What's your special going to be?

Post » Tue Dec 01, 2015 11:55 pm

4's across the board is looking pretty good. No matter what, I'm going to have to put lots of points in stats to get them where I want them to be for perks... But a lot of perks won't really be necessary until later in the game. I plan on playing an intelligent, sniping, thief.. . but it's probably not likely that I'll come across a sniper rifle or any energy weapons right off the bat.. Sneak, lockpicking, pickpocket and hacking are all 4 and under.. will easily be able to start fleshing out a good thief and those will all probably come in handy from the start. . And while there's no perks at the moment that I'd want for Endurance or Charisma, setting those at 1 to give other stats a boost might be problematic down the road if it turns out that maybe I would like to take a perk in one of those.

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Epul Kedah
 
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Post » Wed Dec 02, 2015 6:22 am

I'm going charisma, agility, perception all to (9) I never liked charisma but it seems now to be an amazing thing to go for with the ability to control people and animals.

I want to be a smooth talking sneaky sniper that mind tricks people.
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Sharra Llenos
 
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Post » Wed Dec 02, 2015 5:54 am

i really hope we get a description on how the SPECIAL affect the Perks, that way i can really think where i will spend the 28 points.

i know about the video i mean a more detail description during the creation of our character

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Gavin Roberts
 
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Post » Tue Dec 01, 2015 4:16 pm

I'm really hoping that the pipe rifle is something we can turn into an early sniper weapon (of course I'm just guessing that the Pipe Rifle is indeed an early game weapon).
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Ryan Lutz
 
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Post » Tue Dec 01, 2015 6:12 pm

S:7

P:4

E:2

C:6

I:7

A:1

L:1

Might change this later on but I think it looks good, I want all perks that involve settlements.

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X(S.a.R.a.H)X
 
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Post » Wed Dec 02, 2015 12:24 am

S-1

P-8

E-2

C-1

I-8

A-7

L-1

energy weapon sniper

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Bones47
 
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Post » Wed Dec 02, 2015 12:55 am

Mine actually http://vault111.com/character/share/?char=The%20Outsider&str=2&per=4&end=5&cha=2&int=5&agl=5&lck=5: 245-2555

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Rozlyn Robinson
 
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Post » Tue Dec 01, 2015 8:43 pm

Actually this is a pretty good idea. Until we learn what everything does I might change to this for my first character. Then I'll be able to do most of the basics without too many adjustments.

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Antonio Gigliotta
 
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Post » Wed Dec 02, 2015 12:43 am

umm, you could only go 2 perks at 9 and one at 6 and the rest 1. I'm not sure if any perks can be level 0.

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Jeff Turner
 
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Post » Tue Dec 01, 2015 11:46 pm


I am hoping we can go 0. I know in prior fallout games we couldn't. I want freedom. I have no use for luck, I will take my chances if I can put it at 0.
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CSar L
 
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Post » Tue Dec 01, 2015 9:32 pm

With no luck wouldn't you have no chances?

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Sweet Blighty
 
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Post » Wed Dec 02, 2015 4:59 am

For role playing reasons I'm assuming the Law Degree in the protagonist's home is mine (whether in the military or not)

so I'm going in with an Intelligent, Charismatic and extremely Lucky (they survive a nuclear war, duh) individual. so 8's in those stats.

But after 200 years in the vault they are weak, dazed and unfit for the wasteland (everything else is at a 1).

S: 1

P: 1

E: 1

C: --------> 8

I: --------> 8

A: 1

L: --------> 8

As I play, as well as picking up a few useful perks, I'll prioritise building my physical survival skills to viable levels.

This includes building my SPECIAL in those stats to useful points:

S: 1----> 5 *

P: 1----> 5 *

E: 1--> 3 *

C: --------> 8

I: --------> 8

A: 1--> 3 *

L: --------> 8

Some Rocky montage music would be appropriate...

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Laura-Jayne Lee
 
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Post » Tue Dec 01, 2015 11:35 pm

S 3-4

P 4

E 3

C 5-6

I 5-6

A 4

L 3-4

Cecile always had a knack for engineering, whether it was a machine or people, she was always good a putting things together to work the effectively. She started in the Army Corps of Engineers and and probably helped build many of the things that will now be used to try to kill her. She later ended up as a USO officer to drum up support for the War in Alaska, as she was formerly a cheerleader in high school. What she doesn't know is that she might have the ability to improve her own abilities to be an efficient machine.

I plan on playing with her until I have everything I can get, mostly because it fits her character (I played her in a table-top game, and she was a power absorbing mutant with a background in cheer-leading and auto mechanics).

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Sista Sila
 
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Post » Tue Dec 01, 2015 8:46 pm

S - 2

P - 8

E - 3

C - 2

I - 5

A - 7

L - 2

I think I did the math right! :)

but I might also go with something like this instead:

S - 3

P - 6

E - 3

C - 6

I - 5

A - 4

L - 1

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Eve(G)
 
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Post » Wed Dec 02, 2015 5:13 am

S - 3
P - 5
E - 2
C - 1
I - 5
A - 5
L - 7
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Neliel Kudoh
 
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Post » Wed Dec 02, 2015 3:38 am

Honestly, until I get my hands on the game and see how things feel I can't settle on a build. I know what I like the look of, but I may be surprised with other areas. Also, playing against my natural leaning might introduce me to some really exciting things that I wouldn't have otherwise found. Playing safe may just make the game boring. I think my very first character will be 4's across the board purely for experimentation. I usually blitz the main quest on the first character and then create a more dedicated build and take my time on the second.

