What's your mod story?

Post » Tue May 17, 2011 3:54 am

I was a presumptuous little brat who wanted everything and wanted it now (then). Now I'm a presumptuous older brat, with a significantly higher post count.
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Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Tue May 17, 2011 5:27 am

A long long time ago, in a galaxy far far away.

...wait that's not right.

Here we go. I guess my mod story begins with the release of Neverwinter Nights, possibly further back with the creation of skirmishes for Age of Empires or something of that nature, and its wonderful CS tools that are very similar to what we know and love in the TES:CS. I first played NWN at a friend of mines place and loved fiddling with the creation tools far more than with the game itself (even though I love it as well). Then when the same buddy of mine brought home Morrowind it had the same effect on me. I loved playing the game, but manipulating the world was my favorite aspect. I suppose this comes down to my artistic nature, I am always drawing something whether it be doodles in me lecture notes or random bits of artwork that I dream up. Taking this to the mod world seems like only a natural progression of creativity.

Back to NWN, I finally was able to get my own copy a few years after first playing it and I delved into the CS wholeheartedly; I am yet to finish playing through any of the story lines of NWN and its expansions as well as several Bioware made modules. Back to the CS, I ventured into every aspect of the tools available and I learned many scripting skills along the way and was able to implement quests with special features and things of that nature while using user made resources developed by the community. Sadly I never released any of my content and probably more tragic my scripting skills did not carry over to Morrowind, I hope to one day begin to learn the skills again, but with school and things the best I can manage right now is to draw concepts, as well as make and review interiors for the province mods (and a little bit for Melchior Dahrk's Lyithdonia).

At the same time I was messing with the city of Neverwinter in the Forgotten Realms of Faerun I also was, in between all night power sessions of system linked Halo: Combat Evolved, running around the desolate lands of Vvardenfell on my Xbox. I was never fortunate enough to have a PC of my own to run Morrowind on so the modding community was largely a dream world that I would peek into now and again without ever being able to truly enjoy its offerings. Eventually though as I was about to set off for college in 2006 I was given a lap top and I proceeded to...lets say "find"...a copy of the wonderful game, I owned for Xbox, for the PC. From there I delved into the PES world and after several strings of on and off again Morrowind playing I ran into the TR website. There I found a project that I would follow even when I didn't have Morrowind installed.

So that brings us to early 2010. At this time I was able to chuck my old POS laptop for an upgraded model that allows for me to play the game with all the wonderful new textures and big TR maps much better than before. I finally feel that Morrowind should never leave my computer at this time and so I decide to join the TR site finally (27th of April, 2010 to be precise) and begin poking my nose around a bit. I then began to bug my now good friend Scamp (then Scamp Softworks), who at the time was a TR modder who was very vocal on the forums and still is, about how to make a proper interior for a showcase on the forums. Through many pestering PM's I was able to glean enough information to feel competent enough to begin my showcase. So we arrive at May 28 of 2010 when I finally posted my showcase file (which is now a mod hosted at GHF under the name of One Zillion Balmora Road, a bit of a joke at how there are so many Balmora house mods and the fact that I just wanted to give something to the community) and after one round of fixes I was promoted to interior modder at TR on May 30, 2010.

From there it's been a bit of a roller coaster. I first found the Skyrim: Home of the Nords project and joined as an interior modder there and then moved on to joining the Province: Cyrodiil project as well in the same capacity. I then took up a role as an admin for Morrowind Modding History, and continued making interior for the province mods. On October 16th I passed the reviewer test at TR and was promoted to the ranks of TR Reviewer where I do quality control checks on interiors that other modders have created for the project, I have since taken a similar role for SHOTN and now I also run the Interior Department at P:C (not saying much there since we haven't begun creating them yet, but it will happen soon so keep a look out). I have also recently given my services to Lyinthdonia as it is another awesome project that I want to see completed and as such I wanted to lend a hand.

So that brings us to today. I am still going strong on all fronts as an interior modder and I also give concepts where needed. I hope to branch onto exteriors soon and perhaps learn my way around the questing tools as well. Eventually I want to be able to do every aspect of modding for Morrowind on my own so that I can help each of my projects out in an even greater capacity and perhaps one day I will be able to say that my handiwork is on all corners of Tamriel.

-SamirA (AKA Samir Al'Muhaada, a name I dreamt up for a book I hope to write one day so keep an eye out for it in the future maybe I'll strike it big one day) :)
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MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Tue May 17, 2011 3:03 am

On that initial visit she planned to stay for 6 weeks but when the end of her 6 month visa rolled around we applied for an extension with the department of immigration. She ended up staying for 9 months before having to return to the UK. Six months later she returned and stayed for six months. Her health prevents her from making another visit and as I am unable to obtain a passport I can not travel to her. We still talk everyday.


