What is your favorite 'The Elder Scrolls' game?

Post » Fri Sep 17, 2010 3:43 am

I'm also lost. Maybe it's a New Yorker thing?

:shrug: Probably.

Actually I read something in school about atmospheric pressure effecting clumsiness, laziness, reaction-time, and the general way people act. So that could have to do with it.

Im from Vancouver. Just to even things out.


OMG. just to go back onto topic I STILL LIKE OBLIVION BETTER

I could have sworn you said something about Oxen the first time I read that.



I love both games, but I spend more time playing Oblivion because I mod in Oblivion.

And I can roleplay more easily in Oblivion, no idea why but I find RPing awkward in Morrowind.
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Batricia Alele
 
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Post » Fri Sep 17, 2010 5:21 am

I could have sworn you said something about Oxen the first time I read that.


I know, I did. :facepalm: I forgot what thread this was. I though it was the Suggestions thread since I was having an off topic discussion with Seti there too. :(

It would be fun to have Oxen and Yaks in Skyrim.
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Lexy Corpsey
 
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Post » Fri Sep 17, 2010 3:58 am

Morrowind always wins, why do we have these?
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Jeremy Kenney
 
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Post » Thu Sep 16, 2010 4:47 pm

Morrowind always wins, why do we have these?

The results are predictable, so I'm not sure why we have them.

The usual(from most votes at the top to least votes at the bottom):

Morrowind
Oblivion
Daggerfall
Arena
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Penny Courture
 
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Post » Fri Sep 17, 2010 6:42 am

I know, I did. :facepalm: I forgot what thread this was. I though it was the Suggestions thread since I was having an off topic discussion with Seti there too. :(

It would be fun to have Oxen and Yaks in Skyrim.

They would be... Hmm... I wonder if I could model one.
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Charlotte Buckley
 
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Post » Fri Sep 17, 2010 5:33 am

They would be... Hmm... I wonder if I could model one.


What would you use for the animations?
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Stacey Mason
 
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Post » Fri Sep 17, 2010 7:37 am

Sheep/Ram?
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Steve Bates
 
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Post » Fri Sep 17, 2010 6:08 am

I can't even imagine a game coming out in this day and age without voice acting

Once again I direct your attention to http://en.wikipedia.org/wiki/Moores_law and the possibilities that lie beyond. We are now in a completely different age of gaming to that in which Oblivion was released

Voice acting is ambience, AI is important to me, I hate feeling like I'm the center of the world. Unfortunately, it's extremely rare to find an RPG these days that doesn't do this, but Oblivion was one of the few. Yes, it could've been done better, there could've been more actors for each race or they could've atleast tried to make the voices a bit varied - I'm using ametuer voice actors for my mod and some of them can pull off about ten different voices without it sounding unnatural. Sure, the standards are different for a user made mod than they are for a commercial release, but still

Radiant AI never saw the light of day because of hilarious flaws (Actor A wants rake, Actor B has rake, Actor A kills Actor B in order to attain rake)
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Cathrin Hummel
 
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Post » Fri Sep 17, 2010 2:45 am

I can't even imagine a game coming out in this day and age without voice acting

But you CAN imagine a game lacking in content, with half the game cut out, that looses so much potential? Voice acting is too much for and open sandbox RPG with hundreds of quests with various outcomes. I'd have no problem if it's on multiple discs, but it doesn't seem like we will.
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Vicki Blondie
 
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Post » Fri Sep 17, 2010 7:10 am

Radiant AI never saw the light of day because of hilarious flaws (Actor A wants rake, Actor B has rake, Actor A kills Actor B in order to attain rake)

But radiant AI is in the game, just a little toned back from what they originally had. If you set an NPC schedule for them to eat at a certain time, they do the rest. They'll find the food themselves, the same happens with sleeping. Just recently I was playing Oblivion and I saw Ongar stealing food from Olav's Tap and Tack, and they caught him. He just kind of walk away and nobody did anything for about 20 seconds until a guard came running in and it seemed live Ongar just payed him off or something because he just walked away.
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Yung Prince
 
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Post » Fri Sep 17, 2010 4:26 am

But you CAN imagine a game lacking in content, with half the game cut out, that looses so much potential? Voice acting is too much for and open sandbox RPG with hundreds of quests with various outcomes. I'd have no problem if it's on multiple discs, but it doesn't seem like we will.


