Whatever happened to Vault 13?

Post » Thu May 03, 2012 2:57 am

So while I was playing Fallout 2 earlier this morning, something struck me: What exactly happened to Vault 13? I mean, it seems implied in Fallout 2 that the Chosen One sells it's location to Tandi after....certain events. (Won't spoil it for new Fallout 2 players) But I never thought about it until just now. With Vault 13 having such a close tie to NCR's history, wouldn't it be some sort of 'national landmark'? NCR makes no mention of it in New Vegas. I don't know, just thought about it and had to ask. What's your theories on what became of this Vault?
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Marie
 
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Post » Thu May 03, 2012 2:52 am

Makes some sense I guess, then again the same could have been said of Vault 15 - the location of which they've always known - and all that they wanted from that was computer parts; the idea of using it as the basis for a town just seemed silly at the time :tongue:.
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joseluis perez
 
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Post » Wed May 02, 2012 8:04 pm

Makes some sense I guess, then again the same could have been said of Vault 15 - the location of which they've always known - and all that they wanted from that was computer parts; the idea of using it as the basis for a town just seemed silly at the time :tongue:.
Speak for yourself man. Vault 15 was a semi-functioning craphole. Vault 13 was an intact Vault, it would make a GREAT settlement. Woudn't make a great large one, but as a reasonable one, it'd be safe, educated, fed, and trained in technologic knowhow.
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Steve Bates
 
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Post » Thu May 03, 2012 6:42 am

Are you sure you aren't thinking of Vault 15? Vault 13 has very little to do with NCR besides the Vault Dweller. I also don't see how it is implied that the Chosen One sold the location to Tandi. She does ask if you found it. I don't recall the conversation off the top of my head. I don't think its canon that NCR found it.

Could be that Vault 13 went back to being a legend after the Chosen One went off to found New Arroyo. If NCR did find it and I don't see any real reason why then haven't. It could just be town, military base or storage area or maybe they just looted it.
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sam smith
 
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Post » Wed May 02, 2012 4:25 pm

Speak for yourself man. Vault 15 was a semi-functioning craphole. Vault 13 was an intact Vault, it would make a GREAT settlement. Woudn't make a great large one, but as a reasonable one, it'd be safe, educated, fed, and trained in technologic knowhow.

I mean from the very start, why did they abandon Vault 15 at all; I doubt that the Khan's or radscorpions would give them trouble behind 13 tonnes of steel. I agree that Vault 13 should be used for something though, it would be madness not too.
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Andy durkan
 
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Post » Wed May 02, 2012 6:47 pm

Are you sure you aren't thinking of Vault 15? Vault 13 has very little to do with NCR besides the Vault Dweller. I also don't see how it is implied that the Chosen One sold the location to Tandi. She does ask if you found it. I don't recall the conversation off the top of my head. I don't think its canon that NCR found it.

Could be that Vault 13 went back to being a legend after the Chosen One went off to found New Arroyo. If NCR did find it and I don't see any real reason why then haven't. It could just be town, military base or storage area or maybe they just looted it.
No, it is an important role in NCR, more specifically, Shady Sands' history. They know he came from Vault 13, saved SS from certain doom, and vanished like smoke in the wind. In Fallout 2, it's pretty heavily implied that Tandi, while not mentioning it publicly lest being ridiculed for chasing 'fairy tales', is desperately looking for SOME proof of it. Plus, there is a conversation, I think it's like 3,000 gold coins and you'd sell her the location of Vault 13. I mean, I dont mean it's definitive canon proof, but for 3k just to point out the location of an empty Vault? I'd do that, it's not dishonest or evil, just business.

