When modding goes wrong

Post » Sun Dec 20, 2009 10:41 am

OK, not mine but I found this http://www.gizmology.net/tes3/dammit.jpg from http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1016266&view=findpost&p=14742210 rather amusing.

Well, the main one's a bit disturbing really... :ahhh:
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REVLUTIN
 
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Post » Sun Dec 20, 2009 10:32 am

Well I opened the CS today and went oh [censored]. That in itself is a disaster. Must learn how to use it.
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Life long Observer
 
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Post » Sun Dec 20, 2009 4:57 am

There's no screenshot for one of my modding "desasters": In RoHT, there's a situation where the player simply needs to step on a large object, and that object's script will take over from there:
begin RoHT_Telasero_Altar_Script{...}if ( GetStandingPC == 1 )	{Do some stuff and update the Journal}endifend

That's rocksolid and foolproof - at least I thought so until two players managed to get stuck in this situation: they were constantly levitating. :facepalm: I really should have thought in Telvanni terms here... RoHT's next version will feature a revised version of that script.
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Emily Jeffs
 
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Post » Sun Dec 20, 2009 3:11 pm

My, did I ever have quite the disaster just now.

I was working on my current project, and was starting Morrowind to test it.
I went through the chargen, and as I was almost done with it, I asked Sellus Gravius about his background.
He claimed to be an herbalist, and told me about the local public baths, where he claimed to work!
I left to test this, and every person I spoke with, no matter who, claimed to be an herbalist.

I checked the CS, and surely enough, I had somehow unchecked the restriction limiting that message to only herbalists!
Thankfully, after I figured out what was wrong, it was an easy fix, and I found no other problems.

I was really worried that I had somehow ruined the mod... I was so relieved! :D
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Leonie Connor
 
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