» Sat Dec 10, 2011 1:41 am
the thing is, they got a bunch more voice actors, but none of them have any range. in oblivion every actor did a whole race, so you kind of got used to it because at least the voice made categorical sense. in skyrim, NPCs mostly have one voice per race with some exceptions, and those exceptions stand out all the more.
instead of "imperial voice" and "beast race voice" where we mentally categorized it as a trait of the race, now we have "ahnold voice" and "sixy swedish chick voice", where we are explicitly noting them as unique voices. we hear the voice and dont think "hes a nord" but "he sounds the same as that other guy".
moreover, the vast majority of NPCs are nords, and there is only so much vocal variety amongst scandinavians. what they should have done is kept the racial categorization, and have a few voice actors for each race; obviously more for the nords. that way we just associate multiple voices with a race as opposed to one: a linear increase in voice actors, and a damn straight mathematical improvement over oblivion.