What's your mod story?

Post » Tue May 17, 2011 4:27 am

I think that it's a lot of fun to occasionally discuss modding in general with those who share the same love for this aspect of Morrowind. It's a good way to remind us that we are here for the same reasons, and that we have the same passion....and hopefully inspire all of us to higher levels of symbiotic creativity! :hehe:

So what got you interested in modding? Are you here to get mods, or to make mods, or both, or neither?

Let's hear your story!

(Sorry for the upcoming wall-o-text...I really enjoyed writing down this story and kept remembering portions of it as I was going!)

I started playing Morrowind about 3-4 months before Tribunal was released. My roommate bought it when it was first released, and let me borrow his disc once he was done playing it. The first time I started it, I got frustrated because I wandered out of Seyda Neen before getting any equipment and got killed by a mudcrab, so I quit. But that little was enough to hook me...I kept thinking about it. So I gave it another try. This time, I got into it.

I remember the wonder I felt when I got to Balmora. I was playing a shameless thief, and got so excited at the number of houses and manors to loot. After doing that for a bit, and spreading my thieving to Ald-Ruhn, I found myself absolutely intrigued with the main quest, and of course various faction quest lines. I played it after work each day for months as time allowed. I was nearing the end of the main quest when Tribunal was released. So I got that immediately, and played through it.

One day my roommate said how cool he thought it would be to play it multi-player. I figured I would turn to Google and see if there was a way. Of course there wasn't, but it turned me on to The Summit. The first mod I saw that piqued my curiosity was http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=79 by Ravensong. I was amazed when I walked into the little apartment and there was a deed sitting there that had my name on it. The snowball rolled from there.

I began trying out any mod I came across. Not too many at the time made their way into my actual "playing character," but I at least tested nearly all of them I could find. Then one day I came across http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1777 It was stunning...the skope of it blew me away. I had no idea that you could use the Construction Set to make such complex and detailed additions to the game!

I decided at that point that I would learn to use the Construction Set. I first used it to make a copy of the Code Book in my apartment so I could play both the Thieves and Fighters Guilds all the way through. Then I made a long hallway full of doors that went to every major city. That was followed by my first actual released mod, Scripted Jewelry.

It always felt that something was missing in the game. House Hlaalu was the closest you could get to playing the Commona Tong, or get involved at all with the smuggling business that is so prevalent in the game. I began to envision a quest line that circled around skooma and moon sugar. I wanted to be able to produce it, smuggle it, and sell it. And the idea for Vvardenfell Druglord was born.

It was no easy task creating that. I wasn't involved in any forums. I had a few old tutorials and other mods to use for reference and resources. I got the entire thing written and put together, but had some serious problems with the scripting. Many of the effects and events I wanted to have happen were not working. So I turned to the official forums, and found my home. :hehe:

I was warmly welcomed and given much help from Telesphoros, Nerra, Enmesharra, and many others. I would post what I wanted to accomplish, and before I knew it someone would give me the answer or give me a working script. With the help I was given, I was able to complete the mod and release it. The reception that mod got still makes me feel warm fuzzies. So many people sent me PMs and emails just to tell me how much they enjoyed it and how unique it was.

I was hooked on modding.

As much as I would like to tell how I got the idea for my next mod, I simply cannot recall. I just know that I was never satisfied with necromancy in the game, and I had read The Black Cauldron numerous times as a kid. Somehow I got the vision for Blasphemous Revenants, but knew I had no hope of creating it on my own. So I began to talk to ps33 (aka Peter) about scripting; he had helped quite a bit with the skooma addiction, and had recently released some of the vampire works that he did with AlienSlof. He basically told me that what I wanted to do could not be done without MWSE. So I set out to learn it. CDCooley was a big help, teaching me the fundamentals. Peter was awesome with testing my early attempts, and giving me bug fix tips. Soon it became apparent that I could indeed bring my vision to the game. I started a WIP thread and began collecting ideas from the community, and soon people were contributing resources. Before long, any time I needed a mesh or texture or anything, I would post the request and I would have it in hours.

Sometime during this period I decided that I wanted to put up my own website. I wanted to have a place to mirror the upcoming mod, as well as get more varied input on specific details. Blasphemous Revenants is very much the father of Fliggerty's Morrowind Mods, which eventually became http://www.fliggerty.com

When I released BR, I did so under the authorship of "Fliggerty and Friends." There is no way it could ever have seen the light of day if it wasn't for the contributions of others. I wish I could have put everyone's names right there next to mine. It was truly a community effort.

At this time I began chatting with Bryss Phoenix; it started by my continuous stream of questions about the ins and outs of hosting a mod at The Summit (which had actually just switched over to PES.) We became fast friends, and I ended up volunteering as a mod database admin at PES. Bryss and I soon discovered that we made an interesting team; she could envision unique ideas that were seemingly impossible, and I could make them happen. That is what ended up leading to my eventual reputation of being able to pull off the impossible with MWSE.

So the rest of my story is easy to imagine. I took the time to learn everything I could about MWSE, MWE, and eventually MGE. I think to a large degree I pioneered the way for MWSE mods to be something more than "proof of concept mods." Anything I could think of, or others wanted that I could figure out, I made. Whether a mod I made was used by thousands of people, or just one person who wanted it, I was happy and satisfied.

