Whats The Obsession With Realism People?

Post » Sat Jan 22, 2011 4:09 pm

Bethesda ... humor ... ?!? :lol:
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KiiSsez jdgaf Benzler
 
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Post » Sat Jan 22, 2011 5:50 am

I agree, I feel hardcoe mod will address this enough, and if not completely.................MODS :brokencomputer: :celebration:
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The Time Car
 
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Post » Sat Jan 22, 2011 2:54 am

I think what some people are saying here is that people who want any kind of realism instantly wants to make the game a survival game where you have to take a [censored] every 4 hours to make it realistic. This is not what people want, what we want is a believable game, and game world. One of my freinds who is much older then me said this. "I was once a customer service worker, here is the the key to doing the job, you must be believable even when your wrong. You can tell a person "the world is flat, I went around this [censored] this twice and I never felt like I was going down" and they'll belive you if you say it right."What we want is a beleive able game world and the first two games did this well with still adding tons of humor, insane, and just plain crazy crap. If fallout wasn't about a believable story then why are we given such a deep explaination on all the monsters. That even the devs fight over which explaination is right. Tell me this would you have just as much fun fighting super mutans in fallout as you would fighting big blobs of nothingnes ing fallout. No because it would be crazy, it wouldn't be believable to be fighting what looks like "fried" matter with now explanation. We don't want to be told where to go we just want to know everything got here.
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Scared humanity
 
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Post » Sat Jan 22, 2011 5:15 pm

Where the level of realism fails in FO is in combat. Compare FO 1 to Tactics. I know tactics lacked some flavor but what it surpassed all the others in was combat. The lack of flavor was not necessary, they just left it out.
There is not one decent shooter built on the Gamebryo engine. I'm not one that wants FO to be a pure shooter but guess what. The majority of inetraction with NPCs in Fallout is exchanging gunfire. It's no longer casting spells or lobbing arrows at people but taking aim and shooting at them. It needs some acurate ballistics, better stealth, hit location, hits based on skill and damage based on projectiles, better cover options (leaning, a cover system, going prone). All of this can be done without changing the story, friendly NPCs or any of the wonderful elements of flavor that make Fallout so great. Once firearms were introduced, Gamebryo became somewhat obsolete.
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koumba
 
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Post » Sat Jan 22, 2011 5:07 pm

Several things I wanted to respond to

First:


"aliens are stupid and unrealistic" (and I suppose 6 metre long ants aren't)
"No magic pockets"
"no magic" (then we wouldn’t have weird and cool quests like the dunwhich building)
"Fallout isn’t about humour it about survival" (somebody actually said this, I’ll try to find the quote)


Aliens are a sci fi space element that has nothing to do with humans. They are not from earth they've nothing to do with it. Those ants are supposed to be a result of the nuclear war the destroyed the earth. While not as eloquent as some of the others its the whole "What have we wrought" idea

Magic Pockets are lame. Fallout settlements are often mud, brick, wood, or dilapidated buildings. People are starving or dying from thirst. Some resort to cannibalism. You carry 3 sets of Power Armor, 3 rifles, 2 shotguns, 4 handguns, 237 stimpaks, and more ammo than Los Alamitos Army Base.

No Magic - Dunwich wasn't magic. Dunwich was occult and had vague implications (as they ought to be since it was a Lovecraft reference)

Fallout isn't about humor it is about survival. Humor is a part of it. but the premise of Fallout is that we destroyed the world through our own greed. Nearly wiped ourselves out, but we survived and are slowly building it back up. But war, war never changes. In each game you try to stop greedy people from destroying the world again. Clearly survival is the basis, regardless of how many funny references F1 and 2 had and how many....meh....jokes Fallout 3 had.




"Someone said Fallout is not about the humour?? these casual players..."

Same as just above, with the addendum that condescension is sad. It's even more sad when you condescend but refuse to elaborate on why those you have condescended to are wrong. But then I suppose three small dots are easier than elaboration...aren't they?




"RPG games really should be the most unrealistic because its suposed to be fun being someone else for a change and doing stuff that would be difficult in real life."

-xxcYyLOnexx-Friday March 19, 2010



i like fallout due to many things like : the world: a post apocalyptic world and interaction of the survivors etc.., mutants: pretty real if you think of them as people on steroids, but only green(funny) :)) - like arnold in conan the barbarian... the fact that they are dumb is obvious... and the fact that there are few smart ones, and those are ex soldiers. ghouls...could be possible, alien like centaur also...watch the news and see what strange creatures are found or mutate in our times....

also the companions and the girl in the pink dress with the sword. could be real....but due to the fact that she may have armour under that pink dress:P...think of having some companions that are the same to look at...in power armor for example...where is the feeling of "character of your character" that you have in the party...one chick in pink dress and a dog or two lame characters in power armor. With the dog it's the exact same thing and i would doubt that a raider would take a pitbull with a f-ing doggy power armor armor, but where would be the fun in watching that (or it could be3 actually quite funny:))))) )

so stop harassing the f-ing game or you will get a nice flight simulator:))

the alien part in F3 is not that cool. at least not the ending . .. the game should end here because you have total dominance with that mother ship. it was more fun in f1 or f2 with the encounter and dead aliens...really funny.

