Where and when should Fallout 4 take place?

Post » Sat Jun 05, 2010 12:00 pm

does it matter?


i for one dont really care where fallout will take place.

Thank you for contributing...

I don't go to the PETA website and tell them I don't care for their stupid animals, and thats what your post is equivilent to.
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Emily Rose
 
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Post » Sat Jun 05, 2010 8:46 pm

Why would the BoS be in Canada just because it was annexed ? And really, they should leave the BoS out of it, give us some other shining knight faction.
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Tasha Clifford
 
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Post » Sat Jun 05, 2010 5:39 pm

Why would the BoS be in Canada just because it was annexed ? And really, they should leave the BoS out of it, give us some other shining knight faction.


It's not just Canada. Montreal is extremely close to the border.


That, or make it in Vancouver. It's very close to Seattle and will give a better explanation as to why the BoS is there.
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louise fortin
 
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Post » Sat Jun 05, 2010 8:53 pm

I know this wouldn't work, but AFRICA! Mutated lions and elephants would rock!
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Claire Mclaughlin
 
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Post » Sat Jun 05, 2010 11:43 pm

Start: you are 19-25 and you are running towards the last open vault as the bombs fall. Just as the door is closing you can see bombs hitting the earth and exploding, but one lands close and sends a piece of something (a rock maybe) and it hits you. You wake up, lets say 50 years later in a stasis pod, where the doctors put you to heal. The vault is overrun by raiders while you are gone but the BoS or Enclave or other faction clears it out and gets you out of the stasis pod.

Story begins.

Possibilities: Said faction disregards you and you are left to fight on your own (much like fallout 3)

Faction brings you back to their base and you are needed to help with some war or something

Faction becomes hostile after finding you but is weak and you fight your way out.

In options 1 and 3 there would have to be a town nearby.

(like megaton was in fo3) I think that when you start you should have some jump places to ruins of you nieghborhood or other places liek the store, school/office etc. and from there you can find wasteland settlements.
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jaideep singh
 
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Post » Sat Jun 05, 2010 11:02 am

Why would the BoS be in Canada just because it was annexed ? And really, they should leave the BoS out of it, give us some other shining knight faction.


If anything, the Enclave or a US Army remnant would be a more prominent power. Or perhaps, the corrupt and evil branch of the Government of the Dominion of Canada, has pulled an Enclave and is attempting to restore their own version of law and order in the wasteland?
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Blackdrak
 
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Post » Sat Jun 05, 2010 9:22 am

The reason I say Canada is the untapped lore and potential it has. The Canadian wildlife is extremely diverse and the suburban areas are not completely annihilated, allowing for great fun exploring. The faction idea is just something I considered. The Enclave will definitely feel the need to establish a presence there due to Canada's annexation. Of course, considering Fallout 3 is being considered canon, this could spark more East-Coast lore in the cities of Montreal and Syracuse, and maybe a DLC visiting the ruins of NYC. Well, partial ruins.

For those of you longing for more west coast action, it could be set in the Vancouver/Seattle area. It's coastal, allowing for travel to NCR, and is close enough to the Midwest to allow players to experience the real might of the Brotherhood of Steel.

Here's the wiki page for Canada:

http://fallout.wikia.com/wiki/Canada

I'm just showing it as a possibility. Both areas have so much potential. The geography of Montreal is a great setting for faction driven story, and the location of Vancouver is a great way to expand new gameplay ideas. Explore Vaults built in Canada and the US, explore the abandoned American bases. It call all play in.

For example, the Enclave is attempting to recreate the annexation of Canada. There's a revival movement to scour a pathetic resistance against them. Of course they're losing, but you could use "guerrilla tactics", such as assassinating officers, helping the resistance capture key military bases, etc. It's a way to show the player that there is still a war waging in areas other than the US. With proper use of this, further games could expand into the Yukon area, and with the Bering Strait, the possibility of the BoS actually establishing communication or even trade with a cross-Ocean continent would be astonishing.

That's my $0.02, Opinions please.
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Michael Russ
 
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Post » Sat Jun 05, 2010 8:18 pm

..........Opinions please.