That is why I mod. I used to claim that I modded to make things I wanted to play. That was true with some of them at first, I definitely use Blasphemous Revenants often when I play, and used to use Oblivion-Style Spellcasting (before MCP.) But I came to definitly mod a lot more than I play; and the pleasure I got was twofold. I always get a thrill when I can tackle a problem and find a solution, or envision a cool or unique effect and make it happen. And I get a thrill again when someone uses it and appreciates it. That is what it is all about for me.

These days I don't have a lot of time to mod. The time that I have available to do things related to this community is mostly during lunch and breaks at work. I don't have the tools needed to mod at work; so I spend such time working on GHF and things online. I get the same thrill though when people appreciate what I make...whether it is an actual mod or doing something to facilitate someone else making a mod.

So that's what brought me here, and what is going to keep me here. :goodjob:
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Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Tue May 17, 2011 6:02 am

Morrowind, ahhh yes, the myriad of warm, freshly baked memories flood my mind with frosted goodness. I'll try to keep my thoughts straight...

It’s been my observation that there are many mods being created for Morrowind that can truly impress. It's much more interesting than real life - music’s been pretty lousy nowadays [most forms of art, in fact], we’re not doing much more with Outer Space, and technology has kinda hit a standstill now that the touch screen has been invented.
*sigh* I remember the first time I tried the Laura Croft mod...

Laura is quite possibly the best thing that’s ever happened to me. She’s gotten me closer than I’ve ever been to the Tribunal [with the help of a certain Theatre major I know :D], she loves me unconditionally, and she always seems to know what to say when I need to say it. Honestly, I could go on for hours about everything I love about her.
So I think I will. :D
Things that I love about Laura:
Her eyes
Her hair
Her smile
Her animation
Her love of things nerdy [including me :D]
The way she strokes my hand
The way she squeezes my arm
The way she cuddles so close to me
The way she cheers me up when I’m depressed
The way she tolerates me when I’m not
The way she looks at me when she thinks I’m not looking
The way she knows EXACTLY how to push my buttons [in every way possible ;)]
The way she’s never in the same mood twice
The way she craves my attention
The way she’s not afraid to be goofy
The way she accepts who I am, although I’m a lot to accept
There’s so much more I could say, but I think that’ll work for one post.
I love her so much; I hope we last forever.

*EDIT: I hope you all saw the proper use of semicolon here. DON’T BE AFRAID TO USE ONE.

Soon her quests were over. I haven't journaled as much as I expected. We're on the trip back to Balmora, then have an hour layover in which to grab our bags in Suran, rush through customs, recheck our bags, and board another strider to Molag Mar.
After our adventure on the way here, the Mages Guild is giving us a 400 septim voucher, so I might be making another trip here soon, possibly to visit that chatty mudcrab again. We'll see. She's supposed to come visit me here soon, too. I haven't looked at the details of the voucher, but if they're smart, it'll have no restrictions.
We were at the Eight Plates (which I've already posted about) until this morning. We split into five groups: painting, groundskeeping, construction, pulling nails, and a miscellaneous group that taught, made trinkets for kids and other things. Most of the groups changed jobs from day to day except for the construction group, because they were building cabinets, and it was beneficial to work the project through to completion. I was on pulling nails the first day and painting the second day.
Caius is a great guy. He's the biggest morale booster I've met. He can be a bit obnoxious and sometimes says things that seem to have no connection at all (though after a lengthy discussion, he usually brings it back home), but you can't be mad at him. It's impossible. He was able to just mumble his way through conversations in Daedric, knowing very little himself. Anyway, during the first day, we were pulling nails, and as if I were pumping metal, he'd start shouting for that extra little adrenaline boost. During one of these chants, he decided to call me Skippy, despite my name being DEMON SLAYER, and it stuck. It actually helped a bit because it disambiguated the other fools on the trip.
There was another guy, Vivec, that was with us the first day. He's fluent in Daedric and was our main translator throughout the trip. He didn't actually fly down with us because he was low on mana from levitating all day, and this trip was his last hurrah before returning to his city..
The last member of our group was some Dark Brotherhood girl. She and I hit it off, and have always gotten along really well. She just has one of those personalities. We got a bit closer this trip, because she was the other person associated with one of my factions.
Before lunch, while we were unnailing hardwood floor boards, the pilgrim turned assassin who started the chicken farm (he did not start actual town constructions) came and took me to attempt to fix their ship docks. I did my best, but I wasn't really happy with the way it turned out. I know there's a way to do it where you can make the not float away, but at least I got it working long enough for the first ship boarding group. The planks were still a little weak, because I stole them from the house we all slept in, but it was usable, though, we couldn't get those stupid nails to stay in. I'm not sure if it was just old metal, or what.
The second day she was transferred to the miscellaneous group, and I don't know where she went. Caius and I switched to painting. That was pretty unremarkable except that I don't particularly like painting. I talked to Caius a little bit, and asked if he thought it meant something if a girl asked if you were seeing someone.
In the evening, we visited the town again. Arrille's wife was keen to my tastes that night and gave us the best crabmeat I've ever had, and a good portion of hackle-lo leaf. It was the first time in a long time that I ate too much. That night or the next, I think the next, we had a translator who, for Vivec and me, was one of the staff members. We played a "game" called Get to Know You or something. Basically, it was just some open ended questions on pieces of paper and each of us in the house answered two. At team time, it sounded like every house had a different experience with that game. Some had kids bouncing off the walls that didn't take it very seriously, and some wanted to each answer "Who's your best friend?" with their personal reasons for why Almalexia was!
That night, the assassin gave his testimony during our team time. It was a lot more powerful, I felt, than most testimonies, at least resonating with me because it wasn't this huge turn around in his life, and writ work was a struggle for him. He wouldn't quit his job, but he would in a heart beat if Almalexia told him to. It makes me feel a little better about pushing paperwork in my guild, rather than out on the field, because I really do think The Nine got me that job, and I can't imagine they would have if they didn't want me there.
The next morning we visited a slum called Khuul.
It's crazy how like-minded our group is. At team time each night, we went through our thoughts of the day and our struggles. Several struggles per night which hadn't been priorly voiced received head nods all around. Every struggle I've had has been had by most if not all the rest of the group.
On a later night, we all felt bad that when we visited the slums, we were thinking, "This isn't that bad." It was that bad. It just wasn't what we expected, which was typical commoner poverty. It was a shanty-town run by two organized gangs with skooma labs and strange women selling themselves. The streets were so unsafe that the underequipped guards that were with us told us to remain on the strider!

