Where and when should Fallout 4 take place?

Post » Sat Jun 05, 2010 6:30 pm

Since Fallout, relies very much on the Cold War to set up the story, why not have Fallout 4 take place in East Berlin, in the DDR. After all, wouldn't it be great to be able to see the post apocalyptic ruins of the "Wall" and "Checkpoint Charlie".

That, or perhaps we could even see the post-apocalypse ruins of the Soviet Union.

Problem with that is that the Soviet Union is not an antagonist in the Fallout universe, China is. I doubt there even is an Iron Curtain or Berlin Wall.
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Irmacuba
 
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Post » Sat Jun 05, 2010 11:47 pm

Maybe there is no Berlin Wall because in the Fallout universe the East Germany annexed West Germany?
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Katie Louise Ingram
 
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Post » Sat Jun 05, 2010 7:47 pm

Maybe there is no Berlin Wall because in the Fallout universe the East Germany annexed West Germany?


I'm confused as to how the DDR could have possibly overcome the FRG? The reasons why I say that are:

1) A very large US Military presence in West Germany
2) The DDR always got their marching orders from Moscow...(they never acted alone)
3) The FRG could field a significantly better armed/trained military
4) Invading West Berlin would have invited nuclear war

Now if say we assume that the US Military withdrew from West Germany, and that we will go as far to say, that East Germany was released from the Soviet Sphere of control(but still remained communist), perhaps Erich Honecker, sensing the end of the DDR, and needing a point of strength to rally upon, leads a war against West Germany....
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Rusty Billiot
 
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Post » Sat Jun 05, 2010 4:24 pm

I think the US was more isolationistic in the Fallout universe, so I doubt there was that much of a US military presence in Germany.
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^~LIL B0NE5~^
 
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Post » Sat Jun 05, 2010 3:13 pm

I think the US was more isolationistic in the Fallout universe, so I doubt there was that much of a US military presence in Germany.

Is it possible that in the Fallout universe, the Russians basically defeated the Germans on their own without US intervention (apart from the UK)?
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JAY
 
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Post » Sat Jun 05, 2010 9:26 am

I think the US was more isolationistic in the Fallout universe, so I doubt there was that much of a US military presence in Germany.


So if we are to assume, that the US decided not to have a large presence in Europe, what about the British, French and Canadians...who had large numbers of troops deployed in Germany? I'm just not sure, how it would have been possible for the DDR to take over the FRG?
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Kira! :)))
 
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Post » Sat Jun 05, 2010 5:17 pm

Well, it could have happened e.g. when Europe was busy fighting in the Middle East.

Is it possible that in the Fallout universe, the Russians basically defeated the Germans on their own without US intervention (apart from the UK)?


No, the divergence was after WW2.
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Rachel Eloise Getoutofmyface
 
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Post » Sat Jun 05, 2010 3:22 pm

Is it possible that in the Fallout universe, the Russians basically defeated the Germans on their own without US intervention (apart from the UK)?


The divergence occurred following WW2.
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latrina
 
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Post » Sat Jun 05, 2010 9:57 pm

The only way, that perhaps West Germany might have fell, is that the Western Powers fail to keep the Berlin Airlift going, and subsequently, with West Berlin written off as a loss, the Soviet Union sends in a "peacekeeping" force to restore order in a now starving West Berlin. The West, unable to show a strong show of force in West Germany(and with limited aid from the United States), France, Britain and Canada pull their troops from West Germany, which is eventually absorbed by the DDR(due to not having adequate support from the West).
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Andrew Tarango
 
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Post » Sat Jun 05, 2010 1:33 pm

Fallout 3 should take place in an other studio than Bethesda. Oh, for the states, New-York should be cool because of the presence of water , big building, huge map, an other style of conversing with NPC, better animation than the 3 , more in depht character, a more chaotic feeling like old 80 science fiction movies with bizar character, scariest creatures, radiation as being a huger threat, the need to eat ( It's part of survival), less annoying character ( Moyra Brown), BoS as they are suposed to be and the option to join them, more humor. CUSTOMISATION FOR GOD SAKE : the heignt , tall, small, old, young, beard, bald, his history. No crazyes who worship a bomb and radiation, AGAIN, BETTER ANIMATION. Oh, and texture, because the third have bad ones, no fire ants and crazy things like that.

