Where are all the daedra?

Post » Thu Dec 15, 2011 11:14 am

besides fighting atronarchs is pretty easy once you get that bound weapon perk that summons them back to the depths of oblivion.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Thu Dec 15, 2011 2:29 pm

I have seen some free wandering flame atronachs wandering the northern snowy lands. With nothing else around.

That could be explained by them being Thralls, who wandered away from their master. Or Dagon let in a few deadra from his shrine, which I assume is the only place he has power.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Thu Dec 15, 2011 7:07 am

That could be explained by them being Thralls, who wandered away from their master. Or Dagon let in a few deadra from his shrine, which I assume is the only place he has power.

That would make sense I did not think of that. I thought it was strange when I seen his minions out wandering around. I did not think of his shrine.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Wed Dec 14, 2011 10:32 pm

Wow, I never knew that Atronachs were Daedra. Thought they were something else entirely. And I've been playing TES for a loooooong time. Lol.
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Thu Dec 15, 2011 1:57 pm

They didnt wander away from their master per say, they were just perma summoned by a pact. Read Darkest of Darkness (I believe the book is titled).
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Thu Dec 15, 2011 4:27 am

It has everything to do with lore.

The gates to Oblivion were sealed when Martin broke the Amulet of Kings. Lesser Daedra like Scamps, Clannfears and Daedroth cannot make it out of Oblivion.


False, we had Daedra roaming around daedric ruins in Morrowind and even far from Daedric ruins, and at that time Uriel Septim was well and alive with the amulet of kings around his neck and the Dragonfires were lit. The weakened seal only allowed for large gates like the Oblivion gates to open up and when it got sealed up again at the end of Oblivion everything returned to the state it was in during Morrowind, that is before the Oblivion crisis.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Thu Dec 15, 2011 4:45 am

False, we had Daedra roaming around daedric ruins in Morrowind and even far from Daedric ruins, and at that time Tiber Septim was well and alive with the amulet of kings around his neck and the Dragonfires were lit. The weakened seal only allowed for large gates like the Oblivion gates to open up and when it got sealed up again at the end of Oblivion everything returned to the state it was in during Morrowind, that is before the Oblivion crisis.

I assume the seal Martin made was more powerful than the Dragonfires, then, seeing as their are none of Dagon's Daedra.

That, and Dagon is probably in weakened state after being ran through by an Avatar of Akatosh.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Thu Dec 15, 2011 7:51 am

Maybe that daedra slaying group has something to do with it...
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Thu Dec 15, 2011 5:09 am

False, we had Daedra roaming around daedric ruins in Morrowind and even far from Daedric ruins, and at that time Tiber Septim was well and alive with the amulet of kings around his neck and the Dragonfires were lit. The weakened seal only allowed for large gates like the Oblivion gates to open up and when it got sealed up again at the end of Oblivion everything returned to the state it was in during Morrowind, that is before the Oblivion crisis.

I wasn't aware Talos was alive during Morrowind.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Thu Dec 15, 2011 8:12 am

Daedra are immortal. The daedra lurking around daedric ruins have been probably hanging out there for a very long time. They don't have any real way to replenish their number unless they are summoned and then become unbound, so as they are "killed" off, they dwindle away. After the Oblivion Crisis, there was a huge drive to root out and banish daedra who were still lurking around Tamriel. That's why there are almost no daedra left (actually, there aren't any daedra to my knowledge, the ones in Mehrunes Dagon's shrine only cross over when he creates a portal large enough for them to pass through to test you, and the ones in Azura's Star... they're completely trapped withn the Star).
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Thu Dec 15, 2011 12:24 pm

I've encountered maybe 2 atronarchs in quite a while. It sort of fits Skyrim like this, though I do miss them.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Thu Dec 15, 2011 1:19 pm

Go have a sip in the bannered mare in Whiterun and think about it.

umm or Morthal's bar they both sound like an excellent place to think about deadra
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Thu Dec 15, 2011 4:14 am

I assume the seal Martin made was more powerful than the Dragonfires, then, seeing as their are none of Dagon's Daedra.

That, and Dagon is probably in weakened state after being ran through by an Avatar of Akatosh.


You assume but you can't be absolutely certain. I for one think the lack of Daedra in Skyrim is not for lore reasons but simply due to time pressures forcing Bethesda to cut out on many of the Daedras before releasing the game. It would be quite silly to try to justify why Familiars, Atronachs and Dremora can roam Tamriel but not other Daedra through some lore. We have weak and strong Daedra with everything in between so it couldn't be about the scale of the Daedra.

