Where and when should Fallout 4 take place?

Post » Sat Jun 05, 2010 7:00 pm

NYC, that would be good location and those asking for China, playing as an Enclave or reviving Van Buren, that just won't happen.

[img]http://www.sydneyalternativemedia.com/blog/PlanetApesStLiberty.jpg[/img]
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sat Jun 05, 2010 5:20 am

What is it with everyone wanting a sequel in some far fetched location? What is wrong with the DC Wastelands? If your from DC, you'll know what I'm talking about when I say they barely hit on DC. There is some much more detail they can provide that would blow away Fallout 3 in its attention to detail, which I could say was refreshing when it came to building locations and such. But everything was really crammed together, it wasn't spread out. You try walking around DC all day long site seeing and you tell me Fallout 3 does that experience justice, bet you couldn't. If they really focus in on the city, the whole city, it would be a fun adventure of discovering the capital. How about adding in Baltimore, what is wrong with that? They represented the entirety of Maryland being way to small, it is a long drive from DC to Hagerstown, for example, like an hour or so. Fast travel was such an appalling feature, it made no sense that nothing could attack you traveling those distances.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Sat Jun 05, 2010 12:36 pm

I thing NYC is a good place lol for one you could use the statue of liberty as the GNR broadcasting transmitter lol
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sat Jun 05, 2010 5:23 pm

I don't, NYC has been overdone in post-apoc media.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Sat Jun 05, 2010 9:12 pm

My first choice for F4 is to see Van Buren, but I'd also really like to see it back out in Cali and/or Nevada, but I suspect we'll be seeing wherever the Commonwealth is from.

I don't want to see it take place outside of the US, except maybe for a chunk of Canada or Mexico, but don't start there, just make it someplace you can visit after a while. I really think you'd loose a lot of what makes it Fallout if you're out somewhere like Russia or China, even though it's something that could be interesting to see. A bad seller will could easily kill Fallout as a series.

Maybe a DLC is the best way to try something set in China?

Most of all, I really want to see some other factions. I'm sure Super Mutants and BoS will be present in the game, but give the Enclave a rest for a while. VB had some interesting ideas for new factions, but failing that, make something else up, and make it somewhat consistent with cannon.

Here's some interesting questions: Was FEV research being done at any other sites? Did the people who ordered it survive, and if so what happened to their descendants?
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Sat Jun 05, 2010 5:18 pm

Originally, nothing indicated any FEV research outside West Tek and Mariposa. Adding Vault 87 already is a stretch, so I hope there won't be other FEV research facilities suddenly springing up.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sat Jun 05, 2010 7:15 am

Originally, nothing indicated any FEV research outside West Tek and Mariposa. Adding Vault 87 already is a stretch, so I hope there won't be other FEV research facilities suddenly springing up.


How do you explain the oncoming waves of Super Mutants on the East coast? Its hard to believe they were exclusively coming from Vault 87, where all the tanks were dry, wouldn't there have been a smart Super Mutant or something else that had claimed it was guiding the Super Mutants? It is still a mystery to where they are coming from, although I've heard speculation they are from Pennsylvania, why they are coming to the D.C. Wastelands, presumably searching for something, what, no one knows, or who is in charge. I do agree that it has become a stretch since all FEV research was presumably moved to Mariposa and the military was in firm control, I guess West Tek lied.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Sat Jun 05, 2010 5:36 pm

All super mutants in Fallout 3 are originally from Vault 87 (at least according to e.g. the official guide). The tanks are dry now, but they could have been dried out recently. There's no mystery as to where they're coming from, only as to what they're looking for in the ruins of DC. Not all of it makes sense, but generally not all in FO3 does.

According to FO3 notes, Vault 87 research was coordinated with Mariposa.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Sat Jun 05, 2010 4:36 pm

All super mutants in Fallout 3 are originally from Vault 87 (at least according to e.g. the official guide). The tanks are dry now, but they could have been dried out recently. There's no mystery as to where they're coming from. Not all of it makes sense, but generally not all in FO3 does.

According to FO3 notes, Vault 87 research was coordinated with Mariposa.


