What is your gamerstyle.

Post » Wed May 11, 2011 7:07 pm

Your forgetting the Manly Man Gamerstyle. I didn't write the guide for nothing you know.


Of course. Pity everyone doesn't play like a manly man,

I'm The Filler but not annoying, The Radio because I don't talk TOO much, And "For-The-Team" Girl..But I won't leave a game unless no one is helping me.


Man I am so used to carrying games almost single handedly. Where's my support/teamwork?
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Samantha Wood
 
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Post » Wed May 11, 2011 10:42 am

Why does everyone hate MW2?
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Tamara Primo
 
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Post » Wed May 11, 2011 3:25 pm

We dont hate it...we hate that every game is now compared to it even tho it has no teamwork needed to play it and...after all the glamor is taken away from it it is just like every other FPS out there.
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Judy Lynch
 
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Post » Wed May 11, 2011 6:07 pm

We dont hate it...we hate that every game is now compared to it even tho it has no teamwork needed to play it and...after all the glamor is taken away from it it is just like every other FPS out there.

On top of that, every other shooter is compared to MW2. If MW2 was a phenomenal game it wouldn't be so bad, but as it stands right now, it's like comparing every car to a Honda Civic.
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Sarah Edmunds
 
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Post » Wed May 11, 2011 12:05 pm

People compare everything to it because its been really successful and has a large multi-player fan base. I'd have to disagree that no teamwork is needed to play it if your playing against people as good as you (unless your playing FFA of course). I don't really understand the "glamor" your talking about
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Amanda Furtado
 
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Post » Wed May 11, 2011 3:31 pm

People compare everything to it because its been really successful and has a large multi-player fan base. I'd have to disagree that no teamwork is needed to play it if your playing against people as good as you (unless your playing FFA of course). I don't really understand the "glamor" your talking about

glamour = popularity and high sales - Like how Halo will be in a couple months.

important thing to realize about video games (that many people don't) just because something is popular does not necessarily mean it is good. This also works well for movies, TV, and music.
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rebecca moody
 
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Post » Wed May 11, 2011 9:40 pm

ahhh i see. I thought you meant glamor as in some sort of gimmicky thing that caused people to buy the game. I understand that popular doesn't = awesome. But usually popular games are popular for a reason. I'm not one of those guys who thinks OMG!!1! MW2 is so aw3som3!!!!!!!!!1111!!!!1! but i just dunnaknow why it gets as much hate as it does around here.
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Isabel Ruiz
 
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Post » Wed May 11, 2011 3:23 pm

ahhh i see. I thought you meant glamor as in some sort of gimmicky thing that caused people to buy the game. I understand that popular doesn't = awesome. But usually popular games are popular for a reason. I'm not one of those guys who thinks OMG!!1! MW2 is so aw3som3!!!!!!!!!1111!!!!1! but i just dunnaknow why it gets as much hate as it does around here.

probably because the majority of posters on here can see through the "glamour" of it for what it really is - an over-produced FPS game, that offers nothing truly innovative or unique in the ever increasing sea of FPS games, and thus, relies on gimmicks "hype" to gain popularity, rather than solid, balanced core gameplay. It's like people say - MW2 is the Michael Bay of video games.
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Andrea Pratt
 
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Post » Wed May 11, 2011 11:17 pm

I can see the truth in that. tbh i probably only play it because its so easy to find friends who are playing it at the same time.
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Justin
 
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Post » Wed May 11, 2011 1:33 pm

I can see the truth in that. tbh i probably only play it because its so easy to find friends who are playing it at the same time.

Friends or not, I still refuse to play such a damaged game.