Yes I can see how voice acting does cut other potential content from the game, but like I said it's still important to me and I'd hate to see it go. It's just an opinion, and I can see how other people would prefer no voice acting and more content

But radiant AI is in the game, just a little toned back from what they originally had. If you set an NPC schedule for them to eat at a certain time, they do the rest. They'll find the food themselves, the same happens with sleeping. Just recently I was playing Oblivion and I saw Ongar stealing food from Olav's Tap and Tack, and they caught him. He just kind of walk away and nobody did anything for about 20 seconds until a guard came running in and it seemed live Ongar just payed him off or something because he just walked away.


Yeah I know and I've defended this point before, I was just referring to the actual Radiant AI project and the results of that
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Wayne W
 
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Post » Fri Sep 17, 2010 4:22 am

Yes I can see how voice acting does cut other potential content from the game, but like I said it's still important to me and I'd hate to see it go. It's just an opinion, and I can see how other people would prefer no voice acting and more content

I understand your point, but surely you can't prioritise voices over actual game content? Personally, I would be completely neutral on the whole thing if it didn't cut into everything else. Voices are just one of those things I don't like, but I don't hate. Pretty "meh" to me. Apart from the cutting into everything.

But radiant AI is in the game

When people refer to "radiant AI", they're usually referring to what Oblivion was supposed to have. The likes of the E3 demo.
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Bethany Short
 
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Post » Fri Sep 17, 2010 8:33 am

I understand your point, but surely you can't prioritise voices over actual game content? Personally, I would be completely neutral on the whole thing if it didn't cut into everything else. Voices are just one of those things I don't like, but I don't hate. Pretty "meh" to me. Apart from the cutting into everything.


I prioritise them over some game content, yes, but it's just a matter of opinion
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Elena Alina
 
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Post » Fri Sep 17, 2010 10:19 am

It depends what we would get for getting rid of voice-overs. If they would add even more dungeons and forts, then Cyrodiil would look even more cramped. However, if they would create new quests, items, landmass, objects etc., then I would have nothing against it - actually, it's the opposite, as I would be a proponent of adding more content instead of voice-overs.

I liked voice-overed dialogues, but they are not the most important thing in cRPG games. In a highly-moddable setting Oblivion is, I think they are more of a constraint than an addon, because it can be immersion-breaking to talk to silent, mod-added NPCs (who are often much more fleshed out than Vanilla ones) who have many things to say and then walk to a commoner and hear unique, voice-overed greeting (and not much else). Moreover, there were moments were even the devs didn't bother with detailed voice-overs, because beggars used completely different voices when asking for coin and informing you about latest rumours.
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Justin Hankins
 
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Post » Thu Sep 16, 2010 6:18 pm

Oh please. That E3 Radiant AI must've been totally staged - and if it wasn't, it was probably cut so that by the time you got to Chorrol the city wouldn't have been in ashes from everybody casting Flare on one another when they interrupt their reading time.

The results are predictable, so I'm not sure why we have them.

Not to mention most people haven't played all of them to begin with, so on a larger scale the poll is more, "which TES games are you aware of the existence of?"

It'd be great if everybody who cast votes in these polls had tried all four of the main installments, and they'd start with Arena to negate the usual preference towards the first TES game you play. :P
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rheanna bruining
 
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Post » Fri Sep 17, 2010 3:59 am

I don't think voice acting caused space issues so much as all the casting resulted in a lot more time constraints for Bethesda. Look at it this way:

Morrowind (Developed ~1998-2002)'s world was done entirely by hand. Bethesda had to learn the Gamebryo engine's tech and create the Construction Set.

Oblivion (Developed ~2003-2006) was sorely lacking in variety despite having a similar development period. They already had the Construction Set working, and most of the new tech (Havok, SpeedTree) was middleware. They even generated Cyrodiil via heightmap instead of doing it manually like they did with Vvardenfell. I like the physics and radiant AI, but I don't feel as if they're an equal tradeoff with everything that was lost/downgraded. Especially considering that Bethesda should have been far more comfortable the second time around than when they made Morrowind. :shrug:


It could be because of the casting, I'm not sure, they always have the same people voice in all the games, I'm skeptic about it, because there's really no way to tell, we don't know how much had to be redone. I think the overall lack of variety (even though there actually is some), had to do with them having difficulty translating their ideas into actual practicality, specifically refering to the "radiant" A.I. On top of that, they had short deadline, I hate deadlines, when ever I see something which doesn't make sense to not have, I usually blame the deadline. For example, in the emperial city, there's a feud between two families, but it's not fleshed out at all, you don't actually see it or experience it, it just kind of hanging there, like a sentence left unfini

I think Beth should do like Blizzard, and simply say, "it's done when it's done".
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Love iz not
 
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Post » Fri Sep 17, 2010 7:36 am

shivering isles.

awesome landscape, awesome tombs, awesome quests.. I just love it.

