When do we get to see some PC footage?

Post » Wed Sep 14, 2011 8:35 am

Yeah, if you look at other videos and pictures, you'll see that fog and clouds are rendered dynamically.
Yeah, fog/clouds .. that what I meant with "dust" (sorry for the wrong wording).
And as you can see, the fog in that pic is drawn/painted.

Your system can already run circles around 360's and PS3s and can run the game on medium-high settings which is already beyond a 360.
I know. But most (if not all) console ports just don't work as good on PC as they could.
It's for example like your PC is 5 times faster than the console, but the game only runs twice as good on it (with same settings).

We will see, how good Skyrim will be optimized on PC.
As I wrote, Bethesda usually does an "ok" job at it imo. Not perfect, but still good.
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JD FROM HELL
 
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Post » Wed Sep 14, 2011 4:54 pm

360 screens or PC screens still old stuff because it not a finished product and its not PC footage so it s not a huge deal. Footage I mean moving shots not screens. :obliviongate:
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SiLa
 
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Post » Wed Sep 14, 2011 10:43 pm

...It's all on the Creation Engine.

Also, the PC version is going to have higher res textures than the console versions, so better detail there. It'll also have DX11 performance features, and draw distances will likely be longer.
I keep seeing folk state this, but where has it been confirmed that DX11 features will be used?
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Myles
 
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Post » Wed Sep 14, 2011 5:55 pm

I keep seeing folk state this, but where has it been confirmed that DX11 features will be used?


I don't think it has, but it is likely that they will use the performance features y'know to increase performance.
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Mrs shelly Sugarplum
 
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Post » Wed Sep 14, 2011 10:25 am

I keep seeing folk state this, but where has it been confirmed that DX11 features will be used?


I think that it's safe to assume that pretty much every game released since January of this year has used DX11 features. Do they really need to sit down and say it?
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Javaun Thompson
 
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Post » Wed Sep 14, 2011 10:13 am

I don't think it has, but it is likely that they will use the performance features y'know to increase performance.
I find it unlikely, the game was in development well before DX11 was a twinkle in microsofts eye, the engine would have to be re-written to use the DX11 path and I'm pretty sure the creation engine was completed well before DX11 came out.
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James Rhead
 
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Post » Wed Sep 14, 2011 11:44 am

I find it unlikely, the game was in development well before DX11 was a twinkle in microsofts eye, the engine would have to be re-written to use the DX11 path and I'm pretty sure the creation engine was completed well before DX11 came out.


I don't think the engine would have to be re-written... lots of games use a few DX11 features even LOTRO, i don't think they re-wrote their engine to incorporate a few DX11 features.
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Lillian Cawfield
 
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Post » Wed Sep 14, 2011 11:48 pm

I think that it's safe to assume that pretty much every game released since January of this year has used DX11 features. Do they really need to sit down and say it?


They've said that they will take advantage of some optimization features of DX11, but no graphical features.
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Monika Fiolek
 
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Post » Wed Sep 14, 2011 7:16 pm

I don't think the engine would have to be re-written... lots of games use a few DX11 features even LOTRO, i don't think they re-wrote their engine to incorporate a few DX11 features.
I'll wait and see, at best I reckon it will have DX10.1 features, it will be a pleasant surprise if they've incorporated DX11 features.
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D LOpez
 
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Post » Wed Sep 14, 2011 11:01 am

Yeah, fog/clouds .. that what I meant with "dust" (sorry for the wrong wording).
And as you can see, the fog in that pic is drawn/painted.


It's three individually unaltered screenshots spliced together. This was a huge deal back in January, and vsions confirmed it to be so.

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Michelle Smith
 
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Post » Wed Sep 14, 2011 2:32 pm

I'll wait and see, at best I reckon it will have DX10.1 features, it will be a pleasant surprise if they've incorporated DX11 features.


It has been confirmed, though I'm too lazy to find then link. Skyrim will only use DirectX 11 OPTIMIZATION features, but nothing as fancy as Tessellation or advanced lighting effects.
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Nichola Haynes
 
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Post » Wed Sep 14, 2011 2:38 pm

Yeah, I really do wonder how much better the PC graphics will be. I know in one of those interviews Todd was asked why they never showed PC demos, and part of his answer was something like they wanted to use the Xbox 360 as a baseline of what to expect and the PC would be a "step up," rather than showing the PC footage and setting expectations and have the other footage being a "step down."

I do hope we can get the choice of using keyboard and mouse as well as the xbox360/ps3 controllers. Though I think buttons and sticks can be mapped to keyboard and mouse controls via 3rd party drivers, so maybe in-game integration doesn't matter.
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(G-yen)
 
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Post » Wed Sep 14, 2011 12:41 pm

It has been confirmed, though I'm too lazy to find then link. Skyrim will only use DirectX 11 OPTIMIZATION features, but nothing as fancy as Tessellation or advanced lighting effects.
That's interesting, perhaps DirectCompute for havok?
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Robyn Howlett
 
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Post » Wed Sep 14, 2011 12:56 pm

The major concern is this:

PC footage might not be shown because though the game might LOOK better (ie, all that takes is higher res graphics), the engine (which is set in stone) may not be optimized to handle it, and that would explain why they wouldn't show footage. In that case, people would have to heavily tweak the INI files, but at a certain point, the engine is limited in it's own rights and has a cap at what it can do.

