What's your story? (character backstory)

Post » Mon Mar 07, 2016 11:47 pm

The new survival will likely soon be released and seems like many will start a new character when it drops.


I'm interested to see what backstory you give your characters, or if you give them any at all?



Just thought I'd create a thread where you can write the story of your character in case you decide to roleplay anything else than the given vanilla character. I'd love to read them!




---





When the survival overhaul releases it will most likely do so along automatron and for this I wanted to create a kind of character I usually don't play.


Which is a science oriented character, haven't thought of specific stats but it will obviously be high on intelligence and I'll also go for the robotics expert perk early. Also a focus on crafting and tinkering to use the "Science!" perk which I haven't had the chance to do with my other 3 character.


He will also be asian, never played an either when I think of it. He's a chinese communist, who (unlike my other characters) will be prepared to survive a nuclear post-apocalypse.



Backstory (yea, got a bit out of hand when I wrote it, sorry about lenght, no need to read it as long as you post yours :D)


Age when the game starts: 48



Spoiler

One of the main advantages China had in terms of technology over the United States was their "Hei gui", or stealth suits. When the Chinese People's liberation army was being pushed out of Alaska the United States manage to get their hands on a captured stealth suit for the first time ever. It was quickly sent down west for intense research and hope of reverse engineering it.



Once the Chinese government knew that their stealth technology was in the hands of their enemies they quickly forged a plan to halt their ability to research it. The presence of Chinese spies in the US was high and there was numerous cells but they rarely had the ability to gain a foothold on the inside of the research facilities.


While the stealth suit in the hands of the Americans was a recipe for disaster, it was also a great possibility. This was a chance to get one of their own scientists on the other side of the fence without the hinder of ethnicity, something that had become a problem since the intensified conflicts.



A Chinese scientist trained in robotics and weapon engineering by the name of Huang Tao-Gui was chosen for the task. He was quickly trained with basic agent guidelines for covert operations and dispatched. Disguised as a Chinese scientist wanted for treason and seeking asylum in the United States in exchange for his knowledge of Chinese stealth technology he caught their attention.



After weeks of isolation and interrogation he was deemed trustworthy and was hired by the government contracted RobCo industries. He got a place within the development team focused on reverse engineering the Chinese stealth suit. The progress had been slow and it proved easier than Huang thought to gain the team's trust since they were desperate to make progress. It also gave Huang greater control over the research team than expected and as a result the device called "stealth boy" was created.



Robert House, founder of RobCo industries, personally rewarded Huang for what seemed to be a success. Although no one knew what Huang really had done was to avoid a disaster and prevented the the U.S to fully acquire the Chinese stealth technology and therefore a full replica of the Hei gui could never be made. Much later it would also be discovered that the stealth boy had some nasty side effects concerning mental health.



Nevertheless, Huang had secured his place within RobCo industries and a personal relation with Robert House that gave an extremely important insight into the technological advancements of the United States. Not only progress made by RobCo but also several other rival government contracted companies that Mr. House kept a close eye on.


Information was directly forwarded to Beijing who praised Huang's work. At this point he was also assigned a partner from the Soviet Union intelligence service, this was a result from a series of new efforts to strengthen the relations between USSR and China. It also proved a perfect opportunity to show how well Huang had adapted to American society by already finding himself an "American" wife, avoiding potential suspicion.



Around the year of 2074 Robert House began to isolate himself and his company more and more, cutting back on development for national defense and shifted focus to projects unknown to many of RobCo's employees. Huang's valuable information pool began to dry up and HQ became restless because the lack of information. Huang took advantage of what relation he had left with Mr. House and through some persuasion he was sold off to the “Commonwealth Institute of Technology" where former student Robert House was held in high regard.



Once settled in Boston Huang began working at the university's advanced engineering department, introducing a fresh new pool of classified research.


The direct contact with the HQ back in China became less and less frequent since the US forces set foot on China's mainland in late 2074 and all contact eventually went dead a few years later when Shanghai and Nanjing had fallen to the US armed forces. Huang's life had changed a lot during recent years, he had become more and more comfortable with his new American lifestyle. Huang and Nora, the USSR agent, also had developed a much more intimate relation than planned and as a result they were soon to have their very own child. Something that they had hidden well from their respective HQ's.



Life almost started to feel normal for Huang with his own house with a wife, son, car and a job he loved. He could see a new life taking shape before him, but he knew this was far from the truth. There was only one possible end to this war. It was the end Huang had been preparing for ever since HQ went silent or even from his very first step on American soil. He had a far too great insight into the nuclear deployment to think otherwise.



What he didn't know was that when the bombs dropped he would already be safely tucked away thanks to an unknown friend that had secured him a place in an official vault-tech vault. A vault specialized on life-preservation chambers...



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yermom
 
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Post » Tue Mar 08, 2016 5:35 am

Upon first discovering vault 111 the Institute decided to use the cryopods to slow the effects of FEV mutation. Fed a steady diet of chems and FEV nate grew to immense size, retaining some of his faculties but losing all memories of his former life. He wanders Boston nvde killing and eating anyone or anything that crosses his path. With each brain he eats he grows smarter, faster and more ruthless as the mighty Roachor!
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Joie Perez
 
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Post » Mon Mar 07, 2016 7:03 pm

Generic male with wife and kid. I was in the military and something, something, something......



Joking haha.



