» Wed Jun 09, 2010 8:13 am
I see I'm in the minority in picking culture.
To me, culture is what made Morrowind, Shivering Isles and the Daedric Realms of Oblivion great. Because the culture extends out to the archtecture and feel of the environment. Without a doubt, my single greatest memory of the Elder Scrolls (And perhaps gaming in general) was accidentally stumbling on to the city of Vivec with my buddy around, and both of us sitting in awe of the sheer impression that city made. The rest of Morrowind was also enjoyable to explore, in some places for the alien archetecture, in others for the people that populate the city. Shivering Isles took that a step further. Not only was the environment very vibrant and lively, but the people in it were all uniquely crazy, which made it unlike anywhere else in the game. Even the guards in Shivering Isles gave the place a unique feel. And finally, the gates to Oblivion, while devoid of what most would refer to as a culture, were still mesmorizing to me. Seeing great spires obscured by red dust blowing in an angry wind gave those places a definite personality all their own. In my own opinion, it was the lack of interesting, unique culture that held back both Oblivion's main landscape and Daggerfall (Yes yes, I know that made you angry, get it out of your system) from having the same awe-inspiring effect of the other three.