What is your favorite (M)O(D)

Post » Tue Jul 27, 2010 8:00 am

Im new to oblivion on the pc (just got) Now Mods I would like to hear your favorite one, of course I will be trying to get more mods for my self and see How AMAZING it is said to be, whats your favorite mod? kinda of a dumb topic...
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James Rhead
 
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Post » Tue Jul 27, 2010 7:58 am

Favorite mod overall is probably All Natural. AWLS, OBGEv2 (Specifically for the color and sharpening filters), RAEVWD, QTP3, and Dark Darn UI are way up there too.

There are so many mods out there, it's easy to get overwhelmed. Very hard to pick one that stands above the rest, because none of them really do. Many of the mods for this game are of superior quality.
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Lauren Graves
 
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Post » Tue Jul 27, 2010 5:17 am

As this is a regular topic I suggest using the forum search engine with "recommended" as your keyword. You'll get dozens of hits.
Welcome to the modded game. Done properly it can be a helluva ride.
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Natasha Biss
 
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Post » Mon Jul 26, 2010 11:26 pm

My favourite *one* mod? Jeez...

Guess I'll just cheat and say FCOM again. ;)
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Ron
 
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Post » Mon Jul 26, 2010 10:16 pm

Oscuro's Oblivion Overhaul.
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Angel Torres
 
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Post » Tue Jul 27, 2010 1:13 am

Vilja, Ruined Tail, or Stoker wollf.

Those are my must haves.
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A Boy called Marilyn
 
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Post » Mon Jul 26, 2010 11:26 pm

Oscuro's Oblivion Overhaul.


^^ This! Plus All Natural, Vilja, TGND body mod and uhm ... *looks at huge list*
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Emmi Coolahan
 
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Post » Tue Jul 27, 2010 9:06 am

OOO & Unique Landscapes... you can't really even play the game without them...
Alternate Start / Chase Camera Mod / Quest Award Leveler... do I *like* these mods? Eh, it's like asking if you like your toilet. You sure as heck don't want to go without.

Eh, I guess I'm saying I don't have a favorite mod, lol...
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sarah simon-rogaume
 
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Post » Tue Jul 27, 2010 4:40 am

Those would be Oscuro's Oblivion Overhaul, Tamriel Immersion Experience, Martigen's Monster Mod, Duke Patrick's Archery for now :D , Francesco's Creatures/Items mod, COBL, Item Interchange, Modular Oblivion Enhanced, Real Swords ( even though I don't use some of this mods at the moment they are still highly valued )

Any of these mods alone would make the game very interesting, except for Duke's Combat Archery that would require a increase in damage for other weapons to make it kinda balanced
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Yama Pi
 
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Post » Tue Jul 27, 2010 2:16 am

Welcome to the modded game. Done properly it can be a helluva ride.


And done wrong it's a head splitting ache inducing nightmare. Good thing there are many heplful programs created by the community: BOSS, OBMM, Wrye Bash, and TES4Edit make installing and managing mods easy (once you learn how to them :D).

Fixtures in my load order are Francesco's Leveled items and cretures mod, Mart's Monster Mod, Race Balancing Project, nGCD, Progress, Stealth Overhaul, Supreme Magicka, Unique Landscapes and Better Cities.
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Colton Idonthavealastna
 
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Post » Tue Jul 27, 2010 9:45 am

Limiting yourself to only one favourite mod in Oblivion is a federal crime.
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..xX Vin Xx..
 
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Post » Tue Jul 27, 2010 9:54 am

Personal Favorites (excluding utilities):

Most beneficial gameplay improvement: DropLit Torches OBSE.

Most dramatic visual enhancement: Animated Window Lighting System (AWLS).

Most needed visual modification: A night-sky darkener. (There are a great many of these to choose from, depending on your needs. I use OC_Darker Nights.)

Favorite quest mods:
  • Lost Spires (You find this one on just about everybody's load-order list.)
  • Kragenir's Death Quest (Gives you ample reason to visit and/or revisit almost every location and NPC in Cyrodiil.)
  • Windfall (Not as polished as Lost Spires, but in my opinion just as good if not better in its own way.)
  • AFK_Weye. (Enhances the Weye area, excellent quests, very nice player-home.)
  • Verona House Bloodlines (Very elaborate player-home with surrounding village. Excellent quests. Must be Champion of Cyrodiil.)


