts, command their limbs, shut down their magical powers. He can see in the deepest darkness, with light, or with the eyes of beasts. And he can inspire his allies to victory. It's a unique playstyle to use mainly Illusion; I must be stealthy and strategic to manipulate the battlefield.
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Manuel rivera
 
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Post » Fri Sep 16, 2011 3:48 pm

It was destruction. Now it's restoration with some destruction on the side.
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Travis
 
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Post » Fri Sep 16, 2011 7:22 pm

I'm with you on illusion. But if enchant is as good as Morrowind, then enchant.
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Cat Haines
 
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Post » Sat Sep 17, 2011 3:11 am

Alteration all the way. With paralysis under alteration now, I'll finally have a way to make my pure alteration fighter. :celebration: Before all I could do was shield myself and try to burden them. Now I can shield myself, paralyse who's ever trying to attack me with a flick of my wrist, and walk away looking like a boss.

Can't wait to paralyse an airborn dragon. :P
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Jason Wolf
 
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Post » Fri Sep 16, 2011 9:15 pm

I really like Destruction, but my favorite magic type would have to be Conjuration. Pure creation.
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lucy chadwick
 
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Post » Fri Sep 16, 2011 6:27 pm

Alteration all the way. With paralysis under alteration now, I'll finally have a way to make my pure alteration fighter. :celebration: Before all I could do was shield myself and try to burden them. Now I can shield myself, paralyse who's ever trying to attack me with a flick of my wrist, and walk away looking like a boss.

Can't wait to paralyse an airborn dragon. :P

Yes, you make a good point. That sounds really intimidating. Plus, the way that I think ward spell are going to be in SKyrim makes me want to play like this as well. That is, ward is timing based.
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Lady Shocka
 
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Post » Sat Sep 17, 2011 2:14 am

Open lock! Errrmmm... I mean alteration :D
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gemma king
 
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Post » Fri Sep 16, 2011 3:29 pm

mark/recall
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Penny Wills
 
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Post » Fri Sep 16, 2011 11:24 am

Destruction!
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Vincent Joe
 
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Post » Fri Sep 16, 2011 4:53 pm

mark/recall

Hmm too bad
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Mike Plumley
 
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Post » Fri Sep 16, 2011 10:12 pm

Conjuration, seeing the dragon priest summon the frost atronach was an eyegasm :drool:
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Elina
 
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Post » Fri Sep 16, 2011 8:16 pm

Mysticism.

:confused:
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Ashley Campos
 
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Post » Sat Sep 17, 2011 1:32 am

Yes, you make a good point. That sounds really intimidating. Plus, the way that I think ward spell are going to be in SKyrim makes me want to play like this as well. That is, ward is timing based.


I don't think we'll be able to call shield spells wards anymore though. Restoration's discription was "The school of Restoration involves control over live forces. The skill makes it easier to cast healing, turn undead, and magical wards." And Alteration's discription was "The school of alteration involves the manipulation of the physical world and it's natural properties. This skill makes it easier to cast spells like waterbreathing, magical protection, and paralysis."

Ward spells will probably be like circle of protection, while magic shield spells will be one of two things. We'll probably get the old version that has a durration, like you cast it and then you're entire body gains a percentage of protection untill the spell runs out. And then there will be another shield spell that we cast infront of us, which will act like a shield does and protect from most of the damage coming from that direction but requires a hand to constantly cast it.

...ya, I really like alteration. I've been keeping an eye on everything to do with it. :sweat:
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Mistress trades Melissa
 
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Post » Fri Sep 16, 2011 8:24 pm

I think Conjuration was the most interesting in previous games. You could use bound items for a huge boost in combat effectiveness early on, you could use ghosts to refill your magicka if atronach sign, you could pick from a variety of summons depending on which best countered certain types of enemies, and it was the only solid answer to spell reflecting creatures for a mage. And mostly, each spell had some distinct visual to it - which was kind of necessary for conjuration, but was something other schools lacked.

Comparatively -

Destruction effects were all pretty much the same thing recolored and with different sound, yeah shock was faster and more things resisted fire, but still, fire didn't ignite things, frost didn't slow, etc.
Illusion was pretty much one spell for me, that spell being invisibility - although granted I used light and night-eye after modding Oblivion to be darker.
Restoration was always useful but never interesting, flat stat boosts and healing but nothing cool really.
Alteration was as above, great utility but nothing stand out.
Mysticism was decent in Morrowind for absorb health and teleports, but near useless and dull in Oblivion - soul trap wasn't even needed much since sigil stones were > grand souls.
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Chelsea Head
 
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Post » Fri Sep 16, 2011 10:14 pm

I think Conjuration was the most interesting in previous games. You could use bound items for a huge boost in combat effectiveness early on, you could use ghosts to refill your magicka if atronach sign, you could pick from a variety of summons depending on which best countered certain types of enemies, and it was the only solid answer to spell reflecting creatures for a mage. And mostly, each spell had some distinct visual to it by default.

