This is exactly what you're doing
no I am not. I am complaining about the indepth games getting watered down. what I said was I don't go to casual games and complain that they are to casual, like when some casual gamers come to the indepth rpg's and say that they are too complicated.
Actually I haven't seen any casual gamers making these kinds of complaints. The kind of people who can't wrap their heads around health bars are the kind of people who can't wrap their heads around internet forums.
What this thread is is a thinly veiled rant against the perceived dumbing down of videogames across the board, oblivious to the fact that this trend has been going on for a long time and will continue for a long time. As long as there is money to be made by appealing to more casual gamers then that will be the trend. Personally I would devote your efforts to decrying removal of the arguably more important aspects of videogames: deep and meaningful stories, awesome and challenging fights or mind bending puzzles. Not health bars.
then I will mourn the death of quality rpgs. I have seen more than several people complaining in the OB forums since the game came out that it was not like "X" game and that OB svcked because of it wasn't like that game. they were a dime a dozen. and just porting more features into a rpg to make it seem less like an rpg to draw in more buyers does not = to making the game better. I am all for drawing in more gamers, but not trading one group for a much larger group.
@xxcrashdownxx thats right, I have yet to see a good damage indicator that is hudless that doesn't actually disrupt more of the screen than a hud would.