Whats happend with Brink?

Post » Wed Sep 01, 2010 9:54 am

Youre blind or mad mate. Same damn game, save for the story, which got nerfed so players get straight into the action (think they went a bit overboard there, jus my opinion) & less blinding smoke with the frags so Flashbang has a realistic purpose. Graphics look like that on my HD. I play 360.


Playing on PS3 and the graphics are exactly the same on my TV... :P

So +1 for you :foodndrink:

OH! And they changed the part where you go and listen to your team mates talk to an actual scene... :P

Speaking of which the explosion DO look better... Too dusty... if they toned them down a bit it would be perfect...
Graphically... I really don't know... Looks about the same...
Meh, to me it's not much to make a difference, I still like the game :P
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Wed Sep 01, 2010 11:40 am

i play on PS3, i love the new objective wheel vs the old one! ...but i really liked that nothing mysteriously glows in the old game except when an enemy was marked... it should go back to that just add multimarking or something like that to compensate for those gamers who need the help. also to help compensate when an Op comm hacks it should make enemies glow or rather become more distinguished (as you would normally see them now through out the game "unmarked") for all players on that Ops team just make it only last for like a second or 2 ...I think in the new DLC they should add new game modes too, maybe add a section called Boot Camp where it has your factions training-grounds or something like that with multiplayer parkour races (no guns just running, climbing, sliding, & jumping), shooting ranges, with multiplayer challenges to help hone in on your skills, CTF matches, deathmatch rounds, and team death match as well... maybe add a level forging thing too as to set up custom parkour races, CTF, DM, TDM, etc. then add that same concept to a full war section called Warzone or something where you go faction vs faction in TDM CTF and maybe parkour racing (but with guns for this mode) ...i have alot of opinions for the next title and DLC maybe ill jott them down in my own topic lol
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Wed Sep 01, 2010 9:29 pm

The graphics are defenitely a huge step down from those trailers, in the retail Brink i barely ever see any shadows or lighting(good ones atleast) and what happened to BFBC2 quality sound? I use Astro headsets and when i play battlefield i'm pretty much blown away about how great it sounds but in Brink its average at best. I still really like this game though, defenitely needs some fixing up but once it is it will be alot of fun.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Wed Sep 01, 2010 9:39 am

If/when the next patch doesn't fix the OpenGL losing connection to driver issue I'm gone, never to buy anything from SD again.
So yea, feel free to fix it.


So, got the patch, OpenGL issue within five minutes.
I hope you're enjoying my money I wasted you incompetent pricks.
Not really surprised, there was no specific mention of this game destroying failure so why would I expect one really. Pretty stupid tbh, fixing an issue that renders your game unplayable for a decent chunk of your previously super excited customers. I'm getting silly in my old age.

I feel like saying heaps of negative, truthful things about SD and the future of Brink, but everyone in their hearts knows just how pathetic this launch has been anyway.

"But Tempted HERP DERP, they can't REGURGITATED BS for everything OHLOLOL, give them a HERP DERP."

Yea really stubborn devoted fan, I did.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Wed Sep 01, 2010 9:29 pm

nVidia are the only people who can fix their driver problems
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Wed Sep 01, 2010 10:37 am

nVidia are the only people who can fix their driver problems


So they created and then released/sold a game that they must have known has massive technical issues with both of the largest graphics card suppliers drivers?
Is that what you're saying?
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Wed Sep 01, 2010 10:23 pm

So they created and then released/sold a game that they must have known has massive technical issues with both of the largest graphics card suppliers drivers?
Is that what you're saying?



vvv Beware of Drunken Rant vvv
This is why Consoles win (AWW NAH HEE DI'IIINT) because yes my very grumpy friend,
no game developer has to support specific hardware/software components of PC's. they're
only obligation is to get it to work on perticular OS's and nothing more, what hw/sw makes
that happen is fairly irrelevent (except when the game is SPONSERED by a perticular
manufacturer) and don't think it's only Brink, many AAA titles don't agree with certain audio/video
cards, DragonAge 2 dang near killed my ATI.

^^^ Beware of Drunken Rant ^^^
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Wed Sep 01, 2010 10:25 am

Why only PCs? Why not consoles? I demand we console players are reconized as well, Just because we don't spend thousands of dollars on a high end computer every year does not mean we should be shortended.