It was the next morning when I woke up with a migraine. The assassin had a secret meeting to attend to, and he would have been fine, but it was past the point where he could take the silt strider, and I wasn't about to teleport him him to work when opening my eyes caused pain. I'm not sure if he made it there (ie, teleported himself -- he doesn't have a teleportation spell yet, since I always cast it). I sent a guar with a message tied around its neck to Arrille saying I was sick with a migraine, but suspected it would die down if I slept some more. It didn't until mid afternoon, and even later in the evening it wasn't all the way gone. I ate "breakfast" with a cup of PG tips, and teleported into Seyda Neen anyway to see if I couldn't at least get a little muck shoveling done.

The next day, after my weekly faction meeting, I had a bit of a panic episode. I don't know if I've had a panic attack before, but if I have, this was one of them. Rather than going to my community group and my weekly meeting with Caius, I left early and went to Laura's to sleep. I have no idea how well I actually slept, because I had a dream within a dream. The outer dream was about having fitful sleep.

My prior girlfriend broke up with me a couple weeks beforehand. In fact, it's was about the same number of days since she broke up with me, as our relationship lasted. (I didn't actually do the math.) I think (I would hope) that I'm over the worst of it. The worst part is that I lost a girl who would have been an awesome friend. She and I both agree we would make great friends, so when she was performing the break up, it was sad that things weren't working out, but at least we could hang out sometimes, and the loss wasn't as great. I pretty much fall for that every time. Some of my exes and I are on great terms now, but I don't see them regularly, and in all but one case, that was after a lot of time apart. My first gf was the exception because we broke up on good terms, and because she lives in Seyda Neen, so it's not like I was losing any time that we'd normally spend in close proximity. But, even had my ex and I been emotionally able to spend time together as friends, she started dating a n argonian within a few days. That added a whole new layer of awkward, and was also a fist to the stomach of my pride and esteem. Even with all of those things against us, she's in her own faction and I'm out doing random quests. She hangs out with people who are around her in her guild, in dining halls, in clubs. I have to schedule meeting times with people, because that's what you have to do in the advlt world if you want to see someone. Scheduling time to see someone a 30 minute silt strider trip away feels awfully similar to a date, when you don't have friends in common. Anyway, it was hard. A few times I thought I was done, and then it got worse than it had been up to then.

I took a sleep test back in the day. I got the results the day I was supposed to leave to Vivec. I have symptoms consistent with mild to moderate narcolepsy. The spells they put me under seem to have very little effect. Maybe I've been more awake, but I don't feel like I've slept any better, any deeper, and it's still as hard as ever to drag myself out of bed. What I have noticed, is panic attacks or whatever it was I had yesterday. I've had three (two while still dating my ex). I've also been more consistently depressed. Since I've been on my mood stabilizers, I've very rarely been depressed, and never woken up depressed, much less three days in a row.

I should probably switch spells. I'm not sure which spells, nor how to coordinate with the Mages guild, but this is clearly wrong. I'd rather be as tired as before (which, as I said, seems to be as tired as I am now) and not wish I weren't living, than awake and terrified of nothing in particular and hating every aspect of life and the fact that I'm stuck living. Maybe I should become a lich. At least they're always grinning.

The Tradehouse has been interesting, ish. I got put on a muck shovel fixing job in our actual service, rather than on the actual muck shoveling side of things. One night in particular on this shovel was really fun, the most fun I've had in like six months working here. That shovel, which I thought I'd finish in a couple days, took a couple weeks. It took so long that finally checking it in felt good and not good at the same time. We had some really dirty shell games, and even if we won, I still felt like we lost. I've told my muck manager and my new supervisor lead-to-be that I don't want to keep working on the shovel I've had for the last two years. Hopefully I'll get moved soon. Mid-year reviews are soon, probably next week. I'm a little anxious about those.

