Where are the announced Real-time Reflections?

Post » Fri Jul 01, 2011 6:40 pm

Hello friends of the sun,

I downloaded the DX11 Patch, enabled DX11 and turned everything to ultra. But still, i can′t find any of those, just the regular ones, that look ****** and were there before... I mean seriously, advertising those incredibly looking SSR and then guess what, nobody can find them.
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Ludivine Poussineau
 
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Post » Fri Jul 01, 2011 5:13 pm

Only shiny surfaces like marble floors, metal and such. It's quiet subtle but a nice touch.
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marina
 
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Post » Fri Jul 01, 2011 7:35 pm

Yeah but I mean, those were there before. Reflections on cars, windows, etc... everything was there and it now looks exactly like before..
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Alberto Aguilera
 
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Post » Fri Jul 01, 2011 9:11 pm

On the water at night time, reflecting different colors, absolutely beautiful.
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Jessica Colville
 
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Post » Fri Jul 01, 2011 9:02 pm

I've seen plenty of them, but sometimes they seem to be reflecting the wrong stuff.
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carrie roche
 
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Post » Fri Jul 01, 2011 11:21 pm

Damn it dude, are you a PC gamer or not? Its about the little details that matter, RTLF(real time local reflections) are everywhere!!!! Cars now support it, and not just a paste reflection, CELL armor and CEPH armor now reflect light, barrels, glass propane tanks, water, puddles, cars, tin, wheels, floors, stones, anything that carry's gloss reflects things in close proximity.
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ShOrty
 
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Post » Fri Jul 01, 2011 6:13 pm

watch my video: http://www.youtube.com/watch?v=-efCSdas3cU
@ 7:29 you'll see comparison with realtime reflections in dx9 against dx11
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Jessie Butterfield
 
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Post » Sat Jul 02, 2011 12:14 am

watch my video: http://www.youtube.com/watch?v=-efCSdas3cU
@ 7:29 you'll see comparison with realtime reflections in dx9 against dx11
We've come a long..... way......lol
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Chris Duncan
 
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Post » Fri Jul 01, 2011 7:56 pm

Puddles on the roads and such don't do local reflections, they're still cheap cube maps with low quality images. Did you see that horrid reflection on the side of the building as you come to the church, where you have to make a diversion for Gould? It shows a big traffic cone reflection and such in low quality.
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Adam Baumgartner
 
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