The consoles are so outdated! How are they supposed to make a great looking game, and make good grapics, when the consoles are so outdated? Of course you will get MUCH better grapichs, gameplay server browser, and everything else much better on the PC if the develepopers care for the PC version.

Consoles svck, buy a PC if you want a better game...
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Wed Sep 01, 2010 8:03 pm

What happenend with Brink you really ask?


They [censored] it up......BIG TIME!

Worst release in gaming history EVER after Gothic 3 and the CoD.
The game is a Alpha version(seriously,no overreacting,it IS like that),untested GARBAGE x10!There are mods from some random modders that run better as this [censored]game.


Thanks Bethesda you greedy ass.........DUH,you know what i wanna say. :swear:

NEVER EVER again a day 1 buy with a game where your name is on.

Cancelled Skyrim pre order and Rage too.No money from me again till you prove you don't became a greedy ass moneygrabber.


How does it feel to sell your costumers utter garbage?Good?
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Wed Sep 01, 2010 9:33 pm

So they created and then released/sold a game that they must have known has massive technical issues with both of the largest graphics card suppliers drivers?
Is that what you're saying?

Yes.

Absolutely.

Because it's totally impossible that when some ATI cards and most NVidia cards work fine, that the testers would happen to have some which didn't have issues. Something like that could never happen. Ever. Completely impossible.

/sarcasm

I'll admit, it does seem pretty unlikely that they tested the game with cards from both manufacturers and didn't find the problems, but it IS possible, and with a company who have a proven track record with PC games, I'm inclined to think they DID test it, and for some reason, managed not to have the same issues a lot of players have experienced. (note that I didn't say "all" or even "most" here - from what I've heard, MOST nVidia cards work fine, and a few ATI customers are able to play the game without problems too)

Also... sirius89... I'm sorry, but you keep bringing the same lack of real contribution to threads like this. I hope to see something meaningful from you again eventually, because it was nice when it did happen, but it's been a LONG time since you produced anything that was worth the (minimal) effort of reading.
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Wed Sep 01, 2010 10:16 am

do consolers really expect their graphics to be even close to the PC versions from the videos? you do know how much more powerful modern pcs are dont you? my gfx card lone costs more than an xbox. remember, xbox360 is 5 years+ old tech. and it wasnt that good tech when it came out. plus very few games are even in native HD, they are mostly upscaled, which isnt proper HD.

im hoping the next fix will let me up all the gfx settings again. its playable with everything maxed out but i really want 45-60fps steady, i just get that with this current version and latest ATI drivers.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Wed Sep 01, 2010 11:11 pm

I prefer the product we have now, I really don't see how that version there is any better than what we have now.

The Command Post UI now looks a lot more sleek and modern, the characters look a lot more defined and alive in general. Also, a major difference is that the entire game is a lot more colourful; it looks very dim in that demo.

You'll notice that there is also no UI, that is another change for good. Watching that demo, I was not really sure what was going on most of the time. The gameplay appeared rather static, when events did happen they went by in a flash, I could not tell who was shooting who or why bullet X was fired at location Y.

The sort of gameplay in that video is reminiscent of older, more realism-centralized FPS games. Brink, and most modern shooters aim to stay away from that area as for the majority of gamers; it just isn't fun.
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Wed Sep 01, 2010 10:15 pm

I prefer the product we have now, I really don't see how that version there is any better than what we have now.

The Command Post UI now looks a lot more sleek and modern, the characters look a lot more defined and alive in general. Also, a major difference is that the entire game is a lot more colourful; it looks very dim in that demo.

You'll notice that there is also no UI, that is another change for good. Watching that demo, I was not really sure what was going on most of the time. The gameplay appeared rather static, when events did happen they went by in a flash, I could not tell who was shooting who or why bullet X was fired at location Y.