I wasn't aware Talos was alive during Morrowind.


Good eye, I guess I'm getting tired (02:20 here in Iceland :P) I've edited it to say "Uriel".
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Thu Dec 15, 2011 1:32 pm

False, we had Daedra roaming around daedric ruins in Morrowind and even far from Daedric ruins, and at that time Tiber Septim was well and alive with the amulet of kings around his neck and the Dragonfires were lit. The weakened seal only allowed for large gates like the Oblivion gates to open up and when it got sealed up again at the end of Oblivion everything returned to the state it was in during Morrowind, that is before the Oblivion crisis.


Tiber Septim was long dead in Morrowind. Morrowind took place in year 427 of the Third Era, which was founded when TIber Septim united Tamriel. I think you mean Uriel Septim.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Thu Dec 15, 2011 11:13 am

You assume but you can't be absolutely certain. I for one think the lack of Daedra in Skyrim is not for lore reasons but simply due to time pressures forcing Bethesda to cut out on many of the Daedras before releasing the game. It would be quite silly to try to justify why Familiars, Atronachs and Dremora can roam Tamriel but not other Daedra through some lore. We have weak and strong Daedra with everything in between so it couldn't be about the scale of the Daedra.

A new thought to bring up is what someone said before.

Daedra are immortal, so the ones you found in Morrowind were likely there for a very long time, until you killed them off.

Were there ever other cases of Daedra actively spawning in Morrowind?

Also, about how Familiars, Atronach and Dremora can roam, is because they can be summoned by a mage or prince, but they cannot freely walk through a portal without assistance. And, I don't even think Familiars are Daedra.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Thu Dec 15, 2011 4:37 am

it's annoying that there is only few types of creatures in skyrim, they've made different types of one creature, for example different dragons, different draugrs
but there are only few types of creatures in skyrim, and most of them are weak animals.

What happend to ogres, minotaurs, dreughs, imps, zombies, all the daedric monsters, goblins, golden saints (one of my favorite), scamps, boss creatures which don't look like any other normal creatures, morrowind draugrs (they were creepy), grahls, falmers like in morrowind...

And in a new game I expect to see more enemies, not less or the same amount of them but more but there are much less in skyrim...
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Thu Dec 15, 2011 3:26 am

...Did nobody read Darkest Darkness, like I suggested? It will tell you why there are 'Daedra filled ruins'. Vaguely though. Also might want to check out Spirits of the Daedra and Varieties of Daedra, to a lesser extent.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Thu Dec 15, 2011 11:45 am

it's annoying that there is only few types of creatures in skyrim, they've made different types of one creature, for example different dragons, different draugrs
but there are only few types of creatures in skyrim, and most of them are weak animals.

What happend to ogres, minotaurs, dreughs, imps, zombies, all the daedric monsters, goblins, golden saints (one of my favorite), scamps, boss creatures which don't look like any other normal creatures, morrowind draugrs (they were creepy), grahls, falmers like in morrowind...

And in a new game I expect to see more enemies, not less or the same amount of them but more but there are much less in skyrim...

Falmer are in the game. And, were they even in Morrowind?

And Golden Saints weren't creatures.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Wed Dec 14, 2011 10:19 pm

I didnt know familiars were daedra.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Thu Dec 15, 2011 8:22 am

Tiber Septim was long dead in Morrowind. Morrowind took place in year 427 of the Third Era, which was founded when TIber Septim united Tamriel. I think you mean Uriel Septim.


=.= I've already edited my post about that, tired minds make clumsy mistakes.

A new thought to bring up is what someone said before.

Daedra are immortal, so the ones you found in Morrowind were likely there for a very long time, until you killed them off.

Were there ever other cases of Daedra actively spawning in Morrowind?

Also, about how Familiars, Atronach and Dremora can roam, is because they can be summoned by a mage or prince, but they cannot freely walk through a portal without assistance. And, I don't even think Familiars are Daedra.


So wouldn't it be possible too that there would be a lot of roaming daedra from old times in Skyrim ? Also mages should be able to summon all the other kinds of Daedra too. Not so sure about if the Familiar is a Daedra myself really, this is the first I see of it in TES to be honest and it feels kinda random or even out of place for me. But for older fans who know the lore better they may be making a welcomed return to the series, I just don't really know.

The whole point I am getting at however is that the situation in Skyrim is not so different from the situation in Morrowind when it comes to the seal protecting Tamriel from Daedra.

And Golden Saints weren't creatures.


