» Tue Feb 01, 2011 2:42 pm
PC approaches a city, restarting the spawn sequence.
1. Dragon sighted.
2. City watch raises the alarm.
3. Townspeople run inside and hide
4. Nameless NPCs such as guards and such stay outside to give the sense the city is under attack.
5. The gaurds suffer large loses, but typically have just enough manpower to drive the dragon off (not kill it) without the PC's help.
6. non-generic NPCs come out of hiding and assess the damage, clean up and return to life with maybe a few new lines of dialog for a few days.