I'd go for a compromise. A large area of wasteland at the border of canada with a struggle over the power (not the main theme for the mainplot) of the region between two factions, other being in the ruins of Detroit and the other, consisting of decendants of canadians with rising sense of nationality, being in Windsor across the river. Half Canada, half USA. A spice of rival nationalism could be tasty subject for the theme revolving around... what ever the mainplot should be.
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Chloe Lou
 
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Post » Sat Jun 05, 2010 8:24 pm

Some potentially interesting factions, if Fallout 4 were to take place in Canada:

The Governor General's Remnant: Made up of former members of Government of the Dominion of Canada, the RCMP, Royal Canadian Navy, Royal Canadian Air Force and Canadian Army, the Governor General leads an Enclave style faction, with the goal of exterminating the "ghoul threat" and restoring peace, order and democracy to the Canadian Wasteland, and bringing back the glory days of the Dominion of Canada.

The Bonanno Crime Family: Controlling the city of Montreal, the Bonanno Family brings Vice and Violence to the Canadian Wasteland. The Bonanno Family is the largest supplier of jet and other illicit drugs, from the Vancouver Abyss all the way to the nuclear hellhole of Halifax.

The Canadian Pacific Railway: A sinister company, who wishes to rebuild the nation in their own image, by using Private Military Contractors from Garda World.

The US Army Remnant: The remaining forces of US Army who were deployed to secure Canada, are now stuck in a constant war with the Governor General's Remnant.
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Michelle Serenity Boss
 
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Post » Sat Jun 05, 2010 11:14 am

I agree, it should be USA vs. Canada in an annexation revival. Enclave vs. a Canadian resistance group.

I might write a fan fic about this instead of tossing up walls of text into random threads.
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Sheila Esmailka
 
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Post » Sat Jun 05, 2010 7:21 pm

Have you guys seen what Bethedsda has done with Doctor Li? She was essential for the whole game and then in Broken Steel she just leaves to go to the Commonwealth. So I reckon it will be in the Commonwealth, but if not I would like it to be set back in D.C. just so we could be related to the Lone Wanderer. It would be pretty cool to have somthing like that.
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Sakura Haruno
 
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Post » Sat Jun 05, 2010 12:58 pm

Have you guys seen what Bethedsda has done with Doctor Li? She was essential for the whole game and then in Broken Steel she just leaves to go to the Commonwealth. So I reckon it will be in the Commonwealth, but if not I would like it to be set back in D.C. just so we could be related to the Lone Wanderer. It would be pretty cool to have somthing like that.


Hopefully Fallout 4 won't be like FO2, in the sense that your a relative of the previous hero/heroin. No more D.C. somewhere new would be much better, I like the idea of the Enclave and Canada thing. It could be interesting?
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Sarah Evason
 
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Post » Sat Jun 05, 2010 6:41 pm

I'd like to see FO4 take place in the Midwest. We've done West Coast a few times, and we've done East Coast, and New Vegas will obviously do the southwest. Plus, I'm from the Midwest, and it would be interesting to see Bethesda's take on what would've happened back in the area I grew up in.
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Chica Cheve
 
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Post » Sat Jun 05, 2010 9:21 pm

We've done Midwest in Fallout Tactics.
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louise tagg
 
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Post » Sat Jun 05, 2010 2:14 pm

Personally, I want the Fallout series to continue being set in the United States. Asia, Africa, Europe, South America, Canada, and the rest simply don't fit the setting, in my opinion. Fallout is an American franchise, based heavily on American cultural icons and ideas, and there's still plenty of geography to be explored. There's no reason to move the series elsewhere.

I don't want to see a direct continuation of Fallout 3. Some originality would be a welcome change in the series at this point. The Enclave needs to be out of the picture entirely, for a start, and I'd rather not see the Brotherhood return as a major organization, either. The "Capital Wasteland" thing was a cool idea and all, but the subway thing was awful, and the exploration of only a single metropolitan area wasn't really my cup of tea. I'd like to see a return to moving between distant towns and cities.

I'd also like to see Fallout 4 set in the Midwest or even the Southwest again, or at least somewhere similar and fitting for the series, like the entire state of Texas. In my mind, dusty, arid, desert landscapes are an important part of the series. Snow, forests, and temperate climates... not interested. Can you imagine Walker, Texas Ranger being Walker, Maine Ranger? I know I can't. (I love Maine in real life, but not in Fallout, please!)

As for the when of it, I don't really care, as long as it's not too closely related to the events from previous Fallout games. Fallout 2 and the Chosen One's connection to the Vault Dweller is just about as much "sequel-ness" as I want to see.