Was her name Carrie?
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Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Tue May 17, 2011 8:42 am

I dunno
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loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Tue May 17, 2011 9:22 am

Some interesting stories here :)

MGE brought me back to Morrowind (~1.5 years ago), completely amazed of how Morrowind looked with MGE i wanted to improve it even further and give something back to the community, so i did some tweaks to the weathers and made some retextures.

The trees in Morrowind bothered me a bit, it was the biggest draw back graphically imo, Vality's trees were great and the Ascadian Isles looked a lot better when i switched the trees out for RazjorJack's models, but i wanted to improve it even further. A bit later Zackg wrote a tutorial on NGplant, i started using it to model a few trees, and Zackg helped me out a lot both with NgPlant and Blender.

I really like doing trees, it's kind of the same feeling i get when creating sounds on a anolog synth or softsynth, which i also love doing - a simple form turning into something complex after lots and lots of tweaking until it suddenly, and sometimes surprisingly, just "clicks" - and when it happens it's a really nice feeling of accomplishment.
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Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Tue May 17, 2011 12:22 am

Some interesting stories here :)

-snip-

The trees in Morrowind bothered me a bit, it was the biggest draw back graphically imo, Vality's trees were great and the Ascadian Isles looked a lot better when i switched the trees out for RazjorJack's models, but i wanted to improve it even further. A bit later Zackg wrote a tutorial on NGplant, i started using it to model a few trees, and Zackg helped me out a lot both with NgPlant and Blender.

-snip-

heh, i read -and followed- that tut when it was still fresh.. still cant make a tree XD (unco!)
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Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Tue May 17, 2011 2:00 am

Reading Nicholiathan's great story makes me want to tell my own now (apologies to anyone who's already heard this story a hundred times).

In early 2003 I helped a new member named Brash in the software forum with a problem she was having with the Wilderness Mod. The wording of her thank you response stuck in my mind for some reason. When she showed up in the mods forum a few weeks later with cool ideas for a small landmass mod with a Final Fantasy theme I naturally began posting in her WIP threads. We often found ourselves posting in the same threads and over the summer began to develop a kind of relationship.

When her cool island project turned into the visionary total conversion Morrowind4Kids I made a complete nuisance of myself by posting in all of her WIP threads. Most of the time she pretended, charitably, to ignore me. However, there was one occasion when she didn't. I teased her about a screenshot of a work-in-progress of a Fox. This screenshot was at an angle that made it hard to distinguish that it had a tail. I asked, "Is that a duck?...with a gun?" and for some reason this actually got a laugh from some people. I was as surprised as anyone. This puerile attempt at humor is important in understanding the next paragraph.

On 09/18/03, in a thread about Cait's fish (I have lovingly preserved the thread) Brash wrote: "Fishie experts will have to correct me but I *THINK* the pudgy orange and white one very close to the center." I wrote: "Yes, there are two Koi and one fancy Golfish, Rantyu, in Cait's mod." Whereupon she wrote: "I think Jimmy Neutron has got a good competitor in Wyrd for title of Boy Genius. That man knows everything -- except maybe what a duck looks like."

I didn't respond to this. I'm not sure why. I tend to get freaked out when people like me. I'm a lot more comfortable when people ignore me. Brash, afraid that she had offended me, wrote me a PM later that day: "...even when I stalk you and bait you with duck jokes, you discretely let them pass." I replied with a PM telling her wonderful I thought she was. We traded PMs about mental illnesses and medications - you know, the standard thing brand-new new lovers always talk about - and in mid-October she invited me to come live with her in Oregon. I lived 2000 miles away in Georgia and we had only been writing to each other seriously for six weeks. But I had a feeling that this was a once-in-a-lifetime chance and I wasn't about to let it pass.

So on November 1st, 2003, I flew out to Oregon. I've never been sorry I left Georgia. We're still together. In fact, Brash is three feet away from me as I type this post, looking cute.
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Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Tue May 17, 2011 9:36 am

Fliggerty
Are you here to get mods


Most of my downloads are for texture replacers--I love them. Thanks to all the talented modders you make this game interesting and fun. :bowdown:


:wub:
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Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Tue May 17, 2011 10:08 am

Reading Nicholiathan's great story makes me want to tell my own now (apologies to anyone who's already heard this story a hundred times).

