Where Are The 5 "Massive" Cities?

Post » Sat Dec 17, 2011 6:26 am

Yeah, for some reason I was expecting IC - sized cities. I'm so unimpressed with most of the cities in the game; expected a LOT more, honestly.
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Marcus Jordan
 
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Post » Sat Dec 17, 2011 9:09 am

I do agree with the points you have made, but when are Beth going to start to put a balance in their games????
Ten years from now the main city will still only have ten people walking around. It is a joke.

I find the number and geographic distribution of the cities to be believable.

The only cities larger than Skyrim's five main holds in the previous two games were Vivec and the Imperial City. And even then, the combined size of Solitude and Windhelm exceed that by about half again. I still get lost in Riften. And if I take a wrong turn in Whiterun, I have to re-orient myself toward Dragonsreach and the Skyforge.

Keep in mind - The walled-in areas aren't the entire city.
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Avril Churchill
 
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Post » Fri Dec 16, 2011 8:12 pm

You get lost in Riften? It feels like the smallest city. Please don't apologize on Beth's behalf.
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Laura Hicks
 
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Post » Sat Dec 17, 2011 5:10 am

"Massive" is a relative term.


I think we can all agree Whiterun is not massive. The biggest city is Solitude there isn't much to it. A castle and a market area. Look at the Imperial City that had a lot going on.

I still get lost in Riften. And if I take a wrong turn in Whiterun, I have to re-orient myself toward Dragonsreach and the Skyforge.



Sounds more like you have a terrible sense of direction.
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Jade Payton
 
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Post » Sat Dec 17, 2011 11:51 am

The five cities are there. They are all just massive underground Dwemer ruins in modern times.
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sally coker
 
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Post » Sat Dec 17, 2011 11:59 am

You get lost in Riften? It feels like the smallest city. Please don't apologize on Beth's behalf.


When did he apologize for anything?
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Chris BEvan
 
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Post » Sat Dec 17, 2011 6:37 am

Riften has more charcater than most of the other cities though. It's small. But it does have more character that makes it seem bigger I guess.
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Richard
 
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Post » Sat Dec 17, 2011 1:02 am

Meh. Imperial City is better than all of them. To be fair, I haven't been in Windhelm yet.
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Eddie Howe
 
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Post » Sat Dec 17, 2011 10:19 am

When did he apologize for anything?



Sounds llike he is making excuses for Bethesda.
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Robyn Lena
 
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Post » Sat Dec 17, 2011 7:51 am

Thanks to Bethesda Marketing, I can now tell my wife about something 'massive' without feeling I might be stretching the truth.
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LijLuva
 
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Post » Sat Dec 17, 2011 3:05 am

Sounds llike he is making excuses for Bethesda.


That's an assumption... And you know what they say about assumptions?

It angers the gods.
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Sophie Morrell
 
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Post » Sat Dec 17, 2011 6:03 am

Wait, I thought these were Game Informer's words, not Bethesda's.
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Lily Something
 
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Post » Sat Dec 17, 2011 6:01 am

Stop apologizing. They were Beth's words.
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Conor Byrne
 
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Post » Sat Dec 17, 2011 10:03 am

Yeah, but that's an additional meaning you added yourself.

When you compare Solitude, Markarth, Whiterun and Windhelm to, say, Winterhold, they're extremely massive.

So really Bethesda didn't lie at all. :wink:


I don't necessarily disagree with you - we're both right in saying that the word is relative and has a common meaning. I personally think Bethesda hyped cities like everything else, by using exaggerative words like "massive". I can't really tell people my computer tower is massive when I'm comparing it against the size of a single-celled organism. It's stupidity on my part, and misleading when I use such words to describe it without any context. Meh, I'm just nitpicking, ignore me.
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James Smart
 
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Post » Sat Dec 17, 2011 12:31 pm

What has been added? Pretty graphics? Thats the fluff. If that is all you want just watch a movie or something. The game has become less complex as compared to it's first iteration almost 20 years ago. Just get a graphics demo or something and run around then. The game is just not intellectually stimulating at all anymore. It's pretty, its fun to wander around and marvel at how well technology has improved that a large landmass can be created that looks so nice.....but if it is empty and devoid of any purpose. Well then its just a empty world with a face lift. I think they spend a lot of time and resources on sound and graphics, but the core game play is just secondaray to the whole process. When it should have been the most important aspect.

The games AI has not improved at all. Since what maybe even Morrowind? I mean they could have gone the opposite direction, they could have made combat quite awesome, impact detection for body sections, enemies that really surrender, cripple enemies, stun them, daze them...but nothing like that got added. I would so much prefer combat with extra stuff in it supported by better AI then some of the graphics. And honestly the graphics in this game are not that great. All games are looking better as technology improves.

