Whats the single most important thing you want in Skyrim?

Post » Wed Jun 09, 2010 4:43 am

As a firm believer of Gameplay > Graphics I would have to say Better Combat.

Of course combat isn't the only gameplay feature in the elder scroll games but I think it's one that stood to be improved the most from Oblivion and Morrowind and I believe they have done that with Skyrim.

I like the new dialogue system as well not having to zoom in and be stuck there until the dialogue is over is going to be a very welcomed feature. As is the new menu system with 3D items in your inventory, the map, and character stats and xp parts.
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Karl harris
 
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Post » Wed Jun 09, 2010 5:31 am

i just hope there's even more room for doing your own thing, even more detail in the corners if you know what i mean, it's great when you discover something unique that's well off the beaten track.
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Del Arte
 
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Post » Tue Jun 08, 2010 10:42 pm

Come on it's too hard to pick just one. I want them all. All right, rival politics factions it is.
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Ricky Rayner
 
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Post » Wed Jun 09, 2010 2:23 am

Well I hope that theres all of that
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Alex Vincent
 
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Post » Wed Jun 09, 2010 9:45 am

Atmosphere is everything. I can't stress enough how crucial maintaining a unique atmosphere is when designing a good game, so I picked the option 'Unique sense of culture', because a large land mass and a variety of different cultures doesn't necessarily denote quality. There were distinct cultures in Oblivion but they weren't exactly rich.
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Josh Lozier
 
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Post » Wed Jun 09, 2010 5:43 am

Well designed method of purchase in shops. After playing Oblivion for a short while, I dropped it because of wrist pain. It was not until I went back a couple of years later and found “Toggleable Quantity Prompt” - the only essential oblivion mod - that I could play again.

I would like something like “Toggleable Quantity Prompt” built in from the start.
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Strawberry
 
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Post » Wed Jun 09, 2010 12:25 am

i cant choose just 1


this. I can't come to one sole thing that I want the most. IT'S TOO DIFFICULT.
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Hearts
 
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Post » Tue Jun 08, 2010 7:14 pm

Atmosphere is everything. I can't stress enough how crucial maintaining a unique atmosphere is when designing a good game, so I picked the option 'Unique sense of culture', because a large land mass and a variety of different cultures doesn't necessarily denote quality. There were distinct cultures in Oblivion but they weren't exactly rich.


I will second that gladly. It was the atmosphere which got me so immersed into Morrowind, which was surprizing for me given Im not one for fantasy games as such. But looking back at what I felt in game it was a truely unique experience than to any other game I had played before. Fond memories indeed, atmosphere really is everything, so help one feel for the game and therefore, deep immersion.
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Dalton Greynolds
 
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Post » Wed Jun 09, 2010 12:01 am

A more interesting world toe xplore. Which is linked to level scaling (dungeons aren't worth exploring if all loot is scaled to your level), culture, faction politics, a varied landscape, etc.
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rolanda h
 
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Post » Tue Jun 08, 2010 11:47 pm

I voted for getting rid of the all seeing guards too. The other thing they need to get rid of is all knowing shopkeepers too, I mean how the hell did they know I had stolen it ?.....Oh you saw me take it...Oh well that's different then.
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Grace Francis
 
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Post » Wed Jun 09, 2010 4:19 am

More interesting landscape to explore.....MORE INTERESTING UNDERWATER HABITAT!!! I was so tired of seeing one slaugterfish in all of lake rumare as well as nothing but rocks underwater....Cyrodil must have some serious pollution problems
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X(S.a.R.a.H)X
 
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Post » Tue Jun 08, 2010 10:30 pm

Rival Political Factions


Most of things on that list can be added with mods if they are not included. :P
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Sophie Miller
 
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Post » Wed Jun 09, 2010 8:56 am

its annoying that like in oblivion guards had super hearing
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Emilie Joseph
 
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Post » Wed Jun 09, 2010 3:45 am

Improved level scaling. It isn't much incentive to play when the better you get the better everyone else gets. I'd much rather have a hell of a hard time then gradually be able explore more and more as I become better. Hopefully money will be harder to come by and items are expensive. It would add to the importance of hunting and exploring, I'm on console so I don't have access to mods that can help this at a later date.
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candice keenan
 
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Post » Wed Jun 09, 2010 9:45 am

More interesting landscape to explore.....MORE INTERESTING UNDERWATER HABITAT!!! I was so tired of seeing one slaugterfish in all of lake rumare as well as nothing but rocks underwater....Cyrodil must have some serious pollution problems

Better Underwater Habitat / Experience

^This should of been in this poll. too late now for me to change it. Maybe next time.