Favorite land-mass add-on: Iliana's "Elsweyr-Anequina". (Adds the bulk of the entire Elsweyr province, without need of a separate world-space! Several new cities. Lots of other locales to explore. Custom unique desert-oriented graphics. Still in beta. Sadly, work on this seems to have slowed to a standstill. But even should it advance no further it's a very worthwhile addition to the game-world.)

Most useful travel-aids:
  • New Roads & Bridges (The road between Faregyl and Skingrad is especially useful.)
  • West Roads (Two trails linking the Gold Road to Chorrol. I find them both useful and quite picturesque. Their one drawback is that, unlike Arthmoor's NR+B, they don't come with road-records, so that no NPCs use them.)


Provides what gamesas left out: A Kvatch re-building mod. (I used the still-standard Kvatch Rebuilt last play-through, and am currently running Kvatch Rising. There are others.)

I'm sure to have left something(s) out here. But by and large these mods will always have a place in my play-throughs (assuming nothing better comes along).

-Decrepit-
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Setal Vara
 
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Post » Tue Jul 27, 2010 10:32 am

i have to say these 2, mostly because they inspired me to start work on my current project:

http://www.tesnexus.com/downloads/file.php?id=20867

http://www.tesnexus.com/downloads/file.php?id=16806

check them out, even if you dont like Doctor Who, because it is also for those of you who dont like the fast travel system.
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Angela
 
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Post » Tue Jul 27, 2010 11:09 am

Limiting yourself to only one favourite mod in Oblivion is a federal crime.


It'a a good thing I'm not a US citizien, then. :ooo:
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Andy durkan
 
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Post » Tue Jul 27, 2010 2:53 am

If I had to choose one it would be Oscuro's Oblivion Overhaul. OOO is the mod that makes the greatest number of changes that are important to me. But I can't choose just one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221.
Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu. I modify it with one of Luchaire's re-colorings, either http://www.tesnexus.com/downloads/file.php?id=16387 or http://www.tesnexus.com/downloads/file.php?id=16897 I also use http://www.tesnexus.com/downloads/file.php?id=14822 by WillieSea and http://www.tesnexus.com/downloads/file.php?id=19063 by Badmagic to enliven the map with color and to replace what I consider to be ugly map markers with more aesthetically pleasing X's.

http://www.tesnexus.com/downloads/file.php?id=14065 by tejon, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, excel spreadsheets, visits to Wiki pages, etc, to research "builds". With these mods a player can just play and let a mod handle leveling seamlessly and invisibly in the background. I tend to prefer RL but I am using nGCD in my current game and am very impressed.

http://www.tesnexus.com/downloads/file.php?id=14304 by tejon.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.

http://www.tesnexus.com/downloads/file.php?id=11237 by tejon. Willpower again has an affect on the player's vulnerability to magic, as in previous ES games.

http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.

http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.

http://www.tesnexus.com/downloads/file.php?id=2037 by Quarn and Dejunai.
Removes flowers from plants after you have picked them. This is a great little visual aid when picking many plants very close together.

http://www.tesnexus.com/downloads/file.php?id=1840 by Woodman, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=21 by Tandem, http://www.tesnexus.com/downloads/file.php?id=5138 by Soor, http://www.tesnexus.com/downloads/file.php?id=5919 by b3w4r3, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=129 by Talonhoff and http://morrowind4kids.com/pseronwyrd/PWRunSpeed.zip by Pseron Wyrd are a collection of small tweak mods that I cannot bear to play without. Chase Camera Mod is essential to me because I play exclusively in third person and will quickly become nauseous without it; Bethesda went to great lengths to create the illusion of a seamless worl when they made Oblivion and then went and ruined it by spamming messages onto the player's screen everytime they enter a new cell, and No Load gets rid of that; Initial Glow gets rid of what I consider to be a very ugly 'plastic wrap' enchantment effect; Sleep Rest Wait Any Time, because no game has any business telling me when I can sleep, or where; No Psychic Guards tones down guards' clairvoyance a little bit; Run Speed Tweak slows down the base running/walking speed of the game to Morrowind's running/walking speeds.

http://www.tesnexus.com/downloads/file.php?id=16005 by mmmpld'
A fun little 'immersion' mod that allows the player to see their character use the same getting-into and getting-out-of bed animations used by NPCs.