there are some flaws in F3 compared to F1 and F2 and personally o hoped for more on the side quest like real interaction with the brother hood or enclave...doing missions for them, expand in other bunkers and stuff like that like in Tactics...and what i hate most is the cap level ...why in the helllllll do you have so many xp to be had in vain...

the only flaw in the realism that i see is the fact that the game is kind of easy on very hard. i always start and finish on normal, only to do a perfect play on very hard. so i would suggest on very hard fewer stimpacks and each drink ofwater have triple radion and death by radion on hard...addiction that disables you so you can't take too many radaway.

this is my point of view. and as a fact you can't compare a game from one universe with another...you can't compare oblivion with fallout or nwn or dragonage or bg1-2 or i can continue with rpg or massfect...wich was kind of dissapointing on the rpg part, especially on the second game. probably too difficult on the consoles.
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xemmybx
 
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Post » Sat Jan 22, 2011 12:23 pm

Where the level of realism fails in FO is in combat. Compare FO 1 to Tactics. I know tactics lacked some flavor but what it surpassed all the others in was combat. The lack of flavor was not necessary, they just left it out.
There is not one decent shooter built on the Gamebryo engine. I'm not one that wants FO to be a pure shooter but guess what. The majority of inetraction with NPCs in Fallout is exchanging gunfire. It's no longer casting spells or lobbing arrows at people but taking aim and shooting at them. It needs some acurate ballistics, better stealth, hit location, hits based on skill and damage based on projectiles, better cover options (leaning, a cover system, going prone). All of this can be done without changing the story, friendly NPCs or any of the wonderful elements of flavor that make Fallout so great. Once firearms were introduced, Gamebryo became somewhat obsolete.

True! The most game crippling bug in FO3 imo was shooting against invisible walls plus I had to mod the game to improve the ballistics for snipers: zooming, accuracy, trajectory and weapon damage... because it was so annoying shooting at close range with a sniper rifle while having 100% small arms skill and yet to miss the intended target by miles. What was Beth thinking while coding sniper weapons? Proning and more cover options would have been a nice option too. Let's hope these issues will be resolved in FONV especially for the console gamers coz modding is not an option for them.
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Emzy Baby!
 
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Post » Sat Jan 22, 2011 4:37 am

True! The most game crippling bug in FO3 imo was shooting against invisible walls plus I had to mod the game to improve the ballistics for snipers: zooming, accuracy, trajectory and weapon damage... because it was so annoying shooting at close range with a sniper rifle while having 100% small arms skill and yet to miss the intended target by miles. What was Beth thinking while coding sniper weapons? Proning and more cover options would have been a nice option too. Let's hope these issues will be resolved in FONV especially for the console gamers coz modding is not an option for them.



are you serious?...why is it called a sniper rifle?...to used like a pistol or shoot people in the head from the distance?...the sniper is working properly. i think you should just stick to counter strike.
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Blaine
 
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Post » Sat Jan 22, 2011 3:44 am

are you serious?...why is it called a sniper rifle?...to used like a pistol or shoot people in the head from the distance?...the sniper is working properly. i think you should just stick to counter strike.

Maybe I expressed myself a bit wrong with close range. Let's say, medium range on a target standing still and miss, gets worse even at long range btw. I mean bullets fly everywhere except where my cross-hairs are aiming. There has to be a small margin of error of course. But no... sniper rifles in Vanilla svck!

And perception should have been taken into account instead of just small arms skills imho.
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Eric Hayes
 
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Post » Sat Jan 22, 2011 11:15 am

Thank you for posting this. Realism at some point starts to svck. If everything was actually realistic in a game, you wouldn't be the protagonist. You would be just as helpless as the other people in the game. Why do you think you can mow through enemies with ease? Because you aren't hindered by reality. Bullets wouldn't just cripple your head, they would make it explode just like they do with enemies in the game. Your lazy ass in real life couldn't carry 300 lbs on your back. Hell, I have a hard time squatting that much right now. All those weapons that you think are too powerful wouldn't even fit in your house, let alone on your back. Realism svcks, and that is why we play video games. If you want realism, hang out in Chernobyl for a week.


Hahaha. well said. now that would svck :P
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Josee Leach
 
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Post » Sat Jan 22, 2011 3:50 am

"aliens are stupid and unrealistic" (and I suppose 6 metre long ants aren't)
"No magic pockets"
"no magic" (then we wouldn't have weird and cool quests like the dunwhich building)
"Fallout isn't about humour it about survival" (somebody actually said this, I'll try to find the quote)

I don't mind a little realism but I don't want it at the expense of Fallouts soul or gameplay, I want to see weird quests, strange animals, funny surreal happenings that make no sense(naughty nightwear anyone) that's what fallout is about people. Play stlaker if you want a dry, realistic survival game. I just want to see where some of you stand on this matter.