In addition to different underwater enemies/ fish/ and dragons, there should be underwater caverns, ruins, and I've always wanted a cool underwater city or something inhabited by argonians. I don't know if it could happen or not but an argonian civilization that is completely or mostly underwater would be pretty cool.
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NIloufar Emporio
 
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Post » Wed Jun 09, 2010 11:38 am

Voted for better combat. second is atmosphere. But for my other, i hope they really really go heavy on the perk system and make each perk group unmistakably for the class in which you are trying to play. I dont want to be a woodsman archer playing with warrior perks i want the perks to be very specific and give very specific benefits. Also a more diverse and greater range of clothing and armor options. I want everything that would enable me to make the exact character that i picture in my head. For example, continuing with the woodsman archer, i would have a cloak with a hood that could be up or down, and a perk that would give me a target ahead of moving enemies that would allow me to lead my shot, which was always difficult in oblivion.
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Brιonα Renae
 
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Post » Wed Jun 09, 2010 2:39 am

vampire quests, and better facials and perks/abilities
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Stryke Force
 
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Post » Wed Jun 09, 2010 1:01 am

Something i would like to see in Skyrim (that was in Oblivion via mods)


Adventurers that compete with you (or adventurer parties). (and the more time passes the more adventurers spawn and band up and travel the world).

And they might be either chaotic or good, meaning with you or against you.

---

- Also Travelling Merchants with mercenaries.

- Caravans

- Lone travellers

- NPCs that travel from A city to B city and back etc.

- Hunters

- wonderlust people that just like to explore and see new things ( adventurers but more ranger style with stealth / magic? )
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ILy- Forver
 
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Post » Tue Jun 08, 2010 11:55 pm

Immersion
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Wayne Cole
 
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Post » Wed Jun 09, 2010 1:03 am

Voted for better combat. second is atmosphere. But for my other, i hope they really really go heavy on the perk system and make each perk group unmistakably for the class in which you are trying to play. I dont want to be a woodsman archer playing with warrior perks i want the perks to be very specific and give very specific benefits. Also a more diverse and greater range of clothing and armor options. I want everything that would enable me to make the exact character that i picture in my head. For example, continuing with the woodsman archer, i would have a cloak with a hood that could be up or down, and a perk that would give me a target ahead of moving enemies that would allow me to lead my shot, which was always difficult in oblivion.


Perk system will definently be added to the next poll (along with other pertinent info comes out by then)

I personally think perks are going to be a great addition to elder scrolls. with the evolving game play perks are essential in my opinion
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Alan Cutler
 
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Post » Wed Jun 09, 2010 2:19 pm

All of the above. I can't pick one, they are all important.
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Teghan Harris
 
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Post » Wed Jun 09, 2010 7:54 am

Good frame rate. Oblivion for Xbox 360 ran pretty bad in the outdoor environments. As great as Skyrim looks in thetrailer, it's hard for me to imagine that running smoothly on the Xbox. Though I'm sure it won't be a problem, it IS my biggest concern.
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REVLUTIN
 
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Post » Wed Jun 09, 2010 8:13 am

I see I'm in the minority in picking culture.

To me, culture is what made Morrowind, Shivering Isles and the Daedric Realms of Oblivion great. Because the culture extends out to the archtecture and feel of the environment. Without a doubt, my single greatest memory of the Elder Scrolls (And perhaps gaming in general) was accidentally stumbling on to the city of Vivec with my buddy around, and both of us sitting in awe of the sheer impression that city made. The rest of Morrowind was also enjoyable to explore, in some places for the alien archetecture, in others for the people that populate the city. Shivering Isles took that a step further. Not only was the environment very vibrant and lively, but the people in it were all uniquely crazy, which made it unlike anywhere else in the game. Even the guards in Shivering Isles gave the place a unique feel. And finally, the gates to Oblivion, while devoid of what most would refer to as a culture, were still mesmorizing to me. Seeing great spires obscured by red dust blowing in an angry wind gave those places a definite personality all their own. In my own opinion, it was the lack of interesting, unique culture that held back both Oblivion's main landscape and Daggerfall (Yes yes, I know that made you angry, get it out of your system) from having the same awe-inspiring effect of the other three.
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Life long Observer
 
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Post » Wed Jun 09, 2010 12:23 am

Hard to pick just one. I chose Omniscient Guards to be removed. However, Engaging Well-Written Quests would also get my vote. It's not a roleplaying game if it doesn't involve you in a great story or series of stories. I don't think we have to worry too much about this one.
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Emily Jeffs
 
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Post » Wed Jun 09, 2010 10:50 am

3 things I don't care about...the rest, I'd love to see.

Can't really just pick one can I?
(Well, I could, but then I'd probably struggle with wanting to change my answer.)
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Leonie Connor
 
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