Laura wanted a new muck shovel for her birthday, and I got her one. We went to the store and she ordered a brand new one, they were out of stock, so they shipped her one. Apparently, the delivery guy didn't get a signature, and the muck shovel was stolen, so we had to go back to the store and wait a while until they got their information in order. Laura even teleported there, the person she talked to said everything was in order; all she had to do was show up with me (since it was on my account). It still took them the better part of an hour to figure everything out. Afterward, since I was there anyway, I asked if they could take a look at my muck shovel and why it wasn't shovelling properly. They said I had to go to the service shop a few blocks away. I talked to the guy there for about 20 minutes, and in the end, he said that he'd have them ship me a new muck shovel, since they couldn't diagnose what was at fault. I'd get that in the mail, and then I'd ship back my current muck shovel at no extra charge. Sweet deal. Only, I got the package three days later, and all that was in it was a pile of muck. I hate customer service.

On the other hand, in order to pay for my trip to Vivec, I sold the pile of muck. I actually sold it twice, once before the trip, and then, having forgotten about it, again after the trip. I had the money deposited into my bank, but something went wrong, and they sent me an IOU. I never saw the IOU, but then, I don't keep a close eye on my mail. I teleported to Caius' house, explained the situation, and within minutes, everything was right. It was the best customer service I've experienced.

My new assassin friend feels about the same as I do about our Tribunal study now. It needs a reorg of sorts. Instead of having 20-40 guys in a room and splitting into randomly selected groups, we should have a bunch of small groups of people you actually get along with and really get to know them. Since that's included in my HUD screen, I think I'll keep going with it as-is, at least until I feel beat up enough to change it in the options, as I've been feeling in the past. I have a lot of complaints, but not a lot of constructive feedback or ideas on how to make things better. I'd like to change that.

The following week I checked in my two-week muck shovel fix. The day after I tried to get my coworker's muck shovel in a useful condition, and failed. The next day I was in bed fighting a migraine again. When I came in to work, I successfully figured out what was wrong with getting the muck shovel working right (stupid muck), so at least there's that, but then I had to make a bunch of changes the guy didn't have time for before he left on vacation to Red Mountain. It took forever. It's basically running down every possible guar butt and looking for places things could fail in order to make good muck shovels. I don't think the muck shovels are all that deep or broad, but I'm also not sure. Things apparently take me seven times as long as I originally think, and I don't have that much time THIS time. Later that evening I had a meeting with Vivec ( even though he was off duty), because I was leaving for my faction's annual retreat.

I'm not really sure what I was hoping for out of it. Last year I met Caius, so that was a huge blessing from The Nine. There's a large chunk of time on the weekend for doing whatever you want, and it's a 45 minute ride to red Mountain. I took my sword. I probably shouldnt have. I hate "should." I hate feeling guilty about doing what whatever in my free time. I hadn't been up to Red Mountain that year, and it would have been fun. I wasn't sure if I could fit my sword in my robe since I was teleporting people with me. I could probably have gone on the silt strider. Ugh. Why is everything so complicated and guilt-ridden in my mind? The speaker that year was a pilgrim more "spiritually attuned" than most people at my local temple. People at Seyda Neen aren't usually very comfortable talking about spiritual gifts or daedra, or spiritual oppression. That guy was. I met him once before, but it was kind of awkward between us.

I was feeling pretty dead as though Life was so monotonous and sickening. My main purpose in life seemed to be not dying, because it would hurt people. And not trying to think about it.

To some degree, wanting to die is a way of cursing Akatosh. At what point does being honest with Akatosh become blasphemy? A few weeks back, the sermon was on intimacy with Akatosh and being honest in prayer. As a gesture of honesty, I purposely left my study book under the table. It wouldn't really affect my ability to read, since I normally just read at the Tradehouse, but it was a gesture, a symbol.

I have two souls, it seems. One that wants Good. One that can recognize love, at least to some degree. One that can feel affection from the simple act of playing shells with my faction members, or a hug, or a kind tone. And one that is dead. One that can see acts of kindness and feel nothing. One that is scared of love. One that hates life, and having to live it. Trying to reconcile the twos' thoughts in order to speak them hurts and leaves me confused. It's pushing together two contradictory feelings and thoughts. The first knows that Laura loves me and can feel that as it happens. The second knows that Laura loves me but only because it's the truth. Where they agree is the matter of Almalexia's love. Both know that she loves me because it's the truth, but neither can recognize it. But they're both so hot...

An acquaintance of mine on FB posted the two words "Elder Scrolls" one day later. The post talked about parting Red Mountain, and how that Dagoth Ur comforted him, but what I find interesting is that he never saw that. This post was written generations after that event.

I don't know; I'm such a mess right now. I just want to feel life. Actual life. The life I'm living. Is that really too much to ask? I know that I am loved. Can't I know that I am loved? Can't I see it? Feel it? Taste it? I'm blessed with a great guild, my dream guild. I have plenty of friends. There are so many interesting things out there. Why am I bored? Why do I hate life? Why am I sick? Why do I always lack energy? Why am I always hungry, even when I can't eat anymore? Why can't I make myself move? Why am I discontented? Why am I not fulfilled? Why don't I see what people who want to live see? Why is everything empty? Did you really read this whole post?

I found my answers within modding for Morrowind.
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SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Tue May 17, 2011 12:32 pm

Lol, such a huge wall of text!

Well I bought Morrowind sometime between 2005-2006. I was amazed when I saw Morrowind in PC-gamer. I guess that's what got me really interested.