Well said. :lightbulb:
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JUDY FIGHTS
 
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Post » Sat Jan 22, 2011 4:14 pm

Maybe I expressed myself a bit wrong with close range. Let's say, medium range on a target standing still and miss, gets worse even at long range btw. I mean bullets fly everywhere except where my cross-hairs are aiming. There has to be a small margin of error of course. But no... sniper rifles in Vanilla svck!

And perception should have been taken into account instead of just small arms skills imho.


are you in VATS? or in real time? this could make the difference between a miss and a shot.
luck may be a factor for miss, or maybe the chance of the roll if they are using it
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GLOW...
 
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Post » Sat Jan 22, 2011 8:27 am

are you in VATS? or in real time? this could make the difference between a miss and a shot.
luck may be a factor for miss, or maybe the chance of the roll if they are using it

Real time of course - did a lot of VATS on console not on pc.

You made a good point regarding LK, I forgot about that although this wouldn't be case coz my sniper chars usually have high LK stats.
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Astargoth Rockin' Design
 
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Post » Sat Jan 22, 2011 3:19 pm

are you serious?...why is it called a sniper rifle?...to used like a pistol or shoot people in the head from the distance?...the sniper is working properly. i think you should just stick to counter strike.

The sniper rifle svcked at any range. When you hit someone in the head at any range with something as powerful as a sniper rifle, it shouldn't take a second shot to bring them down (human, not SM). I had much better luck with a railroad gun. In 600 hours of playing I probably used all of 20 clips of sniper ammo.

And no, I've never even played CS.

Stalker did a great job of making combat just real enough and some mods took it a step further, and I've never heard anyone compare it to CS.
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Jordan Moreno
 
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Post » Sat Jan 22, 2011 1:27 pm

I am not saying they should arbitrarily put into whatever they please, but I don't see the problem with some stuff that would not happen in real life.
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Red Sauce
 
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Post » Sat Jan 22, 2011 4:24 am

The sniper rifle svcked at any range. When you hit someone in the head at any range with something as powerful as a sniper rifle, it shouldn't take a second shot to bring them down (human, not SM). I had much better luck with a railroad gun. In 600 hours of playing I probably used all of 20 clips of sniper ammo.

And no, I've never even played CS.

Stalker did a great job of making combat just real enough and some mods took it a step further, and I've never heard anyone compare it to CS.

i don't know why you complain about the sniper rifle if you are an old school fallout fan. it works just like in previous games. and you can't compare fallout with stalker cause stalker it's a shooter. maybe a little on the background world but it-s totally something else.
Head shot doesn't mean instant kill. if you want something else, play something more real...bad comparison with stalker. and what's with the 20 clips?
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scorpion972
 
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Post » Sat Jan 22, 2011 2:41 pm

Really? I never had that problem on the Xbox 360's Fallout 3. I do vats for targeting limbs, but otherwise, I prefer being able to move to standing still and getting shot at. :P I never had accuracy problems outside of vats with 80+ small arms, and at 100, my accuracy with the sniper is pretty much dead-on. Were you shooting at a stationary or moving target?
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Annika Marziniak
 
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Post » Sat Jan 22, 2011 12:36 pm





Considering that I don't recall any pink dresses or "Japanese swords" (I like how you make it sound like there's only one kind of sword in Japan, although some writers of fiction seem to really believe that's the case.) in the default game, so you're probably talking about something added from a mod, and it must be said that players can add whatever they want with mods (within the limitations of what's possible in the engine, anyway.) and pretty much every game that has ever been heavily moddable has likely had some pretty silly things added by mods.




I think he means Clover. Theres a prewar dress that is pink and he must have called the chinese sword a japanese sword(but he might have Zeta and took the katana from the samurai and gave it to Clover).

Clover's default armor and weapon, is a pink prewar dress and a 'chinese' sword.

Sorry OT
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Jack Walker
 
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Post » Sat Jan 22, 2011 8:00 am

Part of the problem is that different people mean different things when they say "realistic". And the people reading their comments also understand the word differently. For some people, they're using it to talk about setting (they dislike some of the wackier 50's sci-fi stuff), some use it to talk about game mechanics (they dislike some of the RPG mechanics vs. FPS mechanics like in Counterstrike), and others mean yet other things. This leads to lots of possibilities for miscommunication.
...

This.

Also, I think Bethesda's sandbox approach to their games is perfect. They release the foundation of a game, then give us players the tools to make it into whatever we want.

You don't want certain things in your game? Don't install the mods that make them possible.
You play in your sandbox, and I'll play in mine.
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Nitol Ahmed
 
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Post » Sat Jan 22, 2011 7:07 pm

I know what you mean, i like realistic gameplay (dying in one hit or beig severely crippled, fatigue system, etc) but i like unrealistic themes (magic, aliens)
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Jason White
 
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