Anything is possible, nothing is plausible. The future is mutable, go with what hits you.
Men and mer will be hard pressed to keep their peace. They're even more likely to resume their war. Either way, the Akavir have been too quiet for too long. I'm betting on a huge appearance from them in TES 6.
I'm starting to wonder why people think Alinor would only allow elves. I've never seen a source for the claim, but then again I haven't read the novels.
If the next TES is about the Great War between Thalmor and Empire [Which it doesnt have to be, lets be real they kinda skipped over the first one in Skyrim] the only place that would make sense, is the Summerset Isles tbh, with a Skyrim like setting [Half the continent is Thalmor, the other invading Empire etc] or maybe High Rock, perhaps even Cyrodill again
You do know Elswery and Valenwood are more likely to be invaded then the isles, right?
That assumes that the Empire is the invading party; the game could just as easily take place in Imperial territory, with the Legions on the defensive. And as Dargor said, there's certainly more to the AD than Alinor. Personally I'd like to see the outer provinces taken care of first, so that we can stretch out this plot line for a while. Considering how the Thalmor have been built up, let's not just get rid of them so quickly. Important bad guys shouldn't be that easy to remove.
This idea comes from the PGE 1E, I'm pretty sure. The First Era Altmer (who were not part of any "Dominion" at the time) only grudgingly allowed Reman's ambassador onto the island, and confined him and other Men to a certain city. The assumption goes that if the Altmer were that desperate not to mix with the lower orders back then, the Thalmor (who have proven to do everything in their power to pretend that they are living in the glorious past) would do the same as their ancestors and kick all the Men out. At least, that's how I understand it; there might be a real source out there, but I wouldn't know.
Why do we have to play from the point of view of the Empire. I would rather get the Thalmor point of view, or at least a neutral party. We have only heard of the Empire's view and that prevents the "enemy" from being fleshed out more.
I want the dividing lines of the antagonist and the protagonist to blur. I want to see the Empire slaughtering civilians and the Thalmor painted as some sort of savior and vice versa, so we actually have to think about which side is more deserving.
The only interaction with Thalmor agents was in Skyrim. The soldiers there were far from home in a foreign landscape, it makes sense that they would be pissy and mad. I want to interact with them on their own front.
My main point was that the war wouldn't necessarily take place in AD territory with a legion camped over half of it; if we have a game in AD territory, the story might well involve a battlefield in a distant Imperial province, such as Cyrodiil. Or Black Marsh, now that I think about it, though that would almost certainly be a rather backwater part of the continent to go to war in...
Don't know about you, but Blood purges and going out of their way to kill fugitives in other territories sort of would put me on edge
To play Devil's Advocate, we will never know exactly what set the Thalmor off on the Night of Green Fire. It's possible (highly unlikely, but for safety's sake let's acknowledge the vagueness of the situation) that in amongst the refugees were actual, real-live folks who were actually a threat to the safety of the Aldmeri Dominion. Of course, even if there were such people in the group, we'd probably count them as heroes and ignore the idea that, as threats, the Thalmor would have been acting sensibly in disposing of them.
Of course, none of that can explain away the fact that they were in foreign territory, nor does it justify the fact that at least a good portion of the folks killed that night were said by multiple sources (IIRC) to be innocent of any wrong-doing. We don't know who might have been in the group, but with the group as a whole wiped out, the Thalmor did indeed paint themselves into a poor light. I merely say that some of that could--could--have been collateral damage.
Thats warfare for ya.
Look up the civilian causalty rates in US warzones
I don't deny it. But it does make the one doing the killing look pretty guilty to most folks.
Not to drag everything off topic, but that anology doesn't exactly work. These guys are gunning directly for political dissidents fleeing their homeland as opposed to actual enemy force. The the victims credit, they did fight back, but making a overt attack on a the city-state sheltering these folks is pretty damn ballsy.
And I'm not sure why you want the Thalmor to be so sympathetic. I mean, look at Casars Legion from Fallout NV. They're dikeish for the sake of being dikeish, and for all intents and purposes, it works. If we're actually given the choice to actually aid them in some conflict, that's fine and dandy, but at the very least it'd be great to play up on their religious endeavors and why they're flying off the wall at trying to whack Talos.
I just dont like that the Elves have always been an antagonist and that we haven't even had a glimpse at their point of view. Heck, Beth could have given Knight-Paladin Gelebor a long speech on the Night of Tears and what the actual reasons were, instead we only hear and we're supposed to accept the one sided view written by the victor. In Oblivion there could have been an Ayleid story of the horrors of the Rebel Queen Alessia who turned the Elves' vassals against them.
I want to see things from the other side, because we have been forced to take the same view.
