What's your plans for your settlement?

Post » Wed Dec 02, 2015 10:01 am

After reading a lot about the settlements I'm quite excited and I have already begun making plans for layout and purpose.

My goal will be to try to build an old style fortress with towers and turrets, add some back up generators.

The settlements main attraction will be a bar/hotel with bar and casino on the bottom floor and hotel/brothel on the upper floor if possible. Of course I will need to have a huge mutant as a door man to keep potential missbehaviours at bay! :smile:

The main complex will be flanked by trading stalls and caravan stops and housing for my followers. On the opposite side of the road there will by my player characters home. I'll try to make that a fortified house. If possible I will have a basemant and another story above ground floor. On the roof terrace I will also put generators for my house.

This is of course my plans, they might have to change due to restrictions in the game! :smile:

Now, what is your plans? :smile:

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nath
 
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Post » Wed Dec 02, 2015 4:01 pm

From recent news, we know you have to take care of your people.

However i don't think you can make a bar/hotel, from E3, it is just a "stand", but im sure that with some imagination and how you deploy the furniture you can make something like that

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Eileen Collinson
 
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Post » Wed Dec 02, 2015 3:03 pm

Tenpenny Tower. Those are my plans for my settlement.

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Natalie Harvey
 
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Post » Wed Dec 02, 2015 5:22 pm

Yeah, maybe it's not a "working bar/hotel/casino" in that sense, but I want it to look like one at least and if random NPC's walks in there I guess all is fine! :)

Hopefully I will be able to make it somewhat immersive and maybe I can put a "bar stand" inside the bar to make it a bit better.

And taking care of the people is one of the reasons why I want to make it like this! :)

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noa zarfati
 
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Post » Wed Dec 02, 2015 7:27 pm

There will be disappearances. The people of my settlement will be unknowing cattle to sustain my character's...exotic tastes.

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jaideep singh
 
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Post » Wed Dec 02, 2015 8:54 am

I never played Fallout 3 but Google is my friend. ;)

That is an ambitious project! :)

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Josh Sabatini
 
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Post » Wed Dec 02, 2015 10:09 pm

http://vignette4.wikia.nocookie.net/wolfenstein/images/e/ef/Castle_Wolfenstein.jpg/revision/latest?cb=20150304213519, of course :happy:
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Marta Wolko
 
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Post » Wed Dec 02, 2015 7:25 pm

Yes it would be nice, i am hoping that you are really free to put anything from a chair to a wall were you wanted in the area

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Portions
 
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Post » Wed Dec 02, 2015 3:19 pm

I'd like one of my settlements based on Ten penny tower, just kinda hoping it will allow me to build that high.

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brian adkins
 
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Post » Wed Dec 02, 2015 7:08 pm

I remember a 3 or 4 story building from the trailer, next to the water.

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Rhi Edwards
 
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Post » Wed Dec 02, 2015 6:14 am

Absolutely a dirt hill as I refuse to play Sim Fallout 馃槀
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Rob Smith
 
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Post » Wed Dec 02, 2015 1:14 pm

Yep I remember that to. All the structures looked very cool but I didn't see anything as tall as ten penny tower. Even if the game does cap the height I'm sure modder's will sculpt something.

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Maya Maya
 
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Post » Wed Dec 02, 2015 4:31 pm

But will you build a settlement just for the sake of it? Any impact on the world? Any benefits besides some shops?

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Lou
 
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Post » Wed Dec 02, 2015 9:42 am

What i also remember is the giant FO guy light with the flames, this is huge!!!

Todd said he let one of his guys go crazy adn that was the result.

Of course we don't know is it is a marketing stunt or if we really can build that high

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Philip Rua
 
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Post » Wed Dec 02, 2015 9:53 pm

I'm going to create my personal brothel, of course.

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ILy- Forver
 
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Post » Wed Dec 02, 2015 8:23 pm

Start simple just to see how it goes, as I want to focus exploration. Eventually, the settlement will expand and utilizing terrain for figuring out defense. As long the settlement under attack is not all the time, I want to do another one to get a trade routes established at least.

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James Smart
 
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Post » Wed Dec 02, 2015 7:23 am

Yeah! Trade routes would be awesome and one of the reasons to make a settlement! :)

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maya papps
 
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Post » Wed Dec 02, 2015 6:48 pm

My character will be a 10 int 10 charisma 4 perception scientific leader... her settlement will be as high tech as possible with guard robots laser/plasma turrets for defense and the most efficiency possible.And when im not around codsworth will be designated as the leader of the settlement.. they will take orders from a robot... very science much wow. ;D
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katsomaya Sanchez
 
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Post » Wed Dec 02, 2015 4:25 pm

such wow

very much wow

Actually, I was thinking a bit about that as well to put much robots as defence and laser stuff. Or I'll make a cross over. We'll see. :)

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Amy Smith
 
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Post » Wed Dec 02, 2015 6:54 pm



just remember you need robotics expert to make robots for your settlement (at least thats what ive heard.. no real confirmation on having guard robots.. but i dont see why not since we have everything else)
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Vahpie
 
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Post » Wed Dec 02, 2015 4:33 pm

I want to create a trap-filled maze raiders will be forced to run through for my enjoyment.

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Da Missz
 
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Post » Wed Dec 02, 2015 6:16 pm

Hoping I can fast travel to settlements I build or discover.

This allows for making a home base.

I'm a pragmatist, so my primary reason for settlements are a network of resource farms generating crap to make me rich and powerful.

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Abi Emily
 
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Post » Wed Dec 02, 2015 9:44 pm

A wasteland utopia. Healing the sick, feeding the hungry, protecting the weak, all that goody two shoes junk I love.

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SHAWNNA-KAY
 
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Post » Wed Dec 02, 2015 3:20 pm

I'm going to attempt to rebuild pre-war Sanctuary Hills exactly as before.

Maybe a church and shopping area, then go proper Wayward Pines with a big concrete perimeter.

Keep the Riff Raff out :thumbsup:

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Natalie Harvey
 
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Post » Wed Dec 02, 2015 6:40 am

Wonder if you can turn an old ship into a settlement? I'd love to run a Rivet City all of my own
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Dan Stevens
 
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