Mine usually will vary but I try and just help out the little people here and there that are in trouble. I know people have been having trouble with RP due to the wife/kid part. Im pretending im Bruce Wayne looking for dike Greyson.... :D



I enjoy people's RP stuff though :D

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ZANEY82
 
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Post » Tue Mar 08, 2016 4:53 am

A fellow commie! (My first character was a communist double agent; she got a law degree as a cover story.)



My character for survival will be a mechanic-turned-soldier completely devoted to pre-war US ideology. Duty, family, honor, patriotism. Unfortunately, he became a bit... brutal during Operation Anchorage, and suffered from some serious mental damage afterward. He was sent back home, into the arms of his loving wife and son, and it looked as if his life was returning to normal... but then the bombs fell. Needless to say, he'll be falling back on those brutal survivalist instincts he learned from the war, and will be on a quest for revenge, slowly becoming less and less attached to reality along the way. He's also not a fan of non-humans.



In a way, it'll be bringing the Enclave into Fallout 4.

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Rachel Briere
 
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Post » Mon Mar 07, 2016 8:26 pm


I can be a bit hard getting past the wife/kid part but there's so many ways you can twist and turn that wife/kid part though so I don't see it as much of a problem when creating the initial character story. There's plenty of stories to be told, 3 (this one included) out of my 4 characters barely have anything in common with the "vanilla guy". It can be slight annoying once you get out in the wasteland and there's not many different approaches to take regarding that when it comes to the main questline.



I guess it was the same in Fallout 3 with your father, it felt better in some way though. Atleast then you could choose to show some resentment towards him. Hard to have resentment against your infant son. I don't have any kids though so I guess that's why it's somewhat harder to relate. This is something I liked with NV's approach to the main protagonist "backstory". But then we wouldn't have the classic "vault-dweller" approach.



Anyway, might also add that my planned character is meant for a institute playthrough, quite excited for that. Just wish survival could be released soon q_q







Ah, nice one ;)

A sort of "enclave" character is something I will do as well in the future. So I can do a power armor playthrough, have barely touched it yet, heh..







Why not! xD


I will save my totalferalcrazykilleverythingcannibal-playthrough till when there's an alternate start mod. Starting in a cave somewhere completely naked, with rumours about the crazy hermit being already whispered around the commonwealth.

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Queen of Spades
 
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Post » Mon Mar 07, 2016 9:23 pm

Now that the honeymoon phase is long over, I think everyone can agree the 'war hero loses his family' backstory is too limiting. But it's all we have to work with.


When the survival update drops my new char is going to be a relucant war hero who was gravely injured in the US invasion of Shanghai. Being a power armor technician, he jury-rigged a Chinese stealth module to his T-51 to save his platoon during a suicide mission. Unfortunately he blew himself up along with the enemy, and was crushed in his power armor like a can of tomatoes. He regained the ability to walk only weeks before the bombs fell in Boston...


So he's a crippled cynic who lost faith in America years before entering the vault. Maybe his story will be one of hope and renewed faith in humanity...or maybe he will lose what is left of his own humanity as he follows the bloody trail to the Institute. Haven't decided.


STR 2, PER 7, END 2, CHR 4, INT 6, AGL 2, LCK 5

(Survival mode is going to be brutal)
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Amie Mccubbing
 
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Post » Mon Mar 07, 2016 6:54 pm

Hmmm, this time around with the somewhat "forced" background, I took a different approach. I give my characters some basic rough personality traits, and then let the wasteland decide what becomes of her (I only play the female character because of better voice!) These personality traits largely determine what I will answer in conversations (as close as I can get anyways) how I will behave in quests if given the choice and in relation overall with NPC's and companions. My current character have the following traits;



Selfish


Shy


Couragerous


Arrogant


Intelligent



Makes for a bit of different playing experience, but also requires a bit of discipline sticking with it, but it is worth it :)

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FoReVeR_Me_N
 
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Post » Tue Mar 08, 2016 5:24 am

I've never actually come up with a solid "backstory" for any of my characters in any RPG; my view is that the only thing the game's story can ever do with it is contradict. But I do build personalities and moral stances that define my character's actions, like



Good-natured jerkass: My flagship build in any Fallout game. Snarky, rude, and occasionally just a dike, but always does the right thing in the end. He's the hero the wasteland needs, but not necessarily the hero they want. Very anti-authoritarian; absolutely hates groups that use their power to take advantage of the weak.



Wasteland knight: Starts the game as a selfish jerk, and becomes especially selfish after having everything he never appreciated enough taken from him and being thrust into a bizarre and hostile new future. But after learning about the loss of the Abernathy family, and the helpless settlers at Concord, he figures out that there are other people in the world who've got it just as bad or worse than him. And decides the wasteland needs a hero... so he takes up arms and roams the wasteland with his faithful friend Codsworth.

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yessenia hermosillo
 
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Post » Tue Mar 08, 2016 2:56 am

I tend to build a backstory for more how I plan to play the character, like so:



Sylvia Myers (My Female Survivor) was pretty much a nerd growing up. She loved scientific/technological marvels. She also had been bullied a bit by the popular girls in her high school. She learned to stay out of sight in order to keep herself safe from the bullies. After awhile, She ended up with Nate, her childhood best friend, more out of desperation for some kind of acceptance, rather than mutual love. She ended up going to college to be a lawyer, in order to help the police catch criminals (as her father was a police officer in Boston during her childhood). She ended up learning how to use pistols from her father, and rifles from Nate. She and Nate ended up married and having Shaun. We then know what happens next.

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Katey Meyer
 
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