» Mon Aug 23, 2010 2:02 pm
I wouldn't say that I end up dying randomly without knowing why in games without health bars, because these games usually use alternate methods to indicate how injured you are which are supposedly more "immersive", I say supposedly because I don't find getting blood splashed on my screen (Unless I'm wearing a helmet with a transparent visor or goggles I can only assume it got into my eye, though I'm pretty sure getting blood into your eyes would NOT look like what you'd get if you were watching footage and someone got blood onto the lens.) from getting hit in the foot very "immersive", am I meant to assume that the blood somehow sprayed up from my foot all the way to my face? And somehow, games without health bars still use other HUD elements that are also unrealistic, like a guage for ammunition or a crosshair, at least in my experience, so it comes off not so much like the developers wanting to do away with health bars because they're unrealistic as just doing it because it's something people are obssessed with. As you can see, I don't particularly approve of this trend. Now, I wouldn't mind developers doing away with health bars if they can actually come up with a better alternative, but blood on the screen is not such an alternative.
Though I've never played an RPG without a health bar, I've played first person shooters without one, and third person shooters, and sandbox games like Red Dead Redemption, but never anything I'd call an RPG, and my definition of RPG isn't as strict as some of the ones I've seen here, not that I'd want to not have a health bar in those genres anyway, for a game to rightly not have a health bar, it must do away with all other unrealistic hud elements as well, because it's hypocritical to consider a health bar too unrealistic to have in your game when a number on the side of the screen that shows how many bullets you have in your gun is fine, if anything, I'd say that's more unrealistic than a health bar, as people can usually tell when they get wounded because it causes pain, something that the game can't accurately convey, so it's necessary to use a more abstract method to tell you how seriously wounded you are, such as say, a health bar, granted, in real life, you probably can't instantly tell how close you are to death, but hey, it's a game. With ammunition on the other hand, while I don't have much experience with real guns, I'm pretty sure that for most guns, the only way to know how many rounds you have left without actually checking is by keeping track of how many times you shoot, which is something players CAN do without the game helping them. So why should health bars go while the ammunition gauge stays?