What is your favorite 'The Elder Scrolls' game?

Post » Thu Sep 16, 2010 3:10 pm

I voted Oblivon, that is my favourite TES-game. Although I do consider Morrowind the better game.
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Joanne Crump
 
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Post » Thu Sep 16, 2010 6:35 pm

:facepalm:

Don't waste your time Hircine. :wacko:

:shrug:

I'm used to it by now. I explain the same things multiple times a day. I should really save my arguments in a word folder :P
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Eire Charlotta
 
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Post » Thu Sep 16, 2010 3:50 pm

Oh, and 200 hours of gameplay? That's hardly anything for an open sandbox world RPG. I'd expect that from a sandbox action game, like Grand Theft Auto.

What. Please let me know what version of GTA you're playing that has 200 hours of unique things to do.
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Andrew Lang
 
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Post » Thu Sep 16, 2010 4:51 pm

What. Please let me know what version of GTA you're playing that has 200 hours of unique things to do.

It doesn't need to be unique. As long as I'm enjoying it. I played some GTA's for quite some time and enjoyed it.

And please, tell me, do you really think 200 hours is a long time for an open sandbox RPG with hundreds of quests and various outcomes?
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Ronald
 
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Post » Thu Sep 16, 2010 11:09 pm

... The point is, Oblivion really lacked a lot of potential content because of the space taken up by, I believe, voice files.

They still had 552.96 MB of space left on the DVD. The amount of space for the mesh for the huge Cathedral in Bruma? 2,657 KB. Which is the equivalent of 2.59473 MB. That means they could have made 213 new meshes that big if they reuse the same textures.

Meshes are really small space-wise and they re-used a lot of textures for different things in Oblivion. The actual .esm with all of the quests, scripts, NPCs, world-spaces, AI, and everything took up a whopping 264 MB. They could have fit almost a whole entire new game using the same meshes and textures with the space they had left.

They had the space, they just didn't use it for whatever reason. DVDs can fit 4.7 GB, they used 4.16 with Oblivion. Voice files took up a lot of space, but not the whole disc.

Personally, I think there are going to be a bunch of "voices" in a menu that they'll choose from for more generic NPCs. But then important ones will have a unique voice, but won't say the same stuff everybody else does. That's what they did in Fallout 3. Only thing is I hope we'll be able to talk to NPCs in the next game, unlike all of the Megaton settlers who would talk with each-other about stuff, but not you.

If they use more than one disk, we can get an AWESOME game. Full of content, lore, quests, voice-dialogue, and other things.
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Krista Belle Davis
 
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Post » Thu Sep 16, 2010 11:20 am

Uh-- yes, I do. Especially since it doesn't cut off at that point, and I can dike around in the wilderness as long as I like.
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Marina Leigh
 
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Post » Thu Sep 16, 2010 4:16 pm

You mean you didn't like (the change that made it not like Morrowind?) it as much as Morrowind right?

Because if you didn't like it at all you're a moron. Sorry! But if that's the case, then you are.


abczby take a breather or something, you devalue your point of view by going for the man instead of the ball.

This is exactly what I call quantity over quality, because although it might seem some of Oblivion's quests were more detailed and longer than average Morrowind quests, they lacked the intrigue, under current, rivalry, and gray morality that was interwoven in the Morrowind's quests. Except for example the dark brotherhood quest-line and some misc quests, I know. :)

The reason that a lot of people like Morrowind over it's predecessor and successor is that it was different, from any other experience that we had in any other game, it was dreamy, intriguing, hard to start, but utterly more satisfying to conquer. It was a surreal life never experienced before or after, not as generic as Daggerfall's randomly generated environment and encounters, and not as bland as Oblivion's repeating landscape and encounters.

Not as overwhelming and hard as Daggerfall's world and game-play, not as underwhelming as oblivion's environment and the deeply rooted hand-holding in every aspect of the game design, and cut down quest meats because there was not enough resources and man power to make a lot of voiced dialogs, so that made the core of the game-play a shallower experience.