http://www.tesnexus.com/downloads/file.php?id=11449 by RamyEnfant.
Adds a collection of new jump animations. The characters execute a cool Night-Elf-style forward roll with weapons sheathed and a variety of other jumps with different weapons drawn. I often jump just to watch these animations. I'm easily pleased.

http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC.
Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do. To this I add http://www.tesnexus.com/downloads/file.php?id=20575 by LazyAltmer. These two mods do a lot to make Cyrodiil a lot less lonely when travelling the roads. They also help fight, too, which has saved my character's life more than once when playing all these overhaul mods.

http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice. When I'm not using Better Cities I use Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace, ala Morrowind. Wonderful for those of us who love to ride horses through town.

http://www.tesnexus.com/downloads/file.php?id=2536 by Max Tael.
This is one plugin in Max Tael's Natural Environments suite of mods. It adds several non-hostile flying animals such as birds and butterflies.

http://morrowind4kids.com/pseronwyrd/PW_MorrowindFog.zip by Pseron Wyrd.
Oblivion's near-infinite view distance is ugly, in my opinion, and it also makes Cyrodiil feel much smaller than it ought to. This is my attempt to simulate Morrowind's fog. Combined with Run Speed Tweak, Cyrodiil feels as large and wonderfully mysterious as Vvardenfell once did.

http://www.gamesas.com/bgsforums/index.php?showtopic=942911 by Arthmoor.
Adds Morrowind-style transport to the game. A nicely immersive touch.

http://www.tesnexus.com/downloads/file.php?id=13099 by WillieSea.
This little mod adds spectators (and tweaks their animations and clothes), allows the player to loot equipment, adds a bone clock, new posters and keeps the place open all night. I added a smith in my version, the only thing the mod lacked.

http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda.
Another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.

http://www.tesnexus.com/downloads/file.php?id=28977 by Emma.
An Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself). Soon to be released in a version 2.0!

http://oblivion.brashendeavors.net/bows/ by Brash.
A wonderful mod for anyone who loves light, ranger-ish amror and slightly more natural, non-fantasy-type bows. I also love the ranger camp just outside Weye (conflicts with Weye TICS, but not AFK Weye).

http://www.tesnexus.com/downloads/file.php?id=22828 by afk_dwip - or - http://www.tesnexus.com/downloads/file.php?id=9514 by TamaraVico.
I tend to alternate these two mods, as I love them both. I absolutely and without equivocation adore Tamara's Weye mod - but it does come with a framerate hit. I just love her cramped medieval-looking alleys and its attention to detail. It is quite possibly my favorite town expansion mod for either Morrowind or Oblivion. The area occupied by dwip's mod is smaller and, thus, conflicts with fewer mods and also does not hurt framerates quite as much (in my experience). It comes with some interesting quests though and is also nicely-laid out.

http://www.tesnexus.com/downloads/file.php?id=21562 and http://www.tesnexus.com/downloads/file.php?id=30000 by Arthmoor.
Faregyl is a nice little farm south of the Imperial City. Feldscar is a wonderful village north of the Frostcrag area. Both are excellently crafted.

http://www.tesnexus.com/downloads/file.php?id=22401 by The Tamriel Rebuilt Team.
Stirk is a small but highly detailed island in the Abecean Sea west of Anvil. Anyone who has seen what the multi-talented folks at Tamriel Rebuilt have done for Morrowind will know this is high-quality modding with an eye towards accuracy in matters of lore.

http://www.gamesas.com/bgsforums/index.php?showtopic=1073491 by onra.
If you like to explore, this is the mod series for you. Replaces the 'placeholder' landscape of Valenwood and Elseweyre, Summerset Isles and Black Marsh with fully-realized, detailed terrain with pathgrids, ready to be modded. Which goes perfectly with:

http://www.gamesas.com/bgsforums/index.php?showtopic=1072969 by Side777.
Adds seven ships of varying sizes you can pilot around all this new coastline.

http://www.tesnexus.com/downloads/file.php?id=25023 by Iliana.
An ambitious project whose aim is to recreate the province of Elseweyr, home to Khajiits and, of course, Moon Sugar. Compatible with Tamriel Heightmaps.
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NEGRO
 
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Joined: Sat Sep 01, 2007 12:14 am

