What's your favorite Multiplayer loadout?

Post » Wed Apr 29, 2009 4:21 am

Hey all,

There's alot of negative threads going around at the moment and whilst I completely agree with most of the issues raised, I think it would be great if we could get a friendly and enjoyable thread going.

So here it is, List your favorite Class loadout!

Please include the weapons, attachments etc and also explain why you like that setup, I'll go first naturally so here it goes;

Weapons

Primary Weapon


Scar Assault Rifle - Potentially one of the strongest weapons at the moment online, great versatility for attacking and defending.

Sight attachment

Reflex Scope - Great for Close to Medium range but also if used correctly can be used in long distance firefights.

Underbarrel attachment

Extended Magazines - Firing for longer is never a bad thing, multiple enemies running at you? No Problem, whilst they're reloading you're continuing to drop them.

Secondary Weapon

Hammer - Not much to say about your secondary weapon as it tends to be your last resort when low on ammo, however the bullet penetration on armoured targets seems effective and it packs a punch.

No attachments unlocked as of yet.

Explosive

Law - Personally I play Crash as my main game mode, it's great for quickly clearing multiple enemies hiding in those key places, also with retrieval this can earn a quick Dog tag streak.

Modules

Armour Module

Energy Transfer - In my opinion the best of the best Armour Modules, Killing a target and restoring full Energy is immense. Maximum armour and go to town on them!

Stealth Module

Tracker - Showing where enemies footsteps are leading can be hugely beneficial, if the footsteps suddenly stop and you're suspicious, activate Nano Vision and you're bound to hit the jackpot!

Power Module

Retrieval - Gain the Dog Tag Streaks without risking it for a chocolate biscuit, particular beneficial if you're in a great vantage point and net a few kills.


The reason for my loadout

Personally I find it gives great versatility, whilst you're effective at an attacking game with the Scar Assault Rifle combined with Tracker and Energy transfer for game objectives such as Crash.

You're also effective at the *Dare I say it* Camping game, being able to hold a position and earn Dog tags whilst at a distance is a great advantage when defending a Crash Site.

You'll see me often refering to Crash Site as that's mainly what I play, so I find this spec benefits me more then what it may others in game variants such as Instant Team Action.



Please keep this thread polite and friendly, feel free to give feedback regarding changes you might make if this was your load out.

I look forward to reading your loadouts!
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Wed Apr 29, 2009 2:00 am

Primary weapons:

FELINE with silencer and extended mag and MARSHALL or JACKAL: anything that has high mobility, I change between these based one my mood.

Secondary:

Majestic: personal hand cannon, what can I say more? OHK cloaked targets and 2 hit for unarmored targets.

Armor:

Air Stomp: just got to lvl 3 and its awesome, once you know the trick you can pull it off anywhere you want.

Stealth:

Stealth enhance lvl 3: for longer cloak
Power:

Mobility enhance lvl 3: great to get in position for some air stomp.

Reason:

Every fps I've played I always follow the "up close and personal" style, mobility for quick movement, stealth enhance for running undetected and air stomp for FUN, FELINE can be used at short to medium range while MARSHALL and JACKAL wound need to get real close to the victim and unload a 12 slug into his face, to me that is the best movement in game.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Tue Apr 28, 2009 9:57 pm

Marshall, no attachments (I simply prefer pump over auto)
Nova, extended Mag (extremly reliable)

Energy Transfer
Stealth Enhance
Mobility Enhance

I like to be fast and invisible at all times and on smaller maps it works just perfectly.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed Apr 29, 2009 6:14 am

I've now changed my Secondary weapon to the Nova after reading your reply, it works perfectly with extended mags and is a great backup if you're ever low on ammmunition on your primary weapon.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Tue Apr 28, 2009 11:14 pm

Energy Transfer
Stealth Enhance
Mobility Enhance

weapon: scar/scarab/feline depends on my mud
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Wed Apr 29, 2009 7:43 am

Grenadier
L-TAG
AY69 (Extended Magazines)
JAW

Armor Enhance
Cloak Tracker
Side Pack
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Wed Apr 29, 2009 4:02 am

Feline with supressor, extended mag and reflex sight.
Majestic.
JAW.