@Enclave- My memory is a little shaky, but from memory it was mixed with a wide range of various races (Hence Aradesh's accent) and the clashes culturally caused tensions to a boil until one group said 'eff this, we're leaving the Vault and taking the G.E.C.K. with us.' The Khans too are descended from Vault 15 dwellers.
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ZANEY82
 
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Post » Thu May 03, 2012 5:38 am

No, it is an important role in NCR, more specifically, Shady Sands' history. They know he came from Vault 13, saved SS from certain doom, and vanished like smoke in the wind. In Fallout 2, it's pretty heavily implied that Tandi, while not mentioning it publicly lest being ridiculed for chasing 'fairy tales', is desperately looking for SOME proof of it. Plus, there is a conversation, I think it's like 3,000 gold coins and you'd sell her the location of Vault 13. I mean, I dont mean it's definitive canon proof, but for 3k just to point out the location of an empty Vault? I'd do that, it's not dishonest or evil, just business.
They do have a statue of the Vault-Dweller right outside there government buildings to be fair. I'm certain that it's 10k too.
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Steph
 
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Post » Wed May 02, 2012 6:17 pm

I mean from the very start, why did they abandon Vault 15 at all; I doubt that the Khan's or radscorpions would give them trouble behind 13 tonnes of steel. I agree that Vault 13 should be used for something though, it would be madness not too.

The people that left Vault 15 to form Shady Sands left for the same reason as the Jackals, Khans and Vipers left. The Vault was over populated and I believe had many different races and cultures. So the people just wanted out of the Vault.
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courtnay
 
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Post » Wed May 02, 2012 11:48 pm

Vault 13 was pretty much abandoned after the Enclave raided it and killed everyone inside in the middle of Fallout 2, it's probably just another ruined Vault by this point.

The NCR doesn't actually know where Vault 13 is, the Chosen One can tell Tandi that he's found it but after he mentions talking Deathclaws she thinks he's either screwing with her, or crazy.
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Andrea Pratt
 
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Post » Thu May 03, 2012 1:02 am

Vault 13 was pretty much abandoned after the Enclave raided it and killed everyone inside in the middle of Fallout 2, it's probably just another ruined Vault by this point.

The NCR doesn't actually know where Vault 13 is, the Chosen One can tell Tandi that he's found it but after he mentions talking Deathclaws she thinks he's either screwing with her, or crazy.
I go out of my way to not put any spoilers for anyone who hadn't played, and you go posting spoilers......

That only happens if you havent watched the archived footage yet.
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Scott
 
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Post » Wed May 02, 2012 5:48 pm

Probably got eaten by Alludin.
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sam westover
 
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Post » Wed May 02, 2012 4:27 pm

What's an Alludin? Some sorth of Cthulhuan monstrosity?
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Grace Francis
 
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Post » Thu May 03, 2012 6:01 am

What's an Alludin? Some sorth of Cthulhuan monstrosity?
Worse, a poorly motivated and under-developed Bethesda villain.
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Stephanie Kemp
 
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Post » Thu May 03, 2012 2:21 am

Worse, a poorly motivated and under-developed Bethesda villain.

Is there any other type of Bethesda villain? :confused:
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Micah Judaeah
 
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Post » Wed May 02, 2012 10:37 pm

Worse, a poorly motivated and under-developed Bethesda villain.

Oh dear. :ooo: Some horrific thingamajiggy that "alludes" all the time?

Wasn't it called Alduin, though? Wait, don't answer, I don't really care.

Is there any other type of Bethesda villain? :confused:

Not in 6 years at least. Can't remember beyond that within this context.
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Dina Boudreau
 
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Post » Thu May 03, 2012 5:20 am

Is there any other type of Bethesda villain? :confused:

Ziiiiiing

Somewhat on topic: Is it mentioned anywhere what happened to Vault 13 BEFORE the deathclaws moved in? I don't recall seeing any information on that before, does anyone know?
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john palmer
 
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Post » Wed May 02, 2012 6:35 pm

Somewhat on topic: Is it mentioned anywhere what happened to Vault 13 BEFORE the deathclaws moved in? I don't recall seeing any information on that before, does anyone know?

