So what's your take on the voice acting?

Post » Wed Dec 02, 2015 8:25 am

I'd wager it's a heavily edited conversation, giving you a look at the start of the conversation and the end.

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Mandy Muir
 
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Post » Wed Dec 02, 2015 2:08 pm

Is too early to tell really,we only got glimpses here and there.

We don't know whats circumstance there in for them to talk they way they did.

I think the four choices we get to response gives a slight different tone how they are said,one being normal from the video while the other seems like he don't care type of attitude from the xbox video.

The video of Piper,the SS gives me the impression that he fought his way and had to do many errands for Garvey and he comes upon this women that seems about to ask the same way,so he responded they way he did.

http://postimg.org/image/8a3ngtibx/

Gives the impression " Oh great another errand to do to get help " type of way.

Gotta remember that it was one of the response he gave,we have other three to give.

But the response he gave seem ok with me,it's basically what I would have said after coming from battle and doing errands for someone.

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J.P loves
 
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Post » Wed Dec 02, 2015 2:21 am

Her actual dialog. Piper's VA sounds alright though it's definitely better than Delaney's performance.

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Penny Courture
 
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Post » Wed Dec 02, 2015 2:21 am

Lol, that actually would have been a better dialog option. Especially if you were doing a jerk character playthrough.

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Charleigh Anderson
 
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Post » Wed Dec 02, 2015 4:22 am

Bland and forced summarizes my reaction to what I've heard so far. I'm sure there will be a handful of standout VA's like Patrick Stewart in Oblivion. It would be cool if you could at least alter the pitch of your PC's VA like you can in Dragon's Dogma.

Piper's face looks like a dude with a wig. I will say, Bethesda seems to have stepped up the character model faces since the walking horrors we've seen in Oblivion and Fallout 3's character creation.

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Janette Segura
 
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Post » Wed Dec 02, 2015 7:33 am

Exactly. It's like listening to 30 second song snippets of an album. You don't need to listen to an entire song to form an opinion.

What does SS stand for?

Interesting. If this is the case, I would have preferred a mute protagonist. That way, I could imagine how my character would speak versus a lifeless performance. Especially since at least 60% of Fallout 4's file size consists of audio dialog.

It would be cool to see some kind of password riddle in Fallout 4, consisting of everything being written as one word.

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Lucky Boy
 
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Post » Wed Dec 02, 2015 1:56 am

LOL why so big your text every-time i read your post i feel u yelling. =P

But again w/o playing the game we wont know.

the SS stand for Sole survivor.

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Poetic Vice
 
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Post » Wed Dec 02, 2015 12:31 am

"pormo flick" voice acting? Come on. I feel like you don't even want to like the voice acting.

I seriously don't know what people wanted from the conversation with Codsworth - virtually every conversation we've seen has been out of context, and either been a few lines long, or had several parts completely cut out. How is he supposed to sound when he's having an average saturday morning with his wife? Or when he asks Piper what newspaper she's talking about? Or when he's not quite sure what's going on in his conversation with Codsworth? Forget "we haven't seen enough yet", we've only seen enough to project our own expectations onto the voice acting - there really haven't been any tense or extreme moments. Except for that part when he's watching the news about the nukes and the sirens start going, but then I've never heard anyone cite that as being bored and disaffected.

That has never been the case for any Bethesda game, ever. It's closer to half that - all of Skyrim's voice acting fit on 1.7GB out of about 5.7GB for the entire game. Fallout 4 is only 28GB (compared to the 50GB+ of other games like Destiny and the Witcher 3), but it can increase to 35GB based on how many different language options they have to ship with the game instead of include in a separate download (ie, European versions).

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John N
 
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Post » Wed Dec 02, 2015 1:43 pm

Soul Survivor, duh! Lol. Thanks.

I'm never typing with the intentions of yelling. I just figure why not make use of the font selection? I like to stand out and the standard font feels too humdrum and mediocre for my tastes.

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Svenja Hedrich
 
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Post » Wed Dec 02, 2015 2:53 pm

Obnoxious > humdrum.

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jenny goodwin
 
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Post » Wed Dec 02, 2015 5:54 am

Different people will always find different flaws or critiques in whatever is presented to them. For some it may be Dogmeat's return, for others it may be the VANS perk. For me, the lackluster voice acting stands out. My opinion of the voice acting I've heard does not deter me from wanting to experience Fallout 4. I'm just as excited to play Fallout 4 as anyone else on this forum.

Everything I've heard so far, with the exception of Cogsworth and the news anchor (broadcasting the bomb droppings) sounds drab and monochrome. That doesn't mean every line or dialog needs to be delivered with a Shakespeare level of intensity.

'Nuka Cola! Ice Cold. Sugar Bombs, 100% daily value of...sugar." Lol, come on bro. Who talks or even thinks out loud saying cheesy stuff like that? Delaney's performance and lack of realization in the Cogsworth conversation definitely gives a nod to the 'we're really playing as an android' theory.

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Mandy Muir
 
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Post » Wed Dec 02, 2015 12:53 am

That sugar bomb quote,I assume he was talking to himself not out loud.

I do think like that,we all do to certain types.

i'ts like how people think of me when they say out load,"Oh great fat guy coming my way". :D

Or when I drink a beer I say wassup out loud.

It could be he was quoting something he heard from a TV comercials or radio for which we wont see in game,you never know maybe there's sign post with those quotes..