This is my perfect fallout 4 not made by bethesda ( I have nothing agains't bethesda, It,s just that they just want to make money and don't care about fallout fans.
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Sophie Miller
 
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Post » Sat Jun 05, 2010 8:20 am

2077, you become a ghoul in seatle. Completing parts of the main quest would gradually increase the time (by decades), and the game (main quest) would end in about 2300.
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Irmacuba
 
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Post » Sat Jun 05, 2010 4:14 pm

Alaska/Canada.

Nuclear Winter please.
Where warmth is just as important as your health.
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rheanna bruining
 
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Post » Sat Jun 05, 2010 10:08 pm

In 2316 New York City
Or commonwealth
possibly florida
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Russell Davies
 
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Post » Sat Jun 05, 2010 7:16 pm

2077. same setting as fo3. You play a man in his mid 30's living in springvale with a wife and a teenage son (who attends springvale school). you'r familly is given one place between the three of you. you give the place to the son while you and the wife try ride out the bombs falling. then you see one bomb fall to the ground but not detonate, you go to check it out and see the huge bomb lying in a crater. you then spot an areoplane in the back ground you go to investigate to find a load of dead commy soldiers. you initially search the wreckage for supplies but then decide to live in it as it is safer than the ricketty house in springvale. you eventually use the old parts to create megaton. then go to the vault requesting the release of your son so he can live in megaton, but you are denied by the overseer (not the one from fo3 but simmilar).

you then have to go to vault tech HQ to report the overseer and return to your son. there's a ton of side quests along the way like other families needing help and you witness people transforming into gouls and the mutations of all the other creatures in FO3.

(OT: First Post BTW)
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Jesus Sanchez
 
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Post » Sat Jun 05, 2010 9:12 am

Insane Ranger, You realised when they dropped the Megaton bomb near The Vault there would of been around another
20 - 30 Nukes being dropped all around D.C
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Rex Help
 
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Post » Sat Jun 05, 2010 6:31 pm

Alaska/Canada.

Nuclear Winter please.
Where warmth is just as important as your health.


Or an even more unforgiving winter climate: Russia. The Siberian portion of the map is only accessible on the Very Hard difficulty. :P
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Gemma Flanagan
 
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Post » Sat Jun 05, 2010 3:24 pm

you then have to go to vault tech HQ to report the overseer


It's not very common knowledge, but after the country is torn apart by nuclear detonations all across the continent, most corporations tend to care less about customer satisfaction.
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Ezekiel Macallister
 
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Post » Sat Jun 05, 2010 9:45 am

Hmm...How about Idaho
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Lexy Corpsey
 
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Post » Sat Jun 05, 2010 7:53 pm

I would like to see Kansas, improve the tactics version.
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Adam
 
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Post » Sat Jun 05, 2010 10:16 pm

What is with everyone saying NYC? If the idea was inspired because of I am Legend, then I'm going to have to disagree with all of you who said NYC (Which is alot of you). If you said NYC because of another reason, then I'm likely to agree with you, but if its because of I am Legend, then just no.

But on topic:

Mid-2280's or early 2290's somewhere in the Mid-western United States or maybe Southern United States like Florida or Georgia. Fort Lauderdale, Florida and Atlanta Georgia would both be interesting places. I've visted both places when I was a kid, and both would be a wild place during a post apoc. game.
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keri seymour
 
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Post » Sat Jun 05, 2010 6:31 pm

i like the right before the war idea
you could be the small child of a high ranking vault tech empolyee
you see the world before its blown up just a little bit
one day your playing on your street when suddenly theres a flash of light, a mushroom cloud and your dad runs out and takes you down into his custom built fallout shelter, fighting off neighbors who want a place too.
you are stockedd up for 5 years after that you and your dad leave
mabey because of your dads connections you could get behind the scenes of the enclave/vault tech experiments
like the frist couple of main quests would be finding a gathering place for high ranking commonwelth/vault techers like your dad
just a rough idea but i think it could work
as for location
i think chiacago because then you would be able to check the common welth and recently annexed canada witch might be a little safer place to be than deep in america right after bombs drop
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Katie Pollard
 