In early 2003 I helped a new member named Brash in the software forum with a problem she was having with the Wilderness Mod. The wording of her thank you response stuck in my mind for some reason. When she showed up in the mods forum a few weeks later with cool ideas for a small landmass mod with a Final Fantasy theme I naturally began posting in her WIP threads. We often found ourselves posting in the same threads and over the summer began to develop a kind of relationship.

When her cool island project turned into the visionary total conversion Morrowind4Kids I made a complete nuisance of myself by posting in all of her WIP threads. Most of the time she pretended, charitably, to ignore me. However, there was one occasion when she didn't. I teased her about a screenshot of a work-in-progress of a Fox. This screenshot was at an angle that made it hard to distinguish that it had a tail. I asked, "Is that a duck?...with a gun?" and for some reason this actually got a laugh from some people. I was as surprised as anyone. This puerile attempt at humor is important in understanding the next paragraph.

On 09/18/03, in a thread about Cait's fish (I have lovingly preserved the thread) Brash wrote: "Fishie experts will have to correct me but I *THINK* the pudgy orange and white one very close to the center." I wrote: "Yes, there are two Koi and one fancy Golfish, Rantyu, in Cait's mod." Whereupon she wrote: "I think Jimmy Neutron has got a good competitor in Wyrd for title of Boy Genius. That man knows everything -- except maybe what a duck looks like."

I didn't respond to this. I'm not sure why. I tend to get freaked out when people like me. I'm a lot more comfortable when people ignore me. Brash, afraid that she had offended me, wrote me a PM later that day: "...even when I stalk you and bait you with duck jokes, you discretely let them pass." I replied with a PM telling her wonderful I thought she was. We traded PMs about mental illnesses and medications - you know, the standard thing brand-new new lovers always talk about - and in mid-October she invited me to come live with her in Oregon. I lived 2000 miles away in Georgia and we had only been writing to each other seriously for six weeks. But I had a feeling that this was a once-in-a-lifetime chance and I wasn't about to let it pass.

So on November 1st, 2003, I flew out to Oregon. I've never been sorry I left Georgia. We're still together. In fact, Brash is three feet away from me as I type this post, looking cute.

Whoa
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Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Tue May 17, 2011 3:35 pm

This game and community has forged life-long friendships, relationships, and even marriages (trivia time! Whose marriage am I referring to?) :hehe:
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Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue May 17, 2011 12:56 pm

This game and community has forged life-long friendships, relationships, and even marriages (trivia time! Whose marriage am I referring to?) :hehe:


I know, but I won't spoil the fun for everyone else. :whistling:




KF
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Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Tue May 17, 2011 2:09 pm

I know, but I won't spoil the fun for everyone else. :whistling:

I thought the lucky guy spoiled it himself already a few posts back. :whistling:
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Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Tue May 17, 2011 6:13 am

I'm referring to an entirely different couple...
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Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Tue May 17, 2011 1:08 am

jac and elaura?

do i get a prize?
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Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Tue May 17, 2011 2:30 am

I must be doing this all wrong, because I've never met anyone through Morrowind besides NPCs! Maybe I shouldn't have lurked for so long. Seriously, though, there have been a few beautiful stories told in this thread (which I read to http://www.youtube.com/watch?v=I73qHbBPoBU track, making them sound even better ^_^ ).

Mine is rather simple; around the time that the game initially came out, a friend showed it to me, but I didn't really understand it. I'd played very few games up until this point, and certainly nothing "open world." He was demonstrating that anything not "nailed down" could be stolen, and took the silver staff from the Arrille's Tradehouse. Well, I suppose his character must have been fresh off the boat, because his sneaking abilities weren't very strong and it broke out into a brawl. His father was passing by and mocked him for getting his face handed to him by the old woman there by the staff.

I more or less forgot about the experience for a few months, until my parents one day took my sister and I to Best Buy as a reward for our semester grades. I found a copy of Morrowind there as I looked through everything, and turning the box over to read the back description, it sort of clicked: this was the game that my friend had shown me. I was thrilled when I first tried to play, and that enthusiasm stayed with me eventually through Tribunal and Bloodmoon as well.

I slowly started to get into using mods, but didn't understand a lot at the time about conflicts and such, and ran into problems. Oblivion came and went... that's all I'm going to say about that. After the issues I'd had, I swore off mods for a while. When I entered college and got a laptop, though, I had a resurgence in my enjoyment of Morrowind and compiled my first extremely modded install, staying true to the flavor of the game as always. Now and again I'd edit little tiny things in the CS, hardly modding, but was at least aware of the tools at hand.