We've done Midwest in Fallout Tactics.


Come on now, Fallout Tactics doesn't count. :meh:
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Rachel Cafferty
 
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Post » Sat Jun 05, 2010 3:30 pm

Frankly I do not care where Fallout 4 takes place. As long as it is in the good old USA.

Chicago New York City and New York State would be something I'd like to see.

If we return to the West coast possibly San Fransisco or just the state of California together with parts of Nevada (salt desert, Area 51 Sin City ;)) and Arizona. (Phoenix...)

One of the things I would love to see is a bigger map. Because of the wasteland and lack of vegetation the feel of a big world is not present. Unlike for instance, oblivion, there are no forests to block your view. If you get in an Urban setting such as DC, skip the tunnel exploration (it can still be implemented as optional, because it was kinda cool to explore it, just not all the time. A a guy that hates fast travel for immersion purposes, I was forced to get in and out of the tunnels all the time) but allow the player to actually climb debris. Maybe a grapplinghook is a great idea, it gives a complete new feel to the city exploring.

It also creates a lot of possibilities. Instead of clearing out a building guns blazing, you can get to a higher building and snipe most of the inhabitants (or just shoot a Mini-nuke trough said window) The immersion and feeling that you are actually surviving out there gets a great boost, because everything you can do, the AI can also do ;)

Another thing I would love to see is a feeling that time actually passes by. For instance, Big Town. I teach those kiddo's to defend themselves and they killed the Super Mutant threat, and are able to fight of the slavers. Wouldn't that make the town grow? Have some new kids running around from time to time? seeing them actually age? Turn that piece of [censored] hole to a prosperous town, that get acces from the traders and can eventually grow to become a hub like Megaton. The Big Townspeople could get materials from the destroyed villages surrounding it, using the materials to build more, or even better houses. They could even "Annex" germantown.

The noticable effect of your actions is minimal wich kind of svcks. Another example is freeing the slaves. You get them to Lincoln memorial and nothing happens. Nice beacon of hope for all slaves they managed to build in 10 years... It's still the same crappy place as it was before. You can (hypothetically) play the game for years (ingame and in Real life) but everything stays the same. You'd expect that after project purity with clean OPEN water available, vegetation would eventually return to the wasteland. (and don't give me the "It's only the tidal basin new player" treatment. Over time, a very long time, eventually the waters around the tidal basin would become free of radiation as well.) but it doesn't. I know there are mods that fix this, so it can be done!

Also a vault with people still living in it would be cool. Maybe there could be a random encounter of a exploration party of said vault that gets attacked by raiders. After helping them they take you to their vault, and from there on you can use it as a place to stay or barter whenever you want. (or even take over and become the overseer, having the people in it as your personal army of slaves)

Last, I would really love the standard stuff: More and deeper dialog and (saying this since Oblivion) Be sure that the new enginge gets some better facial features (frowning, twitches etc) You can hear the emotion in the voice, however the emotion you see does not match the expression you see. Have your NPC be able to frown is one of the first things to do. A lot of expressions make use of the stance of the eyebrows and forehead and the position of the mouths. it adds a lot!

Also, Longer main quest. I can complete the main quest (using fast travel) in under three hours. That's short. too short. The fast travel function is a curse, if you want to implement it have something like the Silt Strider in Morrowind. Fixed locations, so still need to explore a lot. Don't be afraid to have a main quest that's longer than 10 hours. (Got my hopes up for new vegas, Bioware have excellent and long main quests) Longer main quest doesn't mean fewer sales. Bioware did it with Knights of the Old Republic and that game sold very well.

Don't get me wrong. I LOVE Fallout (3) but I have the feeling that thise franchise can get so much better if they implement some of my suggestions.

PS. Fallout in Europe is also awesome but not as a sequel. Maybe a spinoff series (Fallout: Europe) would be cool to expand the lore with what happened and goes on in Europe)
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Lou
 
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Post » Sat Jun 05, 2010 6:26 pm

I assume it will be The Commonwealth, and that is fine with me.

I think it would be neat to see what is left of Hawaii or some other tropical locale, but that would be better for an expansion than a full game I would think (though all the new assets for a tropical location would probably prohibit that).
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Charleigh Anderson
 
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Post » Sun Jun 06, 2010 12:36 am

For, the time i'd love to see it take place around the 2330's (essentially around 50 years after the lone wanderer), and i'd want to see how much things have progessed after the purifer, the defeat of the Enclave, etc.