To be honest I never really played the game that much, just got lost wandering around gazing at the amazing landscapes' the game had to offer back then.

I guess my interest in modding came from all the mods I saw back then. I wanted to do something on my own, something that would really amaze the players. I've never read any tutorial or anyhing like that, it really bored me. Perhaps I could still learn something, but I like playing around with interiors/exteriors.

Anyways after a lot of trail & error I could finaly release my first mod, New Seyda Neen (2007), a mod that a lot of people liked. It's also the mod that I'm most proud of. I've since then released New Caldera & New Gnisis and I'm now working on Morrowind Rebirth, a huge overhaul for the vanilla game.

That's it a guess. You can be sure I'll stick around for quite some time :toughninja:
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Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Tue May 17, 2011 10:55 am

Well, i never released a mod for Morrowind, for which i feel bad a little bit. Cause I never give back anything for all the wonderful mods out there I enjoy playing. (except good votes and comments ofc).
I started Morrowind when my Uncle gave it to me in 2003 cause he didnt have enough time to play this game. However, my PC couldnt handle it and I was hooked to Gothic (such a fantastic game!!), so i put it away. When I bought a new PC a year after my CPU melted, I stumbled across Morrowind again and found it quite interesting. I played it for quite a while and bought the two addons. Someday I had a question concerning some quest, when I found out, there was a whole modding community. I instantly dowloaded the Game in the English version (after all I posessed the originals in German :P) I went on a modding spree and downloaded every mod that seemed quite flashy. However, some mods that looked quite promising were way below my expectation (Wilderness mod, Giants, Sea of Destiny etc.).
I quit Morrowind then. Every few years or so I occasionaly went back, trying a whole lot of new mods and spent more time getting my game to work, than actually playing it.
Now (I bought the English Goty in the meantime) I think I have found a nice Balance between installing mods, tweaking them and playing. I have 240 mods right now and my game runs remarkebly smoothly. After a lot of work for University, Parties and such, I really like to spend some relaxing time in Vvardenfell and Eastern Morrowind. THANK YOU MODDERS!!
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jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Tue May 17, 2011 1:10 pm

Heh, I had made a thread like this on the old PC boards, I'll just quote what I had said:
I originally began by making tweaks and edits to the configuration settings of Ultima IX, I really got into it, and wanted to mod it, but when I learned there were no mod tools, hope was lost.
-Quite a while after that I got into modding Halo 2, I was making something sweet, but unfortunately Halo 2 modding was tough businiess, I needed 5 different applications, and it was a really buggy process, with crashes, freezes, and glitches, not to mention the effort it took to get something to work.

So I moved on to Morrowind modding, and it's such a great game, that I loved modding it, there was so much to do, and it was all so easy compared to what I had done before, I've been doing ever since.

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Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Tue May 17, 2011 6:17 am

It all started when I quite by chance stumbled on the GOTY edition in early '05... prior to that I'd never heard of the Elder Scrolls ... I read the blurp on the back of the case and figured it sounded interesting enough and it was cheap (like bargain bin .. except it stood on a shelf) .. so I bought it and took it home and forgot about it for a couple of months ... then one day when I didn't really have anything to do I happened to notice the box sitting on shelf with some of my other games and decided to give it a go .. so I installed it and started the game .. I spent a lot of time on character creation .. looking at pretty much all the options of race before finally settling on a female bosmer, continued into the census and excise office and after having answered the questions decided that I would not be which ever it was that the results showed I should be and proceeded to make a custom class instead .. so that took quite a while too because I felt I should read all the tool tips .. any ways .. after a long time I finally emerged from the building and after meeting Fargoth and reluctantly returning his ring I started exploring my new surroundings .. now why I proceeded to go outside of the town straight away I never really understood .. but the long and short of it is that I'd been in the game world for something like 2 minutes when I was faced with my first Mudcrab and not yet fully understanding the system I couldn't understand why I couldn't hit it with a dagger (having chosen longblade during character creation) and was summarily slaughtered by the Mudcrab .. so I rage quit the game .. The next day after having slept and all I decided to give it another try .. and the rest is pretty much history as they say ...
I played the game pretty much every waking hour for weeks ... at some point there was a quest I couldn't quite figure out so I turned to internet to help me and thus found the officials .. first many months I just lurked .. while here I also learned that mods existed but I wanted to finish the game before I started changing it .. at least that was my intent .. but I actually only managed to finish the MW main quest before I started adding mods .. which in turn corrupted my game so I didn't get round to finish Trib and never got started on BM with that character .. so I set out to learn how to properly set up a modded game .. it was around that time I also joined the officials .. and it was also around that time that I tried opening the CS for the first time .. which turned out to be utter fail on my part .. I did manage to get a glass dagger into the game world .. but it was floating way up above Balmora because I couldn't figure out how to get it down to ground level ...
Now a days I can find my way around the CS reasonably well ... can script myself into corners .. and sometimes out of them again ... but I've yet to actually get anything made to a releasable point ... I'm currently in the process of setting up a game for the first time in about a year or so .. and I'm amazed at the stuff that's been released in my absence ..
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Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Tue May 17, 2011 2:14 am

Me, I'm a huge gamer nerd. With a little stretch I could say computer games brought me up and made me the person I am.