Just a perfect middle point for any of those aspects, except that for some people it was hard to get into, as they were not prepared to the game mechanics, and did not know the tricks of the trade in such an open ended game with so much pitfalls.

I do not say that in every aspect it was a better game than the others, but I say it had a better overall experience from the combination of those aspects, and had less compromised elements.


You know the game Sacred 2 Fallen Angel? I feel that it is a great example of what happens when the balance is Quality < Quantity. 500 quests, but few have been given any attention when they were made, making it seem pointless, and rather dull.

They still had 552.96 MB of space left on the DVD. The amount of space for the mesh for the huge Cathedral in Bruma? 2,657 KB. Which is the equivalent of 2.59473 MB. That means they could have made 213 new meshes that big if they reuse the same textures.

Meshes are really small space-wise and they re-used a lot of textures for different things in Oblivion. The actual .esm with all of the quests, scripts, NPCs, world-spaces, AI, and everything took up a whopping 264 MB. They could have fit almost a whole entire new game using the same meshes and textures with the space they had left.

They had the space, they just didn't use it for whatever reason. DVDs can fit 4.7 GB, they used 4.16 with Oblivion. Voice files took up a lot of space, but not the whole disc.

Personally, I think there are going to be a bunch of "voices" in a menu that they'll choose from for more generic NPCs. But then important ones will have a unique voice, but won't say the same stuff everybody else does. That's what they did in Fallout 3. Only thing is I hope we'll be able to talk to NPCs in the next game, unlike all of the Megaton settlers who would talk with each-other about stuff, but not you.


Even though Voice files take a lot of space, nothing else takes up a lot of space. An elephant hinters the number of other elephants in the room, but it has no influence on the amount of ants that can be there. This is essentially why I believe that Voice Acting is not limiting the amount of content.
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Gavin Roberts
 
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Post » Thu Sep 16, 2010 2:35 pm

Even though Voice files take a lot of space, nothing else takes up a lot of space. An elephant hinders the number of other elephants in the room, but it has no influence on the amount of ants that can be there. This is essentially why I believe that Voice Acting is not limiting the amount of content.

Very well-put. :)
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SWagg KId
 
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Post » Fri Sep 17, 2010 12:26 am

Even though Voice files take a lot of space, nothing else takes up a lot of space. An elephant hinters the number of other elephants in the room, but it has no influence on the amount of ants that can be there. This is essentially why I believe that Voice Acting is not limiting the amount of content.

But what if I like elephants? I don't just one one elephant, I want a lot of elephants, because more is often better. Quality often = quantity.

Oh, and if there were just baby elephants (Morrowind style voice acting), I could make room for many things. I could have 50x the amount of ants. I could have penguins, lions and hippos, if I so please. Please, don't try to tell me that voice files don't hinder the possibilites of the game.
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ZzZz
 
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Post » Thu Sep 16, 2010 10:25 pm

But what if I like elephants? I don't just one one elephant, I want a lot of elephants, because more is often better. Quality often = quantity.

Like I said in a post earlier today. They could have had 4 more voice actors for in the CD uncompressed if they wanted. That means they could have had Dark Elf Males, a new Female Elf voice for non-Dunmer, Breton Females, and a whole other voice actor on that CD. They just didn't do it.
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ZzZz
 
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Post » Fri Sep 17, 2010 2:46 am

Like I said in a post earlier today. They could have had 4 more voice actors in the CD uncompressed if they wanted. They just didn't.

You do realise that they don't know exactly how big every file in the game is going to be, don't you? They leave space for leeway. Obviously, they didn't have time to fill in this space... Deadlines are important, you know.
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Kirsty Collins
 
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Post » Thu Sep 16, 2010 2:03 pm

You do realise that they don't know exactly how big every file in the game is going to be, don't you? They leave space for leeway. Obviously, they didn't have time to fill in this space... Deadlines are important, you know.

You can right click on any folder and see how big it is VIA Properties. Down to the last byte of information. But, as you mentioned, there are deadlines, and I think that's why there was less content.
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tannis
 
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Post » Thu Sep 16, 2010 7:09 pm

But what if I like elephants? I don't just one one elephant, I want a lot of elephants, because more is often better. Quality often = quantity.

