the map as it is is pretty lifeless so just adding more areas is kinda pointless, until obsidian learns to make dynamic open world maps, just making the area bigger isn't gonna do much, it might add another shack or two, a few more cazerdores, they would prob just stick 3 more powderganger in the area, even if they made the map 10 times bigger, it would still be just as dull crusing around, i got tired of looking at the same two bark scorpions at hidden valley and the same 3 powder gangers near jeans skydiving and the same gecko runing across the road near primm, oy vey ROFL. geez.
I like it as is. I guess I just don't put the same value on quantity it as others do... I remember playing the last level of "Eye of the Beholder" and realizing that the map was ? empty :shrug: because the layout of the area did not need the rest of the available space (the rest was there, just inaccessable). I certainly didn't feel cheated or believe that Westwood did a poor job for not filling the map.
Perhaps I don't fully understand what a "dynamic open world map" means; From TES & Fallout 3, I got the impression it meant an overpopulated land mass with chance wonders, and cool places to explore over every other hill; un-looted and they even repopulate in a few days after you run through them leaving a bloody mess of dead bodies.
I prefer a plausible landscape with the few creatures that manage to stay alive out there. Since I don't play the games to chase down (with a bullet) everything that walks, nor expect a hidden trove in every hovel... I don't look it as a disappointment. :shrug: It reminds me of the earlier games, (which I happen to believe were better indicators of what the series was supposed to be like.)