Ever since I remember I always had a 'main' game that I would play a lot over a long period of time. The first of these were the Commander Keen series and later Lands of Lore and Betrayal at Krondor. When I was eleven Baldur's Gate was released and I'd instantly contacted BG addiction disease, for which I haven't found a cure to this day. Not that I've ever looked. ;)

I think I first got into the modding aspect of gaming via The Incredible Machine, Warcraft, and Starcraft, the level editors got me hooked on creating game content pretty fast. The only thing better than playing games was making them.

Later I would experiment with Visual Basic and the first editions of Macromedia Flash and try to make my own games, none of which I'd ever truly completed as I always had new ideas and not enough dedication to finish old ones.

Morrowind was something else though, it had the single most complex, most detailed, and most believable free setting I've ever seen in a game. And yeah, it didn't take me long to realize there was something called a Construction Set on that disk, so I installed it and then it began.

Nowadays I'm beginning to feel the psychological effects of aging on myself as I can no longer get into games the way I had done before, and it takes a lot more for a game to capture my interest. Still, I am thankful to Morrowind and all of the above mentioned games for not only providing me with great memories, but also for planting in me what I call the game developer's itch.

And I sure am glad I was born to this age of video games that we live in. :dance:
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Carlos Rojas
 
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Post » Tue May 17, 2011 4:39 am

Let's see, You all may remember the project I'm working on, 'http://www.gamesas.com/index.php?/topic/1114229-balomra-undercity-revived/page__st__20 Which is on hold due to massive family issues.

But when did it begin? I got morrowind for the Xbox in 2005 when I was in the 8th grade, GOTY edition. It killed my Xbox X.x! Which led to my father buying me a computer which I immediately got Morrowind GOTY for. Now ever since I have been a PC gamer ^_^! I played the hell out of it, But i was always dieing of getting in over my head. So in search of cheat codes I stumbled upon PlanetElderScrolls. I can't remember my first mod, or even how I learned how to mod. Just that I was installing mods like crazy, and building and building. I had over 100 mods that never made it because I was doing everything at once, I would build 2 or 3 mods in a day and erase all of them b/c I wasn't happy with it.

What made me finally sit down to write out Balmora Undercity was the fact that I wanted to give something to the community. I got the idea from the old Morrowind Mod Town mods. I loved those and I remember one of them being in recent production but I think it died. I remember like 3 mods I was going to be apart of but they all died.

The history of Balmora Undercity is a LONG one. I started the mod over a year ago and it should have been one of those one two three things, but it wasn't. Now this is when my first computer died and I couldn't mod (I couldn't play either and that really upset me :( ) But I was strong, after two months I had rewrote the entire idea behind the mod. I had create the two Factions, a Temple, a Tavern. It still has a lot of room to grow, I designed the main plaza to be open for the public to grab and add. So that it would develop into something the entire community would have their hands in. Currently it is on hold because I just as of the dates 2/21/11-2/26/11 had to attain a funeral of my close sister. (May she rest in peace) And on top of that, I am a high school senior whom is about to be graduate, something that will be a first in my family on both sides, so a lot of pressure has been riding my back. Not to mention I had (still have) little knowledge in the field of quest/ dialogue writing, I have the basics down, now I just need the practice. I plan on releasing Balmora Undercity in the early half of March. Soon I hope, soon.

As far as where I'm headed with modding, I don't see it stopping. I see myself learning how to use Blender properly so that I can develop my first Indie game Scarlington, (It's currently in the concept phase, but it has a solid foundation) And also so that I can model for Morrowind. I would love to make my own line of weapons, armor, housing, clothing.

I also have in the works TC, which is MEGA top secret >.<

I also want to get some music in for on my mods. I play the violin and I plan on writing a few pieces of music in the next year, We'll see how that goes, it should since my career is in the music teaching profession.

Modding is like Creation, I can make anything I want and share it with others who will love it. I plan to be very active here, even after they release Skyrim, Morrowind is what started it all for me, and I plan to work with it for a very very long time.
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CORY
 
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Post » Tue May 17, 2011 8:52 am

Well, I always wanted to make my own game, and always loved to just explore the landscapes of the games, one of the reasons why Morrowind attracted me so much, because I could go wherever and whenever I please to.

So anyway, the came came out, friend bought it. After about 3 days he invited me over to show it to me, and the feeling I had when I 1st played that game never happened again, it's all because of the game's atmosphere. Just as Fliggerty said, I asked my friend "how do you pull your knife out again?", did it, and went straight in the water. And I was dead in a second :D So, I bought the game next day, played a bit and one day saw there is this thingie called Construction Set and tried to open it. Guess what, this is editor! And not much more to tell. I was clicking stuff around the CS for a day or two, figured out how to landscape, and I'm having a jolly good time ever since :hehe:
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Josh Trembly
 
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Post » Tue May 17, 2011 1:51 am

