also it wasn't really me insinuating anything i'm just stating the obvious that your gonna get :flamethrower: by feminists ,i honestly don't care, in fact not caring is almost a religion, which by the way i don't care about either.

Not worried about getting flamed by anybody, feminist or not, but I appreciate your concern.
Konami did just that, they released females soldiers in an expansion, but behold people abused this and harassed any real female playing with female models, and most male players kept making female avatars with names that even a harlet would be ashamed to be called by such a name.
In the end it was a mess, and it taught me that this generation of gamers can't be trusted with such liberties.
No doubt people are immature, but people behave that way regardless of options. Strength of community (and the ability to report such behavior if need be) are better answers than removing the option.
Bodytypes, you mean. Not archetypes. Anyway, Rainbow Six Vegas (one) had mixed gender preset characters, btw.
However, even if Lights were female, the issue remains that Splash Damage would have had to create all archetypes (which are the customisation options) around female characters as well.
That would've mean extra faces, extra hairstyles and possibly extra clothing. Which overall would've required extra time.
Body types then. With the interest so heavily on customization, 3 or 4 extra faces and hairstyles (or even in place of a few others) would not have required a substantial amount of time. Most of the hairstyles could be gender neutral to begin with.
But to continue down that path then, what if they had not bothered with faces or hair to fit a particular racial appearance? Would that have been accepted in the name of time constraints?