» Mon Sep 13, 2010 6:22 pm
Wheel of Time is not a good match for Bethesda: they have Tamriel.
In effect, the worlds are similar enough to be non-distinct. It would be "Oblivion with Aes Sedai", rather than something new.
If one insists on an epic fantasy setting, I heartily recommend taking a page from Glen Cook instead. What you'd get is a type of setting that can only pe considered alient to the Tamriel we know: characters are at best a light shade of grey, and only the select few approach black. Ancient evils lie defeated and contained seemingly everywhere, but what they are NOT is vanquished. If that's not enough, there's always some wizard or emperor who finds an old artifact and decides that absolute power is their destiny.
If one must suggest another Fantasy setting for Bethesda, this is where they should start the idea search, IMO. It would at least give the new IP a distinct flavor from TES. And that's what we want with any new IP they might start, right?
That said, I think that it might even be a great idea for Bethesda to "pitch" some ideas on what we'd like to see. It shouldn't be a "decide which game we'll make" type of fan interaction, but rather a "We're not making a new franchise at this time, nor do we plan to. We love TES and Fallout, and are committed to them. On the other hand, we're pretty sure that Zenimax is always looking for great new ideas. Here's some stuff we've kicked around the table at Applebee's on lunch. We know our fans are some of the most passionate, loyal, and demanding in the business, so have at these ideas. Tell us what you really think." type of statement. Because the forums would pretty much explode with fans arguing the merits of each idea. For one, it's a publicity firestorm. Timed right, it's a great way to draw attention. For two, it offers a real chance to guage where there's a "significant unfilled niche" clamoring for a sandbox RPG. Because that's what BGS does. And for three, inducing forum overload is probably cheaper than traditional market research. (A distant fourth: new franchises with a larger staff is the only practical way to grow BGS further. Given a release of X one year, X DLC the next, Y the next, and Y DLC the year after, you really can't shorten the dev cycle much...)