They pretty much acted as such in Morrowind. (Or are we speaking like non-daedric, what I mean here is that they were not NPC's like in Oblivion but acted like any Daedroth or Hunger in Morrowind)
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Thu Dec 15, 2011 8:59 am

Tiber is actually in Morrowind, in another form. But is personified by a certain Imperial NPC.

http://www.uesp.net/wiki/Lore:Darkest_Darkness
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Thu Dec 15, 2011 10:40 am

I was eager to hop in this thread and put my knowledge of Elder Scrolls lore to use until I noticed the question has already been answered. And they answered it right. It all pretty much has to do with Oblivion.There was a mad man named Mankor Cameron. He created and was currently the leader of a cult known as the Mythic Dawn. They praised and worshipped the Daedric prince and ruler of Oblivion named Mehrunes Dagon. Cameron stole the Amulet of Kings and used it to open gates to Oblivion all over Cyrodill. The Daedra were now able to enter Tamriel through anyone of these gates. The gates were closed after the battle with Mehrunes Dagon in the Imperial City. Martin sacrificed himself for the greater good. He used the Amulet of Kings to become an avatar of the God Akatosh and took form of a dragon in order to defeat the dark daedric lord nearly 200 years ago. The gates to Oblivion were sealed and are never able to be opened again. Now Daedra have to be summoned to be able to come to Tamriel. They no longer have the ability to enter this world as they please.

Knowing the history of the Elder Scrolls and all the lore makes the games so much more interesting. If anyone whom isn't versed in the vast amount of lore and has the time you should really check around the internet. It's really interesting and the depth of the history is amazing.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Thu Dec 15, 2011 12:27 am

I was eager to hop in this thread and put my knowledge of Elder Scrolls lore to use until I noticed the question has already been answered. And they answered it right. It all pretty much has to do with Oblivion.There was a mad man named Mankor Cameron. He created and was currently the leader of a cult known as the Mythic Dawn. They praised and worshipped the Daedric prince and ruler of Oblivion named Mehrunes Dagon. Cameron stole the Amulet of Kings and used it to open gates to Oblivion all over Cyrodill. The Daedra were now able to enter Tamriel through anyone of these gates. The gates were closed after the battle with Mehrunes Dagon in the Imperial City. Martin sacrificed himself for the greater good. He used the Amulet of Kings to become an avatar of the God Akatosh and took form of a dragon in order to defeat the dark daedric lord nearly 200 years ago. The gates to Oblivion were sealed and are never able to be opened again. Now Daedra have to be summoned to be able to come to Tamriel. They no longer have the ability to enter this world as they please.

Knowing the history of the Elder Scrolls and all the lore makes the games so much more interesting. If anyone whom isn't versed in the vast amount of lore and has the time you should really check around the internet. It's really interesting and the depth of the history is amazing.


Did you read the rest of the thread ? We went into that discussion already.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Thu Dec 15, 2011 1:17 am

...Did nobody read Darkest Darkness, like I suggested? It will tell you why there are 'Daedra filled ruins'. Vaguely though. Also might want to check out Spirits of the Daedra and Varieties of Daedra, to a lesser extent.


I've read Darkest Darkness already and skimmed Varieties of Daedra. Spirit of the Daedra was an interesting read. Not all that informative but gives us an interesting look into the mind of a Dremora. An immortal being would logically have a different view of the world than us - without the fear of death, pain becomes the biggest fear. I might respect them if it weren't for the fact that when unbound they would turn on their master without hesitation. It might seem a cruel fate to be summoned into service and forced to fight and "die" again and again, but what are a few minutes, hours, days, weeks, months, years to an immortal being? It would be like stubbing your toe relatively speaking.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Thu Dec 15, 2011 2:45 am

I've read Darkest Darkness already and skimmed Varieties of Daedra. Spirit of the Daedra was an interesting read. Not all that informative but gives us an interesting look into the mind of a Dremora. An immortal being would logically have a different view of the world than us - without the fear of death, pain becomes the biggest fear. I might respect them if it weren't for the fact that when unbound they would turn on their master without hesitation. It might seem a cruel fate to be summoned into service and forced to fight and "die" again and again, but what are a few minutes, hours, days, weeks, months, years to an immortal being? It would be like stubbing your toe relatively speaking.

I was mostly referencing to why there are old ass Daedra in ruins, in regards to Ellert and Boss's conversation. But yes, what you say.

http://images.uesp.net/a/a1/MW-npc-Wulf.jpg Without cheating and reading the link address, anybody remember this NPC from Morrowind? Because he's Talos/Tiber.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

PreviousNext

Return to V - Skyrim