What? Really? I never fully explored 87 so I never got the full story. But these aren't the same mutants that have been "traveling east" since FO1? Did those just stop in Chicago? :P Damn, there go my hopes of a storyline involving the continuation of the Master's plan.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sat Jun 05, 2010 2:08 pm

No, they're not the Master's super mutants. These settled down in the Midwest, where some of them eventually joined the Midwestern Brotherhood, as in Fallout Tactics.

The Vault 87 super mutants are much dumber, even compared to the dumber Mariposa mutants like Harry.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Sat Jun 05, 2010 11:47 am

No, they're not the Master's super mutants. These settled down in the Midwest, where some of them eventually joined the Midwestern Brotherhood, as in Fallout Tactics.

The Vault 87 super mutants are much dumber, even compared to the dumber Mariposa mutants like Harry.


Whoa. What a revelation. Bethesda didn't want anything connecting to the West Coast at all huh. So they made their own Super Mutants?
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Sat Jun 05, 2010 7:24 pm

From the official FO3 guide (co-written by the game's designers):

The presence of Super Mutants sent a chill up the collective spine of the Brotherhood; these weren't the children of the dreaded Master, nor were they the remnants of the band that fled east and were ultimately destroyed (or assimilated into the Brotherhood of Steel) in the Chicago area. No, this was a new breed of Super Mutant, one with a local origin . But where did they come from? What did they want? How were they reproducing? Elder Lyons was ordered to discover the source of this new Super Mutant infestation and wipe it from the face of the Earth .


The Super Mutants that infest the urban ruin of Washington D.C. originated in Vault 87. Those unlucky enough to have reserved space in Vault 87 soon found themselves forcefully taken to a secure part of the vault, where they were locked in airtight chambers and exposed to a concentrated form of the F.E.V. The Overseer and his security force had no real idea what to expect; they were Simply following the "plan. " When the exposed vault dwellers started trans-forming into Super Mutants, nearly the entire vault population had been exposed . Those who hadn't yet metamorphosed knew what was coming, and, well. .. it didn't end well for humanity. The dwellers of Vault 87 were turned into Super Mutants in 2078, and have been a presence in the Capital Wasteland ever since. Most of those original Super Mutants have long since been killed. But whether it's because of the nature of the F.E.V. they were exposed to, or a simple underlying human instinct, the Super Mutants of the Capital Wasteland are obsessed with the preservation of their own species. Super Mutants are asixual and incapable of procreation, so their only way of reproducing is to kidnap other humans, drag them back to the Vault 87 chambers, and infect them with F.E.V. And so they have done, for nearly 200 years.

Super Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defined by the Capital Wasteland contingent of the Brotherhood of Steel , is as follows: Grunt, Brute, Master, and Behemoth . Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they're the only thing feared by the other Super Mutants.

User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sat Jun 05, 2010 9:55 pm

Interesting. Thanks. :)
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Sat Jun 05, 2010 12:33 pm

Most of this info can also be found in my http://fallout.wikia.com. :)
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sat Jun 05, 2010 9:32 am

Hello everyone.

Well, as many others, I agree that Fallout must stay in USA because it is so strongly bound to the American culture and subculture (the nuclear paranoia, Nuka Cola, the cars & guns world, etc). At most, it could briefly venture into Mexico, not far from the border to keep the US influence. Canada is not a viable option because of the landscapes : not enough dirt, too cold.

Now, regarding DC... That's a boring region. Let me explain : I am not an American and most of those references mean nothing to me. I knew the Capitol, the Jefferson memorial vaguely reminded me something and that's all. References to US presidents and US history ? I don't care. I understand it may be nice for the US players (and especially the ones living in the area) but it's pointless for most of the Bethesda's consumers. Now, I am probably not typical : although I am more educated about US history than most of my compatriots, I am not fond of US movies and soaps. Still, I don't think it's different for most of non-US players. So, Washington bored me.