The sort of gameplay in that video is reminiscent of older, more realism-centralized FPS games. Brink, and most modern shooters aim to stay away from that area as for the majority of gamers; it just isn't fun.


you are right. cant you also turn off all the outer glows etc to make ti look more real if you like.

btw to console people, PCS can have much better textures because of the anistropic filtering, this means as you get closer to textures they become sharper, consoles arent powerful enough to do this very well, they also cant do much in the way of anti-aliasing. remember that consoles show a SD render, then they resize to output resolution, this will blur the edges so you dont get 'jaggies' but it also blurs the whole image.im not bagging consoles (i still love my ps3 for some titles) but i very much doubt the graphics look even close if you took 2 screen prints and put them side by side. shadows also generally look a lot worse on consoles.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Wed Sep 01, 2010 11:08 am

The main thing I noticed that would have made the game much more immersive
for me is the contrast, the shadows are there but the game is so much brighter
that you don't notice them unless you look for them, as well as the partical affects
look at the dust in the video, you can actually see the light streaming through it
that kind of detail would have really drawn me into the experience more.

would it have killed SD to put a Contrast bar on the Xbox/PS3 version?
the ONLY video option you get is Gamma (and that just brightens)
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Wed Sep 01, 2010 6:28 pm

definitely looks different and has a different feel to it. i was basing my purchase on the vids and GEEZ, really if you jum uotta the map on container city youll see the water is pretty much the samebut the sky is worst. they said they changed most the lighting near the end to e less dark which could explain it,

no matter what you play on the game doesnt asppear to render very well which will proly be fixed viaa patch

i was disappointed but graphix aint everything, regardless the game is still fun yes??

all we can do is hope that patches will fix thisas much as possible but many things look like crap because of the highlighting


console users that play in high def and have the game installed it really doesnt look way too different than a pc in my opinon but most videos youll see dont make that relitivly clearby quality of video and probably the lack of hd tv and hdmi cables
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Wed Sep 01, 2010 2:35 pm

I prefer the product we have now, I really don't see how that version there is any better than what we have now.

The Command Post UI now looks a lot more sleek and modern, the characters look a lot more defined and alive in general. Also, a major difference is that the entire game is a lot more colourful; it looks very dim in that demo.

You'll notice that there is also no UI, that is another change for good. Watching that demo, I was not really sure what was going on most of the time. The gameplay appeared rather static, when events did happen they went by in a flash, I could not tell who was shooting who or why bullet X was fired at location Y.

The sort of gameplay in that video is reminiscent of older, more realism-centralized FPS games. Brink, and most modern shooters aim to stay away from that area as for the majority of gamers; it just isn't fun.



This actually made me laugh. XD

1:there was not even a UI existing when they made this gameplay
2:There was a UI but buggy as [censored]
3:There was a working UI but they disabled it so it looks better for the viewers.

You really don't thought they wanted to make the game without a UI right or did i get your post wrong? :D
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Wed Sep 01, 2010 11:26 am

The main thing I noticed that would have made the game much more immersive
for me is the contrast, the shadows are there but the game is so much brighter
that you don't notice them unless you look for them, as well as the partical affects
look at the dust in the video, you can actually see the light streaming through it
that kind of detail would have really drawn me into the experience more.

would it have killed SD to put a Contrast bar on the Xbox/PS3 version?
the ONLY video option you get is Gamma (and that just brightens)


i hate the lack of brightness on console games (iirc on pc i can setup profiles for each game so its ok, but most pc games let you adjust contrast/brightness). i have my home cinema perfectly calibrated (i have a blu-ray disk with all the test patterns in 1080p to adjust the blacks and contrast) yet some game devs are too ignorant and want me to alter my TV settings for a particular game. for example the new motorstorm is so dark on my tv. yet blu-rays and dvds look amazing. i trust some Hollywood cinematographer much more than a game dev
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Wed Sep 01, 2010 12:41 pm

This video is what the single player should've been... What in God's name happened during development?
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Wed Sep 01, 2010 1:39 pm

If it is a maxed PC then, being on a 360, you cant complain or compare really surely? Are you full HD? Did you load the game to ur drive? I see lil diff.