Post » Tue Jul 27, 2010 1:50 am

Everything in my sig :rolleyes:

enhanced Weather or All natural with Immersive Interiors :hubbahubba:

Cobl / Cobl Races

Item Iterchange
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Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Mon Jul 26, 2010 11:14 pm

^While I like the added color overall, ultimately I found VibrantTextures to be a bit too vibrant. I have a very.... well nice monitor that is vivid to begin with (not oversaturated though, I like my color accuracy) and things became too much for my poor eyes. I love the concept of a texture replacer not intended to kill graphics cards though! The other mods I've played in your sig are pure gold.
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Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Tue Jul 27, 2010 11:10 am

I feel like the odd man out by not having any desire to install OOO :)

As for favorites... too hard to pick any one single mod.
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Misty lt
 
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Joined: Mon Dec 25, 2006 10:06 am

Post » Tue Jul 27, 2010 12:07 pm

Darnified UI
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Brooks Hardison
 
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Joined: Fri Sep 07, 2007 3:14 am

Post » Tue Jul 27, 2010 1:36 am

Uniqe Landscape
Oblivion Warcry
JazzJR All in One
Cat race
KOTN
Elswyer

And a lot more....
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Nicola
 
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Joined: Wed Jul 19, 2006 7:57 am

Post » Tue Jul 27, 2010 4:04 am

I feel like the odd man out by not having any desire to install OOO :)

How dare you speak such blasphemy :P

As for my favs:
Textures:
Quarls Texture Pack 3
DarkUId Darn
Enhanced Vegetation
AWLS
RAEVWD
TNR
Enhanced Water
Elven Map Redux

Overhauls:
OOO
MMM
Unique Landscapes
Weather: All Natural
Better Cities
COBL
Race Balancing Project

Quests:
Kragenir's Death Quest
The Ayleid Steps
Lost Sword of the Ayleid
A Brotherhood Renewed
The Blackwood Company
Kvatch Rebuilt
Dungeons of Ivellon

Weapons & Armor:
Andragorns Weapons and Armors <-BEST armor mod EVER!!
Realswords Khajiit
Armamentarium
Anything by Adonnay

Gameplay:
nGCD+Progress
Deadly Reflex 5
Enhanced Economy
Persuasion Overhaul
Let There Be Darkness
Map Marker Overhaul
Reneer's Guard Overhaul
Map Marker Overhaul
Phitt's Phiting Phixes

Areas:
Elsweyr Deserts of Anequina
All of Arthmoor's Villages :)
Stirk

I have little willpower and could not stop myself from listing so many lol
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Sami Blackburn
 
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Joined: Tue Jun 20, 2006 7:56 am

Post » Tue Jul 27, 2010 2:20 am

I feel like the odd man out by not having any desire to install OOO :)


I'm with you, i'm perfectly happy with Fran's and MMM. I've tried OOO on two separate occasions, but my playstyle is just incompatible with it.

Some day i'll make FCOM install, but not today :)
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Yonah
 
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Joined: Thu Aug 02, 2007 4:42 am

Post » Tue Jul 27, 2010 4:12 am

Some day i'll make FCOM install, but not today :)


I tried it once, but it is a true horror to install it and get it to work. <_< :confused:
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Neko Jenny
 
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Post » Tue Jul 27, 2010 9:10 am

it is a true horror to install it and get it to work.

Not really. IMO, anyway. And IME, for that matter.

Especially now that it's all spelled out for everyone, step by step. Can't (easily) go wrong, if you read and follow the instructions.
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Hazel Sian ogden
 
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Post » Tue Jul 27, 2010 8:22 am

My fave mod? i dont have 1. i have many :D A List of my faves in no peticular order

Oscuros oblivion Overhaul
Marts Monster Mod
Race balancing Project
Less Annoying magic Experience
Elsweyr the Deserts of Anequina
The Lost Spires
Rimmen
JeLLO
Slofs Horses
Akatosh Mounts by Saiden Storm
TehBuddhas Cyrodil Map
CorePC's Vibrant Oblivion + Shivering Isles textures
Map Marker Overhaul
Deadly Reflex
Unnecasarry Violence
DLCHorse Armor
DLC Frostcrag Spire
Vvardenfell Imports
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Albert Wesker
 
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Joined: Fri May 11, 2007 11:17 pm

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