Let's go back to the question : where should F4 takes place ? First of all, it should not be that important. F1 and F2 just got rid of most of the original places and created new ones, leaving only a few ruins, I think it's the way to go. It has many advantages :
* The games focuses on new places, forcing the devs to let their imagination goes wild and create cities, iconic places and such.
* The devs can create a landscape which organizes game progression (something Morrowind achieved successfully with its south > north > center progression, when Oblivion and its flat land totally failed on this) and create a better feeling of immensity (in Morrowind, again, due to the ways roads and such were set up, most of the places seemed like they really had some miles between them).
* US cities all have the same troubles : square, straight, square, straight, etc. That's boring and repetitive, and the devs will have to end up doing like they did in F3, blocking roads with ruins to create landscapes, putting the same buildings everywhere, etc.
* Fallout was about human communities within a desert and hostile nature, I think it's emblematic and should be keep up. Fallout is first of all about natural landscapes.
* No more boring subway stations (especially cloned ones). The first ones were fun with their ghouls but quickly we became fed up.

Now, a city ruin can be a good thing but then...
* It should not be too wide. It would be better to keep only a few chunks of the original city, the ones with truly iconic places (either because they're known by everyone or, better, because they have evident function or symbols). All in all, DC was too important in F3.
* It should have a particular mood. Washington clean mood and its neoclassical architecture did not fit Fallout. Las Vegas would (but has many troubles otherwise). NYC has that weird and mysterious something that many movies captured but I don't think it could be easily put in a game.
* The buildings left there should have interesting architectures (I can only think about some buildings, I don't know about cities). Georgian countryside houses, Art deco buildings, Neogothicism, tasteless and pretentious realizations like Vegas, etc.
* The displayed areas should not have those straight/square/straight/square organizations "made for cars".
* As I said, Fallout was originally full of desert and warm places, I think it's emblematic. Any Fallout should have those kind of dehumanized landscape but other wild environments could be added : swarms, etc. Arizona or Florida could be good candidates.
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Sat Jun 05, 2010 6:06 am

Given the very small, detailed nature of Bethesda's games, we can assume the next Fallout will also take place in a limited geographical area. One of the reasons Fallout 3 works is because of the iconic nature of many locations in and around DC. The question is whether there is another location that could provide the same sense of amazement. Perhaps NYC, but even that city has fewer iconic locations.

I also wonder about when the story should take place. Each of the RPG's has taken place after the previous, but the downside is that the world has to slowly improve over time and then you lose the fun of the setting. So maybe the next game should happen closer to the time of when the nukes fell.

Anyone else have any thoughts?

Wow, not enough iconic structures in NYC? Umm, I'm just going to disagree there. Also, with all the clamoring for Commonwealth and The Institute - moving North-wards might be a good idea. Although NY is Eastern and Mass is New England, perhaps they could have a storyline involving the annexing of NYC by the Commonwealth, or just some sort of redistribution post Great-War with a Boston-NYC power axis.

Agree with the idea of Canada, with Canadian Nationalist Insurgents. Also, a Chinese Remnant faction could work.

Florida? Radioactive swamps and RadGators? Ramshackle settlements built along the causeways down to the Keys? Cape Canaveral? The Fallout version of Disney World? Yes, please!

But for the guy who wanted to most upset the NMA, how about ZeniBlizzardVision sets Fallout 4 in Azeroth?

Anyways, I'm just glad that with Beth doing FO4, we know that we're going to get an open-world RPG. For me, that's the important factor.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sat Jun 05, 2010 8:28 pm

Anyways, I'm just glad that with Beth doing FO4, we know that we're going to get an open-world RPG. For me, that's the important factor.

Still, I won't protest if they steal some writers to Bioware. ;-)
Open environments are nice, open quests are too.

Florida? Radioactive swamps and RadGators? Ramshackle settlements built along the causeways down to the Keys? Cape Canaveral? The Fallout version of Disney World? Yes, please!

Hey, it would sure be a lot of fun. ;-) Oh ! And we could have some boat ! :-O
Unfortunately, since Bethesda games revolve around a small region only, we can't have all of this, we can only pick a 20*20 km site (more using reality shrinking but still limited). When you try to put that in an existing environment like we have to with Fallout, it makes things really complicated. So, at best, we may have swamps and a city (is there anyone near a swamp ?) or swamp and mountains (I think). And no dirt. :-(
I wish they would choose to use the old Fallout map system and try to mix it with their own skills to recover that diversity : Beth use one big zone, Fallout 1 & 2 had thirty small zones (exploration being done on the map), we could have ten medium zones. And, maybe connect them through roads and let us use a car (road would be generic "corridors" without anything to explore but still in 1st person mode, leaving the exploration feeling without any discontinuation). Or one big generic world with some man-crafted areas within, still using cars. Or do ten big zones through "cheating", creating some semi-linear parts so that the zones are not as big as they seem to be. The total exploration surface would be the same as in F3 but would seem bigger. Maybe... I'm just throwing out ideas as they come to my mind...