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Post » Sat Jun 05, 2010 6:32 pm

Sometime after or during FO3's period, but in Australia. Why Australia you ask, [censored] why not. The Outback is the best most unpredictable place on the continent/country. And because you could have irradiated Dingo's and HUGE Kangaroo's and others.
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Tha King o Geekz
 
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Post » Sat Jun 05, 2010 11:47 pm

I skimmed through this thread and really didn't see eye-to eye with nay of your suggestions.

It isn't Fallout if it's not the US. Vault-Tec is an American based company, The Enclave are remnants of the US government, and the Brotherhood of Steel are remnants of the US Army. While I would admit, It would be very cool to experience post-nuclear London, it just isn't Fallout. I can definitely get behind more other country lore, though.

As for the Florida notion: Sure, it would be cool. Going through the Disney ruins would be probably the most fun in any video game ever. But it's too big for one map, and a second map would just be too much. Sure the DLC would be cool, but what's there to it? There is no strategic value for the Enclave of BoS. Factions fighting over Disneyland? That's more comedic then a group of Wastelanders trying to survive. After that you have the few suburban areas, and of course the coast, but why? A mutated shark walking out of the murky, irradiated ocean with hundreds of jagged, foot-long teeth running at me would be so scary and cool. But it's not like I can survive in that Ocean long. It's just a minor setting and a new set of monsters. The we have swamps. There's some concept art of mutated Alligators, but it just doesn't seem that fun. Again, too much water, not much variety. The Urban areas would be pretty much it with the occasional landmark or two.


Now for my suggestion: Canada. Right at the Northern border. It's been annexed before the war, so we can see why Brotherhood technology would be there, why the Enclave would be interested, and why it's important. A fairly large trading hub with the beautiful Canadian setting. Of course, there are gigantic mutated grizzly bears, foxes, and... *shudder* moose milling about to keep you occupied. You could find cool abandoned battlefields from Canadian resistance vs. Power Armor clad US Army. Set it in Montreal. There's that river/canol thingy that could split up two factions or areas, like the Wasteland and DC ruins. You could choose sides, much like the Pitt. That would be the plight of the people: who will lead them, and what will they become? It's also very close to some historic areas and major American cities.

The Enclave would want to keep control of Canada as the original America did, the Brotherhood would be there recovering abandoned American tech from abandoned bases, and would clash with the Enclave trying to do it. This could play into the "Broken Steel" storyline. You can keep the retro-America feeling while scouring more into the Fallout lore.


Did I mention? MUTATED MOOSE.
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Kat Stewart
 
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Post » Sat Jun 05, 2010 10:54 am

For those of you wanting a "Before the War" thing, perhaps that could be the intro? You're walking around town learning how to walk and jump and what not, get into a fight with a local kid over a sweetroll give to you by a local old lady for helping her "pick up" and put groceries back into her bag, all while the Tranquility Lane music is in the back ground. Then all of a sudden, you hear that over head missile sound, like when the Firelance event happens, and you see a bomb hit far in the distance. The Fallout 3 theme begins to play. People are screaming "Get to the Vaults!". Pulwoski Shelters are popping open like crazy as people mob to cram in. The mushroom could rises, the screen shakes, the shockwave knocks out glass. And as the debris approaches you, you're getting out of bed, in the Vault for your GOAT or something. It's a very memorable moment for new and veteran players alike to experience and enjoy.

You'll see what America was like before the war, how cheerful it was, and how no one expected to have their little slice of Americana to be destroyed. Then you escape from the Vault, and you explore that same city you saw, 200 years later. That's a Fallout connection you'll have, all while using it as an inventive and creative way to introduce the control scheme and main idea of the game.
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Jake Easom
 
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Post » Sat Jun 05, 2010 2:48 pm

does it matter?


i for one dont really care where fallout will take place.
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Mike Plumley
 
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