Finally, in December 2009, I was inspired by some event I can't recall, to work on what is now Elemental Magicka. It was a lot of fun, and little by little I learned Morrowind scripting. A good break from senior project across the first half of 2010. Maybe too much of a break at times, but it all worked out. It got away from me for a bit, but now that I'm well settled at my apartment and my job, I've been starting up again. In some ways it can be frustrating to me -- I'm not an artist and hardly a writer, so it is difficult (but possible) for me to create quest content. I just can't create any new items. Fortunately, many extremely talented artists have made resources available for people like me to develop with... so thanks to all of you out there ^_^ . In other ways, it is still a creative outlet, as there is an "art" to scripting. I am hoping my next projects turn out a lot more polished as I refine that art. And nearly ten years later, I still have that same old disc sitting next to me.
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SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Tue May 17, 2011 5:41 am

Ive been playing Oblivion since it's release on Xbox 360, and enjoyed every minute of it, i hadn't played anything like it before, the freedom! I have since bought a PC to upgrade my old piece of junk, and thought i'd get a game for it. Morrowind sprung to mind. As time went on ive installed 80 or so Mods, mainly graphics and sound stuff + grumpy's pack guar and NoM and i can't stop playing. Ive even made a rudimentary house in seyda neen using CS and want to learn everything about creating Mods :read: . Better late than never. Next i think i will get Oblivion on PC and start over, but as things stand Morrowind has changed the way i play games probably forever, it will keep me busy until Skyrim at least. :D
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Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue May 17, 2011 2:17 pm

Now here's a topic that should be stickied!

To start off, I had played both Arena and Daggerfall when they were released. In my mind, they are second only to X-com. Back then, I had joined the military and was "helped" in taking a break from my beloved computer games. So it wasn't till after Morrowind came out, that I saw Morrowind in PC Gamer. Naturally, I was stunned to find out that another Elderscrolls game was released and from the screenshots looked utterly amazing. The wife instantly recognized my geekspasm, offered to drive me to the store. When I first played, I was floored at the world layed out before me, gorgeous and exotic at the same time. I played it briefly before the "Great Mod Rush" began. And I couldn't get enough of downloading mods...so much so that I didn't even finish the main campaign for three years.

Just when my interest in playing Morrowing (and it's expansion pack "The Morrowind Mod Collectiion game - Gotta download them All") waned, my son asked me if he could play it. He had himself just gotten into X-com and wanted to try my "other favorite" game. So began the Second Era of mod collection, as I built this huge expanded and blatantly non-lore version of Morrowind for my boys. They played it for months, constantly asked me to find new "islands and dungeons". In my efforts to make their mods play nicely, I started studying the finer details of an ESP structure using the available tools as well as a hex editor. Despite my lack of programming knowledge, I even drafted up a fairly detailed software design plan of a program that one day I hope to write (Yes, I am one of "those" people). I really remained on this focus of anolysing mods for almost two years. Then... I bought a Wacom tablet, and yet another aspect of Morrowind opened up to me. So I started texturing through experimentation (I even cartooned up Balmora). With this I found finally my true passion, I could sit up to 3AM every night just editing and making textures and I'd be perfectly happy.

For me this game is my one outlet from my otherwise stressful and busy life, kinda of my own wierd digital zen garden...rake included! Ironically, I still haven't haven't played or finished either expansion despite owning them since release. Nor have I released a mod yet. Working on it though.
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Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Tue May 17, 2011 6:59 am

I first turned up in the Elder Scrolls community under the name Wyver_Almasy. I had played a few mods and I had already taken a shot at some creation before introducing myself over here - I had downloaded Milkshape 3D (old-school, yo) and made a replica Buster Sword - slightly rusted and very primitive, as it should be.

Unfortunately, posting my attempts to the boards was a less than pleasant experience. The reception was largely to the effect of "That's already been done - and better!", which would have been disheartening if I hadn't already been aware that it had already been done (and better). I didn't feel bad about it - I just thought that the posters had kind of missed the point of what it was that I was doing (learning!) and had been unnecessarily unkind.
Oh well, c'est la vie. That mod was never finished.

After that, I got it into my head that I would make a mod focusing on using Materia as a part of the magic system (can anyone tell that I like FFVII?) - this was much better, I asked if anyone knew where I could get an appropriate model and I received some sensible suggestions, feedback and even some creative input. That mod never saw completion though. :P

My third shot was with another model - I had (somehow) crafted a reasonable looking bipedal vole type creature and was asking if I could get some help with animation.
It never did get animated, obviously, but I remember at that time receiving some kind words and advice from RedwoodTreesprite. She's the first person in the community who made an impression on me that I remember (and I think she is among the greatest and most consistent contributors to our community; I can't praise her enough).
The vole guy was never finished (and I have since lost the mesh).