Or maybe they will just make it into an open WW2 fps with super-mutants. :sad:
(yeah, I'm a bit worried about Operation Anchorage)
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sat Jun 05, 2010 12:31 pm

Still, I won't protest if they steal some writers to Bioware. ;-)
Open environments are nice, open quests are too.


Hey, it would sure be a lot of fun. ;-) Oh ! And we could have some boat ! :-O
Unfortunately, since Bethesda games revolve around a small region only, we can't have all of this, we can only pick a 20*20 km site (more using reality shrinking but still limited). When you try to put that in an existing environment like we have to with Fallout, it makes things really complicated. So, at best, we may have swamps and a city (is there anyone near a swamp ?) or swamp and mountains (I think). And no dirt. :-(
I wish they would choose to use the old Fallout map system and try to mix it with their own skills to recover that diversity : Beth use one big zone, Fallout 1 & 2 had thirty small zones (exploration being done on the map), we could have ten medium zones. And, maybe connect them through roads and let us use a car (road would be generic "corridors" without anything to explore but still in 1st person mode, leaving the exploration feeling without any discontinuation). Or one big generic world with some man-crafted areas within, still using cars. Or do ten big zones through "cheating", creating some semi-linear parts so that the zones are not as big as they seem to be. The total exploration surface would be the same as in F3 but would seem bigger. Maybe... I'm just throwing out ideas as they come to my mind...

Or maybe they will just make it into an open WW2 fps with super-mutants. :sad:

I actually like the FO3 story very much - but I guess I'm in a very small minority. Also, I do agree with the idea that the writing can be improved.

But, Florida. I think Beth could do this with the engine they're using. They'd have to make it a little more "broken down into Zones" - like the way Downtown DC is - but with Radioactive swamps, that's certainly viable. I like the idea of ten big zones - probably not linked by car drivable roads - but connected through odd pathways through impenetrable glowing Mangroves or Rad-Kudzu.

And it's essentially a blank slate for sticking whatever stories and factions you want into it.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sat Jun 05, 2010 5:11 pm

That limited area approach should really go away for the next game, I think. Let Fallout 4 allow you to explore a wide area, say the North-east, much like Fallout did with the SW. Not as limiting, as your factions and settlements aren't bottled up in one setting and the restrictions provided by any particular circumstance of that area. This'd keep the "open sandbox" type of play that so many people love, as you can just have many smaller, but as interesting sandboxes. I'll re-iterate my desire that it continue the story from Fallout 3.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Sat Jun 05, 2010 11:00 am


I'll re-iterate my desire that it continue the story from Fallout 3.

Oooo, yes. How long after the events of FO3? Immediately afterwards, or some time later?

Would the Player be from the newly/recently/ancient history opened Vault 101, or from a different Vault altogether?

What are the effects of the Purifier on the Capital Wasteland?

What factions would be active? For example, I would assume that the "Canon" Lone Wanderer would have eradicated Paradise Falls and helped the Temple of The Union establish itself in its new digs - so whither Slavery in FO4? Obviously a new Slaver operation would open up, and selling people will return to the Wasteland despite the efforts of the Lincoln loving Hannibal Hamlin - afterall War... War Never Changes.

It would be awesome to see what the FO3 DC area looks like, say 20 years after clean water become available.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Sat Jun 05, 2010 12:13 pm

That's interesting, I thinked that most people would be opposed to this idea to break down the playing ground into different areas but both of you seem to feel the same need as I have to get Fallout on a wider scale. Now that I think about it, I remember many people already complained that, in Oblivion, things were too close from each other, making the universe too inconsistent (even if, for TES, I think the solution would rather be to set up the story in a small region/island, like in Morrowind, and make us change the live of 10k people rather than a whole empire because of some cosmic agenda).