Energy Transfer.
Cloak enchance.
Rapid fire. (nothing beats a feline with rapid fire in close range)
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Wed Apr 29, 2009 2:18 am

Rapid Fire on the Feline, never seen anyone use it but I guess it makes sense, must pack a punch in CQC..!
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Wed Apr 29, 2009 8:12 am

You must be out of ammo very quickly sir.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Wed Apr 29, 2009 2:29 am

That would be my only concern with that setup, bear in mind though - Chances are he will be engadging in CQC where the enemy might well be using Feline, Also without retrieval he will collect the Dog tags and most likely collect ammo at the same time.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Wed Apr 29, 2009 7:32 am

Primary Weapon:
Scarab-My personnel Favorite faster fire rate then the scar and a decent long range weapon
Attachments:
Red Dot Sight- Quick easy aim assistance at close range and can help at moderate ranges.
Silencer- I use stealth the majority of the time so Taking shots and not giving away my postion is ok in my book.
Extended mags- Shooting longer can save you some times, those extra shots can sometimes take down a enemy you woudent have been able to without



Secondary:
AY69- The easiest to aim with in a pinch (if you can aim a semi auto or heavy revovler would fit better) Fast fire and great when your outta ammo
Attachments:
Silencer- Not as important on a pistol but still Great (and my favorite) attachment for silent gunplay
Extended mags- This improves the AY69 alot adding 15 shots (25-->40) to it often enough shots to finish off your prey.

Explosive:
JAW: Adding a big bang this can be used at long ranges with a bang often nabbing sniper kills and first bloods.

Modules:

Armor: Currently i have Nano Transfer which i have maxed out so every time i nab a kill i regenerate 100% of my energy, Filling me up for more battles instantly.

Stealth: Stealth ehancer Since i use stealth almost always i have this on increasing my Cloak speed, Having no shadow in cloak, And decreasing the rate cloak drains.

Power: Mobilty Ehancer: Decreases the amount of energy needed to Super jump (20-->5) and sprint (around 50% slower i believe) i can make escapes faster as well with the increase ledge grab speed and faster firing after sprinting allowing me to enter battle quickly.

Reason For My loadout:
Close range Battles happen everywhere and since i often flank enemys a weapon of power and speed is needed, With this loadout i put my loves together decrasing the amount of energy i need to insert my self in battle allowing me to use Stealth and sprint together without much waste. Then using Mobilty Ehancer i shoot fast and kill quick then nagging me 100% energy from energy tranfer allowing me to move instantly to another target. As for the jaw it helps me take down people around corners or snipers allowing for a easy kill over a great distance.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Wed Apr 29, 2009 4:06 am

Grendel
+ Assault scope
+ Extended magazine

L-TAG

JAW

Nano Recharge I
Stealth Enhance III
Loadout Pro I

Tactics:
I use Grendel for sniping and long range encounters while the L-TAG serves as a 15 shot JAW.

Note:
Before I unlocked the L-TAG I used JAW + Side Pack III + AY69.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Tue Apr 28, 2009 9:53 pm

right now I am really liking the scarab, energy transfer, stealth enhance, and mobility enhance.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Wed Apr 29, 2009 2:59 am

SCAR
Reflex Sight
Gauss attachment
Digital Camo (Looks cool)
SCAR for me is the all-comers weapon, reflex help with close-mid shots and Gauss is brilliant for using as a support role as it drains Nano energy and is a 2-shot kill.

Hammer
No attachments yet.
Just a powerhouse of a pistol..gotta love it!

Armour
Airstomp I
Badass mod, good for clearing Crash sites and nuking the unsuspecting.

Stealth
Stealth Enhancer
A no-brainer for me, good for invisi-pot shots and for hiding when over-powered.

Power
Aim Enhancer
Not sure if that's the name, but the one which decreases scoped shot recoil..

Thats it :)
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm


Return to Crysis