Oh isn't that the tool that is like Gecko for F3?
I didn't know it could make a merged patch.
Still I can't recommend bash highly enough - the most sophisticated merging around. Read http://www.gamesas.com/index.php?/topic/1117083-merged-patch-or-bashed-patch-or-both/page__view__findpost__p__16416804 for why.
I take care to keep track of what my mods do to prevent conflicts. It's rare I have to worry about winners or loser. But I do this by choosing the mod I want and sticking with it and maybe throwing in mods to change certain aspects of it later on by loading them further down in the load order. Like, I use FWE but still felt that I killed enemies too easily and I got too much exp, and so I got a mod that changed those global values and just put it last in my load order, problem solved.
The only "conflicts" I really have to worry about are World conflicts, and I search out those as well, but quest mods often change loads of things throughout a world and it would be too difficult to figure it all out.
Thankfully, most of the *Insert cuss word due to annoyance at peoples incompetence* quest makers for fallout 3 give such unfinished and/or buggy quests that I honestly have very few any more that I deal with. The ones that aren't unfinished or buggy are generally super small and confined to one small area or a new area so I don't have to worry about conflicts. I'd say at the moment I have around 10 quest mods and 5 of them are from Puce moose so no worries there, one of them centers around megaton, one of them makes a new area called UNDcity, one of them is ZetaCrew, etc.
I dunno -=- to sum it up I guess I'm saying that I'm very selective with the mods I use and I don't really need to worry about conflicts, and if I do get something that causes me to crash repeatedly I assume it's probably caused by a dumb mod maker and I delete the mod instead of worrying about cleaning up his mistakes. Not my job! I've got plenty enough left over to enjoy my game:P
I'm actually not even at 250+ mods anymore that was a figure from a while back ~ I was running stable but there were mods that just shouldn't have really been there. House mods and the like, mods that didn't matter.... I trimmed down to sort of get back to the basics. I'm now at ~180 mods and I think most people would love my game set-up if they were to play it. I don't use crosshairs but if I did I'd probably go for the dynamic crosshair that changes size depending upon your accuracy. I prefer the immersion of not having a crosshair though, and sticking with every weapon having ironsights instead (cept for like... flame throwers)
I also have gone through tons of time creating my own sound packs, and gone through many texture packs trying to decide which looked to best. Generally I simply chose the larger file as the better one for terms of image quality itself, because it's difficult to tell in a dds viewer and it's nearly impossible to test out every texture in a pack with side by side comparisons without loading up the game time after time to find the texture and compare it. Not going to do that for hundreds of textures haha. But there were obvious ones, like my medkit -- it's really nice and it's smaller than an alternative given by a texture pack so I had to go change it back.
Sounds were a lot easier to compare since I could just play them in windows and choose which one I liked the most.
Yup, I'm pretty damn selective. I didn't just go pick the first weather overhaul that I saw had the most endorsemants, I went and tried every last one available. Why so many people like Fellout? Because they see it's the most popular and figure it's for a good reason, so they grab it and don't try anything else and espouse its many virtues from then on out.
Talk about a digression. Rambling on and on.
Then there are are mods that I've had that I would have kept if they weren't buggy... Arefu expanded is an example of this. I'd have told anyone to try it out because it gives more content than a DLC, but it also caused crashes and was incredibly unoptimized. It caused major lag. Then the patches that were supposed to fix it caused even more crashes. I can actually deal with crashes, I just can't abide with a constant repeatable crash. If I'm walking and I crash in the exact same spot over and over again, then whatever mod causes it has to go, just a rule I have. . . I honestly don't get why this game is so bug ridden anyway. Probably the same reason as a lot of things, people just don't do things right. If you're putting out something that other people have to depend on, then you should do it right imo. It might be considered wrong that I don't take the time to carefully clean every mod I get before deleting it, but then again, it's *my* load order and no one else depends on me to have the mods fixed. But if I was putting out something that a bunch of people depended upon, it would be something I did.
Tick tock. More coffee time! I just got tired of writing:P