Boop-de-doop.

After that, I disappeared for a while, before coming back as Earth_Wyrm. I was working on a heavily-scripted evolving companion mod (never finished) and a mod with lots of staves in it (never finished). Eventually, I made a shack replacer and released a beta of a shack replacer - I was simultaneously working on a replacer for the Bitter Coast. A friend of mine at the time, Larissa Mem (who isn't around these days) commented that the swamps were appropriately swampy looking and so I christened that mod Swampy Swamps(!) - and all of my mods since have followed the same convention (including, retroactively, Shacky Shacks(!)).
The (!), by the way, means that it is a mod. If and when I release a resource, you can count on it being released with a (?).


Reading Nicholiathan's great story makes me want to tell my own now (apologies to anyone who's already heard this story a hundred times).

I think that's the third time I've heard this story, but I don't think that I'll ever tire of it.
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Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue May 17, 2011 4:04 am

I received Morrowind as a Christmas gift many years ago, around the late middle school/early high school era (I'm 24 now). I started with Rhedd's head replacers and Silaria's non-BB clothing. I didn't even consider using BB until after BB2 was introduced because racial scripting was, and still is, annoying to me and I didn't understand that BB clothes didn't need any of that. I played with a mod called "Domina Madness" whose author I don't recall - it was just some variant-colored Domina armor with higher stats - and I didn't make much myself, this being the days before NifSkope or even NiBlE; the only things available for any kind of mesh alteration were NifText, NifTexture, and 3DS Max, the latter being stupidly expensive. However, my father works in the digital graphics industry for a video editing company, and through his connections he was able to procure for me a copy of Max 5. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=20128&id=3970 (the date on the PES page isn't accurate; I had to reupload). Back then, it didn't have the bumpmapping or shininess, but it was a completely new model and it was mine, and I'm still pretty proud of it.

That was the first and last model I made for years, since I moved on to clothes and couldn't figure out bone weights for the life of me.

Anyway, since then most of my mods have been of the "This needs visual fixing; I'll fix it" variety. My Telvanni textures were the first huge project I ever released, because I was unsatisfied with every Telvanni replacer that had been released by anyone else to that point. After that, I discovered NioLiv's dress meshes when Clothiers of Vvardenfell came out, and the virtual sewing began - I started with what had at the time meant to be nothing but a unique outfit for my own character, but the screenshots thread persuaded me to make more and more, and Hilgya was born, probably in part due to my competitive nature and desire to measure up to names like Korana, Aleanne, AlienSlof, CanadianIce, and later Westly.

Really, not much has changed since the beginning of my modding career: I still create mods to cover any aesthetic deficiencies I find, and I don't release them until I'm sure they can impress. Granted, I admit to probably not testing them enough, but nonetheless...
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christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Tue May 17, 2011 12:51 am

For me this game is my one outlet from my otherwise stressful and busy life, kinda of my own wierd digital zen garden...rake included!


Perfectly stated! That's it! :goodjob:


So I've noticed a recurring theme here, especially in the stories of those that have been around for a while. When they showed up to the forums (with a few notable exceptions) they were greeted warmly and given advice and fishysticks. That welcome has spawned some of the neatest mods that exist today!

Kind of makes one have a desire to carry on the legacy....
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Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Tue May 17, 2011 1:00 am

Reading Nicholiathan's great story makes me want to tell my own now (apologies to anyone who's already heard this story a hundred times).

In early 2003 I helped a new member named Brash in the software forum with a problem she was having with the Wilderness Mod. The wording of her thank you response stuck in my mind for some reason. When she showed up in the mods forum a few weeks later with cool ideas for a small landmass mod with a Final Fantasy theme I naturally began posting in her WIP threads. We often found ourselves posting in the same threads and over the summer began to develop a kind of relationship.

When her cool island project turned into the visionary total conversion Morrowind4Kids I made a complete nuisance of myself by posting in all of her WIP threads. Most of the time she pretended, charitably, to ignore me. However, there was one occasion when she didn't. I teased her about a screenshot of a work-in-progress of a Fox. This screenshot was at an angle that made it hard to distinguish that it had a tail. I asked, "Is that a duck?...with a gun?" and for some reason this actually got a laugh from some people. I was as surprised as anyone. This puerile attempt at humor is important in understanding the next paragraph.

