Right now My highest is 3 days and going, but I will soon have to recall due to stims all used up.
Right now My highest is 3 days and going, but I will soon have to recall due to stims all used up.
75 hours so far. Going to try for longer when I'm ready to send the next one out.
Practical maximum is about four days, because toon's inventory is capped at 100 items, and rate isroughly one item per hour. Four days are fairly easily achieved: one just needs a level 1 dweller with full SPECIAL (via training), and letting her go to the wasteland with 25/25 stims and radaways. Well... full training could be reduced to just 10 endurance and 10 strength, as endurance eliminates radiation, and strength reduces combat damage. Level 1 toon is preferred, as she will get free healing on each level up. Stims will be used only at day 3+
Ha. Once I had a group of 24 explorers, all at 10 luck, 10 strength and 10 perception - only one got legendary at 4 days, most others got 5-7 rares, and two got just a 1-2 rares for the same time. Go figure the wonders of RNG. Looks like the best chance for a legendary is to send out whole vault for four days. Kinda weird feeling..
That usually happens when someone tampers with the time and date.
I just passed the 75 hour mark for the first time and encountered Mr. Handy. I'll probably get to around 80hours before I'll have to return
My best time so far is 96 hours. My explorer has Sturdy BattleArmor and Enhanced Fatman from free lunchbox. He does not even have full SPECIAL yet.
My 96hrs explorer got two rare items after the NGD, somewhere between 80-90hrs.
According to some research the % chance for rare and legendary increases based on how many hours out for the hourly items.
Something like .1% for rares and .01% for legendary.
So 65 hours would be like 6.5 % more change for rares.
So I'd keep them out there as long as they can go unless you're hurting for caps and don't want to incur the cost of revival.
10 stimpacks 5 rad x - Level 27 - mayor outfit / railway
1d 12hour