Also, a big part of what makes MW2 so lackluster, is the community - Like Richard Ham said:

"I love Call of Duty, I've loved them all - even the Treyarch ones. But I've always finished the story campaign and then just walked away. I would never go online because it's really just a cesspit of the foulest of humanity."
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leni
 
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Post » Wed May 11, 2011 12:48 pm

Its 100% true. IMO, MW2 had an amazing story line. I havnt played ANY other of the CoD games, and i greatly enjoyed the MW2 campaign. It took me 5 minutes of multiplayer play to never want to play it again, and i wasnt doing bad either, quite the opposite. Its the fact that, everything is SO cut and dry online, that SP things that make the main character feel powerful, such as 2-3 shotting an enemy, were 1:1 translated online, which broke EVERYTHING. Who the hell decided that i should get counter sniped from 150 yards by a ak47? I shot that guy in the foot like twice, why'd he die? ROFLMAO noob tubes = first line of defense, not strategic utility weapons... First sighting is usually a guaranteed kill, as it takes SO little effort to end some one. Instead of being the guy taking the shots, destroying people left and right, your one of the guys thats getting destroyed. I felt like i was one of the NPC's that i always wrecked in SP campaigns and their alternate mode...

The fact that the things that people enjoyed in SP, were translated almost exactly (even exaggerated) into MP, is what broke it. Same thing with FFXI, if you need an example. FFXI had ALL of the core elements of what made their other games great. A solid RPG foundation, heavy emphasis on your party and characters working together, a nice strong leveling curve to keep things well paced. When translated online, it was a train wreck. Even hard core FF [censored] and FFXI players will tell you its a terrible game. This is NOT a groundless accusation either, its straight up fact.

SP elements, do not convert into MP elements... That being said, in brinks defense, Brink is a MP game, all the time. It actually has no SP elements to it, since its SP campaigns are really their MP campaigns with well programmed bots. By which standards, it should work just fine, and since i have no grounds to compare it to, we'll have to wait and see how it really turns out.

The thing is, BRINK is a sweet release (hopefully, we've yet to see), from what has become a dead beat genera of clones, hype, and empty promise. The FPS genera has been cloning their CoD, Battlefield, Halo, and tom clancy games for years now, and personally i'm sick of it. Every one of them is EXACTLY the same, with a few new guns, maybe some odd new feature or two, and a new SP campaign. Infact, alot of them dont even innovate, they just recycle, and when they do add something new, it feels like something that they just held back for a future title. I jump at every possible alternative to these stale titles. Thats why, when games like Fallout, Oblivion, Borderlands, and the like come out, they get a LOT of attention, because its new and fresh. Its like some one opened the window.
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Ezekiel Macallister
 
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Post » Wed May 11, 2011 10:32 pm

Thats why, when games like Fallout, Oblivion, Borderlands, and the like come out, they get a LOT of attention, because its new and fresh. Its like some one opened the window.

...in a room full of stale farts.
Ironically, players have become so attached and accustomed to the gameplay, mechanics, story, etc. in the stagnant titles that clog up the FPS market today, (like COD and Halo) that when new IP's come out, players are skeptical, or approach them in almost a defensive manner, as if they might pose a "threat" to their favorite game. And if these new titles turn out to be TOO different from "the norm," they are generally ridiculed by the community and may even suffer low review scores. I just hope the phrase "history repeats itself," shows true for FPS games, so shooters can be good like they were before regenerating health, minimaps, killcams, aim down sights, insta-kill melee, and plethora of other gripes.
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Jennie Skeletons
 
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Post » Wed May 11, 2011 7:22 pm

...in a room full of stale farts.
Ironically, players have become so attached and accustomed to the gameplay, mechanics, story, etc. in the stagnant titles that clog up the FPS market today, (like COD and Halo) that when new IP's come out, players are skeptical, or approach them in almost a defensive manner, as if they might pose a "threat" to their favorite game. And if these new titles turn out to be TOO different from "the norm," they are generally ridiculed by the community and may even suffer low review scores. I just hope the phrase "history repeats itself," shows true for FPS games, so shooters can be good like they were before regenerating health, minimaps, killcams, aim down sights, insta-kill melee, and plethora of other gripes.


Agreed. I miss the days when, if i shot some one, they were actually hurt... I mean, the last guy i put a bullet in his face, didnt regenerate 5 seconds later... In fact, he was rather careful not to get shot again, if i recall... Kinda made it like, strategic, almost. Ah, the good ol days of cat and mouse, taking damage, and having to choose, going out at half hp, or pull back to your medic. I miss when putting damage down range ACTUALLY ment something, not just annoying. If you took damage, it was almost an instinctive reaction to start playing defensively. No one wanted to just run out at quarter life, and you couldnt just hide either... You had to figure out how to heal, so you could get back into the fight.