On 09/18/03, in a thread about Cait's fish (I have lovingly preserved the thread) Brash wrote: "Fishie experts will have to correct me but I *THINK* the pudgy orange and white one very close to the center." I wrote: "Yes, there are two Koi and one fancy Golfish, Rantyu, in Cait's mod." Whereupon she wrote: "I think Jimmy Neutron has got a good competitor in Wyrd for title of Boy Genius. That man knows everything -- except maybe what a duck looks like."

I didn't respond to this. I'm not sure why. I tend to get freaked out when people like me. I'm a lot more comfortable when people ignore me. Brash, afraid that she had offended me, wrote me a PM later that day: "...even when I stalk you and bait you with duck jokes, you discretely let them pass." I replied with a PM telling her wonderful I thought she was. We traded PMs about mental illnesses and medications - you know, the standard thing brand-new new lovers always talk about - and in mid-October she invited me to come live with her in Oregon. I lived 2000 miles away in Georgia and we had only been writing to each other seriously for six weeks. But I had a feeling that this was a once-in-a-lifetime chance and I wasn't about to let it pass.

So on November 1st, 2003, I flew out to Oregon. I've never been sorry I left Georgia. We're still together. In fact, Brash is three feet away from me as I type this post, looking cute.


I think Morrowind will forever be my favorite game of all time, if only for having brought Pseron (Love Of My Life, & Poopsie Darling Extraordinaire!!) to me!!



:wub: :wub: :wub:
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Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Mon May 16, 2011 11:48 pm

The (!), by the way, means that it is a mod. If and when I release a resource, you can count on it being released with a (?)..

Another mystery solved!
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Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Tue May 17, 2011 12:56 am

Well my modding story began before I even knew what MW was. I have been a gamer since 1989. My first game that I ever got was Super Mario Bros/Duck Hunt. Anyways, I have always been a console gamer and never really was into PC gaming. But one day while I was out with my family and we went to Comp USA, I wondered around the store and stumbled upon a game and was like, "Well, it's a game, eventhough it's not a console game." So as I clicked and clicked on this game, I started to have fun. So after my parents were ready to leave, I was so hooked on this game I couldn't move away from it! So whenever we went to Comp USA, I went right over to the game and started playing it. The name of the game that got me hooked is Dungeon Siege. I know, I know that seems a little forbidden on these forums, but hey let me finish my story


It was around the holidays when I got hooked on Dungeon Siege, so I begged my parents to buy this game for me. After I got the game, no one, absolutely no one could tear me away from this game! I played through the single player campaign a few times before I decided to actually go online and play out of curiosity because I wondered what the multiplayer campaign was like because you couldn't do it in singleplayer mode. (yeah I was a total newb) Anyways, after playing online by myself I joined another person's game and played with them and found out about a secret level that you can get to if you save your starting weapon in sp campaign. I was kinda stoked about it because that was all the rage back then everytime someone joined my game they would ask, "Chicken's or Crystwind to Quillrabe". (man! I miss those days! Going from Crystwind to Quillrabe gives you better experience then going the way the game has it set up) The Chicken Level that I speak of is a level where you can get some pretty sweet drops from some over-sized dangerous chickens. I mean seriously dangerous because one peck can either kill you or take 75% of your health. :P (For those of you who have ever played Dungeon Siege knows what I am talking about) So after playing the Chicken Lvl a numerous of times, I joined one person's game who had a spell (hacked = non-legit) that could summon the chicken's from the Secret Lvl. But these were ten times worse if you were a certain lvl. I got killed a numerous of times just trying to swing my sword or cast a spell at it. Until after I was revived, someone else used another hacked spell on me (Agony of Agony) and I went from my current low-lvl character to a lvl 150 Siegemasteress! But after I got the goodies from the chickens and loaded up my game to play with all of my new toys. I couldn't. They all fell off of my character and all I could do was pick them all back up and just look at them in my inventory.


So I was determined to lvl up to those items when I discovered another person's game and joined in. As I was going through the level in sp campaign, I killed a Krug and all sorts of goodies popped out of him! I was like, HUH?! But I thought only the chickens could do that! So then after killing about 20 of those creatures (lol I love treasure...muhahahahahaha!) I was set and decked out in things that I normally would have a hard time playing the game without this person. So then, I had asked the host, how did you get the Krug to drop all of those things? He told me that he was playing a mod called Kane's Loot (I think that was the name of it). So I asked where he got it from and he told me to go to Planet Dungeon Siege to get the mod. So I went and dl'ed it and was really confused on how to do anything when it comes to installing mods. So I found the guy's game again and joined it to ask him how do I install it. He told me how and I was set then! :D I played the mod so much, that I had to go back to the site and get more! I was looking for the same author as the one that I dl'ed the mod I was using. I dl'ed another mod that gave me the ability to summon chickens. So I went back online feeling like I hit the lottery with the mods I just dl'ed and joined another person's game with the same mods but a brand new one that I had never seen before! You guys can pretty much get where I am going with this...yes I got hooked on playing mods.