Better, more believeable and fantastic environments (Lost Valley Redoubt). No more "Patchwork" biomes like in Morrowind. Cities are more expansive, if smaller in terms of population. Architecture is also better.

Dwemer Ruins are much better this time around with the traps, bot-dispensers, locks, new inhabitants. Also, the roles of the various automatons are MUCH better defined: Spiders are janitors, Spheres are Robo-cop City Guards, while the Centurians are the Dwemer way of saying "Look What We can do!." In Morrowind, they were just different tiers of Guard-dog.

The NPC conversations give much more depth to the world - There have been times I've turned around and left Bandits in peace after overhearing their conversations and musings, and regretted having to kill or being unable to save some of them... I wish Bandits weren't so eager to jump on my blade. The world feels a lot more "Alive" and the verisimilitude is stronger. Monsters have much deeper lore behind them this time - While Morrowind's creatures were "alien", in Skyrim, I can read about the various creatures, finding the depth behind them that their sword-mounting tendencies try to mask, but I can see from a distance from quiet observation. (I have yet to replicate the Draugr assimilation experiment, however)

While the combat AI may not be too great, the Radiant AI can be fantastic at times. Beggars love it when I shower town with gifts. Also, there can be some crazy fights even with the limited AI of individual combatants: Fighting bandits, a Dragon flies overhead. Giants and their Mammoths get aggroed, and bring Mudcrabs behind them. Sometimes, the AI decides you're not the biggest threat in a massive rumble. Other times, you get ganged up on by the worst possible combinations of creatures at the worst possible time. Luring people into vicious traps and the myriad uses of well-timed Dragon Shouts never get old for me.

Radiant Story's "generic" quests may be routine, but it's the routine that gives the world verisimilitude - Bandits rove around and need to be taken out, houses need to be cleared of Sabrecats because the owners can't figure out how to keep the doors closed, and sometimes, people lose things in the darndest places. (I think there are one-way portals behind the back of Skyrim's couches that lead to the deepest points of random caverns).

And, the world has a deep history behind it, carved in stone and standing after eras have passed. Morrowind had a lot of "History" to it, while Daggerfall and Oblivion were focused on the "Here and now". Skyrim has a strong sense of both past AND present in its lore.
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STEVI INQUE
 
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Post » Sat Dec 17, 2011 7:51 am

The only funny thing here is how stupid consumers are to believe PR men.

Should all be neutered :celebration: .
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Emmi Coolahan
 
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Post » Sat Dec 17, 2011 6:53 am

That's an assumption... And you know what they say about assumptions?

It angers the gods.


I beg the philosoraptor's forgiveness.
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Gen Daley
 
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Post » Sat Dec 17, 2011 2:08 am

Where's the quote saying there are going to be "massive" city's.

They are never included in these threads.
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Nicole Elocin
 
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Post » Sat Dec 17, 2011 9:15 am

Stop apologizing. They were Beth's words.


http://imgeasy.com/images/skyrim1.jpg
The "massive" part wasn't in quotes, so it was Game Informer's words.
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Stacey Mason
 
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Post » Fri Dec 16, 2011 8:50 pm

Todd said "massive" in many interviews. Pete said the same.
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Lawrence Armijo
 
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Post » Fri Dec 16, 2011 11:54 pm

yes the cities are smaller per se, buuuut loook at the past, most of the "huge" cities didnt really have anything going on alot of the areas in cities werent even touched what soever with any type of quest whereas yess the cities are smaller but u actually pretty much dosoemthing in pretty much every building. To me i really miss the weapon repairs and GOOD guild quests of yore, other than that they pretty much improved on everythign from design to combat and whatnot
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kirsty williams
 
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Post » Sat Dec 17, 2011 12:11 am

I beg the philosoraptor's forgiveness.


You do not have it. You have 18 minutes and 43 seconds to pray to whatever god you think can save you.
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Naughty not Nice
 
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Post » Sat Dec 17, 2011 12:26 pm

Whiterun, Markarth, Solitude, Riften, and Winterhold...err, well what's left of it! Blame the Thalmor!
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Rachael Williams
 
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Post » Sat Dec 17, 2011 10:45 am

Todd said "massive" in many interviews. Pete said the same.


"main"
http://www.next-gen.biz/features/todd-howard-skyrim

"really large" not massive
http://www.joystiq.com/2011/08/31/todd-howard-on-skyrims-worthwhile-glitches-mmos-and-when-big-i/

"major"
http://www.gamebreakers.co/2011/05/todd-howard-interview-the-elder-scrolls-v-skyrim/
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Timara White
 
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Post » Fri Dec 16, 2011 11:34 pm

Todd said "massive" in many interviews. Pete said the same.


Then you should be able to find at least one and quote it.
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cheryl wright
 
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