The Dunmer (Sans Ur) and their wars with the Nords disagree. Crazy people all over the spectrum over there.
You mean, another view point. Yeah, that would've been nice, but I find it unlikely that he was there and could give a concise account regardless.
You mean...the Mer that decided to cast their lot with her? I'm not even sure how you can construe that into some monstrosity. Alyeids were not necessarily as crazy evil as its sometimes played up, it still forced them to rebel. Besides, we have Pelinal for the "Humans are no saints" angle either. Hell, you can count the Septims, the empire as a whole, Wulfharth, and almost everyone in Daggerfall of their number.
We've been taking stances that have been for things like not totally destroying the world as we know it, yes, but two out of five of these were Mer, and you can't say they were bad at their job. I will level with you that it would be nice to take another choice during the course of a main quest for once, but I really think you're overplaying the pro-human sentiment in the games. (Well save for Skyrim. The Thalmor were pretty nasty, but I still don't see how that is totally a bad thing)
No, I meant the humans which are so callously referred to as slaves. Once again, the victor paints their historical enemy in a dark light. (I know that the men of the Ayleid Empire should be considered slaves, but I highly doubt their plight was as bad as the Alessian Order and Maruhk would later paint it.)
I was referring to the Anuic Elves (Altmer, Bosmer, Direnni Altmer, and Ayleids, the Dunmer have there own strange things going on).
In fact any Anuic focused view would be fantastic, Hammerfell anyone?
Everyone keeps talking about fighting the Aldmeri Dominion, but would people be interested in playing something set in the Summerset Isles where the character is released from prison (because Elder Scrolls) and then helps the government clean out dissidents and topple the various Towers or track down the Heart or try to rebuild and co-opt Anumidium or something instead?
TES VI: Actively Causing the Unmaking of the World, Not That the First Four Games Didn't Try
I do not believe we will be seeing TES VI for a few years....we are also not going to be seeing additional content for Skyrim
best to move on since there is nothing else to look forward to
There is a much larger connection in Black Marsh then is possibly imaginable. Only the scholars dedicated to the study of Argonians have found hints of its existence. All of the hints point towards the Argonians having some sort of hive mind protectorate of the hist and something located deep within the unknown center. This is implied to be one of the Towers keeping this plane of existence safe. These towers have slowly been getting destroyed over the course of the series/lore. It isn't unfathomable that whatever force is working to destroy these will find this hidden tower and seek to destroy it. If destroyed there is nothing separating us from Oblivion and all the other planes if my newbie lore knowledge is correct.
There are only a few of these left. It is also theorized that this tower, might be the hist or some sort of super hist. Or even something they worship ad protect. It would most likely be biological in nature. As you get closer to the source of Argonians power expect to see them become quite feral and animal like and like nothing we have ever seen. The hist seems to empower them the closer they are to it, so yea. Scary stuff.
If the Elves do want to destroy these towers for their own goals, and I know they would have a reason to. Then they would need to destroy this tower as well. It would be a very big event if it were to occur, and is unlikely to be simply an offscreen moment.
Do I think the next game will be Black Marsh? Not necessarily. Do I think the series is rapidly approaching it? Yes. We have been given more new lore than ever on the Argonians and all of it is beginning to paint a very alarming picture of whats happening in that swamp.
I'm just putting this out here so that people can be aware that Black Marsh could make sense in context of the story. I personally think another game will happen then Black Marsh.
I made a topic discussing this exact location as a possibility in these very sub forums. I am too lazy to search for it now, but it goes into great detail and is worth a read. We made some major breakthroughs on understanding Argonians, or at least summarized it into a nice collection.
Another interesting thing to note. Argonians have become more and more bestial since the series started. We know the Hist has the power to change them. Gearing up for war? It somehow foreseen the need to protect itself and called back all of the Argonians in time where they closed the Oblivion gates on their own and kicked serious ass. The shock and blast form Red Mountain might have screwed up or triggered a hist defensive response which unleashed the sudden brutal invasion. We won't know until we get down there and investigate or Bethesda brings out some more lore on Argonians.
Interesting things are happening in that marsh. We have our top men working on these idea...http://www.youtube.com/watch?v=yoy4_h7Pb3M
Edit
Ah yes, http://www.gamesas.com/topic/1444137-mysteries-of-black-marsh/?hl=black+marsh#entry22280850 is the archive on it. Prepare for madness as the dots begin to line up.
Edit
If the next game is in Black Marsh... well I'll know what to do when the future comes future self.
Of course, Oblivion was probably already in production by the time Tribunal was written and programmed, so it was more of a tie in than a great foresight by Bethesda. Still a good preview though. I knew something would come of it when I read it.