Comparatively -

Destruction effects were all pretty much the same thing recolored and with different sound, yeah shock was faster and more things resisted fire, but still, fire didn't ignite things, frost didn't slow, etc.
Illusion was pretty much one spell for me, that spell being invisibility - although granted I used light and night-eye after modding Oblivion to be darker.
Restoration was always useful but never interesting, flat stat boosts and healing but nothing cool really.
Alteration was as above, great utility but nothing stand out.
Mysticism was decent in Morrowind for absorb health and teleports, but near useless and dull in Oblivion - soul trap wasn't even needed much since sigil stones were > grand souls.

Yes, conjuration is my second favorite right now, and it looks sooooo damn appetizing in Skyrim. I have to agree with you that magic in Oblivion wasnt all that interesting, but in Skyrim, it looks like they have taken all the right directions to make each spell unique. Now all the magic skills seem like they could be the best among the rest. And, as a side note, Skyrim is actually looking too light, so I will either turn the brightness down or mod it to make the whole thing darker. Plus, darkness suits my character :chaos:
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Chica Cheve
 
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Post » Sat Sep 17, 2011 1:35 am

Destruction is my primary focus, with Alteration coming in as a close second (for easily unlocking everything, if nothing else).
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Lawrence Armijo
 
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Post » Fri Sep 16, 2011 5:02 pm

I think Conjuration was the most interesting in previous games. You could use bound items for a huge boost in combat effectiveness early on, you could use ghosts to refill your magicka if atronach sign, you could pick from a variety of summons depending on which best countered certain types of enemies, and it was the only solid answer to spell reflecting creatures for a mage. And mostly, each spell had some distinct visual to it - which was kind of necessary for conjuration, but was something other schools lacked.

Comparatively -

Destruction effects were all pretty much the same thing recolored and with different sound, yeah shock was faster and more things resisted fire, but still, fire didn't ignite things, frost didn't slow, etc.
Illusion was pretty much one spell for me, that spell being invisibility - although granted I used light and night-eye after modding Oblivion to be darker.
Restoration was always useful but never interesting, flat stat boosts and healing but nothing cool really.
Alteration was as above, great utility but nothing stand out.
Mysticism was decent in Morrowind for absorb health and teleports, but near useless and dull in Oblivion - soul trap wasn't even needed much since sigil stones were > grand souls.

i totally agree with u on the destruction part i so happy that this time around it acutally looks like magic and not just a big ball that makes a sound and hurt the enemy
But my fav is DESTRUCTION because i like to destroy stuff WOOOOOOOOOOO
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Nicola
 
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Post » Fri Sep 16, 2011 9:33 pm

Don't know until I play my first mage in TES in Skyrim.
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Marie
 
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Post » Fri Sep 16, 2011 7:03 pm

In Oblivion my favorite was Illusion, restoration being a close second. In Morrowind it was Enchantment.

Who knows what I will find the most useful in this game? So far Destruction looks pretty cool 8-)
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Gaelle Courant
 
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Post » Fri Sep 16, 2011 4:10 pm

In Oblivion my favorite was Illusion, restoration being a close second. In Morrowind it was Enchantment.

Who knows what I will find the most useful in this game? So far Destruction looks pretty cool 8-)

So does what little of illusion we've seen. My, my, that frenzy spell looked evil. :mohawk:
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Paul Rice
 
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Post » Fri Sep 16, 2011 5:03 pm

I've slowly become a fan of alteration. It's a good spell set for someone who doesn't want to use magic too much in combat. I also tend to get a lot of use out of water walking, water breathing and open lock spells.
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Steve Bates
 
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Post » Fri Sep 16, 2011 9:21 pm

Illusion is always interesting. Especially in spell creation.
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Rebekah Rebekah Nicole
 
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Post » Fri Sep 16, 2011 9:57 pm

I like them all, but alteration nudges out conjuration as my favorite. We will have to see how the spells work and are spread out in Skyrim to really tell which is our favorites now. Enchanting might end up being my favorite depending on how it works.
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Marina Leigh
 
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Post » Fri Sep 16, 2011 2:05 pm

Mine is restoration, but that is because I play more as a knight/cleric. Healing myself and others is what I prefer. Now, yes, I do use some Illusion and Destruction to help me too.
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Emzy Baby!
 
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Post » Fri Sep 16, 2011 5:42 pm

I agree with the OP about illusion as I play a stealth based character.
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kristy dunn
 
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