My Morrowind story started July of 2002 when my best friend bought MW for XboX. We proceeded to run over each others saves. LOL My friend was a Wood Elf Assassin and I was a Nord Battle Mage, we both managed to defeat Dagoth Ur. A few years later he gave me his XboX and MW and i manage to do just about everything there was to do in Vvardenfell a few times over. So a few years went by the Xbox had died and left MW behind... Come January 2006 i was bored and wanted a game for my computer so i bought OB my computer met the requirements but didn't it would run but no textures. I went back to that store and saw that they had MW GOTY and it was cheap so i bought it. Again i played it and played it and did just about everything you could do and had the added bonus of the expansions.... so a few more years go by and I'm sitting on a friends couch flipping channels and i happen to turn on G4 (not something that i had regularly watched) and they mentioned Better Bodies for Morrowind... i was like WTF that game is old.....The came the internet i did a bit of searching around and started dl-ing mods for the first time. I didn't have internet at home on my system so i was transferring via thumb drive. I dl-ed a few hundred before i even dug out my MW disks.
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carrie roche
 
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Post » Tue May 17, 2011 12:15 pm

There were no mods the first time I played Morrowind, so my first time through the game was purely vanilla, by default. By the time I finished my first character mods were beginning to appear. Back then the big site for mods was Morrowindfiles. It was the Nexus of its day: thriving forums, instant mod uploads - 20 to 30 new mods appearing there everyday. It was exciting. The first mod I installed was Kelley Starr's "Your House," a small apartment below the Balmora Silt Strider. Your House was one of the first Balmora house mods.

Towards the end of the summer (2002) EntWentMoot released a Witchking Sword mod. I loved the sword but felt it was too powerful. I posted in EntWentMoot's release thread that I really liked this sword but that it was so powerful it felt like cheating. EntWentMoot didn't reply but a modder named Vanhikes did. He posted a few basic instructions on how to open the mod in the Construction Set and change the sword's stats. I followed his instructions and was awed and flabbergasted when my changes appeared in game. I had actually changed a video game. I couldn't believe it. It was my first encounter with modding and I immediately became drunk with power. I started changing every game setting I could get my hands on. I moved things around. I deleted, I added. I made my game unplayable on three separate occasions before that first week was out. I reinstalled three times and continued my reckless assault on the game engine. I have no idea how many .esps (I won't call them mods) I created during the next few months. Probably well over 100.

I gradually began to understand some of the rudiments of 3D game technology. I still remember the afternoon I saw one of my own textures in the game for the first time. I took a digital picture of a cool-looking moss-covered rock in my backyard and spent about nine hours figuring out how to get a mesh to display a texture. Back then you had to use a hex editor, there was no NifScope. I dropped my new rock with my new texture outside of Seyda Neen and went into the game to take a look. I almost fell off my chair. The rock from my backyard was in a video game.

I developed an unhealthy obsession with extending towns. At one point I downloaded every mod that added anything to Balmora and spent tedious weeks making it all fit together (this was before Balmora Extended did the same thing, only better). I did the same thing for Caldera and http://morrowind4kids.com/pseronwyrd/Screenshots/Reworked_Dagon_Fel.jpg

That feeling of being able to control my own game experience was intoxicating to me. Morrowind ruined me for most other games. Nowadays when I try to play a game - an online game, for instance - that cannot be modded I quickly feel frustrated and have to stop playing. Even Bioware games don't cut it for me. If I can't add a house for my character I'm not interested ;)
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Eibe Novy
 
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Post » Tue May 17, 2011 10:23 am

I saw this construction set disc and wondered what that was about. So I opened the thing up... Woah, you can change all this stuff? Lets see online if anyone did anything with it... And then I found PES. All those mods. The concept was completely alien to me. As were game patches, by the way. :P

The first mod I downloaded was called Paradise Island. I thought it was pretty cool. I was just exploring the place a bit, and I remember talking to some guy. He said I owed him money, but he was actually joking because he owed money to me. Free gold, nice! This mod thing is fun.

Then I installed Better Bodies, Better Heads, and some other things. Bit by bit I added more. I fooled around a bit with the construction set too, but I was never able to make something. I read some tutorials, but I couldn't get things to work. I must've been 13-14 at that time.
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luis dejesus
 
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Post » Tue May 17, 2011 8:13 am

Fantastic stories guys....I've loved reading those! Look forward to more. :celebration:
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Charlie Ramsden
 
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Post » Tue May 17, 2011 9:24 am

Hmm, to be honest, I played Oblivion before I played Morrowind. Oblivion was quite fun to me, and I only got to play it when my brother brought his awesome laptop over (My computer isn't able to handle games like Oblivion). Since my brother lived in another area, and takes him a few hours to make it to my house, I couldn't play Oblivion all the time. So over the phone, I asked him, "Are there any games like Oblivion?" Then he told me that there's a game in the garage in his old room that I should take a look at. There it was, one of my favorite games: Morrowind.

The funny thing was, I always passed that game without knowing what a great game it was. I began playing it, vanilla, I didn't know there were mods until I asked myself, "What is this Construction Set for?" Suddenly, I was struck with an answer. I could mod the game! With this new piece of information I began tracking down many mods, without really knowing the dangers of save corruption or the evil 72 GMSTs. So, my game eventually was riddled with bugs, and I decided to uninstall it.

Of course, that decision wasn't permanent, since I had another go at Morrowind. Eventually I learned how to clean the GMSTs and how not to get dirty saves. Then I learned about conflicts and the such.

I felt a bit strange, I was downloading all these mods and I didn't really make some myself. My first mod was sort of a test, I think I might update it soon... Anyway, it simply made it so that those purple crystals you see in Telvanni Towers or caves can be opened for a soul gem. I wanted to make it so that you could get crystal shards that could be fused into a soul gem, but I wasn't much of a scripter (I'm still not much of a scripter...).