Oh, and if there were just baby elephants (Morrowind style voice acting), I could make room for many things. I could have 50x the amount of ants. I could have penguins, lions and hippos, if I so please. Please, don't try to tell me that voice files don't hinder the possibilites of the game.


I do not understand what is wrong with 200+ hours of gameplay. How many hours did Morrowind have?
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Stryke Force
 
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Post » Thu Sep 16, 2010 6:38 pm

You can right click on any folder and see how big it is VIA Properties. Down to the last byte of information.

They plan ahead. How an they right click these files before they're created? Don't be silly, they have to know what they're doing first. They do things to these standard, and, maybe, if there's enough time (which there apprently wasn't), they'll add additional content.

@Camoran: Well, I'm still playing Morrowind and doing many of the vanilla quests, and I haven't even started on most of the guilds, today after 7 years of owning the game. And even that is lacking in content. And Daggerfall... don't even get me started.
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Shaylee Shaw
 
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Post » Thu Sep 16, 2010 2:01 pm

But what if I like elephants? I don't just one one elephant, I want a lot of elephants, because more is often better. Quality often = quantity.

Oh, and if there were just baby elephants (Morrowind style voice acting), I could make room for many things. I could have 50x the amount of ants. I could have penguins, lions and hippos, if I so please. Please, don't try to tell me that voice files don't hinder the possibilites of the game.

Maybe some Werewolves can fit in there, too.
Of course that wouldn't take up a lot of space normally. Just a few extra graphics.

The question is, Why didn't they keep all the stuff that the majority liked?

What was it about Oblivion in that it had to lack... stuff?
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Nathan Barker
 
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Post » Thu Sep 16, 2010 3:15 pm

Maybe some Werewolves can fit in there, too.
Of course that wouldn't take up a lot of space normally. Just a few extra graphics.

The animals are metaphorical, incase you're thinking otherwise :P

The question is, Why didn't they keep all the stuff that the majority liked?

What was it about Oblivion in that it had to lack... stuff?

Until someone else can answer this question with solid facts and reasoning, I'm sticking to cuts for space caused by voice files.
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Jessica Lloyd
 
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Post » Thu Sep 16, 2010 11:53 pm

@Camoran: Well, I'm still playing Morrowind and doing many of the vanilla quests, and I haven't even started on most of the guilds, today after 7 years of owning the game. And even that is lacking in content. And Daggerfall... don't even get me started.


You say that Morrowind is lacking in content? How you can you be satisfied? Morrowind was probably the biggest game for its time save for Daggerfall which was all randomly generated content. Do you want Elder Scrolls 5 to be completed randomly generated? Daggerfall is too big for me. I like the feeling of completing a game.
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nath
 
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Post » Thu Sep 16, 2010 4:26 pm

You say that Morrowind is lacking in content? How you can you be satisfied? Morrowind was probably the biggest game for its time save for Daggerfall which was all randomly generated content. Do you want Elder Scrolls 5 to be completed randomly generated? Daggerfall is too big for me. I like the feeling of completing a game.

Morrowind is my favourite game ever. But, I can admit it. It has flaws. The lack of content in such an open world is a let down. Unlike certain people I see around here, I can admit these things. Even Daggerfall, the legend of TES, is flawed in many ways. Even Zelda: OOT, a legend of RPG's, has flaws. Don't for one second think that a game doesn't have a flaw. Every one, at least so far, has one. But, I don't hate them for it. The devs are human, afterall.

Even Super Mario Bros, a legend of a game, has its flaws.
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Multi Multi
 
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Post » Fri Sep 17, 2010 3:51 am

But without word from Bethesda, anything we say, including that it's because of voice acting, is just speculation. We don't have "solid facts" on why Bethesda did what they did, only they know.

