All the people saying they won′t buy it if spell creation isn′t in kinda make me feel like buying extra copies for every single such threat, if I only had the money for that.
"I don′t get a feature that could possibly screw up any resemblance of challenge in the game so if Bethesda tries something new with spells and ends up having to scrap spell-making for the sake of not enforcing this feeling of 'I could be overpowered if I wanted' on those that want to strive to become stronger without getting power for free, then I am not going to buy the game!"
People really need to consider if the new magic system works in the same spreadsheet way it did in Morrowind and Oblivion where every spell was the same just a globe that could hit stuff or a touch spell or a self spell. I′d rather have the ability to have AoE spells and cool spell effects such as push-back than to just have the same boring un-imaginative spell globes with different stats and colors.
I will be buying it on the first day if there is a midnight sale BTW.
What you call "a feature that could possibly screw up any resemblance of challenge in the game" I call a multiple pathways to a solution.
As for addressing power imbalances, the funny thing is Bethesda has already used the solutions to that in previous games. They just did not offer some spells for enchantment in Oblivion and they could do the same. Or as a variant, they could prohibit elemental combinations as I recall there was some issue about fire and cold spells. Alternatively, in Morrowind they made the chance of certain spell combinations impossible or, again, they just weren't offered. It would be cool if I could target a mark spell and recall myself there or send some NPC to a place I marked in the middle of nowhere, but Bethesda didn't let me do that.
The real solution is readily available, I don't see a problem with using it
again.