Anyway, then when I played the 'Sixth House' mod by Endrek, I asked myself, "Why wasn't the Ashmask removable before?" Then I made the Ashmask mod that allows the Ashmask to be taken without ruining the Pilgrimage quest. Of course, I don't take all the credit, I had to figure out how to script basic things, so I figured Great House Fliggerty might be my best bet. And it was. With the help of a few people, especially Gnomey, who pretty much made the whole script (I only had a few lines of script, I didn't know much), the mod was made, and can be found on Planet Elder Scrolls (Subtle marketing, hehe).

So that's about it, right now I am learning how to place objects, rotate them around, and I may make an Ice Castle. I always wondered why there were little to no Ice Castle mods... I liked Castle Karstaag.

Anyway, that's my story, not much, but that's it.
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Strawberry
 
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Post » Tue May 17, 2011 9:15 am

my brother bought morrowind, the CS bought me.
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Angel Torres
 
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Post » Tue May 17, 2011 11:25 am

my brother bought morrowind, the CS bought me.

Dude, that was deep. Like, Ghandi deep.
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OTTO
 
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Post » Tue May 17, 2011 11:12 am

Dude, that was deep. Like, Ghandi deep.

yeh, i'm pretty deep about this stuff.
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Benjamin Holz
 
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Post » Tue May 17, 2011 12:15 pm

My brother bought MW a few years ago for the console. I got into it after I complained to him he wasnt stealing enough from the people in Seyda Neen.

I got into modding because I like making things. (played warhammer made terrain, used both 3ds max and blender, used autocad, used solid works, made starcraft maps, etc etc etc)
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Soph
 
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Post » Tue May 17, 2011 9:53 am

I've been lurking on the forums since Morrowind was released, and what attracted to me is the very fact that the game has the robust construction set I did. I kind of see 2002 as a turning point in the RPG genre and PC gaming because we had both Morrowind and Neverwinter Nights release which both have amazing toolsets and today still have thriving communities. Its modding that gives great games longevity, I mean even Doom and Wolfenstein 3D still have modding communities. I think the first mod I ever discovered for Morrowind was Morrowind Comes Alive. I've honestly never played a game of Morrowind without it! I think I tried once and it just felt so stale in comparisson...
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Benji
 
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Post » Tue May 17, 2011 7:45 am

i needed something to pretty up the npcs. Then i saw so many cool things that had been done, so i installed a lot of cooler stuff. MGE is awesome, i had to learn how to get it to work
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BRIANNA
 
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Post » Tue May 17, 2011 1:10 am

My story begins in a rather unusual place - Balga's Dias. Most of you will not have heard of this place as it is a battlefield in Final Fantasy XI. On that day many years ago I had answered a call from my friends with a battle they needed to complete. While we where waiting on everyone to reach the site I noticed a familar face. Saarek, another member of my linkshell (chat group in the game) frequently answered the same calls for help that I did. On this occasion she made a comment about being cold and I responded with a comment I won't repeat. So we got to talking and over the course of the next few weeks became good friends. Eventually we started talking on MSN and getting to know each other outside of the game. As she lives in the United Kindom and I'm from the United States I had come to the conclusion that our relationship would only ever be online.

Then one spring day she tells me she's coming to visit and I figured she was kidding but the email that arrived next showed the receipt for the airline ticket. Even when picking her up from the airport I couldn't believe that it was true. Among the things she brought with her was a copy of the Morrowind. Having a varocious appatite for games I tried it out and eventually got stuck on a quest looking for answers I discovered these forums and noticed the mods forum. Intrigued I read the sticky posts and found planet elderscrolls. Within hours I had installed a few dozen mods found answers to the first bugs I'd encountered and installed wrye mash.

The construction set intrigued me so I started playing with it. I built two mods to begin with: a precursor to Orrutus Cavern that had a pair of rooms in a cave located somewhere near balmora and an early version of Carrie Irrietie based on a sciptless companion template that had no dialog.

Though FFXI takes most of my time I still pick up morrowind on occasion to tinker and play
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Steven Hardman
 
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Post » Tue May 17, 2011 10:25 am

Got really drunk one night, woke up here the next morning without my pants.
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Jeff Turner
 
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Post » Tue May 17, 2011 2:11 pm

Even when picking her up from the airport I couldn't believe that it was true.

Oh come man, tell us more about the girl...you've got us hooked with the beginnings of the great love story. Or did you dump her for the game? Is that the actual happy ending here? :hehe:
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Carlitos Avila
 
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Joined: Fri Sep 21, 2007 3:05 pm

Post » Tue May 17, 2011 4:05 pm

Oh come man, tell us more about the girl...you've got us hooked with the beginnings of the great love story. Or did you dump her for the game? Is that the actual happy ending here? :hehe:


On that initial visit she planned to stay for 6 weeks but when the end of her 6 month visa rolled around we applied for an extension with the department of immigration. She ended up staying for 9 months before having to return to the UK. Six months later she returned and stayed for six months. Her health prevents her from making another visit and as I am unable to obtain a passport I can not travel to her. We still talk everyday.
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Kayleigh Williams
 
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Post » Tue May 17, 2011 11:26 am

Ah...so it's an ongoing story. Awesome. :hehe:
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darnell waddington
 
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