so damn true!
full article:
http://jestertrek.blogspot.ch/2014/03/the-second-genesis.html?m=1
so damn true!
full article:
http://jestertrek.blogspot.ch/2014/03/the-second-genesis.html?m=1
It's called Competition. It's what drives innovation and development.
When you buy a brand new car you can't trust the factory to upgrade it over time. Nobody forces to add that extra wheel, once you have paid your 25K for a car with three wheels. EVE was lucky that space MMO's have a very dedicated fanbase, and they had no competition at that time. The game is still very special. If I was able to login my account, I would start to play it right away.
EVE still is the only space MMO on the market. Only star citizen will change that though I have my doubts that it will as SC looks like epic vaporware to me.
That "impatience" began when developers started taking decades to make a game just to release an unfinished product (like D3).
Erm, I didn't really have to be patient with Eve. I enjoyed it from the start.
I disagree with the hypothesis
CCP was a very small developer with an accordingly small budget. They knew exactely what they were making and weren't planing on a smash hit but prepared to mature their game and convince in the long run. The same would be true if it released this year.
It was a niche game for a niche market (space and sandbox) that had no real competition.
And I strongly disagree with the statement that "gamers are absolutely brutal". Big time publishers don't want to mature anything. They want revenue from few but massive hit titles. To guarantee that they invest massive money in marketing to attract as many players a possible. They promise the world and a lot of gamers continue to eat this BS, especially when CGI Trailers are involved. Of course, afterwards one realises the true state of a game and passion cools down.
It's the perfect system: the money is already spend, but the next digital messiah is already on the horizon. And this time, for real, it will all be perfect ...
The gamers are just victims. Often too young and inexperienced to have any defenses against the marketing power of big Publishers.
Good point, and it is true for the industry in general, not just MMO's.
My guess: People realized that trashing a game is more fun than the game itself. Kind of like playing with the box the toy came in at Christmas.
Okay, that answer is joking, but there is probably some truth to it. Some people really do seem to get a kick out of seething and raging over game releases.
I can't say I agree with the competition part. That implies there is a drive to release a more polished game, but we are seeing an opposite trend. Such as charging your player base to play ALPHA-state games. Competition does drive innovation, but as far as this thread is concerned, it doesn't explain why people are so quick to hate.
Sorry, I have seen that one one youtube, and it really triggers my claustrophobia. Space is infinite, and that is the feeling I like to get in a space simulator. Those ships with their flashy graphics don't do that for me. Showing big spaceships is not enough for me.I like to see a large space, planets and stars, not only beautiful ships.
That just isn't true. Eve was a small budget game that didn't need to become a smash hit overnight to return its investment. CCP were smart and built up slowly. It was also released at a time when the competition wasn't as strong as it is now.
Not to mention that Eve was actually something totally new and different from what else was available, they innovated and were rewarded by dedicated players because they couldn't get the same gameplay anywhere else.
You cant' really blame people for not liking a product, can you?