» Sun Apr 03, 2011 1:58 pm
Although I am in the minority, I disagree with all of the warnings about rapid levelling.
I play dead-is-dead meaning that if my character dies I will never load that character again. Nevertheless, I played Severus Snape for over 700 hours before he died at level 50 in a battle he could have won but for a vow which prevented his using invisibility of any kind.
Sarrah was a hellion in many ways but she closed 38 Oblivion gates and survived over 500 hours of game play before dying at level 45 in a lava flow in gate #39.
Angel is a standard class Mage who has never worn armor or carried a shield. She has survived for nearly 300 game hours and I would consider her current powers, at level 40, to be comparable to the Devines. To be clear, I play on default difficulty and use no game glitches. The only mods are a very recently added portable campsite for Angel. I have learned a lot about the use of magic in four years of playing.
It's only fair to add some practical advice to such a sweeping endorsemant so here's what I do.
Alchemy will cause a very rapid increase in level and is probably the greatest risk of zooming up the ladder too quickly. Nevertheless, it is a powerful source of protection (shield magic) and restoration even at low levels.
An apprentice of Alchemy (starting level as a major skill) should be able to make shield potions which are roughly equivalent to leather armor. The good part is that magical shields don't break down during combat as armor does.They do time out so carry several and apply as needed. Alchemy practice results in bonuses to Intelligence at level up time.
During the early stages, make only those potions and poisons that are actually needed for fighting. Practice some of the skills that are minor skills so as to get other bonuses as your Alchemy pulls you up in level. Early on, Angel practised sneaking (agility bonus), a minor skill for her and running/swimming (speed bonus) another minor skill.
By level 23, her Alchemy skill hit 100% and from then on she was free to make potions by the thousands with no more effect on her level. She became quite wealthy and was soon using her money to purchase Armorer training between levels (Endurance bonus). She could cast a special type of spell that cut the cost of training. I will say no more about that here but you can learn about it in the UESPwiki. Search for training.
Angels birthsign is the 'Atronach'. This not only increases her total capacity for Magicka but gives her the power to absorb 50% of spells that are cast against her. Her Breton race gives her a 25% chance of resisting any spells that get past her absorption. Her Alchemy assures her of a steady renewal of magicka far outdoing natural regeneration.
At current levels, Angel can fight mobs and the more, the better. Her Illusion magic can turn enemies into champions that will fight for her. Her weakness spells augment her destruction spells and with three quick casts, she can send Daedroths and Atronachs back to Oblivion.
It is true that at higher levels, the foes are tough. Severus was disarmed more than once by an advanced melee fighter. Sarrah was driven back and then over the side of a bridge into a lava flow by an advanced archer with knock-down and paralyse power. It was a fight she should have won and had won many times before.