» Wed Mar 25, 2009 12:44 pm
Team Instant Action
As the name suggests try and go in with a few buddies. One person in the team hanging back and tagging enemies will help the team (especially on large maps like Lighthouse). A fast melee class is very effective in this game if you are good at CQC. I find generally the best modules are Energy Enhance, Stealth Enhance & either Mobility Enhance or Retriever. Basically modules which leave you with lots of energy before or after a gunfight.
I usually run one of Feline or Scarab, always with extended mags to make sure of the kill, or to snag an unexpected double. Always move in Stealth unless you are certain there is no one around, and switch to Armour before engaging an enemy. If you see a bad guy is in stealth don't worry about being accurate, as just one bullet will leave him uncloaked and a sitting duck.
If someone gets the jump on you then you can try Halo hopping, or use the power jump to get on top of obstacles while cloaked to gain the advantage in the fight. I find it really hard to track moving enemies up close when aiming down the sight, so if you can strafe slightly while under fire, it might be just enough to put him off and miss enough shots to run out of ammo. If you are really close and you have enough energy, then quickly switch to Armour and double melee.
Crash Site
For Crash Site it really helps if you know all the drop locations. If its a tight game and it comes down to the last drop and you know exactly where it is going to land (or you can play the odds), it gives you a big advantage. Teammates who earn 400 crash site points and go 1-10 are more useful then the guy who goes 20-2 with 0 CS points. I have started using flashbangs on offense and they are very useful when you are taking on 2-3 guys in the drop zone by yourself.
When you are in the territory I generally use Stealth as the extra couple of seconds are priceless in either getting the drop on attackers or prevent the enemy scoring points. Always get ready to switch to Armour straight away if a nade lands within 7 meters or an enemy enters the territory. Try and manage your energy as best you can, if there are no enemies around then take the chance to let your energy recharge or your Armour will be very low. A smart attacker wait a few seconds before entering the territory so he can attack with a full energy meter.
Useful modules for CS are Detonation Delay, Cloak Tracker & Mobility Enhance, they help you get to the site quicker, identify enemies faster and stay alive longer when you are in the territory.
+1
Great Advice.
I like the idea of using Cloak Tracker. I never use it because I prefer SE III but haven't used it since the demo so will try it out tonight.
I was thinking about doing a comprehensive guide for new players might look into it this week.