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Phoenix Draven
 
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Post » Wed Dec 02, 2015 7:47 am

I'm sure there will be moments where voice-acting will pay off(speeches and stuff where the VA's are allowed to go crazy). Also the Nuka-cola and Sugar bomb lines kinda needed to be in there for the presentation. They're both huge icons in the Fallout world.

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Dawn Porter
 
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Post » Tue Dec 01, 2015 11:03 pm

It looked like those comments on the Sugar Bombs and Nuka Cola were only made when the player activated the objects - so if you don't want your character making bored jokes at his breakfast (seriously, how else could he have voiced those lines? this is breakfast, not the nuclear apocalypse), just don't activate those objects. I can't imagine Courtenay Taylor (or anyone except maybe Jeremy Irons) blowing us away with observational humor about food.

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katsomaya Sanchez
 
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Post » Tue Dec 01, 2015 10:46 pm

Imagine how SS would say if he picked up Salisbury steak after 200 years.

I'm not bother by his comments with the sugar bombs,and yeah he said it after been activated (pushed A) you can see the video.

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Megan Stabler
 
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Post » Tue Dec 01, 2015 10:45 pm

For me, I hope it isn't like Skyrim in that it felt like only 7 voice actors did the whole game. I heard Beth had used about 80 voice actors for Skyrim but looking at the game it felt way less than that. That chatty voice actor that was in the cart with you in the opening of the game, FOR GODSAKES, that voice actor was freaking EVERYWHERE. It really killed part of the immersion of the game when immediately after talking to a beggar, the Jarl also had the exact same voice and when I was done with him and talked to a merchant, he also had the same freaking voice. If indeed they used 80 voice actors, Beth sure did a terrible management of it.

For me the variety of voice acting is as important as the quality of the voice.

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rebecca moody
 
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Post » Wed Dec 02, 2015 1:40 pm


Each to there own, I dont feel this stiffnessya talking about.
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RUby DIaz
 
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Post » Wed Dec 02, 2015 10:34 am

Here's the number of voice actors in Bethesda's recent games, including Skyrim:

Morrowind - 14
Oblivion - 13
Fallout 3 - 37
Skyrim - 90
When we compare Skyrim's 90 actors to other roleplaying games we see it is a pretty respectable number:
Mass Effect - 74
Mass Effect 2 - 99
Mass Effect 3 - 154
The Witcher - 87
The Witcher 2 - 40
Fallout: New Vegas - 70
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Michelle Chau
 
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Post » Wed Dec 02, 2015 3:58 am

I've not liked the idea of a voiced PC from the beginning. Not so much due to the quality of the VA, but because I can see it killing replay value for me. It's going to be difficult to imagine all these various characters I want to play ... yet all of them having the exact same voice. Just isn't going to happen. Basically I went from playing 'My' character to 'Bethesda' character. Like playing Shepard in ME. Great for two or three play-throughs, but after that it's done, whereas with Skyrim I'm still playing character after already playing 30+. That just isn't going to happen in FO4 unfortunately unless some mod can make the PC silient.

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Judy Lynch
 
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Post » Wed Dec 02, 2015 8:03 am

I thought SKyrim's voice acting was pretty good. They didn't restrict the voices by race as much, which served to prevent the feeling that everyone had the same voice.

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Marcus Jordan
 
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Post » Tue Dec 01, 2015 11:05 pm

Dang, Mass Effect 3 had a lot. Did they do a good job? Was the variety noticeable? The Witcher 3 also suffered a bit of variety but CDPR did an excellent job in the management of it. Many of the unique characters had distinct voices. Luckily for TW3, the story/writing and the voice acting was VERY well done all the way to the colloquial idioms that you didn't mind hearing the same voice again.

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Chrissie Pillinger
 
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Post » Wed Dec 02, 2015 12:29 am

Gyaah! And Oblivion is the game where they introduced voiced dialogue! I mean, how, what, why, gyaah!

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Josh Lozier
 
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Post » Wed Dec 02, 2015 1:01 am

It must have been much worse in Oblivion then, because I felt like I was constantly running into the same people because of how much the voices were shared.

Jim Cummings is a vocal chameleon. Would it have killed Bethesda to have him do a couple of different voices or at the very least tones if he was going to voice what feels like 70% of the old men in Skyrim?

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Phillip Brunyee
 
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Post » Wed Dec 02, 2015 1:07 am

From what little i've heard so far i feel the voices fit well with the characters while being neutral enough it should fit with custom characters. I share LeBurns concern that this might be a problem with replay as it's more difficult to be a "new character" when it sounds the same as your previous character, this is a "fault" that other voiced RPGs also have. And those want to insert themselves into the character may struggle as a result of hearing the players voice.

I'm certainly not against voiced player characters by default, if it's a bother i have no doubt it'll quickly be modded out and if Bethesda does a good job on the options menu we should be able to even mute the player characters ourselves without modding.

Personally i'll definitely atleast start playing with the voices on. Obviously this will be one of those things that not everyone ends up liking.

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KIng James
 
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Post » Wed Dec 02, 2015 5:18 am

Well it did at least prevent you from saying "this is the nord voice, this is the slurred breton voice". You didn't have three people with the same voice having a conversation like you did in Oblivion.

As to tones, I've often wondered why Beth couldn't alter the pitch for certain voices to add variety. They do it in The Sims.

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marie breen
 
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