They (people who didn't leave with VD to form Arroyo) lived there. Then the Enclave came (Fallout 2 intro), killed some and abducted the rest. In a nutshell.
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lexy
 
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Post » Thu May 03, 2012 12:09 am

Ziiiiiing

Somewhat on topic: Is it mentioned anywhere what happened to Vault 13 BEFORE the deathclaws moved in? I don't recall seeing any information on that before, does anyone know?
Sometime after the Vault Dweller left, Vault 13 had a coup, and in Fallout 2 it's got a computer because the original overseer was either overthrown or killed. (In Fallout you had a choice of killing the overseer or not as he was walking away, I believe it depended on the Bloody Mess perk). Then some of Vault 13's dwellers left the Vault and headed north, where the Dweller found them and they formed their own community of Arroyo. Most if not all of Arroyo in Fallout 2 are descendants of Vault 13.
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+++CAZZY
 
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Post » Thu May 03, 2012 2:45 am

That only happens if you havent watched the archived footage yet.

I always got the same dialogue regardless.
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Michelle Smith
 
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Post » Thu May 03, 2012 1:34 am

They (people who didn't leave with VD to form Arroyo) lived there. Then the Enclave came (Fallout 2 intro), killed some and abducted the rest. In a nutshell.
If I remember right people didnt follow VD, he found Arroyo all formed up and populated.

Sometime after the Vault Dweller left, Vault 13 had a coup, and in Fallout 2 it's got a computer because the original overseer was either overthrown or killed. (In Fallout you had a choice of killing the overseer or not as he was walking away, I believe it depended on the Bloody Mess perk). Then some of Vault 13's dwellers left the Vault and headed north, where the Dweller found them and they formed their own community of Arroyo. Most if not all of Arroyo in Fallout 2 are descendants of Vault 13.
It didnt depend on bloody mess, only of the decision to shoot him or not.
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Captian Caveman
 
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Post » Wed May 02, 2012 8:13 pm

It didnt depend on bloody mess, only of the decision to shoot him or not.

If you have bloody mess, you have no option but to shoot him.
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Gisela Amaya
 
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Post » Wed May 02, 2012 10:26 pm

If I remember right people didnt follow VD, he found Arroyo all formed up and populated.

It didnt depend on bloody mess, only of the decision to shoot him or not.
Yes, if you had bloody mess, you shot the overseer as well as if you had bad karma.
No, the vault dweller, with residents of V13 and possibly his close friends like companions such as Ian or Tycho settled Arroyo.

We have the vault wiki for a reason, can't we just use it and not speculate?

OP, I'd say it must have been found by NCR and made into a settlement if not dismantled into a Vault City-like area.
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Czar Kahchi
 
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Post » Wed May 02, 2012 11:37 pm

It didnt depend on bloody mess, only of the decision to shoot him or not.
Oh yeah? My mistake then, I never took the bloody mess perk, so I never killed him or tested the perk.

@10303816- And that's why Fallout 2's history is unclear, because some fans wanted the Overseer dying to be canon and some didn't, and since it was avoidable, they just wrote an omnious event happening that caused the Vault to ultimately stop running with an Overseer and used a super computer courtesy of the BoS to run the Vault, and clearly it worked, up to the point when the Enclave arrived.
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Hannah Whitlock
 
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Post » Thu May 03, 2012 4:50 am

I doubt that was the reason. They had no problem establishing many decisions as canon in Fallout 2. In fact I always assumed that the Overseer who was overthrown was the one who exiled the Vault Dweller.
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Pumpkin
 
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Post » Wed May 02, 2012 7:20 pm

I doubt that was the reason. They had no problem establishing many decisions as canon in Fallout 2. In fact I always assumed that the Overseer who was overthrown was the one who exiled the Vault Dweller.
Well, yeah, but that paved the way for the sequel. The Vault Dweller being exiled is WHY he was overthrown or killed. (It's left to user interpretation what happened)
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Andres Lechuga
 
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