so i got a new copy of Morrowind GOTY (6 bucks lol) today
and im suprised so many people picked it as their favorite, while it was my first TES game it has a lot of flaws in light of the others
1)the envoirnment isnt very diverse, its all marshland
:lmao: :rofl: :lmao: :rofl:
Ahh. You, sir, made my day. Morrowind GOTY is incredibly diverse in its regions. Grasslands, temperate meadows/trees, badlands/wastelands, swamps, ashlands, all with varying topography and terrain. As Orzorn has said, try stepping out of the bitter coast region.
2)the combat isnt very involved, it almost seems turn based
The combat may not be visually involving, but it utilizes character skills/attributes significantly. If you want to hit things, train your weapon skills, don't enter into combat with half fatigue, don't spam the attack button (pull your weapon all the way back), and don't use an attack method that doesn't make sense for the weapon. All of that's seems more complicated than, "swing, swing, block," which Oblivion utlized.
3)The graphics in Daggerfall may be old, but at least the people look like people, not deformed blocks
Err... What? I'll admit that the animations were terrible even for 2002, but the segmented bodies were a pretty large achievement. Daggerfall didn't have to deal with segmentation because Daggerfall used flat sprites that, er, weren't rendered in 3 dimesions with a fairly high poly count for the time.
4)Traveling can be a pain in that ass
As it should be. Getting from point A to point B is not as simple as, "Oh, I think I'll rematerialize here now with no cost or consequence whatsoever." Pay for travel services, or buy mark/recall or intervention scrolls/spells.
5)its wayyyy too easy to get away with murder, im a level 1 and i killed 2 people on my "murderer" profile
How so? If you have two murders on your record, then guards should be chasing you down whenever you walk in a city. If you mean that guards don't immediately lock onto you like a homing beacon via some unnatural form of telepathy, then you are correct. How very realistic.
6)allthough i havent played all of them, the quests seem rather samey
Again, how so? No matter what the medium, most quests are going to involve a "go here, get this" or "go here, kill this" or "go here, find out this" approach to things. At least Morrowind offers a much better and more believable variety of organizations that dispense quests. And it's not the simplified nature of the quest itself but the organizational background and overtones that give the quests meaning and complication.
I feel like Oblivion solved all these problems and was just an overall better game even if they took out some stuff. jmo
And I disagree, as do apparently quite a few people. Oblivion attempted to fix problems, to be sure, but it ended up breaking the things it sought to fix in the opposite direction. And between the two styles of "broken," I vastly prefer the original way.