Now, regarding the right time for this sequel... Well, I don't really care. At least, it should not be much later than F3 because the more years we will put between the war and the game time, the less post-apo it should be and it would be better to not waste opportunities for future sequels or distort the universe too much (just advance things slightly toward the 60's mood, especially music). So, either F3 time, a bit later, or even way before. Anyway, none of those three episodes affected the whole USA, so there is room available... I would prefer the past (F1 time) but it's not a big deal.

Regarding the continuation of any of the episodes, I would prefer not to. Let's leave our protagonists behind and only mentions a few references here and there to past events. Now, I absolutely hated the main quest in F3 and that daddy-son story but I can live with it if they were going to chose to start from this point. Stilll...
* I like this idea of a freshman who lived in a protected vault until now (especially in a tribal vault, where people have kinda regressed, like in F2) and only have weird ideas about the real world (something which didn't appear in F3 - roughly). While I don't like the idea to play a super soldier who already saved the world.
* It would pose great problems since they would have to assume some choices the player did. I choose to kill everyone with mutations. Not because I was bad, but because I considered the super-mutants were a lethal threat for human race..
* It would be even worse if they were using the same character again because it would imply he did nice things in the past, because of their assumptions.
* I don't want to see Bethesda wasting resources on DC again

Finally, about the factions, maybe it's time to put the enclave and the brotherhood more in the background. Let's put some collectivists/anarchist faction, a bunch of regional independentists or some thieves army led by some fanatic.
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Sat Jun 05, 2010 2:03 pm

I live in Anchorage alaska and operation achorage is like a 8% of the entire state fallout 4 could be the whole state, after all alaska is the bigest and most remote state of all. full of dangerous terrane, fearless wild life, volcanoes, and the tallest mountain of the USA.

When i go hunting here, it`s like playing Fallout. I have a rifle with me at all time looking out for bears, pack of wolf, moose. i also take my time to see the beaty of it. eagles flying above, fishing salmon, eating wild berries. camping with my 60 year old father and 3 simbling.

Alaska is a mystique place. Here i a few thing about it.

- During summer we get about 18 hours of daylight the sun will come up at 6 Am and go down at Midnight. on june 21th the sun will not set, it will go down and come up again from west to east and then it will set the following day.

-we have the mos beatifull auroras in alaska.
-we have bear country.
-xtream weather.
-alaska is the state with the least population.
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Sat Jun 05, 2010 6:04 pm

Finally, about the factions, maybe it's time to put the enclave and the brotherhood more in the background. Let's put some collectivists/anarchist faction, a bunch of regional independentists or some thieves army led by some fanatic.


I wouldn't mind seeing Caesar's Legion from Van Buren.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sat Jun 05, 2010 5:31 pm

dude AFRICA RADLIONS FTW!!!!!
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sat Jun 05, 2010 1:54 pm

I would like it to be set in the Mad Max II world. (Country unimportant ).

Imagine wandering through the wasteland, coming to the crest of a hill, and seeing a giant dust cloud heading towards you?. Soon it becomes apparent that it is a squad of raiders in highly modified/fortified dune buggies?Hostages strapped to the front of the vehicles.

Your only option is to find a hole to crawl into until they pass.

Unless they spot you first.



Later you manage to raid their bases or complete quests to "obtain" various classes of vehicles, and the game becomes about questing/fighting for fuel, food and ammo to get to the next settlement.

The vehicles deteriorate fairly often due to fuel shortages, a war ravaged landscape, and the rarity of suitable spare parts?. So much of the game becomes about survival against various factions, most of whom see you as either hostile or someone to be treated with suspicion. But a vehicle is a rare prize, and can be taken from you if not vigilant (thinking of the tanker scene from MMII here with raiders chasing him down and crawling over the truck)

So much of the game is still spent travelling through hostile areas on foot.



You could still have your vaults, and 50s/Deco architecture, furnishings etc.

And the usual bosses, mutants, factions competing for dominance etc?.



For me it started with Mad Max II, because a couple of mates worked with the pyro and catering crews?(and returned to Sydney wide-eyed with tales of extras gone truly feral out in the desert amongst other adventures of life on that shoot)?

Years later when I came across Fallout the game, it reminded me of that film... And THAT leather armour is still there today.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

PreviousNext

Return to Fallout Series Discussion