The only thing i like about the new games IS the aim down sights thing. I just like the feel of it, its like i'm actually using my weapon. More of an immersion thing really, after all, i did just fine in FO3 ( didnt even realize they wernt using the sights until i found a mod for it =P)

BTW, you missed the bit where people die in .5 seconds...
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kyle pinchen
 
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Post » Wed May 11, 2011 9:29 pm

So anyone want to get back on topic?
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Kristian Perez
 
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Post » Wed May 11, 2011 10:10 pm

I still want a light-only gamemode for console, it feels like playing with heavies will be more of a pain than against them because their mobility is aweful.

Supposedly, people are saying there is no light footage, but I have heard that only lights are capable of wall jumps, during which the player is moving fast, but not incredulously fast, we are talking about hyper-realistic warfare here, during which ideal parkour artists seem to run at 15kph with adrenaline pumping through their veins. Still, heavies move even slower, so I really don't want to wait around for my teammates to catch my back if I already feel like my travel speed is slow, especially with 20 second spawn waves (10 seconds average); with respect to the opposing team I could care less about heavies, seeing as slow moving players can rarely compete in fast-paced matches, esp. professional ones.

Light-only adds more OHK chances to snipers, quicker action for the frontlines, and takes out shotguns and grenade launchers (which may not please everyone, but hey it's preference). Knife only would be more effective. Camping would (most likely) be reduced, no offense heavies, but characters with close range damage bonuses tend to camp (If you don't believe me, look at the pyro in TF2, not only the heavy), heavies get powerful close-range/inaccurate long-range miniguns plus an auto shotgun, one of the few long range guns in the heavy set is the grenade launcher. There is a lot more camping potential with heavy weapons or even the shotguns in the medium weapons catagory, plus standing still as a heavy is less threatening because of increased health, whereas in the case of a light/agile, standing still will more often result in fatality.

It's not like a light-only gametype would steal an excessive amount of light players from the pools of regular match players, seeing as lights/agiles make up the largest proportion of potential players so far. You have to remember, the majority of players tend to play the gametype on the top of the list, regardless of what it actually is.

The only detriment to the play style will be that no one will use the regular routes, everyone will want the high ground or the back alleys in which heavies can't fit (because the alleys are too narrow), which may make the game more fun, because the routes no one will expect will be the ones you wouldn't think to use (primarily because they actually increase your travel time).

Effectively, what I am asking for is MLG Halo/CoD setups (CoD has never actually had an MLG setup, but it has been recommended numerous times), I think a lot of hardcoe Xbox fans would be happy because they would probably agree with the statement, "agiles require more movement skill," "It isn't fun to be killed by shotguns and noob tubes," and likely "Snipers should be able to get a OHK." The last statement might be a stretch for even professional Xbox (where snipers are UP (underpowered) in the case of CoD), but agiles are significantly harder to trace, so unless an agile isn't strafing, he will be significantly harder to hit.

Idk if they would want to spend the time adding this though *whine* :sadvaultboy:

At least do it for teh rushers, eh?

Btw, Whiner, Prophet and For-the-Team, however I feel like you have left out a key player, The Morale Booster (if you will), while I may be a whiner, it is only when I fruitlessly attack the objective because I lack teammate support and my own skill is not good enough. The rest of the time I generally make people laugh or talk to them or give them pointers/reveal secret pathways/spots people don't know about.
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Davorah Katz
 
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Post » Wed May 11, 2011 10:56 pm

Out of the whole list I'd have to say I'm a strategist, radio, and for-the-team. Why? Because I enjoy helping people on a team based game and helping to point out enemy positions.
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Skrapp Stephens
 
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Post » Wed May 11, 2011 5:02 pm

lone wolf, yet for-the-team aswell.
i usually go solo and take the enemy apart, but when there is actual teamwork to be done, i'll be the one that gets himsef killed for the better of the team.

for brink i'll go to for-the-team and perhaps veteran, i don't have the real experience nor am i cold-blooded(or at least i wasn't last time i checked), but i do tend to break down strategies to show weak-spots other people suggest openly, instead of taking them aside and explaining, wich i guess would be wiser to do.
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Phillip Brunyee
 
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Post » Wed May 11, 2011 10:40 pm