So after getting my fill with all of these different mods, I was starting to get bored with Dungoen Siege, 1.) I had beaten everything there was in-game including the ending boss a numerous of times and being able to actually own his staff that he uses to cast his spells with, 2.) I started to miss playing legit as well but that feeling went real fast... 3.) I wanted to mod for the game so that I could actually enjoy the game more, but sad to say it was a little bit too complex for me at the time... :brokencomputer: (I know, epic fail on my part *sighs*) 4.) I just needed a new game! :hubbahubba:


So about two years had passed (I was playing another PC game called D&D: TOEE from dl'ing a free trial of it and got hooked again) and I was getting bored of that game too because I had tried another game and got hooked on it, but couldn't find it anywhere (I have the game now at last). So me and my mom when out to Wally-world (Wal-Mart) and again I wondered off looking at new released console games and games that were already out but I didn't have but wanted to play. I was walking around the PC game section when this game jumped out at me. I picked it up, flipped it over and with curiosity I read the back of the game to see what it was about. I was kind of skeptical about it because I knew nothing about it or heard anything about it. It said GOTY Edition on the Gold and Black box and it showed that it came with expansion packs. I was thrilled about that aspect of it because Dungeon Siege has expansion packs too. So it was right within price range ($20.00 + tax) and I had the monies to get it....so I bought it but was a little nervous because I never buy with renting or doing a free-trial. (That can be a total waste of your time and money ugh...) So when I got home, I popped the installation disks in (in the right order), and started playing it. I was completely clueless as to how the game handles control wise, so the first thing, better yet third thing, I got killed twice in-game first due to the controls and my newbism to the game. So after I configured the controls to my liking...that is where I began. I wondered around Seyda Neen looking for a shop to buy some weapons and potions to start exploring Vvardenfel. I met the infamous Fargoth and gave him his ring back. After I bought my weapons, I explored around the town, selling anything I found that so that I could get better weapons and armor. After that was over (meaning nothing else more to find and sell) I went into this cave just outside Seyda Neen. I went into it and got nearly killed by a Dumner. (We all know who that is) So I reloaded my game and came up with different strategies to try and kill this annoying person who was in my way of finding more treasure and loot so that I could defend myself. (still in Dungeon Siege and TOEE mode at the time) So after the fifth time of reloading my game, I beat her, did a quick save and proceeded forward into the next room. (Did I forget to mention I play with mages so I was playing as one, that is how I got killed the first few times) So to my surprise, I found another Dumner but he was a mage as well. So I was like, yeah I can beat this guy....and found myself reloading my game again and again because he used spells to weaken and damage me before I got a chance to get my own spells on him first. After my 10th time reloading my game, from being killed by him (yeah I am persistent), I finally went gangster on him and hacked him to little pieces! LOL! After that, I was like YES!!! Now I can move on! As I was running down the steps (totally ignored the slave behind the gate) I turned the corner and my screen was flashing red until I saw my character spin around and fell to the ground. I was like WTH?!?!?! I didn't even see anybody! So I had to come up with another strategy to beat her. After dying 20 times times, I beat her the same way I beat the mage, gangster style! :toughninja:


After playing through the game and finally not getting killed so much enough to actually enjoy the game, I looked at the other disks in the box and wondered how would I be able to play them. But to my surprise, I saw this other disk in the box and wondered now what is this for if I already have the game and it's expansions installed already? So I popped it in and just sat and stared at the screen for like about 15 secs before I started clicking here and there to see what this disk was really about. I then came to PES like about around the middle or near end of '07 and started looking around on the forums and site for clues about what this extra disk does and what is it used for. So after I found out that I could create my own mods to play in MW, I was really stoked! This smiley says it all. :shocking: So then I thought about how the console command works (something like Dungeon Siege cheats but different) and was like, maybe I can get to the game files and finally figure out what else this disk has to offer. So after countless hours of clicking away at things, I finally found out how to make a race and my own spells without having to wait to lvl up to the required lvl to be able to use them. So then my mod I did was Elemental Race. It's still on PES as of today. Before I released it to the public, I played through it to see if I liked it or not myself. I actually liked it alot. I thought that this mod was really cool because I finally mastered the spell casting system and was ready to show everyone what I did in the form of a mod.


