» Sat Jun 05, 2010 9:32 am
Hello everyone.
Well, as many others, I agree that Fallout must stay in USA because it is so strongly bound to the American culture and subculture (the nuclear paranoia, Nuka Cola, the cars & guns world, etc). At most, it could briefly venture into Mexico, not far from the border to keep the US influence. Canada is not a viable option because of the landscapes : not enough dirt, too cold.
Now, regarding DC... That's a boring region. Let me explain : I am not an American and most of those references mean nothing to me. I knew the Capitol, the Jefferson memorial vaguely reminded me something and that's all. References to US presidents and US history ? I don't care. I understand it may be nice for the US players (and especially the ones living in the area) but it's pointless for most of the Bethesda's consumers. Now, I am probably not typical : although I am more educated about US history than most of my compatriots, I am not fond of US movies and soaps. Still, I don't think it's different for most of non-US players. So, Washington bored me.
Let's go back to the question : where should F4 takes place ? First of all, it should not be that important. F1 and F2 just got rid of most of the original places and created new ones, leaving only a few ruins, I think it's the way to go. It has many advantages :
* The games focuses on new places, forcing the devs to let their imagination goes wild and create cities, iconic places and such.
* The devs can create a landscape which organizes game progression (something Morrowind achieved successfully with its south > north > center progression, when Oblivion and its flat land totally failed on this) and create a better feeling of immensity (in Morrowind, again, due to the ways roads and such were set up, most of the places seemed like they really had some miles between them).
* US cities all have the same troubles : square, straight, square, straight, etc. That's boring and repetitive, and the devs will have to end up doing like they did in F3, blocking roads with ruins to create landscapes, putting the same buildings everywhere, etc.
* Fallout was about human communities within a desert and hostile nature, I think it's emblematic and should be keep up. Fallout is first of all about natural landscapes.
* No more boring subway stations (especially cloned ones). The first ones were fun with their ghouls but quickly we became fed up.
Now, a city ruin can be a good thing but then...
* It should not be too wide. It would be better to keep only a few chunks of the original city, the ones with truly iconic places (either because they're known by everyone or, better, because they have evident function or symbols). All in all, DC was too important in F3.
* It should have a particular mood. Washington clean mood and its neoclassical architecture did not fit Fallout. Las Vegas would (but has many troubles otherwise). NYC has that weird and mysterious something that many movies captured but I don't think it could be easily put in a game.
* The buildings left there should have interesting architectures (I can only think about some buildings, I don't know about cities). Georgian countryside houses, Art deco buildings, Neogothicism, tasteless and pretentious realizations like Vegas, etc.
* The displayed areas should not have those straight/square/straight/square organizations "made for cars".
* As I said, Fallout was originally full of desert and warm places, I think it's emblematic. Any Fallout should have those kind of dehumanized landscape but other wild environments could be added : swarms, etc. Arizona or Florida could be good candidates.