Look on your I was about to tell you to look at your map. The massive cities are only located outside the walls. Once you're inside, they're replaced by beautiful, yet tiny villages.
More like they embelished alot crap to get people like us to buy the frikkin game. Everyone let us thank Todd, Pete, and the Team for ruining the TES Series. I like the game for what it is, but there will never be another Daggerfall or Morrowind style TES game....... very sad indeed.......
I used to think the cities were massive like you...
[Was carried away before he could finish]
Really, though, they're only slightly larger than Oblivion's cities, and not much more detailed, either. There's also a LOT of space in a couple of the cities that is just... empty.
So yeah, Bethesda lied to us about the massive cities. Put them on PC, and they could be opened with pretty much no loss in performance at all.
The cities should be a bit bigger, in my opinion, but they are still packed with far more actual content than the Oblivion cities. It also helps to remember that the cities aren't just the parts inside the walls, but also the houses and farms outside of them.
I wish they would concentrate less on detailed meshes and fluff and get the core of the game right. Large cities, lots of NPCs (even if they are graphically less intense) , good animations, complex gameplay, good AI. And so on. It seems like all the resources and time went into fluff...which makes good screenshots and promo videos but translates into a hollow gaming experience.
I wish they would concentrate less on detailed meshes and fluff and get the core of the game right. Large cities, lots of NPCs (even if they are graphically less intense) , good animations, complex gameplay, good AI. And so on. It seems like all the resources and time went into fluff...which makes good screenshots and promo videos but translates into a hollow gaming experience.
In the marketing talk. Solely in the marketing talk.
"Massive" is a relative term.
When you talk about a city, no it's not. 50 people is a massive house, not a massive city.
Wouldn't be the worst of beth's lies in marketing talk anyhow. We're actually getting used to it. Which feels pretty damn wrong when you think about it.
Agreed: Towns serve two purposes for me: Outfitting for adventure, and getting (some) quests. The more time I spend out in the field, the better.
In Morrowind I kept trying to enjoy the scenery, but I kept running into buildings. Skyrim - I can wander for hours through the wilderness and enjoy the sights... until my attempts to leave and go back home to Cyrodiil get stymied by "You Can't Go that Way" messages.