EDIT: You don't hate the devs, just the fruits of their effort :P

EDIT II: Also, I really hate this new cliche that Oblivion fans are somehow unable to admit that there are flaws in the game. I know there's flaws, I just don't exaggerate them for the sake of argument.
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Jordan Fletcher
 
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Post » Thu Sep 16, 2010 6:00 pm

But without word from Bethesda, anything we say, including that it's because of voice acting, is just speculation. We don't have "solid facts" on why Bethesda did what they did, only they know.

Why did they send the Nerevarine to Akavir? Why did they send the CoC to SI? We know why they done these things (probably), but Bethesda never actually came out and said it.
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Emily Martell
 
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Post » Thu Sep 16, 2010 9:48 pm

Morrowind is my favourite game ever. But, I can admit it. It has flaws. The lack of content in such an open world is a let down. Unlike certain people I see around here, I can admit these things. Even Daggerfall, the legend of TES, is flawed in many ways. Even Zelda: OOT, a legend of RPG's, has flaws. Don't for one second think that a game doesn't have a flaw. Every one, at least so far, has one. But, I don't hate them for it. The devs are human, afterall.

Even Super Mario Bros, a legend of a game, has its flaws.


Lack of content? In Morrowind??? Again, I ask, how are the devs supposed to satisfy you? Why are you the only person on these forums who thinks that Morrowind does not have enough stuff. Daggerfall is all generated content. That can not be done well with the current gen tech. It would look bad.
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Greg Cavaliere
 
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Post » Thu Sep 16, 2010 3:48 pm

The animals are metaphorical, incase you're thinking otherwise :P


Yes, I know.

Seriously, Was there a complaint about the Werewolves of Bloodmoon? Or something?
Why weren't they, at least, included?

Until someone else can answer this question with solid facts and reasoning, I'm sticking to cuts for space caused by voice files.

That by no means should mean a cut werewolves. Considering a few extra meshes and textures, And a script similar to vampirism.
Half a gig of extra space is a bit much.

And deadlines don't make much sense either. Look at Morrowind. It was completed in the same time frame as Oblivion and with a smaller team.

BTW, I believe they have a separate team for sound and voices, so time and resources don't make mauch sense to me either.
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Ladymorphine
 
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Post » Thu Sep 16, 2010 6:13 pm

You say that Morrowind is lacking in content? How you can you be satisfied? Morrowind was probably the biggest game for its time save for Daggerfall which was all randomly generated content. Do you want Elder Scrolls 5 to be completed randomly generated? Daggerfall is too big for me. I like the feeling of completing a game.

But that's exactly the feeling I try to avoid. One thing I loved about Morrowind was that you can never really "beat" it.

One of the big things that eventually turned me off of Oblivion for good was that sense of "completion" you mention. Once I beat a game, I lose interest in it.

The sense that it's never complete gives a game replayability.

P.S. I also like the idea of ice elephants you can ride in TES:V
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Stacy Hope
 
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Post » Thu Sep 16, 2010 10:18 pm

Lack of content? In Morrowind???

:rofl:

I've turned into a Morrowind basher, now? Seriously, you can't point out flaws in the games around here. Morrowind had a lot of content, but it stands that it was disappointing in such a huge game to have such a lack of quests, in comparison to the rest of the game.

Seriously, Morrowind is my favourite game of all time. I'm just not too obnoxious to realise it has flaws. These flaws DO NOT bother me in the slightest, and I'm completely fine with it.
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Aaron Clark
 
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Post » Thu Sep 16, 2010 1:01 pm

Why did they send the Nerevarine to Akavir? Why did they send the CoC to SI? We know why they done these things (probably), but Bethesda never actually came out and said it.


You lost me.

EDIT: Dammit, this thread moves too fast :P

EDIT II: @Hamsmagoo-- Uh, except that it is possible to beat it. Even if you can't join every guild in every playthrough, you can run out of things to do just about as quickly as you could in Oblivion.

EDIT III: @Hircine (again)-- There's a difference between pointing out flaws and complaining for the sake of complaining. "Massive open-ended world unlike anything else on the market? NOT MASSIVE ENOUGH BETHESDA."
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Avril Churchill
 
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