If the engine is limited, having a more powerful PC would result in a better LOOKING game RUNNING in a much worse manner.


That's not an entirely new experience for PC gamers. Even now my PC suffers from what I've been referring to for years as Balmora Syndrome. For the most part I expect that it will both look and run better than the console counterparts, on high end PCs, though.
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Mel E
 
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Post » Wed Sep 14, 2011 10:19 am

Let me add a few more things.

I don't trust Todd any further than I can throw him. We were told alot of things about Oblivion, most of them were false.

As far as Skyrim looking better on the PC, it COULD look better if the devs took the time to do it. I don't believe Todd when he says they are doing that. It's going to take the modders to make it look better, just like with Morrowind and just like with Oblivion.

The reason we aren't see any PC screen shots or video is because there is going to be no difference. Showning it now would just anger the PC fans.

Do I have anything to back up what I said? Other than Oblivion, NO. Given that, I still stand by what I said... until proven wrong.
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QuinDINGDONGcey
 
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Post » Wed Sep 14, 2011 10:39 pm

What you see is what you get. The PC Version will be the same as the console version, just with the creation engine. That's what it was for Oblivion that's what it's going to be for Skyrim.

I sure hope not. The E3 footage was on the 360 and it looked like crap. PC should look 100X better. PC has always out done console when it comes to graphics. I'll be really disappointed if the graphics on the PC are the same as console. We should have a lot more scaling and adjustments.
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Cccurly
 
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Post » Wed Sep 14, 2011 12:15 pm

About ten seconds after its done installing :)
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Samantha Pattison
 
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Post » Wed Sep 14, 2011 12:58 pm

I sure hope not. The E3 footage was on the 360 and it looked like crap. PC should look 100X better. PC has always out done console when it comes to graphics. I'll be really disappointed if the graphics on the PC are the same as console. We should have a lot more scaling and adjustments.


Ya, that was sad, the texture res was 2007 and the forest didn't look any better than Oblivion..

It was terrible when the dragon picked up the giant and dropped him and he look like a physics-less frozen chess piece floating to the ground.
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Lakyn Ellery
 
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Post » Wed Sep 14, 2011 9:51 am

I sure hope not. The E3 footage was on the 360 and it looked like crap. PC should look 100X better. PC has always out done console when it comes to graphics. I'll be really disappointed if the graphics on the PC are the same as console. We should have a lot more scaling and adjustments.
Keep in mind that it's a port from console to pc, pc can certainly have a higher resolution, but that could just refer to the monitor image and not textures, I suspect pc users will see the same texture resolutions as the console, unless either Bethesda release a texture pack or modders.
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Red Sauce
 
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Post » Wed Sep 14, 2011 3:39 pm

I would just find it odd they would just make a whole new engine that was already outdated before the first game based on it was released. It would seem like a big waste of money to limit your engine becuase of what current consoles can do today as they reach the limit of their lifespan. Even the console market is now waiting for next gen consoles.

That said I think we will see PC play when we buy the game and not a day before, which is a bit of a shame as I would like to see how they developed the interface for PC.
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Kirsty Wood
 
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Post » Wed Sep 14, 2011 6:19 pm

I agree with Justin on this one. That expression needs to go! I see myself as a gamer,
meaning, I game on whatever I can. PC (being preferred personal choice), Xbox, PS3,
PSP, you name it. I never bought into the whole fanb?y this or fanb?y that that faction
mentality that seems to be so common. I prefer the PC, because it gives me more
options when gaming (mainly addons and mods), and in general better graphics. But
I game on all the other systems just as happily.


Not to mention you can do other things on a PC other than game or stream Netflix. hell if you know how to code or Model you can Make games on the pc.
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Clea Jamerson
 
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Post » Wed Sep 14, 2011 4:10 pm

The AA was noticable. After looking at it for 5 mins then seeing a 360 version, you start noticing the grainy textures/edges. Distance drawing is limitless, 360 is always focusing or drawing stuff 30 feet from you, it got annoying fast but it was seemless on PC. Shadows were a huge improvement and shaders and lighting made everything just come alive. SS's won't do it justice if that makes any sense.

We'll see in November but holy crap, they didn't dumb down the game for the arthritic consoles of today (which was my biggest fear, but saying everything is comparable is a marketing ploy so their console market don't get turned off and I can understand that).


Distance drawing limitless? Trees included??

I want to believe you, but....joder, it sounds sooo good that it seems too good to be true :drool:
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IM NOT EASY
 
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Post » Wed Sep 14, 2011 7:39 pm

is there gonna be a graphics patch like on crysis?
and how long do we have to wait for the exelent modder community to make a graphics mod like the ENB series for skyrim?
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Kortknee Bell
 
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