I prefer to stick with others, as I tend to die horrible thanks to the enemy team working together.
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Alan Cutler
 
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Post » Wed May 11, 2011 4:15 pm


12. The “For-the-Team” Guy

“Yeah sure, I’ll do it”. It’s that guy. This is the guy who will bait himself for the team or run a suicide run down a street if he knows his death is going to save the team some trouble. They are often very likable people because they don’t get many kills and they are very versatile. They can be decent players to very good ones and can honestly be from any of the other gamer styles, just very much a team player. The flaw is their clutch situation strength. When you’re the guy who dies for the team and runs routes that you expect to die out quickly, you don’t take the time to look into the positions and map breakdown. It’s only a matter of time before this class of player gets bored with gaming though unless assigned other tasks.

Number per Team: 0-1

Work Best With: ALL

Work Poorly With: —-



Lol at Number per team (0-1), are we talking CoD? because that's the only game that fills that quota. In a game where one person can turn the tide of battle teamwork isn't really necessary, although I do realize this was taken from a source, so it probably looks at TDM/Team Slayer style games.

[edit:] no offense to CoD4. RIP, best game pre-Brink.
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sam
 
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Post » Wed May 11, 2011 4:34 pm

Lol at Number per team (0-1), are we talking CoD? because that's the only game that fills that quota. In a game where one person can turn the tide of battle teamwork isn't really necessary, although I do realize this was taken from a source, so it probably looks at TDM/Team Slayer style games.

[edit:] no offense to CoD4. RIP, best game pre-Brink.


Well most games have team deathmatch as the primary.
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Lilit Ager
 
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Post » Wed May 11, 2011 4:15 pm

I'm between the strategist and the lone wolf, because I tend to have a tendency to pick up on peoples strengths and weaknesses, mainly their habits. But also I'm a lone wolf in some areas because I'm normally feared and don't try to rely on a team. Which in my opinion is a very good combo.

But problem is when you play a game like MW2 you really can't use that to your advantage cause its all just one man armies and you really can't apply anything or you die. MW2 Multiplayer especially for the computer can be a pain in the butt.
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Lovingly
 
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Post » Wed May 11, 2011 5:05 pm


But problem is when you play a game like MW2 you really can't use that to your advantage cause its all just one man armies and you really can't apply anything or you die. MW2 Multiplayer especially for the computer can be a pain in the butt.


The easiest way to apply any skill in MW2 is to pull out a Barret Thermal Sleight of Hand Stopping Power Sitrep (don't ask) and use a blast shield. Seriously, when people see you walk out of an explosion and drag scope you in the face they know not to mess...

Now if you want to win, get your entire team to camp L86 blast shield stopping power, that is cheap though, but I've done very skill 4v1 clutches (attacking and defending lol). The real trick to MW is don't waste perk1 on bling, 3rd perk should be ninja unless you have a good headset, in which case it can be sitrep, steady aim isn't worth it, even for snipers. I hate Perk 2. This coming from a lightweight veteran who doesn't knife (surprise, surprise, you thought we didn't exist).

The only weapons in MW2 that deserve stopping power are the snipers, which tend to be underpowered on the majority of maps, assuming you know snipers in MW2 are meant for CQC, not camping and spawn trapping.
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Nancy RIP
 
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Post » Wed May 11, 2011 12:16 pm

I'd have to say For-The-Team/Lone Wolf/Filler for me, depending on what my team is like.

FTT or Filler most of the time, backing up other players and providing a handy meat shield/bullet storm when needed, or sniper support.

Lone wolf if the team isn't cooperating, in which case I just go around shooting down enemies.

In my current fav shooter, Urban Terror, I usually take the medikit and heal allies who might have taken a bit too much damage. I used to try and lead, but in UrT everyone's basically fighting for themselves.
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Jonathan Windmon
 
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Post » Wed May 11, 2011 8:04 pm

well i guess i am the strategist :unsure2:
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Zach Hunter
 
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Post » Wed May 11, 2011 5:02 pm

I'd have to say a cross between "filler" and for "the team guy"
I'm happy to fill nearly any role and I will generally try to ensure my teams succes over my own because my teams succes is synonimous with my succes but not vice versa.
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Chavala
 
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