You can complain and compare when they marketed the same videos to 360 owners that they did to PC owners. If there is going to be a significant difference, in some aspects of the game, then they should make it known that the videos are NOT of the final product for other platforms. I see plenty of differences. The HUD is totally different. It no longer tells you the XP you get for achieving the missions, it also looked more polished before, there is no "x knock down" button, the blue arrow is gone, HUGE difference in the explosions, the GFX are MUCH better in the older product, there are not as many different "styles" of players as they showed....there are differences, and not just graphically. As also stated above, the grittyness is gone. The "old" style was still cartoony, maybe a little dark, but the textures and settings were grittier.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Wed Sep 01, 2010 5:57 pm

You can complain and compare when they marketed the same videos to 360 owners that they did to PC owners. If there is going to be a significant difference, in some aspects of the game, then they should make it known that the videos are NOT of the final product for other platforms. I see plenty of differences. The HUD is totally different. It no longer tells you the XP you get for achieving the missions, it also looked more polished before, there is no "x knock down" button, the blue arrow is gone, HUGE difference in the explosions, the GFX are MUCH better in the older product, there are not as many different "styles" of players as they showed....there are differences, and not just graphically. As also stated above, the grittyness is gone. The "old" style was still cartoony, maybe a little dark, but the textures and settings were grittier.


Did they say in that early video "finished product for all platforms"?

Hud is better now, looks more polished imo. "x knockdown" is jus melee now. I hate big blue arrows when im trying to get into a game. I prefer the new explosions, less smoke dust & rubbish. & I really dont sense a major diff in style. Each to their own tho man. I like the game as is & dont feel too cheated.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Wed Sep 01, 2010 8:56 pm

Why only PCs? Why not consoles? I demand we console players are reconized as well, Just because we don't spend thousands of dollars on a high end computer every year does not mean we should be shortended.


I have a 4 year old $1000 computer with a newer gfx card that cost me ~$400( shortly after the card was released) which ive had for 3 years. And the game runs fine at a high resolution with high gfx settings. You're greatly exaggerating.

If you have an inferior peace of hardware, although it should look good on ps3 as it is as powerful as most modern computers, you cannot expect it to look as good. It's that simple. You are recognized, you can play the game. You just haven't spent the money to play it at its best.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed Sep 01, 2010 9:33 am

Whew, wheres THAT game? Two years later and they actually made it rediculously worse.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Wed Sep 01, 2010 12:28 pm

I've tried taking pictures of the screen while playing but I think all they do is showcase how bad a photographer I am. Anyway, just want to point out what many others have said. The game looks BAD on the 360. And I don't mean bad like not as good as on a pc. No one is arguing that. I mean bad like literally ps2 bad. I mean once a firefight gets going I can count the pixels on people level of bad. Its part of the reason I stick with operative. If theres a big red outline around someone it makes it possible to distinguish them from the background.
And yes the game is loaded on my drive, with the HDMI cable and 1080p. I don't mean to rant but I'm getting tired of people on other systems telling the 360 players that either we're doing it wrong or that we're just whining that we don't get cutting edge graphics. You really have no idea how bad this game can look until you've seen the 360 version.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Wed Sep 01, 2010 4:39 pm

A lot of the videos shown long ago are old. I think a lot of people that are freaking out about this are inexperienced, with due respect. Video games go through different stages of developement -- alpha/beta etc. I think a lot of game developers shy away from showing off their game too early for just this reason; they do not want people to see the unfinished product, when they know changes will still be made.

It is to be expected especially when developing games for multi-platform -- and especially when developed for console/PC simultaneously. I'm not sure how Splash Damage developed this game (whether they made PC version and trimmed down for console or vice-versa or w/e), but you can be sure the current consoles (especially the 360) presented some roadblocks for them.

So when you talk about how the graphics don't look as good or this and that -- remember that the footage you are seeing is most likely an old alpha version of the game that was still being tweaked and worked on. All they were doing was showing off the core concepts of the game.

Shouldn't you guys be more concerned about map design or sound bugs anyway? If it looks like sh*t, upgrade your PC -- if you're using a console and you're complaining -- buy a f*cking PC FFS.

Console are not cutting edge gaming machines -- they are mass-produced, low-quality hardware -- made to run games on low benchmarks. So relax, and be thankful that you can even run this game in 1080p on your consoles.

As for the PC version, I am incredibly disappointed in the graphics and look of this game -- but I am realistic, they make PC games with console benchmarks now, and that's just all we get.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Wed Sep 01, 2010 5:24 pm

I for one am glad that they went the more artistic route with the graphics. I despise realism in my graphics, I would much rather have Borderlands than Heavy Rain.

I think Brink Plus Borderlands would be a way better game.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

PreviousNext

Return to Othor Games