» Mon Sep 13, 2010 3:06 pm
I really don't know...
It seems a bit like they are moving even further away from a traditional, stat-based RPG with the rumoured changes to attributes, presumably player-skill based new combat mechanics, etc. But it's too early to tell if this is the case. Maybe the attributes are still there but depend on your skills / health / stamina / magic. The old system had great potential, but was never really utilized that well - intelligence was just a boost to magic, there were never any non-combat skill checks. So I see this as more of a missed oppurtunity (to make the attributes more meaningful, like SPECIAL in Fallout) than an actual step down from Oblivion.
On the other hand, I have high hopes that they are thinking in terms of choices and consequences now (some quests in FO3 had multiple paths, and these quests were praised in reviews). The hype leads me to believe that there will be a more believable world with inter-faction power plays. But these things are difficult to judge without actually playing the game.
For me, RPGs are about making decisions and having the game react to them, and about developing a character and using his/her strengths to my advantage, while being limited by his/her weaknesses. Oblivion was too much like putty in this respect, it never reacted to what I was doing and never put me at a disadvantage because my character was trying to do something he was unskilled at. FO3 was an improvement on both counts. Hopefully that's the direction they are moving in, and not just a reluctant move to appease fans of the old Fallout games.
Any move towards more character skill and less player "skill" (face it, neither the combat or any of the minigames in unmodded Oblivion were the least bit difficult) would be welcome, but I'm not naive enough to hope for this... A good action-RPG with great story, multiple ways to do quests, and consequences for choices made, would make me very happy.