For the location I think it'd be cool for it to go back to Southern California (just a little biased there since i'm from California), or maybe New York City..

As, for maybe a concept I just might get flamed for this as a bad idea and all, but I really don't care. My idea would be that it you're character is living in the Summer 2077 before the bombs dropped. He gets a request to enter a government time machine, and gets sent 250 years into the future, and can't return, fighting for survival, complete and utter shock, etc.

Those are my suggestions, and I know i'll probably get bashed for my third idea.
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Vicky Keeler
 
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Post » Sat Jun 05, 2010 10:33 am

For all those who believe that the Dominion of Canada(now the Annexed Territory of Canada), would not be a good location, as outside of a more Anglo-Saxon flair, 1950's Canada was basically just like the US in the 50's(with the one exception being the Canucks had a more British outlook on life). Remember, a Canada in the Fallout Universe, would not be the Canada that everyone thinks it would be. Basically, a 1950's Canada is a predominantly white nation, with a strong belief in Anglo-Saxon values and a strong belief in family values and HM the Queen.

Now on the other hand, a trip to see the retro-futuristic Soviet Union, would be quite exciting. Or, if you want a smaller area, where you could very much compare and contrast the West and the East, then a Fallout based in a divided Berlin would be a great setting.
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Claudz
 
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Post » Sat Jun 05, 2010 11:10 am

Head north to Ronto :coolvaultboy:

Toronto, Canada that is. There's the CN tower, Rogers Center, Niagra falls, etc.
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SWagg KId
 
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Post » Sat Jun 05, 2010 7:43 pm

Head north to Ronto :coolvaultboy:

Toronto, Canada that is. There's the CN tower, Rogers Center, Niagra falls, etc.


There would be no CN Tower or the SkyDome(as they both would not have been built, or at least they would not have existed in the capacity that they were). The only feature that would remain the same, would be the Niagra Falls.

Also, in a retro-futuristic Dominion of Canada, Montreal have been that nation's lead city until annexation.
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Cash n Class
 
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Post » Sat Jun 05, 2010 9:04 pm

I don't have a problem with Canada in and of itself. My girlfriend is Canadian (living in the U.S. now), and in my mind, Canada is more like the United States than any other country in the world. I also don't buy into the Canadian-U.S. rivalry thing we've had going on for years, unless I'm joking with a Canadian (e.g., my girlfriend) about it.

The real problem, in my opinion, isn't just culture, but resident mythology. The United States is the sole origin of the gangster era, the Texas Rangers, baseball, cowboys and the Wild West, Detroit rolling iron (i.e., classic 1950s American cars built like tanks), proliferate greasy spoon diners, and also has desert and arid landscapes, whereas Canada has nothing of the sort (unless I missed something in high school geography). The "Duck and Cover" 1950s Cold War eductional/public safety themes are also largely American. Canada wasn't a major player in the Cold War.

Also, the fact that Canada has remained British-minded throughout the years is a crucial issue. The ultra-patriotic "America, [censored] yeah!" mindset is an ingrained aspect of parts of the Fallout series, and was a major feature of the Enclave (which I am praying won't be in New Vegas or F4, however).
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Stephanie Valentine
 
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Post » Sun Jun 06, 2010 1:06 am

Sometime after or during FO3's period, but in Australia. Why Australia you ask, [censored] why not. The Outback is the best most unpredictable place on the continent/country. And because you could have irradiated Dingo's and HUGE Kangaroo's and others.


I love this idea but obviously its because i live in Australia and alot of it could already be considered a wasteland though i dont think it would actually work outside of America since the 50's culture is such a big factor in Fallout's identity. It doesnt really matter since i read that a Mad Max game is in the works. :drool:
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Ashley Clifft
 
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Post » Sat Jun 05, 2010 4:46 pm

I could go with Australia, since Mad Max is the grandfather of modern post-apocalyptic fiction. The resulting game wouldn't quite be Fallout, but Fallout owes a lot to Mad Max, so I'd be fine with it.
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Syaza Ramali
 
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Post » Sat Jun 05, 2010 10:35 pm

Florida maybe?
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Anna Watts
 
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