Where Are The 5 "Massive" Cities?

Post » Sat Dec 17, 2011 10:13 am

I'm at 135 hours in and haven't been to any "massive" cities. There was a lot of pre release hype about them. Where are they?
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Holli Dillon
 
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Post » Sat Dec 17, 2011 6:02 am

Look on your I was about to tell you to look at your map. The massive cities are only located outside the walls. Once you're inside, they're replaced by beautiful, yet tiny villages.
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Lori Joe
 
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Post » Sat Dec 17, 2011 10:29 am

So they lied?
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Rebekah Rebekah Nicole
 
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Post » Sat Dec 17, 2011 6:02 am

PR lied about everything. This isn't even an RPG apparently.
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Milad Hajipour
 
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Post » Fri Dec 16, 2011 11:35 pm

So they lied?

More like they embelished alot crap to get people like us to buy the frikkin game. Everyone let us thank Todd, Pete, and the Team for ruining the TES Series. I like the game for what it is, but there will never be another Daggerfall or Morrowind style TES game....... very sad indeed....... :sad:
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Davorah Katz
 
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Post » Sat Dec 17, 2011 11:59 am

Most of them are underground and stuffed with monsters instead of shops.

All of the truly massive cities were built by Dwarves.
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ANaIs GRelot
 
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Post » Sat Dec 17, 2011 5:24 am

Who said "massive"?

More like they embelished alot crap to get people like us to buy the frikkin game.


I have never heard of a developer who didn't do that.
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Aman Bhattal
 
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Post » Sat Dec 17, 2011 1:22 am

More like they embelished alot crap to get people like us to buy the frikkin game.



Just having the TES tag on the game got people to buy it. Shame too.
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Mackenzie
 
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Post » Fri Dec 16, 2011 8:15 pm

So they lied?

Post Morrowind Bethesda loves their lies.
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Miranda Taylor
 
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Post » Fri Dec 16, 2011 8:28 pm

"Massive" is a relative term.
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Cat
 
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Post » Sat Dec 17, 2011 2:05 am

I'm at 135 hours in and haven't been to any "massive" cities. There was a lot of pre release hype about them. Where are they?



they are floating cities that are hidden in the clouds. you have to tame a dragon and fly up to them!
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Margarita Diaz
 
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Post » Sat Dec 17, 2011 2:44 am

they are in the minds of deceptive PR guys.
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Stu Clarke
 
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Post » Sat Dec 17, 2011 7:38 am

Post Daggerfall Bethesda loves their lies.

Fix'd
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Donatus Uwasomba
 
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Post » Sat Dec 17, 2011 1:55 am

Lol you serious bro? Bethesda said "massive" REPEATEDLY pre release.
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Helen Quill
 
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Post » Sat Dec 17, 2011 8:47 am

I used to think the cities were massive like you...

[Was carried away before he could finish]

Really, though, they're only slightly larger than Oblivion's cities, and not much more detailed, either. There's also a LOT of space in a couple of the cities that is just... empty.

So yeah, Bethesda lied to us about the massive cities. Put them on PC, and they could be opened with pretty much no loss in performance at all.
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Invasion's
 
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Post » Fri Dec 16, 2011 10:43 pm

Lol you serious bro? Bethesda said "massive" REPEATEDLY pre release.


Have you visited Bethesda, Maryland?

Solitude is massive compared to that.
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Joanne
 
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Post » Sat Dec 17, 2011 5:26 am

They are massive in the lore. If the map was 1:1 scale instead of 1:100,000.
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Multi Multi
 
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Post » Fri Dec 16, 2011 8:24 pm

"Massive" is a relative term.


That generally has a common connotation.
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Vivien
 
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Post » Sat Dec 17, 2011 4:57 am

The cities should be a bit bigger, in my opinion, but they are still packed with far more actual content than the Oblivion cities. It also helps to remember that the cities aren't just the parts inside the walls, but also the houses and farms outside of them.
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Maddy Paul
 
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Post » Sat Dec 17, 2011 11:40 am

I wish they would concentrate less on detailed meshes and fluff and get the core of the game right. Large cities, lots of NPCs (even if they are graphically less intense) , good animations, complex gameplay, good AI. And so on. It seems like all the resources and time went into fluff...which makes good screenshots and promo videos but translates into a hollow gaming experience.
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marie breen
 
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Post » Sat Dec 17, 2011 11:09 am

Post Wayne Gretzky Hockey Bethesda loves their lies.


Fix'd

Double fix'd.

Heck, Arena didn't even have a single Arena in it... And Daggerfall allegedly had full-scale inter-kingdom real-time warfare.
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Mistress trades Melissa
 
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Post » Sat Dec 17, 2011 6:09 am

I wish they would concentrate less on detailed meshes and fluff and get the core of the game right. Large cities, lots of NPCs (even if they are graphically less intense) , good animations, complex gameplay, good AI. And so on. It seems like all the resources and time went into fluff...which makes good screenshots and promo videos but translates into a hollow gaming experience.


The fluff is what makes the game fun.
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Harry Hearing
 
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Post » Sat Dec 17, 2011 12:23 am

In the marketing talk. Solely in the marketing talk.

"Massive" is a relative term.


When you talk about a city, no it's not. 50 people is a massive house, not a massive city.

Wouldn't be the worst of beth's lies in marketing talk anyhow. We're actually getting used to it. Which feels pretty damn wrong when you think about it.
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Amy Melissa
 
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Post » Sat Dec 17, 2011 5:15 am

That generally has a common connotation.


Yeah, but that's an additional meaning you added yourself.

When you compare Solitude, Markarth, Whiterun and Windhelm to, say, Winterhold, they're extremely massive.

So really Bethesda didn't lie at all. :wink:
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Tiffany Holmes
 
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Post » Sat Dec 17, 2011 8:33 am

The fluff is what makes the game fun.

Agreed: Towns serve two purposes for me: Outfitting for adventure, and getting (some) quests. The more time I spend out in the field, the better.

In Morrowind I kept trying to enjoy the scenery, but I kept running into buildings. Skyrim - I can wander for hours through the wilderness and enjoy the sights... until my attempts to leave and go back home to Cyrodiil get stymied by "You Can't Go that Way" messages.
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Kelly John
 
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