Whats the single most important thing you want in Skyrim

Post » Fri Nov 12, 2010 10:18 am

I want a huge battle somewhere in the main quest like 50 vs 50 or along those lines. one where its not good vs evil (blades vs oblivion demons) but instead the player can choose a side and there are different outcomes.
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NAkeshIa BENNETT
 
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Post » Fri Nov 12, 2010 10:39 am

how about better construction set?
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luis dejesus
 
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Post » Fri Nov 12, 2010 3:59 pm

how about better construction set?


ah good thought. I'm a console player so i didnt think of it.
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m Gardner
 
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Post » Fri Nov 12, 2010 7:56 pm

Other. Incredibly written quests that add to the lore.

I already expect this though.
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Roberta Obrien
 
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Post » Fri Nov 12, 2010 7:22 am

deep lore
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Mrs shelly Sugarplum
 
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Post » Fri Nov 12, 2010 9:29 pm

No level scaling. I selected the guards option though, since I tend to play assassins.
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Dezzeh
 
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Post » Fri Nov 12, 2010 1:49 pm

Other - engaging plots/storylines: politics, guild tensions, quests that go beyond "fetch this/kill that", that sort of thing.
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StunnaLiike FiiFii
 
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Post » Fri Nov 12, 2010 10:55 am

Other.

Actual release date of 11.11.11 (no delay).
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Ashley Clifft
 
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Post » Fri Nov 12, 2010 2:23 pm

were-beasts
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zoe
 
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Post » Fri Nov 12, 2010 5:25 pm

Psychic guards is the biggest thing imo that needed to change and it seems like it will be changed with the new AI system.

I picked better physics. But not just because of the floaty aspect, just the overall feel of Oblivion when controlling your character. I am a console player so just looking around with the anolog sticks and moving around felt wrong. The best way I can compare it is, lets say Skyim feels more like a Call of Duty game or Killzone, etc. Oblivion just seemed too "clunky."


The physics are improved. The thing about it is that Oblivion used one of the first incarnations of the Havok physics engine, which at the time, Oblivion's physics were cutting edge but now that it's 6 years later after many updates, Havok has come a long way is still at the forefront of physics. (When I said 6 years, I'm not saying that it's been 6 years since Oblivion was released, I'm saying it's been 6 years since they implemented it in the game development.)
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CArlos BArrera
 
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Post » Fri Nov 12, 2010 9:29 pm

I picked better physics. But not just because of the floaty aspect, just the overall feel of Oblivion when controlling your character. I am a console player so just looking around with the anolog sticks and moving around felt wrong. The best way I can compare it is, lets say Skyim feels more like a Call of Duty game or Killzone, etc. Oblivion just seemed too "clunky."

Hopefully it feels like I am really looking around or walking I guess.
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Jeff Turner
 
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Post » Fri Nov 12, 2010 7:54 pm

Balance. (In every area)
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DAVId Bryant
 
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Post » Fri Nov 12, 2010 2:17 pm

Other.

Actual release date of 11.11.11 (no delay).


I'd rather them take an extra 6 months and make an amazing/beautiful game than release it on time and have just a really good game (which is the worst i can imagine this game)
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Jordyn Youngman
 
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Post » Fri Nov 12, 2010 2:27 pm

Awesomeness
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Brandi Norton
 
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Post » Fri Nov 12, 2010 10:00 pm

I can't say I am excited for specifically one aspect in particular. I'd like the combat to be more fleshed out, and I also like the randomly generated quest, new AI, new physics, new graphics, etc.

Oblivion was a great game but there wasn't just one aspect in which it needed improvement.
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bonita mathews
 
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Post » Fri Nov 12, 2010 1:29 pm

Other - level/skill/attribute system that makes sense and doesn't gimp characters who don't mathematically plan their modifiers out. :/
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Evaa
 
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Post » Fri Nov 12, 2010 11:50 pm

The tools to mod it.
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Breanna Van Dijk
 
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Post » Fri Nov 12, 2010 12:54 pm

Lore. History. Culture. Atmosphere.

I want a new and interesting world to explore.
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Allison C
 
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Post » Fri Nov 12, 2010 3:38 pm

I went with factions because much of the other stuff we know or can guess will be in. I went back and looked at Morrowind and was overwhelmed with the number of factions I could join, I had completely forgotten about the morag tong for example. I want to have tons of factions in Skyrim above the normal few. Bethesda distilled factions down to archetypes ie Fighter, Mage, Thief, Assassin (illegal killing), Gladiator (legal killing). What Morrowind had going for it was the fact that each faction was radically different. There were similar archetypes, but things overlapped and diverged frequently. For example, you could be House Telvanni and running errands for an insane wizard and have to be careful.

The Great Houses were just that, great. They gave you a real sense of belonging, you didn't just have jobs, you had a family of sorts. The religious cults were fun because it wasn't all hack and slash and was a complete change of tack from the normal go to x and kill y. Granted, it was hard to play morrowind sometimes due to small but important things like the map and the journal (try finding anything in there....) But it had the right idea. I shouldn't be able to take control of every faction, most maybe, but if I do, it should take a long time.

Also, bring back the strongholds. Building a stronghold really gave you a sense of being somebody in your house, it was a small thing but very welcome. If it were brought back and you could establish your own little town, plantation, whatever, it'd offer a lot for immersion and fun.
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sharon
 
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Post » Sat Nov 13, 2010 1:13 am

Other - Don't release a broken game with total reliance on the community to make the game good with mods. A la, pulling an Obsidian.
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Jade Payton
 
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Post » Fri Nov 12, 2010 9:55 am

More weapons. I hated how there were very few weapons to choose from in Oblivion. And no more having to recharge your weapons. That was poppycock having to reload my lightning sword...
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Kayla Keizer
 
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Post » Fri Nov 12, 2010 12:55 pm

Granted, it was hard to play morrowind sometimes due to small but important things like the map and the journal (try finding anything in there....)


Trying to find things in Morrowind was a huge portion of what made it fun, for me! I thought the map and journal were expertly done, and the vague, exploratory quests made adventuring real and exciting.

I bet you thought the quest markers in Oblivion were nice, didn't you. <_<
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Theodore Walling
 
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Post » Fri Nov 12, 2010 7:09 pm

i voted other cause i want to become a lich and govern the necromancer cult like mannimarco before me
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Sierra Ritsuka
 
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Post » Fri Nov 12, 2010 9:51 pm

More Factions!
Something political working my way up the top with either espionage, assasination back stabing or honourable and heroic path.

Also I really really really want to become some sort of lord of a city or town would be cool :hubbahubba:
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Annick Charron
 
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Post » Fri Nov 12, 2010 10:33 pm

Ack, can't choose! >_<

I just put down Better Third-Person Combat, but I also want guards to not be psychic(sp?) anymore.
I just recently got caught by a random Dark Seducer in the middle of nowhere for having Skooma and stolen goods on me. How does she know, lol! :biggrin:

Factions, lore, culture, and better graphics are also good, too!
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sarah
 
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