I uploaded it and the feedback wasn't really pleasant at all. But inside I was like at least I can mod for a game that I like and be able to enjoy it more at the same time. So then, I was so into making different races I couldn't stop thinking about the next thing I wanted to mod to add to MW that I didn't even finish the game! (I know, another epic fail, but hey I was and am still happy) Then after awhile of roam the PES forms I came here from trying to look up this fabled (to me at that time) Official Forums of Bethseda for MW. Then after I got here, I was posting anything I could so that I could get help with modding for what I needed help on. Then I when I went back to PES for a little bit to see what was new, I heard it through the graqevine that you could add your very own models that you make from another program into MW! I was super excited to hear this! But I didn't know how or where you could get all of the tools necessary to be able to. So I started a thread and asked about the necessary programs to get to start adding your own models to MW. So I found the program Milkshape 3D and found a nice little tutorial and sat down for hours trying to learn how to model a axe in Milkshape. So after I was successful in completing this tutorial, I wanted to try some experimenting with the program on my own. Before I even got extensive into modeling with Milkshape, the free trail expired and I was without a program to model in. I heard about Blender like right before I got Milkshape 3D but didn't want to start learning it yet because I already had another 3D Modeling software to work in.


After Milkshape was gone and I uninstalled it, I installed Blender and opened it up. WOW!!!! I was like scared to even try to learn it. I was looking for some of the buttons to start making a mesh and got so lost I had to close it up for the rest of the day. While I was sitting there playing MW and then stopping to play around in the CS for a min for more inspiration, looking at the models Beth had for the game, I was determined then to find a decent tutorial and learn Blender for myself, even it if kills me! :P So then I googled a nice beginner's tutorial on a site long forgotten about by most modelers out there. From there, I learned the hotkeys of Blender first. After I was starting to get the hang of using Blender, I started doing my own "tinkering" with meshes. That is how my first official original model of a gemstone came to life! I was so proud of myself that I just couldn't stop there....oh no, I had plans for these little babies! I was determined to get my gems into MW someway shape or form! So I kept practicing modeling until I got a little better with it. At this time, I wanted some color to add to my meshes, so I was playing with the alpha slider in Blender and found out that I could make my gems actually look like a real gem does. Transparent. So after being able to do this in Blender, that is how my journey began in modding for MW and outside of MW to get my own work in-game. *whew! wipes forehead*
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Zosia Cetnar
 
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Post » Mon May 16, 2011 11:40 pm

I got hooked to mods since Day-0, because the same day I got MW for the first time, I found a nice tutorial/pack about how to improve it's visual quality (with Visual Pack 2.1/Nature/XT, Better Heads/Bodies, etc), which are the same mods that I'm still using as of today.

Enough to say, I've never played MW with vanilla textures, or vanilla NPC models :D It makes pretty odd when I see videos like that, like Gix's Let's Play MW.
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He got the
 
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Post » Mon May 16, 2011 11:41 pm

After I completed the main quest, and the House Telvanni quests, I felt that Tel Uvirith was empty... there was a room with 2 beds, but no apprentices.
I was the Archmagister, why didn't I have apprentices?
I approached then the official boards, trying to find a way. I discovered there were mods that expanded Tel Uvirith, and I started playing them, but no one mod was what I wanted. So, I decided to merge the 2 mods I liked more, and keep only the good of each of them. After countless hours, I managed to complete a tower and I announced it at the official forums as my first and last mod.
I had my tower now, but still no apprentices.
Then I started reading the Morrowind Scripting for Dummies, and discovered how Npcs could learn spells and skills.
Then I thought: I have done any job the other mages had for me, why now that I am their leader, cannot send them to fetch items for me?
At that time, there was only Dracandros' Voice that let you send "on mission" the lower ranking members to find items for you.
So, I included in the Tel Uvirith mod, 2 apprentices, and you could teach spells/skills to them, or send them to collect ingredients.

At the same time, I was working on a few services that some classes should provide.
Why the Scouts don't take me to the places where I need to go?
Why the smiths cannot forge me weapons/armor? And Alchemists/Apothecaries don't prepare potions?
Why the thieves of the guild do not offer what should be their first activity, steal items for their customers?
Why I cannot hire the Morag Tong members and other assassins to kill Npcs?
So, I started working on these missing aspect of the game.
Finally, I decided to expand this system to all the factions and merge all of them, in one mod.

When I believed I had done everything for MW, Amorilia developed some scripts that could export animations and creatures from Blender to Nif format, and be used in game.
So, I decided to venture in the jungle of the animations with Blender... something that was not much explored earlier.
I made animations and creatures, and made also a tutorial that could safe time to the ones that would like to try...

Now I have done everything I had in mind.
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WYatt REed
 
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