OB, MW, DF.. I enjoy them all equally depending on what mood Im in.


Daggerfall for just a quick dungeon crawl while im waiting for my dinner to cook.

Morrowind for playing from saturday morning to sunday night with the curtains closed and my phone off.

Oblivion for starting new characters.
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Marnesia Steele
 
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Post » Thu Sep 16, 2010 10:20 pm

Oblivion for starting new characters.

What? You enjoy playing in the starting dungeon?
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Abi Emily
 
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Post » Fri Sep 17, 2010 11:01 am

shivering isles.

awesome landscape, awesome tombs, awesome quests.. I just love it.

OB, MW, DF.. I enjoy them all equally depending on what mood Im in.


Daggerfall for just a quick dungeon crawl while im waiting for my dinner to cook.

Morrowind for playing from saturday morning to sunday night with the curtains closed and my phone off.

Oblivion for starting new characters.

Exactly! :goodjob:
What? You enjoy playing in the starting dungeon?

Oblivion's character generation phase was really fun and great.
So much options to change your appearance, and tweak facial features, for each race.
Like trying to make Wood Elves that looked like those sharp faced Bosmers from Morrowind.
That was my favorite part as well.
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Racheal Robertson
 
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Post » Fri Sep 17, 2010 5:35 am

Well, I had to vote for Bloodmoon. Mainly because it had horkers.
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Lady Shocka
 
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Post » Fri Sep 17, 2010 12:12 am

Oblivion's character generation phase was really fun and great.
So much options to change your appearance, and tweak facial features, for each race.
Like trying to make Wood Elves that looked like those sharp faced Bosmers from Morrowind.
That was my favorite part as well.


I must have made 100 characters in Oblivion but I only played fully as like 16-25.
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Ilona Neumann
 
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Post » Fri Sep 17, 2010 4:52 am

I found both Oblivion's and Morrowind's character generation process rather boring, to be honest. Although I like creating various new characters, I hate playing "tutorials". Morrowind's one was at least a bit shorter, although tutorial messages got old pretty fast in MW, too.

That's why they should add "Skip Tutorial" option in the next game. In Oblivion's terms, it would place us just outside of the sewers. In MW's terms, it would place us just outside Census and Excise office.

Back to the topic - I loved Morrowind, its expansions AND Shivering Isles expansion for Oblivion. All those titles had some flaws, but they were really great in terms of atmosphere, lore and role-playing potential (although it always was better with mods, of course). I didn't play Daggerfall and I don't plan to until DaggerXL project is finished - it looks like a good game and those locations seem to be HUGE. I want to check whether such "generic" game can still be playable and fun in XXIst century. Arena was more like "meh". I usually forget about that game when talking about TES, anyway.
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Kristian Perez
 
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Post » Fri Sep 17, 2010 4:21 am

Actually, just a short and simple chargen ala Morrowind would solve all problems. And if you'd play Arena/Daggerfall, especially Arena, you'd soon realise just how small Oblivion's chargen is :P. (not that I don't agree with you)
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Amber Hubbard
 
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Post » Fri Sep 17, 2010 8:37 am

Actually, just a short and simple chargen ala Morrowind would solve all problems. And if you'd play Arena/Daggerfall, especially Arena, you'd soon realise just how small Oblivion's chargen is :P. (not that I don't agree with you)

I played Arena, but it was extremely boring. MW's chargen was better than Oblivion's for veteran players, but it still took too much time. It should be done in few clicks if one desires.
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Sudah mati ini Keparat
 
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Post » Fri Sep 17, 2010 2:40 am

As long as there's face-gen I don't care if I wake up in the middle of a field with a book describing how to play the game...

Okay maybe that's a bit of an exaggeration, but if the chargen has nothing to do with the main quest, or is indirectly involved, then I'll be happy.
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danni Marchant
 
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