Whats a good skill set for a fighter thief

Post » Sat Oct 08, 2011 2:41 pm

I was just wondering what you guys thought of a fighter thief and what skill set would be good for a fighter thief
Please leave feedback as it will help me with my final character build :celebration:
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Madison Poo
 
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Post » Sat Oct 08, 2011 6:52 am

i can only coose one :confused:
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Robert Jr
 
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Post » Sat Oct 08, 2011 1:19 pm

i can only coose one :confused:


OOps sorry about that its fixed now
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Ilona Neumann
 
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Post » Sat Oct 08, 2011 11:48 am

i can only coose one :confused:

nevermind
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Andrea Pratt
 
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Post » Sat Oct 08, 2011 2:29 pm

I was just wondering what you guys thought of a fighter thief and what skill set would be good for a fighter thief
Please leave feedback as it will help me with my final character build :celebration:

on second thought i like your sig
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Lovingly
 
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Post » Sat Oct 08, 2011 4:17 am

I dont like your ideia, thieves usually avoid fighting, fo them much easier to run away then fight.
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Nick Tyler
 
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Post » Sat Oct 08, 2011 4:40 am

I am looking forward to playing a thief archetype for my first playthrough
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michael flanigan
 
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Post » Sat Oct 08, 2011 3:58 pm

Yup yup, this is my tipical gamestyle! But I also use archery, and alchemy, for poisons mainly
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Kayla Bee
 
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Post » Sat Oct 08, 2011 10:03 am

Got to take pick pockets, or you are just a stealthy fighter who can pick a lock. A lot of people moaned when pick pockets was announced, "what a waste, they could have given us something interesting" and the like. Seems to me, however, that is a nice addition, a pure thieving skill.
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Joanne
 
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Post » Sat Oct 08, 2011 7:16 am

thieves dont fight (or kill at least), what you want my friend is a rogue

light armour, onehanded (dual wielding), sneak, and lockpicking are musts for a rogue :happy:
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Nauty
 
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Post » Sat Oct 08, 2011 3:51 am

I dont like your ideia, thieves usually avoid fighting, fo them much easier to run away then fight.


why cant my character be a thief (who steals) but has the ability to fight as well
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Monika Krzyzak
 
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Post » Sat Oct 08, 2011 12:32 pm

It doesn't really matter as picking main skills have gone out of the window, so your skills should reflect your playstyle.

-Mr. Maric
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Lyd
 
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Post » Sat Oct 08, 2011 3:51 pm

why cant my character be a thief (who steals) but has the ability to fight as well

Well, you can of course.
But why you want to fight? A professional thief is a ghost like thief imo.
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Dustin Brown
 
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Post » Sat Oct 08, 2011 1:47 am

I think this is a nice build.

Major Skills

One-Handed
Archery
Sneak
Pickpocket
Lockpicking
Light Armor

Minor Skills

Block
Alchemy
Speech
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Gill Mackin
 
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Post » Sat Oct 08, 2011 5:56 am

1 Hand
Archery
Light Armour
Sneak
Lockpicking
Pickpocket
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Dorian Cozens
 
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Post » Sat Oct 08, 2011 2:55 am

OP you need to add a race to that poll. Agility is HUGE!
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KIng James
 
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Post » Sat Oct 08, 2011 2:22 pm

a fighter thief isn't a bad idea. just gotta remember you won't be the best at direct combat or thievery. One-Handed, Light Armor, Sneak, Pickpocket, Lockpicking, and Block will be critical. Alchemy, Archery, and Speech would be very good as well.
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Leticia Hernandez
 
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Post » Sat Oct 08, 2011 2:10 pm

why cant my character be a thief (who steals) but has the ability to fight as well

the proper term is rogue :tongue: but skyrim wont allow you to be very agile in a fight, so it might not play like a rogue :unsure:
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JESSE
 
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Post » Sat Oct 08, 2011 2:49 am

i think your referring to a rogue, and thats not my play style, i preffer to stick to the shadows and use sneak attacks (range or melee), conjuration and illusion spells (to manipulate my target), along with other skill sets as alchemy, pickpocketing, lockpicking/alteration ( alteration can unlock things). You could call my skill set a Shadow mage
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Scared humanity
 
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Post » Sat Oct 08, 2011 10:31 am

I wouldn't dismiss all magic on a fighter theif you always have a magicka bar even if its small it can be helpful, using restoration for the odd chance you get hurt to save some potions, destruction for a fire magic trap that you can lure people into, conjuration to summon a distraction or illusion to aid in your trickery. They fit in with your thief warrior but you don't have to spend perks/time in them for magic to be useful.

I only suggest using 1 or 2 magic schools so that they will at least stay somewhat useful later on in the game.
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Lyd
 
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Post » Sat Oct 08, 2011 3:26 pm

the proper term is rogue :tongue:

i think your referring to a rogue


I would pick light armor, block, onehanded, and speechcraft. The lovable rogue, a silvertongued devil!

May also include bandits, brigands, marauders, reavers ... criminal scum highwaymen and then like :)
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Bellismydesi
 
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Post » Sat Oct 08, 2011 2:21 am

I would pick light armor, block, onehanded, and speechcraft. The lovable rogue, a silvertongued devil!

May also include bandits, brigands, marauders, reavers ... criminal scum highwaymen and then like :)

:o dont you class those low-lifes with the loveable rogues, we rogues fight with more finess :tongue:
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Jessica Lloyd
 
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