Hey! She has a right not to play a game and support what she believes.
Well then BRINK and every other game without female avatars (I'm just talking about visual representatives here) is not for her. Geezus.
I am TIRED of not being represented or even acknowledged, especially when other games are trying hard to include female characters (if not playable, then an NPC that has personality) because they know there are female gamers out there.
But why would you want to be represented as female six objects? Or faceless puppets?
I've played through Devil May Cry 4 lately and there are two female characters in it: One is a six symbol (Dantes partner/sort of girlfriend) and Kyrie, who Nero is in love with. However, both of them have z-e-r-o charcter development and are only there to either do nothing or make the male characters do something.
Nero could just as well be fighting for his beloved childhood comrade, a teddybear his uncle gave him or whatever. Perhaps a brick.
Here's something I stumbled upon today: http://www.escapistmagazine.com/videos/view/extra-credits/2868-True-Female-Characters.
Now a very important point being made in this, probably the most important for our current discussion going on right here, is: Usually it doesn't matter wether characters are male or female.
In Call of Duty it doesn't matter. In Battlefield it doesn't matter. In Counterstrike it doesn't matter. In BRINK it doesn't matter.
The primary reason why the vast majority of game-avatars are males (and I'm adding my part here now) is, that the vast majority of gamers are males.
The secondary reason why there usually are no female characters (and this applies to BRINK) is that they would require extra ressources to be created. And we're not talking about adding 100 polygons for teh boobies.
Adding a
gimmick to the game would requiree as many ressources as adding, balancing or changing
fundamental elements.
Now you could argue that Splash Damage could have build on female
avatars to begin with. However - and we have had this in earlier discussion in depth already - male
avatars are easiert to put into the bodytype-roles that BRINK has. It's easier to create a heavy male than a heavy female without everyone going "Eeeeww", especially the majority of male gamers.
As a final note: I don't argue against having female characters in BRINK 2 or as a future content for BRINK, but having them in the game is really a footnote under everything else which makes the game
fun to begin with.