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Kill Bill
 
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Post » Wed Dec 02, 2015 4:24 am

All on luck and let it ride baby my future has no ceiling.
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Kelly John
 
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Post » Tue Dec 01, 2015 11:51 pm

My initial build before seeing latest info was:

S-2

P-6

E-5

C-1

I-3

A-6

L-5

After seeing new info it is this:

S-2

P-8

E-3

C-1

I-3

A-8

L-3

I am using Charisma as a dump to start, and then focusing on things that help crafting and weapon building, along with damage from weapons, either ballistic or energy. My eventual plan is to MOAT with the first character, and maybe do subsequent replays focusing on different build stats at start.

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Far'ed K.G.h.m
 
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Post » Tue Dec 01, 2015 8:56 pm

I'll be going for high I, A and L, I think. Mostly because that's the kind of character I want to play. None of my stats will be over 6 or 7, though, as we can increase them along the way and starting with 9 or 10 in any stats will most assuredly be a waste.

Probably something like:

S:2 (just because 1 seems too low)
P:3 (will be increasing this along the way)
E:2 (at first glance the perks don't really interest me)
C:3 (would like this to be higher for RPG purposes, but going with 3 for the Lone Wanderer perk)
I:5 (for RPG and I expect some very useful perks here)
A:6 (for RPG and useful perks)
L:7 (I'll be relying a lot on crits and may want to bump this and eventually hit 10. Also hope it will bring some fun events)

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Wane Peters
 
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Post » Tue Dec 01, 2015 7:20 pm

I'm tempted, since we can raise SPECIAL so easily now anyway. But I image I'll want at least 3's across the board (just don't want anything weaker than that). I'll want P8 eventually for the sniper perk. I'll already have the points I need for Gun Nut (I3) and Gunslinger (A1, my short range attack). I'll eventually want some quick loading perk and those that help in VATS. So.

S - 4

P - 6

E - 3

C - 4

I - 3

A - 4

L - 4

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Chloe Yarnall
 
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Post » Tue Dec 01, 2015 8:08 pm

I'm doing my build so that my PC will have to learn new things to survive or thrive. He can be focused at the outset, but quickly realize he needs new skills, or sacrifice old ones, to make it in his new environment.

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Darren
 
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Joined: Wed Jun 06, 2007 2:33 pm

Post » Tue Dec 01, 2015 9:43 pm

S:9
P:4
E:1
C:1
I:2
A:5
L:6

My first go through, I'm assuming it might be like the previous games where there will be opportunities to increase special stats. So I want extra xp from L, I don't want to be locked out of too many things, and I want to get a good hoard of loot until I can increase my other stats. In the meantime I won't be losing too many fights with higher critical percentage on melee weapons. Gotta get the E up quick though, hopefully they've improved the endurance dynamic in the game. In new vegas all it meant was getting implants later. For me anyways
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Tina Tupou
 
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Post » Wed Dec 02, 2015 7:08 am

Just posted this on my Divergent Playstyle thread (http://www.gamesas.com/topic/1537208-divergent-playstyle):

Jack

S 3 Armor Crafting, (Strong Back)

P 8 Rifleman, Awareness, Lockpick, Explosives, Night Person, Sniper

E 6 Toughness, Lead Belly, Marine Boy, Rad Resistance

C 4 Attack Dog

I 3 Gun Nut

A 3 Sneak

L 1 Fortune Finder, (Scrounger)

Nora

S 5 Big Guns, (Strong Back)

P 1 -

E 3 Life Giver

C 8 Cap Collector, Man Hunter, Local Leader, Inspirational

I 8 Medic, Hacker, Science!, Robotics Expert

A 2 Gunslinger, Commando

L 1 Fortune Finder, (Bloody Mess)

Perks shown in brackets will require addition points in the respective stat

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Lovingly
 
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Post » Wed Dec 02, 2015 6:22 am

Another character I might build, Wasteland Don Quixote:

S10

P1

E5

C8

I2

A1

L1

Melee and heavy metal armor, or power armor. Questing gallantly through the idyllic countryside of the Commonwealth, providing succor to fair maidens and beleaguered commonfolk, and routing evil wherever it lurks!

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Carlos Rojas
 
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Post » Tue Dec 01, 2015 6:58 pm

S. 4

P. 5

E. 3

C. 6

I. 3

A. 4

L. 3

I always play every Fallout game with the same basic character build for my first run through; A charismatic, smooth-talking gunslinger. A guile hero who prefers to talk his way to peaceful resolutions, and only resorts to violence when absolutely necessary. I experiment with different builds on repeat playthroughs, but I always start with a guile hero.

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Beulah Bell
 
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Joined: Thu Nov 23, 2006 7:08 pm

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